textures/electro { dpreflectcube cubemaps/default/sky { map textures/electro.tga rgbgen lightingDiffuse } } electro { dpreflectcube cubemaps/default/sky { map textures/electro.tga rgbgen lightingDiffuse } } textures/nexgun.tga { dpreflectcube cubemaps/default/sky { map textures/nexgun.tga rgbgen lightingDiffuse } } nexgun.tga { dpreflectcube cubemaps/default/sky { map textures/nexgun.tga rgbgen lightingDiffuse } } textures/uzi.tga { dpreflectcube cubemaps/default/sky { map textures/uzi.tga rgbgen lightingDiffuse } } textures/glauncher { dpreflectcube cubemaps/default/sky { map textures/glauncher.tga rgbgen lightingDiffuse } } textures/hagar2.tga { dpreflectcube cubemaps/default/sky { map textures/hagar2.tga rgbgen lightingDiffuse } } textures/crylink.tga { dpreflectcube cubemaps/default/sky { map textures/crylink.tga rgbgen lightingDiffuse } } crylink.tga { dpreflectcube cubemaps/default/sky { map textures/crylink.tga rgbgen lightingDiffuse } } textures/hlac_body.tga { dpreflectcube cubemaps/default/sky { map textures/hlac_body.tga rgbgen lightingDiffuse } } textures/hlac_accessory.tga { dpreflectcube cubemaps/default/sky { map textures/hlac_accessory.tga rgbgen lightingDiffuse } } textures/shotgun2 { dpreflectcube cubemaps/default/sky { map textures/shotgun2.tga rgbgen lightingDiffuse } } textures/nex.tga { dpreflectcube cubemaps/default/sky { map textures/nex.tga rgbgen lightingDiffuse } } textures/rl.tga { dpreflectcube cubemaps/default/sky { map textures/rl.tga rgbgen lightingDiffuse } } marine { dpreflectcube cubemaps/default/sky { map textures/marine.tga rgbgen lightingDiffuse } } laser.tga { dpreflectcube cubemaps/default/sky { map textures/laser.tga rgbgen lightingDiffuse } } textures/hlac_accessory { dpreflectcube cubemaps/default/sky { map textures/hlac_accessory.tga rgbgen lightingDiffuse } } textures/hlac_body { dpreflectcube cubemaps/default/sky { map textures/hlac_body.tga rgbgen lightingDiffuse } }