set g_turrets_unit_mlrs_std_health 500 set g_turrets_unit_mlrs_std_respawntime 60 set g_turrets_unit_mlrs_std_shot_dmg 50 set g_turrets_unit_mlrs_std_shot_refire 0.1 set g_turrets_unit_mlrs_std_shot_radius 125 set g_turrets_unit_mlrs_std_shot_speed 2000 set g_turrets_unit_mlrs_std_shot_spread 0.05 set g_turrets_unit_mlrs_std_shot_force 25 set g_turrets_unit_mlrs_std_shot_volly 6 // !must be correctly matched with ammo_recharge as this unit use // volly_always. (means ammo_recharge * ammo_max must be eaqual to volly_refire) set g_turrets_unit_mlrs_std_shot_volly_refire 4 set g_turrets_unit_mlrs_std_target_range 3000 set g_turrets_unit_mlrs_std_target_range_min 500 set g_turrets_unit_mlrs_std_target_range_optimal 500 set g_turrets_unit_mlrs_std_target_select_rangebias 0.25 set g_turrets_unit_mlrs_std_target_select_samebias 0.5 set g_turrets_unit_mlrs_std_target_select_anglebias 0.5 set g_turrets_unit_mlrs_std_target_select_playerbias 1 set g_turrets_unit_mlrs_std_target_select_missilebias 0 // !must be shot_dmg * 6 as this unit uses ammo to control the animation set g_turrets_unit_mlrs_std_ammo_max 300 set g_turrets_unit_mlrs_std_ammo 300 set g_turrets_unit_mlrs_std_ammo_recharge 75 set g_turrets_unit_mlrs_std_aim_firetolerance_dist 120 set g_turrets_unit_mlrs_std_aim_speed 100 set g_turrets_unit_mlrs_std_aim_maxrot 360 set g_turrets_unit_mlrs_std_aim_maxpitch 20 set g_turrets_unit_mlrs_std_track_type 3 set g_turrets_unit_mlrs_std_track_accel_pitch 0.5 set g_turrets_unit_mlrs_std_track_accel_rot 0.7 set g_turrets_unit_mlrs_std_track_blendrate 0.2