]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - balanceSamual.cfg
Merge remote branch 'origin/fruitiex/fruitbalance'
[xonotic/xonotic-data.pk3dir.git] / balanceSamual.cfg
index 21242f16f0364632fbd0eaeb42bf0fba6d854283..4c9095a1ad7a51e8c49bb328d4343249030c8514 100644 (file)
@@ -3,6 +3,7 @@ set g_start_weapon_laser -1 "0 = never provide the weapon, 1 = always provide th
 set g_start_weapon_shotgun -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
 set g_start_weapon_uzi -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
 set g_start_weapon_grenadelauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
+set g_start_weapon_minelayer -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
 set g_start_weapon_electro -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
 set g_start_weapon_crylink -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
 set g_start_weapon_nex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
@@ -217,7 +218,7 @@ set g_balance_laser_primary_animtime 0.3
 set g_balance_laser_primary_lifetime 30
 set g_balance_laser_primary_shotangle 0
 set g_balance_laser_primary_delay 0.03
-set g_balance_laser_gauntlet 0
+set g_balance_laser_primary_gauntlet 0
 set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists
 set g_balance_laser_secondary_damage 25
 set g_balance_laser_secondary_edgedamage 10
@@ -230,6 +231,7 @@ set g_balance_laser_secondary_animtime 0.3
 set g_balance_laser_secondary_lifetime 30
 set g_balance_laser_secondary_shotangle -90
 set g_balance_laser_secondary_delay 0
+set g_balance_laser_secondary_gauntlet 0
 // }}}
 // {{{ shotgun
 set g_balance_shotgun_primary_bullets 6
@@ -242,15 +244,14 @@ set g_balance_shotgun_primary_ammo 1
 set g_balance_shotgun_primary_speed 8000
 set g_balance_shotgun_primary_bulletconstant 75 // 3.8qu
 set g_balance_shotgun_secondary 1
-set g_balance_shotgun_secondary_bullets 6
-set g_balance_shotgun_secondary_damage 8
-set g_balance_shotgun_secondary_force 15
-set g_balance_shotgun_secondary_spread 0.17
-set g_balance_shotgun_secondary_refire 1.35
-set g_balance_shotgun_secondary_animtime 0.2
-set g_balance_shotgun_secondary_ammo 1
-set g_balance_shotgun_secondary_speed 8000
-set g_balance_shotgun_secondary_bulletconstant 75 // 3.8qu
+set g_balance_shotgun_secondary_melee_delay 0.35 // match the anim
+set g_balance_shotgun_secondary_melee_range 60
+set g_balance_shotgun_secondary_melee_swing 50
+set g_balance_shotgun_secondary_melee_time 0.1
+set g_balance_shotgun_secondary_damage 115
+set g_balance_shotgun_secondary_force 150
+set g_balance_shotgun_secondary_refire 1.1
+set g_balance_shotgun_secondary_animtime 1
 // }}}
 // {{{ uzi
 set g_balance_uzi_first 1
@@ -268,7 +269,7 @@ set g_balance_uzi_speed 18000
 set g_balance_uzi_bulletconstant 115 // 13.1qu
 // }}}
 // {{{ mortar
-set g_balance_grenadelauncher_primary2secondary 0
+set g_balance_grenadelauncher_primary_type 0
 set g_balance_grenadelauncher_primary_damage 50
 set g_balance_grenadelauncher_primary_edgedamage 38
 set g_balance_grenadelauncher_primary_force 400
@@ -278,9 +279,17 @@ set g_balance_grenadelauncher_primary_speed_up 220
 set g_balance_grenadelauncher_primary_speed_z 0
 set g_balance_grenadelauncher_primary_spread 0
 set g_balance_grenadelauncher_primary_lifetime 30
+set g_balance_grenadelauncher_primary_lifetime2 1
 set g_balance_grenadelauncher_primary_refire 0.8
 set g_balance_grenadelauncher_primary_animtime 0.3
 set g_balance_grenadelauncher_primary_ammo 2
+set g_balance_grenadelauncher_primary_health 25
+set g_balance_grenadelauncher_primary_damageforcescale 4
+set g_balance_grenadelauncher_primary_bouncefactor 0.5
+set g_balance_grenadelauncher_primary_bouncestop 0.075
+set g_balance_grenadelauncher_primary_remote_minbouncecnt 0
+
+set g_balance_grenadelauncher_secondary_type 1
 set g_balance_grenadelauncher_secondary_damage 60
 set g_balance_grenadelauncher_secondary_edgedamage 38
 set g_balance_grenadelauncher_secondary_force 400
@@ -290,6 +299,7 @@ set g_balance_grenadelauncher_secondary_speed_up 150
 set g_balance_grenadelauncher_secondary_speed_z 0
 set g_balance_grenadelauncher_secondary_spread 0
 set g_balance_grenadelauncher_secondary_lifetime 1
+set g_balance_grenadelauncher_secondary_lifetime2 0
 set g_balance_grenadelauncher_secondary_refire 0.7
 set g_balance_grenadelauncher_secondary_animtime 0.3
 set g_balance_grenadelauncher_secondary_ammo 2
@@ -297,12 +307,36 @@ set g_balance_grenadelauncher_secondary_health 70
 set g_balance_grenadelauncher_secondary_damageforcescale 4
 set g_balance_grenadelauncher_secondary_bouncefactor 0.5
 set g_balance_grenadelauncher_secondary_bouncestop 0.075
+set g_balance_grenadelauncher_secondary_remote_detonateprimary 1
+// }}}
+// {{{ minelayer // TODO
+set g_balance_minelayer_damage 35
+set g_balance_minelayer_edgedamage 30
+set g_balance_minelayer_force 250
+set g_balance_minelayer_radius 175
+set g_balance_minelayer_proximityradius 150
+set g_balance_minelayer_speed 750
+set g_balance_minelayer_lifetime 60
+set g_balance_minelayer_refire 1.5
+set g_balance_minelayer_animtime 0.4
+set g_balance_minelayer_ammo 5
+set g_balance_minelayer_health 15
+set g_balance_minelayer_limit 4 // 0 disables the limit
+set g_balance_minelayer_protection 1 // don't explode if the mine would hurt the owner or a team mate
+set g_balance_minelayer_damageforcescale 0
+set g_balance_minelayer_detonatedelay -1 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time
+set g_balance_minelayer_time 0.5
+set g_balance_minelayer_remote_damage 45
+set g_balance_minelayer_remote_edgedamage 40
+set g_balance_minelayer_remote_radius 200
+set g_balance_minelayer_remote_force 300
 // }}}
 // {{{ electro
 set g_balance_electro_lightning 0
 set g_balance_electro_primary_damage 65
 set g_balance_electro_primary_edgedamage 0
 set g_balance_electro_primary_force 200
+set g_balance_electro_primary_force_up 0
 set g_balance_electro_primary_radius 150
 set g_balance_electro_primary_comboradius 0
 set g_balance_electro_primary_speed 2000
@@ -311,8 +345,11 @@ set g_balance_electro_primary_lifetime 30
 set g_balance_electro_primary_refire 0.6
 set g_balance_electro_primary_animtime 0.3
 set g_balance_electro_primary_ammo 2
+set g_balance_electro_primary_range 0
+set g_balance_electro_primary_falloff_mindist 255 // 0.3 * radius
+set g_balance_electro_primary_falloff_maxdist 850
+set g_balance_electro_primary_falloff_halflifedist 425
 set g_balance_electro_secondary_damage 50
-set g_balance_electro_secondary_spread 0.05
 set g_balance_electro_secondary_edgedamage 0
 set g_balance_electro_secondary_force 200
 set g_balance_electro_secondary_radius 150
@@ -376,15 +413,30 @@ set g_balance_crylink_secondary_line_lifetime 2 // range: 35000 full, fades to 7
 set g_balance_crylink_secondary_line_fadetime 2
 // }}}
 // {{{ nex
-set g_balance_nex_damage 90
-set g_balance_nex_force 300
-set g_balance_nex_refire 1.5
-set g_balance_nex_animtime 0.3
-set g_balance_nex_ammo 5
-set g_balance_nex_damagefalloff_mindist 1000
-set g_balance_nex_damagefalloff_maxdist 3000
-set g_balance_nex_damagefalloff_halflife 1500
-set g_balance_nex_damagefalloff_forcehalflife 1500
+set g_balance_nex_primary_damage 90
+set g_balance_nex_primary_force 300
+set g_balance_nex_primary_refire 1.5
+set g_balance_nex_primary_animtime 0.3
+set g_balance_nex_primary_ammo 5
+set g_balance_nex_primary_damagefalloff_mindist 1000
+set g_balance_nex_primary_damagefalloff_maxdist 3000
+set g_balance_nex_primary_damagefalloff_halflife 1500
+set g_balance_nex_primary_damagefalloff_forcehalflife 1500
+
+set g_balance_nex_secondary 0
+set g_balance_nex_secondary_damage 90
+set g_balance_nex_secondary_force 300
+set g_balance_nex_secondary_refire 1.5
+set g_balance_nex_secondary_animtime 0.3
+set g_balance_nex_secondary_ammo 5
+set g_balance_nex_secondary_damagefalloff_mindist 1000
+set g_balance_nex_secondary_damagefalloff_maxdist 3000
+set g_balance_nex_secondary_damagefalloff_halflife 1500
+set g_balance_nex_secondary_damagefalloff_forcehalflife 1500
+
+set g_balance_nex_velocitydependent_halflife 0
+set g_balance_nex_velocitydependent_minspeed 400
+set g_balance_nex_velocitydependent_maxspeed 1000
 // }}}
 // {{{ minstanex
 set g_balance_minstanex_refire 1
@@ -438,6 +490,10 @@ set g_balance_rocketlauncher_laserguided_speedaccel 0
 set g_balance_rocketlauncher_laserguided_speedstart 1000
 set g_balance_rocketlauncher_laserguided_turnrate 0.75 //0.5
 set g_balance_rocketlauncher_laserguided_allow_steal 1
+set g_balance_rocketlauncher_remote_damage 80
+set g_balance_rocketlauncher_remote_edgedamage 40
+set g_balance_rocketlauncher_remote_radius 100
+set g_balance_rocketlauncher_remote_force 600
 // }}}
 // {{{ porto
 set g_balance_porto_primary_refire 1.5
@@ -518,6 +574,7 @@ set g_balance_campingrifle_primary_ammo 10
 set g_balance_campingrifle_primary_bulletconstant 130 // 56.3qu
 set g_balance_campingrifle_primary_burstcost 0.35 // require same cooldown as secondary, note it's smaller than primary refire time
 set g_balance_campingrifle_primary_bullethail 0
+set g_balance_campingrifle_secondary 1
 set g_balance_campingrifle_secondary_damage 15
 set g_balance_campingrifle_secondary_headshotaddeddamage 25
 set g_balance_campingrifle_secondary_spread 0.02