]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - balanceSamual.cfg
THE BIG BALANCE SWITCHOVER!!!1
[xonotic/xonotic-data.pk3dir.git] / balanceSamual.cfg
diff --git a/balanceSamual.cfg b/balanceSamual.cfg
deleted file mode 100644 (file)
index a871976..0000000
+++ /dev/null
@@ -1,791 +0,0 @@
-// {{{ starting gear
-set g_start_weapon_laser -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_shotgun -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_uzi -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_grenadelauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_minelayer -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_electro -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_crylink -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_nex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_hagar -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" // UNTIL IT CAN BE REMOVED FROM CODE
-set g_start_weapon_rocketlauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_minstanex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_porto -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_hook -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_hlac -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" // UNTIL IT CAN BE REMOVED FROM CODE
-set g_start_weapon_rifle -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" // UNTIL IT CAN BE REMOVED FROM CODE
-set g_start_weapon_tuba -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_fireball -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_seeker -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_balance_health_start 100
-set g_balance_armor_start 0
-set g_start_ammo_shells 15
-set g_start_ammo_nails 0
-set g_start_ammo_rockets 0
-set g_start_ammo_cells 0
-set g_start_ammo_fuel 0
-set g_warmup_start_health 100 "starting values when being in warmup-stage"
-set g_warmup_start_armor 100 "starting values when being in warmup-stage"
-set g_warmup_start_ammo_shells 30 "starting values when being in warmup-stage"
-set g_warmup_start_ammo_nails 160 "starting values when being in warmup-stage"
-set g_warmup_start_ammo_rockets 80 "starting values when being in warmup-stage"
-set g_warmup_start_ammo_cells 90 "starting values when being in warmup-stage"
-set g_warmup_start_ammo_fuel 0 "starting values when being in warmup-stage"
-set g_lms_start_health 200
-set g_lms_start_armor 200
-set g_lms_start_ammo_shells 60
-set g_lms_start_ammo_nails 320
-set g_lms_start_ammo_rockets 160
-set g_lms_start_ammo_cells 180
-set g_lms_start_ammo_fuel 0
-set g_balance_nix_roundtime 25
-set g_balance_nix_incrtime 1.6
-set g_balance_nix_ammo_shells 60
-set g_balance_nix_ammo_nails 320
-set g_balance_nix_ammo_rockets 160
-set g_balance_nix_ammo_cells 180
-set g_balance_nix_ammo_fuel 0
-set g_balance_nix_ammoincr_shells 2 // eh this will need figured out later I assume
-set g_balance_nix_ammoincr_nails 6
-set g_balance_nix_ammoincr_rockets 2
-set g_balance_nix_ammoincr_cells 2
-set g_balance_nix_ammoincr_fuel 2
-// }}}
-
-// {{{ pickup items
-set g_pickup_ammo_anyway 1
-set g_pickup_weapons_anyway 1
-set g_pickup_shells 15
-set g_pickup_shells_weapon 15
-set g_pickup_shells_max 60
-set g_pickup_nails 80
-set g_pickup_nails_weapon 80
-set g_pickup_nails_max 320
-set g_pickup_rockets 40
-set g_pickup_rockets_weapon 40
-set g_pickup_rockets_max 160
-set g_pickup_cells 30
-set g_pickup_cells_weapon 30
-set g_pickup_cells_max 180
-set g_pickup_fuel 50
-set g_pickup_fuel_weapon 50
-set g_pickup_fuel_jetpack 100
-set g_pickup_fuel_max 100
-set g_pickup_armorsmall 5
-set g_pickup_armorsmall_max 200
-set g_pickup_armorsmall_anyway 1
-set g_pickup_armormedium 25
-set g_pickup_armormedium_max 200
-set g_pickup_armormedium_anyway 1
-set g_pickup_armorbig 50
-set g_pickup_armorbig_max 200
-set g_pickup_armorbig_anyway 1
-set g_pickup_armorlarge 100
-set g_pickup_armorlarge_max 200
-set g_pickup_armorlarge_anyway 1
-set g_pickup_healthsmall 5
-set g_pickup_healthsmall_max 200
-set g_pickup_healthsmall_anyway 1
-set g_pickup_healthmedium 25
-set g_pickup_healthmedium_max 200
-set g_pickup_healthmedium_anyway 1
-set g_pickup_healthlarge 50
-set g_pickup_healthlarge_max 200
-set g_pickup_healthlarge_anyway 1
-set g_pickup_healthmega 100
-set g_pickup_healthmega_max 200
-set g_pickup_healthmega_anyway 1
-set g_pickup_respawntime_short 15
-set g_pickup_respawntime_medium 20
-set g_pickup_respawntime_long 30
-set g_pickup_respawntime_powerup 120
-set g_pickup_respawntime_weapon 10
-set g_pickup_respawntime_ammo 10
-set g_pickup_respawntimejitter_short 0
-set g_pickup_respawntimejitter_medium 0
-set g_pickup_respawntimejitter_long 0
-set g_pickup_respawntimejitter_powerup 30
-set g_pickup_respawntimejitter_weapon 0
-set g_pickup_respawntimejitter_ammo 0
-// }}}
-
-// {{{ regen/rot
-set g_balance_health_regen 0.08
-set g_balance_health_regenlinear 0.5
-set g_balance_pause_health_regen 5
-set g_balance_pause_health_regen_spawn 0
-set g_balance_health_rot 0.04
-set g_balance_health_rotlinear 0.75
-set g_balance_pause_health_rot 1
-set g_balance_pause_health_rot_spawn 5
-set g_balance_health_regenstable 100
-set g_balance_health_rotstable 100
-set g_balance_health_limit 999
-set g_balance_armor_regen 0
-set g_balance_armor_regenlinear 0
-set g_balance_armor_rot 0.04
-set g_balance_armor_rotlinear 0.75
-set g_balance_pause_armor_rot 1
-set g_balance_pause_armor_rot_spawn 5
-set g_balance_armor_regenstable 100
-set g_balance_armor_rotstable 100
-set g_balance_armor_limit 999
-set g_balance_armor_blockpercent 0.6
-set g_balance_fuel_regen 0.1 "fuel regeneration (only applies if the player owns IT_FUEL_REGEN)"
-set g_balance_fuel_regenlinear 0
-set g_balance_pause_fuel_regen 2 // other than this, fuel uses the health regen counter
-set g_balance_fuel_rot 0.05
-set g_balance_fuel_rotlinear 0
-set g_balance_pause_fuel_rot 5
-set g_balance_pause_fuel_rot_spawn 10
-set g_balance_fuel_regenstable 50
-set g_balance_fuel_rotstable 100
-set g_balance_fuel_limit 999
-// }}}
-
-// {{{ misc
-set g_balance_selfdamagepercent 0.75
-set g_balance_weaponswitchdelay 0.15
-set g_weaponspeedfactor 1 "weapon projectile speed multiplier"
-set g_weaponratefactor 1 "weapon fire rate multiplier"
-set g_weapondamagefactor 1 "weapon damage multiplier"
-set g_weaponforcefactor 1 "weapon force multiplier"
-set g_weaponspreadfactor 1 "weapon spread multiplier"
-set g_balance_firetransfer_time 0.9
-set g_balance_firetransfer_damage 0.8
-set g_throughfloor_damage 0.4
-set g_throughfloor_force 0.7
-set g_projectiles_newton_style 2
-// possible values:
-// 0: absolute velocity projectiles (like Quake)
-// 1: relative velocity projectiles, "Newtonian" (like Tribes 2)
-// 2: relative velocity projectiles, but aim is precorrected so projectiles hit the crosshair (note: strafe rockets then are SLOWER than ones shot while standing, happens in 1 too when aiming correctly which is hard)
-// 3: absolute velocity + player velocity component in shot direction (note: does NOT yield the right relative velocity, but may be good enough, but it is somewhat prone to sniper rockets)
-// 4: just add the player velocity length to the absolute velocity (tZork's sniper rockets)
-set g_projectiles_newton_style_2_minfactor 0.8
-set g_projectiles_newton_style_2_maxfactor 1.5
-set g_projectiles_spread_style 7
-// possible values:
-// 0: forward + solid sphere (like Quake) - varies velocity
-// 1: forward + flattened solid sphere
-// 2: forward + solid circle
-// 3: forward + normal distribution 3D - varies velocity
-// 4: forward + normal distribution on a plane
-// 5: forward + circle with 1-r falloff
-// 6: forward + circle with 1-r^2 falloff
-// 7: forward + circle with (1-r)(2-r) falloff
-set g_balance_falldamage_deadminspeed 250
-set g_balance_falldamage_minspeed 900
-set g_balance_falldamage_factor 0.20
-set g_balance_falldamage_maxdamage 40
-set g_balance_damagepush_speedfactor 2.5
-// }}}
-
-// {{{ powerups
-set g_balance_powerup_invincible_takedamage 0.25 // only 1/4th damage is taken
-set g_balance_powerup_invincible_time 30
-set g_balance_powerup_strength_damage 3
-set g_balance_powerup_strength_force 3
-set g_balance_powerup_strength_time 30
-set g_balance_powerup_strength_selfdamage 1.5
-set g_balance_powerup_strength_selfforce 1.5
-// }}}
-
-// {{{ jetpack/hook
-set g_jetpack_antigravity 0.8 "factor of gravity compensation of the jetpack"
-set g_jetpack_acceleration_side 1200 "acceleration of the jetpack in xy direction"
-set g_jetpack_acceleration_up 600 "acceleration of the jetpack in z direction (note: you have to factor in gravity here, if antigravity is not 1)"
-set g_jetpack_maxspeed_side 1200 "max speed of the jetpack in xy direction"
-set g_jetpack_maxspeed_up 600 "max speed of the jetpack in z direction"
-set g_jetpack_fuel 8 "fuel per second for jetpack"
-set g_jetpack_attenuation 2 "jetpack sound attenuation"
-
-set g_grappling_hook_tarzan 2 // 2: can also pull players
-set g_balance_grapplehook_speed_fly 1800
-set g_balance_grapplehook_speed_pull 2000
-set g_balance_grapplehook_force_rubber 2000
-set g_balance_grapplehook_force_rubber_overstretch 1000
-set g_balance_grapplehook_length_min 50
-set g_balance_grapplehook_stretch 50
-set g_balance_grapplehook_airfriction 0.2
-set g_balance_grapplehook_health 130
-// }}}
-
-// {{{ weapon properties
-// {{{ laser
-set g_balance_laser_primary_damage 25
-set g_balance_laser_primary_edgedamage 12.5
-set g_balance_laser_primary_force 250
-set g_balance_laser_primary_radius 70
-set g_balance_laser_primary_speed 6000
-set g_balance_laser_primary_spread 0
-set g_balance_laser_primary_refire 0.7
-set g_balance_laser_primary_animtime 0.3
-set g_balance_laser_primary_lifetime 5
-set g_balance_laser_primary_shotangle 0
-set g_balance_laser_primary_delay 0
-set g_balance_laser_primary_gauntlet 0
-set g_balance_laser_primary_force_zscale 1.5
-set g_balance_laser_primary_force_velocitybias 0
-set g_balance_laser_primary_force_other_scale 1
-set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists
-set g_balance_laser_secondary_damage 25
-set g_balance_laser_secondary_edgedamage 12.5
-set g_balance_laser_secondary_force 400
-set g_balance_laser_secondary_radius 70
-set g_balance_laser_secondary_speed 12000
-set g_balance_laser_secondary_spread 0
-set g_balance_laser_secondary_refire 0.7
-set g_balance_laser_secondary_animtime 0.3
-set g_balance_laser_secondary_lifetime 5
-set g_balance_laser_secondary_shotangle -90
-set g_balance_laser_secondary_delay 0
-set g_balance_laser_secondary_gauntlet 0
-set g_balance_laser_secondary_force_zscale 1.25
-set g_balance_laser_secondary_force_velocitybias 0
-set g_balance_laser_secondary_force_other_scale 1
-set g_balance_laser_reload_ammo 0 //default: 6
-set g_balance_laser_reload_time 2
-// }}}
-// {{{ shotgun
-set g_balance_shotgun_primary_bullets 14
-set g_balance_shotgun_primary_damage 4
-set g_balance_shotgun_primary_force 15
-set g_balance_shotgun_primary_spread 0.12
-set g_balance_shotgun_primary_refire 0.75
-set g_balance_shotgun_primary_animtime 0.2
-set g_balance_shotgun_primary_ammo 1
-set g_balance_shotgun_primary_speed 8000
-set g_balance_shotgun_primary_bulletconstant 75 // 3.8qu
-set g_balance_shotgun_secondary 1
-set g_balance_shotgun_secondary_melee_delay 0.25 // 0.35 was too slow
-set g_balance_shotgun_secondary_melee_range 120
-set g_balance_shotgun_secondary_melee_swing 50
-set g_balance_shotgun_secondary_melee_time 0.1
-set g_balance_shotgun_secondary_melee_no_doubleslap 1
-set g_balance_shotgun_secondary_damage 110
-set g_balance_shotgun_secondary_force 200
-set g_balance_shotgun_secondary_refire 1.1
-set g_balance_shotgun_secondary_animtime 1
-set g_balance_shotgun_reload_ammo 0 //default: 5
-set g_balance_shotgun_reload_time 2
-// }}}
-// {{{ uzi
-set g_balance_uzi_mode 1                               // Activates varible spread for sustained & burst mode secondary
-set g_balance_uzi_spread_min 0.02
-set g_balance_uzi_spread_max 0.06
-set g_balance_uzi_spread_add 0.012
-
-set g_balance_uzi_burst 3                              // # of bullets in a burst (if set to 2 or more)
-set g_balance_uzi_burst_animtime 0.3
-set g_balance_uzi_burst_refire 0.06            // refire between burst bullets
-set g_balance_uzi_burst_refire2 0.45   // refire after burst
-set g_balance_uzi_burst_spread 0.03
-set g_balance_uzi_burst_damage 25              
-set g_balance_uzi_burst_force 20
-set g_balance_uzi_burst_ammo 3
-
-set g_balance_uzi_first 1
-set g_balance_uzi_first_damage 16
-set g_balance_uzi_first_force 5
-set g_balance_uzi_first_spread 0.03
-set g_balance_uzi_first_refire 0.2
-set g_balance_uzi_first_ammo 1
-
-set g_balance_uzi_sustained_damage 14
-set g_balance_uzi_sustained_force 5
-set g_balance_uzi_sustained_spread 0.04
-set g_balance_uzi_sustained_refire 0.1
-set g_balance_uzi_sustained_ammo 1
-
-set g_balance_uzi_speed 18000
-set g_balance_uzi_bulletconstant 115 // 13.1qu
-
-set g_balance_uzi_reload_ammo 60 //default: 30
-set g_balance_uzi_reload_time 2
-// }}}
-// {{{ mortar
-set g_balance_grenadelauncher_primary_type 0
-set g_balance_grenadelauncher_primary_damage 50
-set g_balance_grenadelauncher_primary_edgedamage 25
-set g_balance_grenadelauncher_primary_force 250
-set g_balance_grenadelauncher_primary_radius 130
-set g_balance_grenadelauncher_primary_speed 1900
-set g_balance_grenadelauncher_primary_speed_up 225
-set g_balance_grenadelauncher_primary_speed_z 0
-set g_balance_grenadelauncher_primary_spread 0.02
-set g_balance_grenadelauncher_primary_lifetime 5
-set g_balance_grenadelauncher_primary_lifetime2 1
-set g_balance_grenadelauncher_primary_refire 0.8
-set g_balance_grenadelauncher_primary_animtime 0.3
-set g_balance_grenadelauncher_primary_ammo 2
-set g_balance_grenadelauncher_primary_health 0
-set g_balance_grenadelauncher_primary_damageforcescale 0
-set g_balance_grenadelauncher_primary_remote_minbouncecnt 0
-
-set g_balance_grenadelauncher_secondary_type 1
-set g_balance_grenadelauncher_secondary_damage 60
-set g_balance_grenadelauncher_secondary_edgedamage 30
-set g_balance_grenadelauncher_secondary_force 250
-set g_balance_grenadelauncher_secondary_radius 130
-set g_balance_grenadelauncher_secondary_speed 1400
-set g_balance_grenadelauncher_secondary_speed_up 150
-set g_balance_grenadelauncher_secondary_speed_z 0
-set g_balance_grenadelauncher_secondary_spread 0.02
-set g_balance_grenadelauncher_secondary_lifetime 1
-set g_balance_grenadelauncher_secondary_lifetime2 0
-set g_balance_grenadelauncher_secondary_refire 0.7
-set g_balance_grenadelauncher_secondary_animtime 0.3
-set g_balance_grenadelauncher_secondary_ammo 2
-set g_balance_grenadelauncher_secondary_health 0
-set g_balance_grenadelauncher_secondary_damageforcescale 4
-set g_balance_grenadelauncher_secondary_remote_detonateprimary 0
-
-set g_balance_grenadelauncher_bouncefactor 0.5
-set g_balance_grenadelauncher_bouncestop 0.075
-
-set g_balance_grenadelauncher_reload_ammo 0 //default: 12
-set g_balance_grenadelauncher_reload_time 2
-// }}}
-// {{{ minelayer
-set g_balance_minelayer_damage 40
-set g_balance_minelayer_edgedamage 20
-set g_balance_minelayer_force 250
-set g_balance_minelayer_radius 175
-set g_balance_minelayer_proximityradius 150
-set g_balance_minelayer_speed 1000
-set g_balance_minelayer_lifetime 10
-set g_balance_minelayer_lifetime_countdown 0.5
-set g_balance_minelayer_refire 1.5
-set g_balance_minelayer_animtime 0.4
-set g_balance_minelayer_ammo 4
-set g_balance_minelayer_health 15
-set g_balance_minelayer_limit 3 // 0 disables the limit
-set g_balance_minelayer_protection 0 // don't explode if the mine would hurt the owner or a team mate
-set g_balance_minelayer_damageforcescale 0
-set g_balance_minelayer_detonatedelay -1 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time
-set g_balance_minelayer_time 0.5
-set g_balance_minelayer_remote_damage 45
-set g_balance_minelayer_remote_edgedamage 40
-set g_balance_minelayer_remote_radius 200
-set g_balance_minelayer_remote_force 300
-set g_balance_minelayer_reload_ammo 0 //default: 15
-set g_balance_minelayer_reload_time 2
-// }}}
-// {{{ electro
-set g_balance_electro_lightning 0
-set g_balance_electro_primary_damage 55
-set g_balance_electro_primary_edgedamage 27.5
-set g_balance_electro_primary_force 200
-set g_balance_electro_primary_force_up 0
-set g_balance_electro_primary_radius 100
-set g_balance_electro_primary_comboradius 150
-set g_balance_electro_primary_speed 2500
-set g_balance_electro_primary_spread 0
-set g_balance_electro_primary_lifetime 5
-set g_balance_electro_primary_refire 0.6
-set g_balance_electro_primary_animtime 0.1
-set g_balance_electro_primary_ammo 4
-set g_balance_electro_primary_range 0
-set g_balance_electro_primary_falloff_mindist 255 // 0.3 * radius
-set g_balance_electro_primary_falloff_maxdist 850
-set g_balance_electro_primary_falloff_halflifedist 425
-set g_balance_electro_secondary_damage 40
-set g_balance_electro_secondary_edgedamage 20
-set g_balance_electro_secondary_force 200
-set g_balance_electro_secondary_radius 150
-set g_balance_electro_secondary_speed 900
-set g_balance_electro_secondary_speed_up 200
-set g_balance_electro_secondary_speed_z 0
-set g_balance_electro_secondary_spread 0.05
-set g_balance_electro_secondary_lifetime 3
-set g_balance_electro_secondary_refire 0.2
-set g_balance_electro_secondary_refire2 1.5
-set g_balance_electro_secondary_animtime 0.2
-set g_balance_electro_secondary_ammo 2
-set g_balance_electro_secondary_health 5
-set g_balance_electro_secondary_damageforcescale 4
-set g_balance_electro_secondary_count 3
-set g_balance_electro_secondary_bouncefactor 0.4
-set g_balance_electro_secondary_bouncestop 0.05
-set g_balance_electro_combo_damage 40
-set g_balance_electro_combo_edgedamage 20
-set g_balance_electro_combo_force 120
-set g_balance_electro_combo_radius 175
-set g_balance_electro_combo_comboradius 275
-set g_balance_electro_combo_speed 2000
-set g_balance_electro_reload_ammo 0 //default: 20
-set g_balance_electro_reload_time 2
-// }}}
-// {{{ crylink 
-set g_balance_crylink_primary_damage 10
-set g_balance_crylink_primary_edgedamage 5
-set g_balance_crylink_primary_force -55
-set g_balance_crylink_primary_radius 80
-set g_balance_crylink_primary_speed 1800
-set g_balance_crylink_primary_spread 0.075
-set g_balance_crylink_primary_shots 7
-set g_balance_crylink_primary_bounces 1
-set g_balance_crylink_primary_refire 0.7
-set g_balance_crylink_primary_animtime 0.3
-set g_balance_crylink_primary_ammo 3
-set g_balance_crylink_primary_bouncedamagefactor 0.5
-set g_balance_crylink_primary_joindelay 0
-set g_balance_crylink_primary_joinspread 0.4
-set g_balance_crylink_primary_jointime 0
-set g_balance_crylink_primary_joinexplode 1
-set g_balance_crylink_primary_joinexplode_damage 0
-set g_balance_crylink_primary_joinexplode_edgedamage 0
-set g_balance_crylink_primary_joinexplode_radius 0
-set g_balance_crylink_primary_joinexplode_force 0
-set g_balance_crylink_primary_linkexplode 1
-
-set g_balance_crylink_primary_middle_lifetime 5 // range: 35000 full, fades to 70000
-set g_balance_crylink_primary_middle_fadetime 5
-set g_balance_crylink_primary_other_lifetime 5 
-set g_balance_crylink_primary_other_fadetime 5
-
-set g_balance_crylink_secondary 1
-set g_balance_crylink_secondary_damage 5
-set g_balance_crylink_secondary_edgedamage 0
-set g_balance_crylink_secondary_force -40
-set g_balance_crylink_secondary_radius 70
-set g_balance_crylink_secondary_speed 2000
-set g_balance_crylink_secondary_spread 0.02
-set g_balance_crylink_secondary_shots 3
-set g_balance_crylink_secondary_bounces 1
-set g_balance_crylink_secondary_refire 0.2
-set g_balance_crylink_secondary_animtime 0.2
-set g_balance_crylink_secondary_ammo 2
-set g_balance_crylink_secondary_bouncedamagefactor 0.5
-set g_balance_crylink_secondary_joindelay 0
-set g_balance_crylink_secondary_joinspread 0
-set g_balance_crylink_secondary_jointime 0
-set g_balance_crylink_secondary_joinexplode 0                  
-set g_balance_crylink_secondary_joinexplode_damage 0   
-set g_balance_crylink_secondary_joinexplode_edgedamage 0
-set g_balance_crylink_secondary_joinexplode_radius 0
-set g_balance_crylink_secondary_joinexplode_force 0
-set g_balance_crylink_secondary_linkexplode 1
-
-set g_balance_crylink_secondary_middle_lifetime 5 // range: 35000 full, fades to 70000
-set g_balance_crylink_secondary_middle_fadetime 5
-set g_balance_crylink_secondary_line_lifetime 5 
-set g_balance_crylink_secondary_line_fadetime 5
-
-set g_balance_crylink_reload_ammo 0 //default: 10
-set g_balance_crylink_reload_time 2
-// }}}
-// {{{ nex
-set g_balance_nex_primary_damage 90
-set g_balance_nex_primary_force 400
-set g_balance_nex_primary_refire 1.25
-set g_balance_nex_primary_animtime 0.3
-set g_balance_nex_primary_ammo 6
-set g_balance_nex_primary_damagefalloff_mindist 0 // 1000    For tZork ;3
-set g_balance_nex_primary_damagefalloff_maxdist 0 // 3000
-set g_balance_nex_primary_damagefalloff_halflife 0 // 1500
-set g_balance_nex_primary_damagefalloff_forcehalflife 0 // 1500
-
-set g_balance_nex_secondary 0
-set g_balance_nex_secondary_charge 0
-set g_balance_nex_secondary_charge_rate 0.1
-set g_balance_nex_secondary_chargepool 0
-set g_balance_nex_secondary_chargepool_regen 0.15
-set g_balance_nex_secondary_chargepool_pause_regen 1
-set g_balance_nex_secondary_chargepool_pause_health_regen 1
-set g_balance_nex_secondary_damage 0
-set g_balance_nex_secondary_force 0
-set g_balance_nex_secondary_refire 0
-set g_balance_nex_secondary_animtime 0
-set g_balance_nex_secondary_ammo 2
-set g_balance_nex_secondary_damagefalloff_mindist 0
-set g_balance_nex_secondary_damagefalloff_maxdist 0
-set g_balance_nex_secondary_damagefalloff_halflife 0
-set g_balance_nex_secondary_damagefalloff_forcehalflife 0
-
-set g_balance_nex_charge 1
-set g_balance_nex_charge_mindmg 40
-set g_balance_nex_charge_start 0.5
-set g_balance_nex_charge_rate 0.4
-set g_balance_nex_charge_animlimit 0.5
-set g_balance_nex_charge_limit 1
-set g_balance_nex_charge_rot_rate 0
-set g_balance_nex_charge_rot_pause 0 // Dont rot down untill this long after release of charge button
-set g_balance_nex_charge_shot_multiplier 0
-set g_balance_nex_charge_velocity_rate 0
-set g_balance_nex_charge_minspeed 400
-set g_balance_nex_charge_maxspeed 800
-
-set g_balance_nex_reload_ammo 0 //default: 25
-set g_balance_nex_reload_time 2
-// }}}
-// {{{ minstanex
-set g_balance_minstanex_refire 1
-set g_balance_minstanex_animtime 0.3
-set g_balance_minstanex_ammo 10
-set g_balance_minstanex_laser_ammo 0
-set g_balance_minstanex_reload_ammo 0 //default: 50
-set g_balance_minstanex_reload_time 2
-// }}}
-// {{{ hagar
-set g_balance_hagar_primary_damage 30
-set g_balance_hagar_primary_edgedamage 15
-set g_balance_hagar_primary_force 50
-set g_balance_hagar_primary_radius 70
-set g_balance_hagar_primary_spread 0.05
-set g_balance_hagar_primary_speed 2000
-set g_balance_hagar_primary_lifetime 5
-set g_balance_hagar_primary_refire 0.15
-set g_balance_hagar_primary_ammo 1
-set g_balance_hagar_secondary 1
-set g_balance_hagar_secondary_load 1
-set g_balance_hagar_secondary_load_speed 0.5
-set g_balance_hagar_secondary_load_max 4
-set g_balance_hagar_secondary_load_hold 1
-set g_balance_hagar_secondary_load_releasedeath 0
-set g_balance_hagar_secondary_load_abort 1
-set g_balance_hagar_secondary_damage 40
-set g_balance_hagar_secondary_edgedamage 20
-set g_balance_hagar_secondary_force 50
-set g_balance_hagar_secondary_radius 80
-set g_balance_hagar_secondary_spread 0.05
-set g_balance_hagar_secondary_speed 2000
-set g_balance_hagar_secondary_lifetime_min 10
-set g_balance_hagar_secondary_lifetime_rand 0
-set g_balance_hagar_secondary_refire 0.5
-set g_balance_hagar_secondary_ammo 1
-set g_balance_hagar_reload_ammo 0 //default: 25
-set g_balance_hagar_reload_time 2
-// }}}
-// {{{ rocketlauncher
-set g_balance_rocketlauncher_damage 80
-set g_balance_rocketlauncher_edgedamage 40
-set g_balance_rocketlauncher_force 400
-set g_balance_rocketlauncher_radius 100
-set g_balance_rocketlauncher_speed 1500
-set g_balance_rocketlauncher_speedaccel 1500
-set g_balance_rocketlauncher_speedstart 800
-set g_balance_rocketlauncher_lifetime 10
-set g_balance_rocketlauncher_refire 1.1
-set g_balance_rocketlauncher_animtime 0.3
-set g_balance_rocketlauncher_ammo 4
-set g_balance_rocketlauncher_health 0 // 30 // 5 hitpoints above maximum laser value -- this way lasers can't blow it up, but grenadelauncher still can most the time.
-set g_balance_rocketlauncher_damageforcescale 1 // low damage force scale so that it can still be affected by other hits, but not so much that it does a 90 degree turn
-set g_balance_rocketlauncher_detonatedelay 0.05 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time
-set g_balance_rocketlauncher_guiderate 110 // max degrees per second
-set g_balance_rocketlauncher_guideratedelay 0.01 // immediate
-set g_balance_rocketlauncher_guidegoal 512 // goal distance for (non-laser) guiding (higher = less control, lower = erratic)
-set g_balance_rocketlauncher_guidedelay 0.2 // delay before guiding kicks in
-set g_balance_rocketlauncher_guidestop 0 // stop guiding when firing again
-set g_balance_rocketlauncher_remote_damage 70
-set g_balance_rocketlauncher_remote_edgedamage 35
-set g_balance_rocketlauncher_remote_radius 100
-set g_balance_rocketlauncher_remote_force 400
-set g_balance_rocketlauncher_reload_ammo 0 //default: 25
-set g_balance_rocketlauncher_reload_time 2
-// }}}
-// {{{ porto
-set g_balance_porto_primary_refire 1.5
-set g_balance_porto_primary_animtime 0.3
-set g_balance_porto_primary_speed 5000
-set g_balance_porto_primary_lifetime 5
-set g_balance_portal_health 200 // these get recharged whenever the portal is used
-set g_balance_portal_lifetime 15 // these get recharged whenever the portal is used
-// }}}
-// {{{ hook
-set g_balance_hook_primary_fuel 5 // hook monkeys set 0
-set g_balance_hook_primary_refire 0 // hook monkeys set 0
-set g_balance_hook_primary_animtime 0.3 // good shoot anim
-set g_balance_hook_primary_hooked_time_max 0 // infinite
-set g_balance_hook_primary_hooked_time_free 2 // 2s being hooked are free
-set g_balance_hook_primary_hooked_fuel 5 // fuel per second hooked
-set g_balance_hook_secondary_damage 25 // not much
-set g_balance_hook_secondary_edgedamage 5 // not much
-set g_balance_hook_secondary_radius 500 // LOTS
-set g_balance_hook_secondary_force -2000 // LOTS
-set g_balance_hook_secondary_ammo 50 // a whole pack
-set g_balance_hook_secondary_lifetime 5 // infinite
-set g_balance_hook_secondary_speed 0 // not much throwing
-set g_balance_hook_secondary_gravity 5 // fast falling
-set g_balance_hook_secondary_refire 3 // don't drop too many bombs...
-set g_balance_hook_secondary_animtime 0.3 // good shoot anim
-set g_balance_hook_secondary_power 3 // effect behaves like a square function
-set g_balance_hook_secondary_duration 1.5 // effect runs for three seconds
-// }}}
-// {{{ hlac // TO BE REMOVED
-set g_balance_hlac_primary_spread_min 0.01
-set g_balance_hlac_primary_spread_max 0.25
-set g_balance_hlac_primary_spread_add 0.0045
-set g_balance_hlac_primary_spread_crouchmod 0.25
-
-set g_balance_hlac_primary_damage 18
-set g_balance_hlac_primary_edgedamage 9
-set g_balance_hlac_primary_force 90
-set g_balance_hlac_primary_radius 70
-set g_balance_hlac_primary_speed 9000
-set g_balance_hlac_primary_lifetime 5
-
-set g_balance_hlac_primary_refire 0.15
-set g_balance_hlac_primary_animtime 0.4
-set g_balance_hlac_primary_ammo 1
-
-set g_balance_hlac_secondary 1
-set g_balance_hlac_secondary_spread 0.15
-set g_balance_hlac_secondary_spread_crouchmod 0.5
-
-set g_balance_hlac_secondary_damage 15
-set g_balance_hlac_secondary_edgedamage 7.5
-set g_balance_hlac_secondary_force 90
-set g_balance_hlac_secondary_radius 70
-set g_balance_hlac_secondary_speed 9000
-set g_balance_hlac_secondary_lifetime 5
-
-set g_balance_hlac_secondary_refire 1
-set g_balance_hlac_secondary_animtime 0.3
-set g_balance_hlac_secondary_ammo 10
-set g_balance_hlac_secondary_shots 6
-
-set g_balance_hlac_reload_ammo 0 //default: 20
-set g_balance_hlac_reload_time 2
-// }}}
-// {{{ rifle
-set g_balance_rifle_bursttime 0
-set g_balance_rifle_primary_tracer 1
-set g_balance_rifle_primary_shots 1
-set g_balance_rifle_primary_damage 30
-set g_balance_rifle_primary_headshotaddeddamage 30
-set g_balance_rifle_primary_spread 0
-set g_balance_rifle_primary_force 100
-set g_balance_rifle_primary_speed 40000
-set g_balance_rifle_primary_lifetime 5
-set g_balance_rifle_primary_refire 1.2
-set g_balance_rifle_primary_animtime 0.4
-set g_balance_rifle_primary_ammo 10
-set g_balance_rifle_primary_bulletconstant 110 // 62.2qu
-set g_balance_rifle_primary_burstcost 0
-set g_balance_rifle_primary_bullethail 0 // empty magazine on shot
-set g_balance_rifle_secondary 1
-set g_balance_rifle_secondary_reload 0
-set g_balance_rifle_secondary_tracer 0
-set g_balance_rifle_secondary_shots 4
-set g_balance_rifle_secondary_damage 10
-set g_balance_rifle_secondary_headshotaddeddamage 10
-set g_balance_rifle_secondary_spread 0.02
-set g_balance_rifle_secondary_force 50
-set g_balance_rifle_secondary_speed 20000
-set g_balance_rifle_secondary_lifetime 5
-set g_balance_rifle_secondary_refire 0.9
-set g_balance_rifle_secondary_animtime 0.3
-set g_balance_rifle_secondary_ammo 10
-set g_balance_rifle_secondary_bulletconstant 110 // 15.5qu
-set g_balance_rifle_secondary_burstcost 0
-set g_balance_rifle_secondary_bullethail 0 // empty magazine on shot
-set g_balance_rifle_reload_ammo 80 //default: 80
-set g_balance_rifle_reload_time 2
-// }}}
-// {{{ tuba
-set g_balance_tuba_refire 0.05
-set g_balance_tuba_animtime 0.05
-set g_balance_tuba_attenuation 0.5
-set g_balance_tuba_volume 1
-set g_balance_tuba_fadetime 0.25
-set g_balance_tuba_damage 5
-set g_balance_tuba_edgedamage 0
-set g_balance_tuba_radius 200
-set g_balance_tuba_force 40
-// }}}
-// {{{ fireball // this is a superweapon -- lets make it behave as one. 
-set g_balance_fireball_primary_ammo 20
-set g_balance_fireball_primary_animtime 0.2
-set g_balance_fireball_primary_bfgdamage 100
-set g_balance_fireball_primary_bfgforce 0
-set g_balance_fireball_primary_bfgradius 1000
-set g_balance_fireball_primary_damage 200
-set g_balance_fireball_primary_damageforcescale 0
-set g_balance_fireball_primary_edgedamage 50
-set g_balance_fireball_primary_force 600
-set g_balance_fireball_primary_health 0
-set g_balance_fireball_primary_laserburntime 0.5
-set g_balance_fireball_primary_laserdamage 80
-set g_balance_fireball_primary_laseredgedamage 20
-set g_balance_fireball_primary_laserradius 256
-set g_balance_fireball_primary_lifetime 15
-set g_balance_fireball_primary_radius 200
-set g_balance_fireball_primary_refire 2
-set g_balance_fireball_primary_refire2 0
-set g_balance_fireball_primary_speed 1200
-set g_balance_fireball_primary_spread 0
-set g_balance_fireball_secondary_ammo 5
-set g_balance_fireball_secondary_animtime 0.3
-set g_balance_fireball_secondary_damage 40
-set g_balance_fireball_secondary_damageforcescale 4
-set g_balance_fireball_secondary_damagetime 5
-set g_balance_fireball_secondary_force 100
-set g_balance_fireball_secondary_laserburntime 0.5
-set g_balance_fireball_secondary_laserdamage 50
-set g_balance_fireball_secondary_laseredgedamage 20
-set g_balance_fireball_secondary_laserradius 110
-set g_balance_fireball_secondary_lifetime 7
-set g_balance_fireball_secondary_refire 1.5
-set g_balance_fireball_secondary_speed 900
-set g_balance_fireball_secondary_speed_up 100
-set g_balance_fireball_secondary_speed_z 0
-set g_balance_fireball_secondary_spread 0
-set g_balance_fireball_reload_ammo 0 //default: 100
-set g_balance_fireball_reload_time 2
-// }}}
-// {{{ seeker
-set g_balance_seeker_type 1 // 0 = old seeker, 1 = new seeker. THIS IS A TEMPORARY CVAR FOR TESTING, will be removed later.
-set g_balance_seeker_flac_ammo 0.5
-set g_balance_seeker_flac_animtime 0.1
-set g_balance_seeker_flac_damage 15
-set g_balance_seeker_flac_edgedamage 10
-set g_balance_seeker_flac_force 50
-set g_balance_seeker_flac_lifetime 0.1
-set g_balance_seeker_flac_lifetime_rand 0.05
-set g_balance_seeker_flac_radius 100
-set g_balance_seeker_flac_refire 0.1
-set g_balance_seeker_flac_speed 3000
-set g_balance_seeker_flac_speed_up 1000
-set g_balance_seeker_flac_speed_z 0
-set g_balance_seeker_flac_spread 0.4
-set g_balance_seeker_tag_ammo 1
-set g_balance_seeker_tag_animtime 0.2
-set g_balance_seeker_tag_damageforcescale 0
-set g_balance_seeker_tag_health 0
-set g_balance_seeker_tag_lifetime 15
-set g_balance_seeker_tag_refire 0.75 // LOG: 0.7 -> 0.75
-set g_balance_seeker_tag_speed 5000
-set g_balance_seeker_tag_spread 0
-set g_balance_seeker_tag_tracker_lifetime 10
-set g_balance_seeker_missile_accel 1500
-set g_balance_seeker_missile_ammo 2
-set g_balance_seeker_missile_animtime 0.2
-set g_balance_seeker_missile_count 3 // LOG: 8 -> 3
-set g_balance_seeker_missile_damage 16 // LOG: 15 -> 30
-set g_balance_seeker_missile_damageforcescale 4
-set g_balance_seeker_missile_decel 6000
-set g_balance_seeker_missile_delay 0.25
-set g_balance_seeker_missile_edgedamage 8
-set g_balance_seeker_missile_force 50 // LOG: 100 -> 150
-set g_balance_seeker_missile_health 1
-set g_balance_seeker_missile_lifetime 15
-set g_balance_seeker_missile_proxy 0
-set g_balance_seeker_missile_proxy_delay 0.2
-set g_balance_seeker_missile_proxy_maxrange 45
-set g_balance_seeker_missile_radius 70
-set g_balance_seeker_missile_refire 0.25
-set g_balance_seeker_missile_smart 0
-set g_balance_seeker_missile_smart_mindist 800
-set g_balance_seeker_missile_smart_trace_max 2500
-set g_balance_seeker_missile_smart_trace_min 1000
-set g_balance_seeker_missile_speed 1500
-set g_balance_seeker_missile_speed_up 0
-set g_balance_seeker_missile_speed_z 0
-set g_balance_seeker_missile_speed_max 2000 // LOG: 1400 -> 1300
-set g_balance_seeker_missile_spread 0
-set g_balance_seeker_missile_turnrate 0.15
-set g_balance_seeker_reload_ammo 0 //default: 15
-set g_balance_seeker_reload_time 2
-// End new seeker