]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - balanceSamual.cfg
merge some changes from my autocvarizer branch that change nothing but make code...
[xonotic/xonotic-data.pk3dir.git] / balanceSamual.cfg
index f9f04722cb8143c3656aedba56a1797661d98b35..65a728c056570ba312891e0e7b8c6deb0cd364c3 100644 (file)
@@ -12,14 +12,14 @@ set g_start_weapon_rocketlauncher -1 "0 = never provide the weapon, 1 = always p
 set g_start_weapon_minstanex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
 set g_start_weapon_porto -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
 set g_start_weapon_hook -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_hlac 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
+set g_start_weapon_hlac -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
 set g_start_weapon_campingrifle -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
 set g_start_weapon_tuba -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_fireball 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_seeker 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
+set g_start_weapon_fireball -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
+set g_start_weapon_seeker -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
 set g_balance_health_start 125
 set g_balance_armor_start 0
-set g_start_ammo_shells 30
+set g_start_ammo_shells 15
 set g_start_ammo_nails 0
 set g_start_ammo_rockets 0
 set g_start_ammo_cells 0
@@ -55,22 +55,22 @@ set g_balance_nix_ammoincr_fuel 2
 // {{{ pickup items
 set g_pickup_ammo_anyway 1
 set g_pickup_weapons_anyway 1
-set g_pickup_shells 30
-set g_pickup_shells_weapon 30
-set g_pickup_shells_max 120
-set g_pickup_nails 80
-set g_pickup_nails_weapon 80
-set g_pickup_nails_max 400
-set g_pickup_rockets 30
-set g_pickup_rockets_weapon 30
-set g_pickup_rockets_max 120
+set g_pickup_shells 15
+set g_pickup_shells_weapon 15
+set g_pickup_shells_max 100
+set g_pickup_nails 75
+set g_pickup_nails_weapon 75
+set g_pickup_nails_max 300
+set g_pickup_rockets 40
+set g_pickup_rockets_weapon 40
+set g_pickup_rockets_max 160
 set g_pickup_cells 50
 set g_pickup_cells_weapon 50
 set g_pickup_cells_max 200
 set g_pickup_fuel 25
 set g_pickup_fuel_weapon 25
 set g_pickup_fuel_jetpack 50
-set g_pickup_fuel_max 999
+set g_pickup_fuel_max 100
 set g_pickup_armorsmall 10
 set g_pickup_armorsmall_max 200
 set g_pickup_armorsmall_anyway 1
@@ -214,7 +214,7 @@ set g_balance_grapplehook_health 130
 // {{{ laser
 set g_balance_laser_primary_damage 25
 set g_balance_laser_primary_edgedamage 10
-set g_balance_laser_primary_force 400
+set g_balance_laser_primary_force 175
 set g_balance_laser_primary_radius 70
 set g_balance_laser_primary_speed 12000
 set g_balance_laser_primary_spread 0
@@ -224,8 +224,8 @@ set g_balance_laser_primary_lifetime 30
 set g_balance_laser_primary_shotangle 0
 set g_balance_laser_primary_delay 0.03
 set g_balance_laser_primary_gauntlet 0
-set g_balance_laser_primary_force_zscale 1
-set g_balance_laser_primary_force_velocitybias 0
+set g_balance_laser_primary_force_zscale 2 // 350 upforce
+set g_balance_laser_primary_force_velocitybias 0.3
 set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists
 set g_balance_laser_secondary_damage 25
 set g_balance_laser_secondary_edgedamage 10
@@ -239,12 +239,12 @@ set g_balance_laser_secondary_lifetime 30
 set g_balance_laser_secondary_shotangle -90
 set g_balance_laser_secondary_delay 0
 set g_balance_laser_secondary_gauntlet 0
-set g_balance_laser_secondary_force_zscale 1
+set g_balance_laser_secondary_force_zscale 1.25
 set g_balance_laser_secondary_force_velocitybias 0
 // }}}
 // {{{ shotgun
-set g_balance_shotgun_primary_bullets 6
-set g_balance_shotgun_primary_damage 8
+set g_balance_shotgun_primary_bullets 10
+set g_balance_shotgun_primary_damage 6
 set g_balance_shotgun_primary_force 15
 set g_balance_shotgun_primary_spread 0.11
 set g_balance_shotgun_primary_refire 0.5
@@ -263,16 +263,27 @@ set g_balance_shotgun_secondary_refire 1.1
 set g_balance_shotgun_secondary_animtime 1
 // }}}
 // {{{ uzi
+set g_balance_uzi_mode 0                               // Activates varible spread for sustained & burst mode secondary
+set g_balance_uzi_spread_min 0.02
+set g_balance_uzi_spread_max 0.6
+set g_balance_uzi_spread_add 0.012
+set g_balance_uzi_burst 0                              // # of bullets in a burst (if set to 2 or more)
+set g_balance_uzi_burst_refire 0.05            // refire between burst bullets
+set g_balance_uzi_burst_refire2 0.75   // refire after burst
+set g_balance_uzi_burst_spread 0.04
+set g_balance_uzi_burst_damage 18              
+set g_balance_uzi_burst_force 50
+set g_balance_uzi_burst_ammo 3
 set g_balance_uzi_first 1
-set g_balance_uzi_first_damage 12
-set g_balance_uzi_first_force 5
-set g_balance_uzi_first_spread 0.015
-set g_balance_uzi_first_refire 0.15
+set g_balance_uzi_first_damage 18
+set g_balance_uzi_first_force 20
+set g_balance_uzi_first_spread 0.03
+set g_balance_uzi_first_refire 0.2
 set g_balance_uzi_first_ammo 1
-set g_balance_uzi_sustained_damage 7
-set g_balance_uzi_sustained_force 5
-set g_balance_uzi_sustained_spread 0.05
-set g_balance_uzi_sustained_refire 0.075
+set g_balance_uzi_sustained_damage 10
+set g_balance_uzi_sustained_force 10
+set g_balance_uzi_sustained_spread 0.08
+set g_balance_uzi_sustained_refire 0.1
 set g_balance_uzi_sustained_ammo 1
 set g_balance_uzi_speed 18000
 set g_balance_uzi_bulletconstant 115 // 13.1qu
@@ -283,7 +294,7 @@ set g_balance_grenadelauncher_primary_damage 50
 set g_balance_grenadelauncher_primary_edgedamage 38
 set g_balance_grenadelauncher_primary_force 400
 set g_balance_grenadelauncher_primary_radius 140
-set g_balance_grenadelauncher_primary_speed 2200
+set g_balance_grenadelauncher_primary_speed 2000
 set g_balance_grenadelauncher_primary_speed_up 220
 set g_balance_grenadelauncher_primary_speed_z 0
 set g_balance_grenadelauncher_primary_spread 0
@@ -294,8 +305,6 @@ set g_balance_grenadelauncher_primary_animtime 0.3
 set g_balance_grenadelauncher_primary_ammo 2
 set g_balance_grenadelauncher_primary_health 25
 set g_balance_grenadelauncher_primary_damageforcescale 4
-set g_balance_grenadelauncher_primary_bouncefactor 0.5
-set g_balance_grenadelauncher_primary_bouncestop 0.075
 set g_balance_grenadelauncher_primary_remote_minbouncecnt 0
 
 set g_balance_grenadelauncher_secondary_type 1
@@ -314,9 +323,10 @@ set g_balance_grenadelauncher_secondary_animtime 0.3
 set g_balance_grenadelauncher_secondary_ammo 2
 set g_balance_grenadelauncher_secondary_health 70
 set g_balance_grenadelauncher_secondary_damageforcescale 4
-set g_balance_grenadelauncher_secondary_bouncefactor 0.5
-set g_balance_grenadelauncher_secondary_bouncestop 0.075
-set g_balance_grenadelauncher_secondary_remote_detonateprimary 1
+set g_balance_grenadelauncher_secondary_remote_detonateprimary 0
+
+set g_balance_grenadelauncher_bouncefactor 0.5
+set g_balance_grenadelauncher_bouncestop 0.075
 // }}}
 // {{{ minelayer // TODO
 set g_balance_minelayer_damage 35
@@ -340,32 +350,32 @@ set g_balance_minelayer_remote_edgedamage 40
 set g_balance_minelayer_remote_radius 200
 set g_balance_minelayer_remote_force 300
 // }}}
-// {{{ electro
-set g_balance_electro_lightning 0
-set g_balance_electro_primary_damage 65
+// {{{ electro // TODO
+set g_balance_electro_lightning 1
+set g_balance_electro_primary_damage 90
 set g_balance_electro_primary_edgedamage 0
-set g_balance_electro_primary_force 200
-set g_balance_electro_primary_force_up 0
-set g_balance_electro_primary_radius 150
-set g_balance_electro_primary_comboradius 0
-set g_balance_electro_primary_speed 2000
+set g_balance_electro_primary_force 425
+set g_balance_electro_primary_force_up 125
+set g_balance_electro_primary_radius 850
+set g_balance_electro_primary_comboradius 75
+set g_balance_electro_primary_speed 0
 set g_balance_electro_primary_spread 0
-set g_balance_electro_primary_lifetime 30
+set g_balance_electro_primary_lifetime 0
 set g_balance_electro_primary_refire 0.6
-set g_balance_electro_primary_animtime 0.3
-set g_balance_electro_primary_ammo 2
-set g_balance_electro_primary_range 0
+set g_balance_electro_primary_animtime 0.03
+set g_balance_electro_primary_ammo 7
+set g_balance_electro_primary_range 800
 set g_balance_electro_primary_falloff_mindist 255 // 0.3 * radius
 set g_balance_electro_primary_falloff_maxdist 850
 set g_balance_electro_primary_falloff_halflifedist 425
-set g_balance_electro_secondary_damage 50
+set g_balance_electro_secondary_damage 25
 set g_balance_electro_secondary_edgedamage 0
-set g_balance_electro_secondary_force 200
-set g_balance_electro_secondary_radius 150
+set g_balance_electro_secondary_force 100
+set g_balance_electro_secondary_radius 100
 set g_balance_electro_secondary_speed 900
 set g_balance_electro_secondary_speed_up 200
 set g_balance_electro_secondary_speed_z 0
-set g_balance_electro_secondary_spread 0
+set g_balance_electro_secondary_spread 0.08
 set g_balance_electro_secondary_lifetime 2.5
 set g_balance_electro_secondary_refire 0.2
 set g_balance_electro_secondary_refire2 1
@@ -374,56 +384,72 @@ set g_balance_electro_secondary_ammo 2
 set g_balance_electro_secondary_health 5
 set g_balance_electro_secondary_damageforcescale 4
 set g_balance_electro_secondary_count 3
+set g_balance_electro_secondary_bouncefactor 0.5
+set g_balance_electro_secondary_bouncestop 0.075
 set g_balance_electro_combo_damage 50
 set g_balance_electro_combo_edgedamage 0
 set g_balance_electro_combo_force 200
 set g_balance_electro_combo_radius 250
 set g_balance_electro_combo_comboradius 0
-set g_balance_electro_combo_speed 2000
+set g_balance_electro_combo_speed 400
 // }}}
-// {{{ crylink
-set g_balance_crylink_primary_damage 14
+// {{{ crylink 
+set g_balance_crylink_primary_damage 10
 set g_balance_crylink_primary_edgedamage 0
 set g_balance_crylink_primary_force -55
 set g_balance_crylink_primary_radius 50
-set g_balance_crylink_primary_speed 7000
-set g_balance_crylink_primary_spread 0.02
+set g_balance_crylink_primary_speed 3000
+set g_balance_crylink_primary_spread 0.05
 set g_balance_crylink_primary_shots 4
 set g_balance_crylink_primary_bounces 1
 set g_balance_crylink_primary_refire 0.4
 set g_balance_crylink_primary_animtime 0.3
 set g_balance_crylink_primary_ammo 2
 set g_balance_crylink_primary_bouncedamagefactor 0.5
+set g_balance_crylink_primary_joinspread 0
+set g_balance_crylink_primary_jointime 0
+set g_balance_crylink_primary_joinexplode 0
+set g_balance_crylink_primary_joinexplode_damage 0
+set g_balance_crylink_primary_joinexplode_edgedamage 0
+set g_balance_crylink_primary_joinexplode_radius 0
+set g_balance_crylink_primary_joinexplode_force 0
+set g_balance_crylink_primary_linkexplode 1
 
 set g_balance_crylink_primary_middle_lifetime 5 // range: 35000 full, fades to 70000
 set g_balance_crylink_primary_middle_fadetime 5
-set g_balance_crylink_primary_star_lifetime 0.1 // range: 700 full, fades to 2450
-set g_balance_crylink_primary_star_fadetime 0.25
-set g_balance_crylink_primary_other_lifetime 0.1 // range: 700 full, fades to 2450
-set g_balance_crylink_primary_other_fadetime 0.25
+set g_balance_crylink_primary_other_lifetime 5 
+set g_balance_crylink_primary_other_fadetime 5
 
 set g_balance_crylink_secondary 1
-set g_balance_crylink_secondary_damage 10
+set g_balance_crylink_secondary_damage 8
 set g_balance_crylink_secondary_edgedamage 0
 set g_balance_crylink_secondary_force -40
 set g_balance_crylink_secondary_radius 10
-set g_balance_crylink_secondary_speed 4000
-set g_balance_crylink_secondary_spread 0.01
+set g_balance_crylink_secondary_speed 9000
+set g_balance_crylink_secondary_spread 0.03
 set g_balance_crylink_secondary_shots 3
 set g_balance_crylink_secondary_bounces 0
-set g_balance_crylink_secondary_refire 0.1
-set g_balance_crylink_secondary_animtime 0.1
+set g_balance_crylink_secondary_refire 0.2
+set g_balance_crylink_secondary_animtime 0.2
 set g_balance_crylink_secondary_ammo 2
 set g_balance_crylink_secondary_bouncedamagefactor 0.5
+set g_balance_crylink_secondary_joinspread 0
+set g_balance_crylink_secondary_jointime 0
+set g_balance_crylink_secondary_joinexplode 0                  
+set g_balance_crylink_secondary_joinexplode_damage 0   
+set g_balance_crylink_secondary_joinexplode_edgedamage 0
+set g_balance_crylink_secondary_joinexplode_radius 0
+set g_balance_crylink_secondary_joinexplode_force 0
+set g_balance_crylink_secondary_linkexplode 1
 
 set g_balance_crylink_secondary_middle_lifetime 5 // range: 35000 full, fades to 70000
 set g_balance_crylink_secondary_middle_fadetime 5
-set g_balance_crylink_secondary_line_lifetime 2 // range: 35000 full, fades to 70000
-set g_balance_crylink_secondary_line_fadetime 2
+set g_balance_crylink_secondary_line_lifetime 
+set g_balance_crylink_secondary_line_fadetime 5
 // }}}
 // {{{ nex
 set g_balance_nex_primary_damage 90
-set g_balance_nex_primary_force 300
+set g_balance_nex_primary_force 400
 set g_balance_nex_primary_refire 1.5
 set g_balance_nex_primary_animtime 0.3
 set g_balance_nex_primary_ammo 5
@@ -435,23 +461,28 @@ set g_balance_nex_primary_damagefalloff_forcehalflife 1500
 set g_balance_nex_secondary 0
 set g_balance_nex_secondary_charge 0
 set g_balance_nex_secondary_charge_rate 0.1
-set g_balance_nex_secondary_damage 90
-set g_balance_nex_secondary_force 300
-set g_balance_nex_secondary_refire 1.5
-set g_balance_nex_secondary_animtime 0.3
-set g_balance_nex_secondary_ammo 5
-set g_balance_nex_secondary_damagefalloff_mindist 1000
-set g_balance_nex_secondary_damagefalloff_maxdist 3000
-set g_balance_nex_secondary_damagefalloff_halflife 1500
-set g_balance_nex_secondary_damagefalloff_forcehalflife 1500
+set g_balance_nex_secondary_charge_pool 0
+set g_balance_nex_secondary_charge_pool_regen 0.15
+set g_balance_nex_secondary_charge_pool_pause_regen 1
+set g_balance_nex_secondary_charge_pool_pause_health_regen 1
+set g_balance_nex_secondary_damage 0
+set g_balance_nex_secondary_force 0
+set g_balance_nex_secondary_refire 0
+set g_balance_nex_secondary_animtime 0
+set g_balance_nex_secondary_ammo 2
+set g_balance_nex_secondary_damagefalloff_mindist 0
+set g_balance_nex_secondary_damagefalloff_maxdist 0
+set g_balance_nex_secondary_damagefalloff_halflife 0
+set g_balance_nex_secondary_damagefalloff_forcehalflife 0
 
-set g_balance_nex_charge 0
+set g_balance_nex_charge 1
 set g_balance_nex_charge_mindmg 40
 set g_balance_nex_charge_start 0
 set g_balance_nex_charge_rate 0.1
 set g_balance_nex_charge_limit 0.5
 set g_balance_nex_charge_rot_rate 0
-set g_balance_nex_charge_shot_multiplier 0.5
+set g_balance_nex_charge_rot_pause 0 // Dont rot down untill this long after release of charge button
+set g_balance_nex_charge_shot_multiplier 0.25
 set g_balance_nex_charge_velocity_rate 0.2
 set g_balance_nex_charge_minspeed 400
 set g_balance_nex_charge_maxspeed 1000
@@ -466,22 +497,22 @@ set g_balance_hagar_primary_damage 30
 set g_balance_hagar_primary_edgedamage 0
 set g_balance_hagar_primary_force 50
 set g_balance_hagar_primary_radius 70
-set g_balance_hagar_primary_spread 0.05
-set g_balance_hagar_primary_speed 2400
-set g_balance_hagar_primary_lifetime 30
+set g_balance_hagar_primary_spread 0.08
+set g_balance_hagar_primary_speed 2000
+set g_balance_hagar_primary_lifetime 0.12
 set g_balance_hagar_primary_refire 0.15
 set g_balance_hagar_primary_ammo 1
 set g_balance_hagar_secondary 1
-set g_balance_hagar_secondary_damage 20
-set g_balance_hagar_secondary_edgedamage 10
-set g_balance_hagar_secondary_force 50
-set g_balance_hagar_secondary_radius 90
-set g_balance_hagar_secondary_spread 0.05
+set g_balance_hagar_secondary_damage 37
+set g_balance_hagar_secondary_edgedamage 15
+set g_balance_hagar_secondary_force 100
+set g_balance_hagar_secondary_radius 65
+set g_balance_hagar_secondary_spread 0.015
 set g_balance_hagar_secondary_speed 2000
-set g_balance_hagar_secondary_lifetime_min 0.1
-set g_balance_hagar_secondary_lifetime_rand 0.05
-set g_balance_hagar_secondary_refire 0.1
-set g_balance_hagar_secondary_ammo 0.5
+set g_balance_hagar_secondary_lifetime_min 30
+set g_balance_hagar_secondary_lifetime_rand 0
+set g_balance_hagar_secondary_refire 0.15
+set g_balance_hagar_secondary_ammo 1
 // }}}
 // {{{ rocketlauncher
 set g_balance_rocketlauncher_damage 80
@@ -490,7 +521,7 @@ set g_balance_rocketlauncher_force 600
 set g_balance_rocketlauncher_radius 100
 set g_balance_rocketlauncher_speed 1600
 set g_balance_rocketlauncher_speedaccel 1600
-set g_balance_rocketlauncher_speedstart 1000
+set g_balance_rocketlauncher_speedstart 800
 set g_balance_rocketlauncher_lifetime 30
 set g_balance_rocketlauncher_refire 1.2
 set g_balance_rocketlauncher_animtime 0.3
@@ -503,37 +534,32 @@ set g_balance_rocketlauncher_guideratedelay 0.01 // immediate
 set g_balance_rocketlauncher_guidegoal 512 // goal distance for (non-laser) guiding (higher = less control, lower = erratic)
 set g_balance_rocketlauncher_guidedelay 0.15 // delay before guiding kicks in
 set g_balance_rocketlauncher_guidestop 0 // stop guiding when firing again
-set g_balance_rocketlauncher_laserguided_speed 1000 //650
-set g_balance_rocketlauncher_laserguided_speedaccel 0
-set g_balance_rocketlauncher_laserguided_speedstart 1000
-set g_balance_rocketlauncher_laserguided_turnrate 0.75 //0.5
-set g_balance_rocketlauncher_laserguided_allow_steal 1
-set g_balance_rocketlauncher_remote_damage 80
-set g_balance_rocketlauncher_remote_edgedamage 40
+set g_balance_rocketlauncher_remote_damage 70
+set g_balance_rocketlauncher_remote_edgedamage 30
 set g_balance_rocketlauncher_remote_radius 100
-set g_balance_rocketlauncher_remote_force 600
+set g_balance_rocketlauncher_remote_force 500
 // }}}
 // {{{ porto
 set g_balance_porto_primary_refire 1.5
 set g_balance_porto_primary_animtime 0.3
 set g_balance_porto_primary_speed 5000
-set g_balance_porto_primary_lifetime 30
+set g_balance_porto_primary_lifetime 5
 set g_balance_portal_health 200 // these get recharged whenever the portal is used
 set g_balance_portal_lifetime 15 // these get recharged whenever the portal is used
 // }}}
 // {{{ hook
-set g_balance_hook_primary_fuel 2 // hook monkeys set 0
+set g_balance_hook_primary_fuel 5 // hook monkeys set 0
 set g_balance_hook_primary_refire 0 // hook monkeys set 0
 set g_balance_hook_primary_animtime 0.3 // good shoot anim
 set g_balance_hook_primary_hooked_time_max 0 // infinite
 set g_balance_hook_primary_hooked_time_free 2 // 2s being hooked are free
-set g_balance_hook_primary_hooked_fuel 3 // fuel per second hooked
+set g_balance_hook_primary_hooked_fuel 5 // fuel per second hooked
 set g_balance_hook_secondary_damage 25 // not much
 set g_balance_hook_secondary_edgedamage 5 // not much
 set g_balance_hook_secondary_radius 500 // LOTS
 set g_balance_hook_secondary_force -2000 // LOTS
 set g_balance_hook_secondary_ammo 50 // a whole pack
-set g_balance_hook_secondary_lifetime 30 // infinite
+set g_balance_hook_secondary_lifetime 5 // infinite
 set g_balance_hook_secondary_speed 0 // not much throwing
 set g_balance_hook_secondary_gravity 5 // fast falling
 set g_balance_hook_secondary_refire 3 // don't drop too many bombs...
@@ -575,37 +601,37 @@ set g_balance_hlac_secondary_ammo 10
 set g_balance_hlac_secondary_shots 6
 // }}}
 // {{{ campingrifle
-set g_balance_campingrifle_magazinecapacity 0
+set g_balance_campingrifle_magazinecapacity 8 // make it pretty much useless in close combat
 set g_balance_campingrifle_reloadtime 2 // matches reload anim
-set g_balance_campingrifle_auto_reload_after_changing_weapons 0
-set g_balance_campingrifle_bursttime 0.85 // 0.35 - 0.1 + 0.35 - 0.1 + 0.35 = three secondaries
-set g_balance_campingrifle_primary_tracer 0
-set g_balance_campingrifle_primary_damage 50
-set g_balance_campingrifle_primary_headshotaddeddamage 50
+set g_balance_campingrifle_auto_reload_on_switch 0
+set g_balance_campingrifle_bursttime 0
+set g_balance_campingrifle_primary_tracer 1
+set g_balance_campingrifle_primary_damage 65
+set g_balance_campingrifle_primary_headshotaddeddamage 75
 set g_balance_campingrifle_primary_spread 0
-set g_balance_campingrifle_primary_force 50
-set g_balance_campingrifle_primary_speed 35000
+set g_balance_campingrifle_primary_force 2
+set g_balance_campingrifle_primary_speed 40000
 set g_balance_campingrifle_primary_lifetime 5
-set g_balance_campingrifle_primary_refire 0.7
+set g_balance_campingrifle_primary_refire 0.75
 set g_balance_campingrifle_primary_animtime 0.3
 set g_balance_campingrifle_primary_ammo 10
-set g_balance_campingrifle_primary_bulletconstant 130 // 56.3qu
-set g_balance_campingrifle_primary_burstcost 0.35 // require same cooldown as secondary, note it's smaller than primary refire time
-set g_balance_campingrifle_primary_bullethail 0
+set g_balance_campingrifle_primary_bulletconstant 110 // 62.2qu
+set g_balance_campingrifle_primary_burstcost 0
+set g_balance_campingrifle_primary_bullethail 0 // empty magazine on shot
 set g_balance_campingrifle_secondary 1
 set g_balance_campingrifle_secondary_tracer 0
-set g_balance_campingrifle_secondary_damage 15
-set g_balance_campingrifle_secondary_headshotaddeddamage 25
-set g_balance_campingrifle_secondary_spread 0.02
-set g_balance_campingrifle_secondary_force 30
+set g_balance_campingrifle_secondary_damage 50
+set g_balance_campingrifle_secondary_headshotaddeddamage 50 // 50 damage only on head
+set g_balance_campingrifle_secondary_spread 0
+set g_balance_campingrifle_secondary_force 2
 set g_balance_campingrifle_secondary_speed 20000
 set g_balance_campingrifle_secondary_lifetime 5
 set g_balance_campingrifle_secondary_refire 0.1
 set g_balance_campingrifle_secondary_animtime 0.1
-set g_balance_campingrifle_secondary_ammo 4
-set g_balance_campingrifle_secondary_bulletconstant 130 // 18.3qu
-set g_balance_campingrifle_secondary_burstcost 0.35
-set g_balance_campingrifle_secondary_bullethail 0
+set g_balance_campingrifle_secondary_ammo 10
+set g_balance_campingrifle_secondary_bulletconstant 110 // 15.5qu
+set g_balance_campingrifle_secondary_burstcost 0
+set g_balance_campingrifle_secondary_bullethail 0 // empty magazine on shot
 // }}}
 // {{{ tuba
 set g_balance_tuba_refire 0.05
@@ -670,13 +696,13 @@ set g_balance_seeker_flac_speed 3000
 set g_balance_seeker_flac_speed_up 1000
 set g_balance_seeker_flac_speed_z 0
 set g_balance_seeker_flac_spread 0.4
-set g_balance_seeker_missile_accel 1.05
+set g_balance_seeker_missile_accel 3000
 set g_balance_seeker_missile_ammo 2
 set g_balance_seeker_missile_animtime 0.3
 set g_balance_seeker_missile_count 4
 set g_balance_seeker_missile_damage 40
 set g_balance_seeker_missile_damageforcescale 4
-set g_balance_seeker_missile_decel 0.9
+set g_balance_seeker_missile_decel 6000
 set g_balance_seeker_missile_delay 0.25
 set g_balance_seeker_missile_edgedamage 10
 set g_balance_seeker_missile_force 250
@@ -692,7 +718,6 @@ set g_balance_seeker_missile_smart_mindist 800
 set g_balance_seeker_missile_smart_trace_max 2500
 set g_balance_seeker_missile_smart_trace_min 1000
 set g_balance_seeker_missile_speed 700
-set g_balance_seeker_missile_speed_accel 0
 set g_balance_seeker_missile_speed_up 300
 set g_balance_seeker_missile_speed_z 0
 set g_balance_seeker_missile_speed_max 1250