]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - bal-wep-xonotic.cfg
Lowered OK shotgun ammo usage.
[xonotic/xonotic-data.pk3dir.git] / bal-wep-xonotic.cfg
index 57b632be48c98ac1bfef777c1deb0773f4d8ab36..aea4a1a5f87b7fb81b4761e251deb8759643de1d 100644 (file)
@@ -1,8 +1,8 @@
 // {{{ #1: Blaster
 set g_balance_blaster_primary_animtime 0.2
-set g_balance_blaster_primary_damage 25
+set g_balance_blaster_primary_damage 20
 set g_balance_blaster_primary_delay 0
-set g_balance_blaster_primary_edgedamage 12.5
+set g_balance_blaster_primary_edgedamage 10
 set g_balance_blaster_primary_force 300
 set g_balance_blaster_primary_force_zscale 1.25
 set g_balance_blaster_primary_lifetime 5
@@ -75,7 +75,7 @@ set g_balance_machinegun_burst_speed 0
 set g_balance_machinegun_first 1
 set g_balance_machinegun_first_ammo 1
 set g_balance_machinegun_first_damage 14
-set g_balance_machinegun_first_force 5
+set g_balance_machinegun_first_force 3
 set g_balance_machinegun_first_refire 0.125
 set g_balance_machinegun_first_spread 0.03
 set g_balance_machinegun_mode 1
@@ -87,7 +87,7 @@ set g_balance_machinegun_spread_max 0.05
 set g_balance_machinegun_spread_min 0.02
 set g_balance_machinegun_sustained_ammo 1
 set g_balance_machinegun_sustained_damage 10
-set g_balance_machinegun_sustained_force 5
+set g_balance_machinegun_sustained_force 3
 set g_balance_machinegun_sustained_refire 0.1
 set g_balance_machinegun_sustained_spread 0.03
 set g_balance_machinegun_switchdelay_drop 0.2
@@ -233,8 +233,8 @@ set g_balance_crylink_primary_ammo 3
 set g_balance_crylink_primary_animtime 0.3
 set g_balance_crylink_primary_bouncedamagefactor 0.5
 set g_balance_crylink_primary_bounces 1
-set g_balance_crylink_primary_damage 12
-set g_balance_crylink_primary_edgedamage 6
+set g_balance_crylink_primary_damage 10
+set g_balance_crylink_primary_edgedamage 5
 set g_balance_crylink_primary_force -50
 set g_balance_crylink_primary_joindelay 0.1
 set g_balance_crylink_primary_joinexplode 1
@@ -260,9 +260,9 @@ set g_balance_crylink_secondary_ammo 2
 set g_balance_crylink_secondary_animtime 0.2
 set g_balance_crylink_secondary_bouncedamagefactor 0.5
 set g_balance_crylink_secondary_bounces 0
-set g_balance_crylink_secondary_damage 10
-set g_balance_crylink_secondary_edgedamage 5
-set g_balance_crylink_secondary_force -250
+set g_balance_crylink_secondary_damage 8
+set g_balance_crylink_secondary_edgedamage 4
+set g_balance_crylink_secondary_force -200
 set g_balance_crylink_secondary_joindelay 0
 set g_balance_crylink_secondary_joinexplode 0
 set g_balance_crylink_secondary_joinexplode_damage 0
@@ -778,16 +778,29 @@ set g_balance_arc_weaponstartoverride -1
 set g_balance_arc_weaponthrowable 1
 // }}}
 // {{{ #21: Heavy Machine Gun
-set g_balance_hmg_ammo 1
-set g_balance_hmg_damage 10
-set g_balance_hmg_force 5
-set g_balance_hmg_refire 0.05
+set g_balance_hmg_primary_ammo 1
+set g_balance_hmg_primary_damage 30
+set g_balance_hmg_primary_force 10
+set g_balance_hmg_primary_refire 0.05
+set g_balance_hmg_primary_solidpenetration 32
+set g_balance_hmg_primary_spread_add 0.005
+set g_balance_hmg_primary_spread_max 0.06
+set g_balance_hmg_primary_spread_min 0.01
 set g_balance_hmg_reload_ammo 120
 set g_balance_hmg_reload_time 1
-set g_balance_hmg_solidpenetration 32
-set g_balance_hmg_spread_add 0.01
-set g_balance_hmg_spread_max 0.05
-set g_balance_hmg_spread_min 0.02
+set g_balance_hmg_secondary_ammo 0
+set g_balance_hmg_secondary_animtime 0.2
+set g_balance_hmg_secondary_damage 25
+set g_balance_hmg_secondary_delay 0
+set g_balance_hmg_secondary_edgedamage 12.5
+set g_balance_hmg_secondary_force 300
+set g_balance_hmg_secondary_lifetime 5
+set g_balance_hmg_secondary_radius 70
+set g_balance_hmg_secondary_refire 0.7
+set g_balance_hmg_secondary_refire_type 1
+set g_balance_hmg_secondary_shotangle 0
+set g_balance_hmg_secondary_speed 6000
+set g_balance_hmg_secondary_spread 0
 set g_balance_hmg_switchdelay_drop 0.2
 set g_balance_hmg_switchdelay_raise 0.2
 set g_balance_hmg_weaponreplace ""
@@ -796,21 +809,34 @@ set g_balance_hmg_weaponstartoverride 0
 set g_balance_hmg_weaponthrowable 0
 // }}}
 // {{{ #22: Rocket Propelled Chainsaw
-set g_balance_rpc_ammo 10
-set g_balance_rpc_animtime 1
-set g_balance_rpc_damage 150
-set g_balance_rpc_damage2 500
-set g_balance_rpc_damageforcescale 2
-set g_balance_rpc_edgedamage 50
-set g_balance_rpc_force 400
-set g_balance_rpc_health 25
-set g_balance_rpc_lifetime 30
-set g_balance_rpc_radius 300
-set g_balance_rpc_refire 1
+set g_balance_rpc_primary_ammo 10
+set g_balance_rpc_primary_animtime 1
+set g_balance_rpc_primary_damage 150
+set g_balance_rpc_primary_damage2 500
+set g_balance_rpc_primary_damageforcescale 2
+set g_balance_rpc_primary_edgedamage 50
+set g_balance_rpc_primary_force 400
+set g_balance_rpc_primary_health 25
+set g_balance_rpc_primary_lifetime 30
+set g_balance_rpc_primary_radius 300
+set g_balance_rpc_primary_refire 1
+set g_balance_rpc_primary_speed 2500
+set g_balance_rpc_primary_speedaccel 5000
 set g_balance_rpc_reload_ammo 10
 set g_balance_rpc_reload_time 1
-set g_balance_rpc_speed 1250
-set g_balance_rpc_speedaccel 5000
+set g_balance_rpc_secondary_ammo 0
+set g_balance_rpc_secondary_animtime 0.2
+set g_balance_rpc_secondary_damage 25
+set g_balance_rpc_secondary_delay 0
+set g_balance_rpc_secondary_edgedamage 12.5
+set g_balance_rpc_secondary_force 300
+set g_balance_rpc_secondary_lifetime 5
+set g_balance_rpc_secondary_radius 70
+set g_balance_rpc_secondary_refire 0.7
+set g_balance_rpc_secondary_refire_type 1
+set g_balance_rpc_secondary_shotangle 0
+set g_balance_rpc_secondary_speed 6000
+set g_balance_rpc_secondary_spread 0
 set g_balance_rpc_switchdelay_drop 0.2
 set g_balance_rpc_switchdelay_raise 0.2
 set g_balance_rpc_weaponreplace ""
@@ -818,3 +844,132 @@ set g_balance_rpc_weaponstart 0
 set g_balance_rpc_weaponstartoverride 0
 set g_balance_rpc_weaponthrowable 0
 // }}}
+// {{{ Overkill Shotgun
+set g_balance_okshotgun_primary_ammo 3
+set g_balance_okshotgun_primary_animtime 0.65
+set g_balance_okshotgun_primary_bot_range 512
+set g_balance_okshotgun_primary_bullets 10
+set g_balance_okshotgun_primary_damage 17
+set g_balance_okshotgun_primary_force 80
+set g_balance_okshotgun_primary_refire 0.75
+set g_balance_okshotgun_primary_solidpenetration 3.8
+set g_balance_okshotgun_primary_spread 0.07
+set g_balance_okshotgun_reload_ammo 24
+set g_balance_okshotgun_reload_time 2
+set g_balance_okshotgun_secondary_ammo 0
+set g_balance_okshotgun_secondary_animtime 0.2
+set g_balance_okshotgun_secondary_damage 25
+set g_balance_okshotgun_secondary_delay 0
+set g_balance_okshotgun_secondary_edgedamage 12.5
+set g_balance_okshotgun_secondary_force 300
+set g_balance_okshotgun_secondary_lifetime 5
+set g_balance_okshotgun_secondary_radius 70
+set g_balance_okshotgun_secondary_refire 0.7
+set g_balance_okshotgun_secondary_refire_type 1
+set g_balance_okshotgun_secondary_shotangle 0
+set g_balance_okshotgun_secondary_speed 6000
+set g_balance_okshotgun_secondary_spread 0
+set g_balance_okshotgun_switchdelay_drop 0.2
+set g_balance_okshotgun_switchdelay_raise 0.2
+set g_balance_okshotgun_weaponreplace ""
+set g_balance_okshotgun_weaponstart 0
+set g_balance_okshotgun_weaponstartoverride -1
+set g_balance_okshotgun_weaponthrowable 1
+// }}}
+// {{{ Overkill Machine Gun
+set g_balance_okmachinegun_burst 3
+set g_balance_okmachinegun_burst_ammo 3
+set g_balance_okmachinegun_burst_animtime 0.3
+set g_balance_okmachinegun_burst_refire 0.06
+set g_balance_okmachinegun_burst_refire2 0.45
+set g_balance_okmachinegun_burst_speed 0
+set g_balance_okmachinegun_first 1
+set g_balance_okmachinegun_first_ammo 1
+set g_balance_okmachinegun_first_damage 14
+set g_balance_okmachinegun_first_force 5
+set g_balance_okmachinegun_first_refire 0.125
+set g_balance_okmachinegun_first_spread 0.03
+set g_balance_okmachinegun_mode 1
+set g_balance_okmachinegun_reload_ammo 30
+set g_balance_okmachinegun_reload_time 1.5
+set g_balance_okmachinegun_secondary_ammo 0
+set g_balance_okmachinegun_secondary_animtime 0.2
+set g_balance_okmachinegun_secondary_damage 25
+set g_balance_okmachinegun_secondary_delay 0
+set g_balance_okmachinegun_secondary_edgedamage 12.5
+set g_balance_okmachinegun_secondary_force 300
+set g_balance_okmachinegun_secondary_lifetime 5
+set g_balance_okmachinegun_secondary_radius 70
+set g_balance_okmachinegun_secondary_refire 0.7
+set g_balance_okmachinegun_secondary_refire_type 1
+set g_balance_okmachinegun_secondary_shotangle 0
+set g_balance_okmachinegun_secondary_speed 6000
+set g_balance_okmachinegun_secondary_spread 0
+set g_balance_okmachinegun_solidpenetration 13.1
+set g_balance_okmachinegun_spread_add 0.012
+set g_balance_okmachinegun_spread_max 0.05
+set g_balance_okmachinegun_spread_min 0
+set g_balance_okmachinegun_sustained_ammo 1
+set g_balance_okmachinegun_sustained_damage 25
+set g_balance_okmachinegun_sustained_force 5
+set g_balance_okmachinegun_sustained_refire 0.1
+set g_balance_okmachinegun_sustained_spread 0.01
+set g_balance_okmachinegun_switchdelay_drop 0.2
+set g_balance_okmachinegun_switchdelay_raise 0.2
+set g_balance_okmachinegun_weaponreplace ""
+set g_balance_okmachinegun_weaponstart 0
+set g_balance_okmachinegun_weaponstartoverride -1
+set g_balance_okmachinegun_weaponthrowable 1
+// }}}
+// {{{ Overkill Vortex
+set g_balance_okvortex_charge 0
+set g_balance_okvortex_charge_animlimit 0.5
+set g_balance_okvortex_charge_limit 1
+set g_balance_okvortex_charge_maxspeed 800
+set g_balance_okvortex_charge_mindmg 40
+set g_balance_okvortex_charge_minspeed 400
+set g_balance_okvortex_charge_rate 0.6
+set g_balance_okvortex_charge_rot_pause 0
+set g_balance_okvortex_charge_rot_rate 0
+set g_balance_okvortex_charge_shot_multiplier 0
+set g_balance_okvortex_charge_start 0.5
+set g_balance_okvortex_charge_velocity_rate 0
+set g_balance_okvortex_primary_ammo 10
+set g_balance_okvortex_primary_animtime 0.65
+set g_balance_okvortex_primary_damage 100
+set g_balance_okvortex_primary_damagefalloff_forcehalflife 0
+set g_balance_okvortex_primary_damagefalloff_halflife 0
+set g_balance_okvortex_primary_damagefalloff_maxdist 0
+set g_balance_okvortex_primary_damagefalloff_mindist 0
+set g_balance_okvortex_primary_force 500
+set g_balance_okvortex_primary_refire 1
+set g_balance_okvortex_reload_ammo 50
+set g_balance_okvortex_reload_time 2
+set g_balance_okvortex_secondary 2
+set g_balance_okvortex_secondary_ammo 0
+set g_balance_okvortex_secondary_animtime 0.2
+set g_balance_okvortex_secondary_chargepool 0
+set g_balance_okvortex_secondary_chargepool_pause_regen 1
+set g_balance_okvortex_secondary_chargepool_regen 0.15
+set g_balance_okvortex_secondary_damage 25
+set g_balance_okvortex_secondary_damagefalloff_forcehalflife 0
+set g_balance_okvortex_secondary_damagefalloff_halflife 0
+set g_balance_okvortex_secondary_damagefalloff_maxdist 0
+set g_balance_okvortex_secondary_damagefalloff_mindist 0
+set g_balance_okvortex_secondary_force 300
+set g_balance_okvortex_secondary_refire 0.7
+set g_balance_okvortex_secondary_refire_type 1
+set g_balance_okvortex_secondary_delay 0
+set g_balance_okvortex_secondary_edgedamage 12.5
+set g_balance_okvortex_secondary_lifetime 5
+set g_balance_okvortex_secondary_radius 70
+set g_balance_okvortex_secondary_shotangle 0
+set g_balance_okvortex_secondary_speed 6000
+set g_balance_okvortex_secondary_spread 0
+set g_balance_okvortex_switchdelay_drop 0.2
+set g_balance_okvortex_switchdelay_raise 0.2
+set g_balance_okvortex_weaponreplace ""
+set g_balance_okvortex_weaponstart 0
+set g_balance_okvortex_weaponstartoverride -1
+set g_balance_okvortex_weaponthrowable 1
+// }}}