// most common prefixes (currently not used consistently - especially g_ and sv_): // cl_ client // g_ gameplay // r_ renderer // sv_ server administration, should not affect gameplay // _ temporary, private or internal cvar - should not be changed manually, sometimes used in scripts // Xonotic version (formatted for machines) // used to determine if a client version is compatible // this doesn't have to be bumped with every release // bump when clients become incompatible or any other perfectly good reason // (e.g. game data incompatibility, engine version incompatibility, etc // note: this automatically filters the server browser, clients of the new // version won't see old servers, and clients of the old version won't see new // servers either // // e.g. Xonotic 1.5.1 RC1 will be 15101 set g_xonoticversion git "Xonotic version (formatted for humans)" gameversion 802 // 0.8.2 gameversion_min 0 // git builds see all versions gameversion_max 65535 // git builds see all versions // compatibility guideline: // version a.b.c = a0b0c // gameversion_min = a0(b-1)00 // show servers of the previous "line" // gameversion_max = a0(b+1)99 // show servers of the next "line" // so, for a given gameversion, _min and _max calculate as follows: // gameversion_min = (gameversion / 100) * 100 - 100 // gameversion_max = (gameversion / 100) * 100 + 199 seta g_configversion 0 "Configuration file version (used to upgrade settings) 0: first run, or previous start was <2.4.1 Later, it's overridden by config.cfg, version ranges are defined in config_update.cfg" // Set the master servers to do DNS lookups we control. // This allows us to update the master server IPs without a release. set sv_masterextra1 "master1.xonotic.org:42863" set sv_masterextra2 "master2.xonotic.org:27950" set sv_masterextra3 "" // Got removed from DP, so we can't use this one for master3. set sv_master1 "dpm4.xonotic.xyz:27777" // gazby, soylent_cow set sv_master2 "dpm6.xonotic.xyz:27777" // gazby, soylent_cow set sv_master3 "master3.xonotic.org:27950" set sv_master4 "master4.xonotic.org:42863" exec xonotic-client.cfg exec xonotic-server.cfg set ekg 0 "Throw huge amounts of gibs" _cl_playermodel "models/player/erebus.iqm" locs_enable 0 pausable 0 set samelevel 0 "when 1, always play the same level over and over again" fs_empty_files_in_pack_mark_deletions 1 // makes patches able to delete files // singleplayer campaign set g_campaign 0 set g_campaign_forceteam 0 "Forces the player to a given team in campaign mode, 1 = red, 2 = blue, 3 = yellow, 4 = pink" seta g_campaign_name "xonoticbeta" seta g_campaign_skill 0 // -2 easy, 0 medium, 2 hard alias singleplayer_start "g_campaign_index 0; set scmenu_campaign_goto 0" alias singleplayer_continue "set scmenu_campaign_goto -1" alias singleplayer_levellist "set scmenu_campaign_dump 1; togglemenu; wait; togglemenu" // campaign internal, set when loading a campaign map1G set _campaign_index "" set _campaign_name "" set _campaign_testrun 0 "To verify the campaign file, set this to 1, then start the first campaign level from the menu. If you end up in the menu again, it's good, if you get a QC crash, it's bad." // used by both server and menu to maintain the available list of maps seta g_maplist "" "the list of maps to be cycled among (is autogenerated if empty)" // we must change its default from 1.0 to 1 to be consistent with menuqc set slowmo 1 // ticrate //sys_ticrate 0.0166667 // 60fps. This would be ideal, but kills home routers. sys_ticrate 0.0333333 // Use 30fps instead. // Audio track names (for old-style "cd loop NUMBER" usage) set _cdtrack_first "1" alias _cdtrack_0 "g_cdtracks_remaplist \"$g_cdtracks_remaplist $1\"" alias _cdtrack_1 "g_cdtracks_remaplist \"$1\"; set _cdtrack_first 0" alias _cdtrack "_cdtrack_$_cdtrack_first $2" set g_cdtracks_remaplist "" exec cdtracks.cfg unset _cdtrack_first unalias _cdtrack_0 unalias _cdtrack_1 unalias _cdtrack cd remap $g_cdtracks_remaplist set sv_intermission_cdtrack "" set g_cdtracks_dontusebydefault "rising-of-the-phoenix" seta menu_cdtrack "rising-of-the-phoenix" // these entities are not referenced by anything directly, they just represent // teams and are found by find() when needed prvm_leaktest_ignore_classnames "ctf_team dom_team tdm_team" prvm_backtraceforwarnings 1 set _urllib_nextslot 0 "temp variable" set g_debug_defaultsounds 0 "always use default sounds" // define some engine cvars that we need even on dedicated server set r_showbboxes 0 // support Q1BSP maps mod_q1bsp_polygoncollisions 1 // match q3map2 mod_obj_orientation 0 // UTF-8 utf8_enable 1 // this is mainly for _decal entities (their shaders should use "polygonoffset" shader parameter) - this is "good enough" as it seems, but smaller than the decals one so these don't zfight decals mod_q3shader_default_polygonoffset -14 mod_q3shader_default_polygonfactor 0 // random charge stuff :P set g_weapon_charge_colormod_hdrmultiplier 4 "how much to multiply the colors by in the colormod vector" set g_weapon_charge_colormod_red_half 0 set g_weapon_charge_colormod_green_half 0.5 set g_weapon_charge_colormod_blue_half 1 set g_weapon_charge_colormod_red_full 1 set g_weapon_charge_colormod_green_full -0.5 set g_weapon_charge_colormod_blue_full -1 // session locking locksession 1 // create this cvar in case the engine did not set snd_soundradius 1200 set snd_softclip 1 set snd_maxchannelvolume 0 // Only streaming-decode music, not any sound effects. RAM is cheap nowadays. // Sadly, our longest sound effect is 36 seconds. set snd_streaming_length 40 seta menu_snd_sliderscale 2 "0: decibels; 1: linear percent; 2: 0..10 scale; 3: slider size percent" seta menu_snd_attenuation_method 1 "Use exponential instead of linear falloff for sound attenuation" alias snd_attenuation_method_0 "set menu_snd_attenuation_method 0; set snd_soundradius 1200; set snd_attenuation_exponent 1; set snd_attenuation_decibel 0" // Quake default alias snd_attenuation_method_1 "set menu_snd_attenuation_method 1; set snd_soundradius 2400; set snd_attenuation_exponent 4; set snd_attenuation_decibel 0" // nice approximation for method 2 alias snd_attenuation_method_2 "set menu_snd_attenuation_method 2; set snd_soundradius 1200; set snd_attenuation_exponent 0; set snd_attenuation_decibel 10" // warning: plays sounds within up to 6000qu snd_attenuation_method_1 // declare the channels we use seta snd_channel8volume 1 "QuakeC controlled background music volume" seta snd_channel9volume 1 "QuakeC controlled ambient sound volume" // sound randomization snd_identicalsoundrandomization_time -0.1 snd_identicalsoundrandomization_tics 1 set debug_deglobalization_logging 0 "bitfield: 1 logs usage of the old functions which use globals implicitly, 2 logs usage of the new wrappers; support for this can be disabled at compile time for better performance" set debug_deglobalization_clear 0 "make the new wrappers set globals to NaN after use, this helps find bugs but can result in crashes; support for this can be disabled at compile time for better performance" // disabling until it's complete set prvm_garbagecollection_enable 0 // load console command aliases and settings exec commands.cfg // ... and now that everything is configured/aliased, we can do some things: // Change g_start_delay based upon if the server is local or not. if_client set g_start_delay 0 "delay before the game starts, so everyone can join; recommended to set this to like 15 on a public server" if_dedicated set g_start_delay 15 "delay before the game starts, so everyone can join; recommended to set this to like 15 on a public server" // this should be execed only once even on ruleset-votable servers, otherwise the tips would always start from 0 if_dedicated exec help.cfg