]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - balanceXonotic.cfg
halve crylink primary spread, you can make it huge anyway by just clicking fast
[xonotic/xonotic-data.pk3dir.git] / balanceXonotic.cfg
index 582ad0e0b1dea0827c87e4f2f2618474c7b8cf85..c48f5d137dd1cc1a4daf6e1c9b3ebdbacadee3dd 100644 (file)
@@ -31,12 +31,12 @@ set g_warmup_start_ammo_nails 150 "starting values when being in warmup-stage"
 set g_warmup_start_ammo_rockets 50 "starting values when being in warmup-stage"
 set g_warmup_start_ammo_cells 50 "starting values when being in warmup-stage"
 set g_warmup_start_ammo_fuel 0 "starting values when being in warmup-stage"
-set g_lms_start_health 250
-set g_lms_start_armor 250
+set g_lms_start_health 200
+set g_lms_start_armor 100
 set g_lms_start_ammo_shells 30
-set g_lms_start_ammo_nails 250
-set g_lms_start_ammo_rockets 100
-set g_lms_start_ammo_cells 200
+set g_lms_start_ammo_nails 200
+set g_lms_start_ammo_rockets 150
+set g_lms_start_ammo_cells 150
 set g_lms_start_ammo_fuel 0
 set g_balance_nix_roundtime 25
 set g_balance_nix_incrtime 1.6
@@ -72,22 +72,22 @@ set g_pickup_fuel_weapon 15
 set g_pickup_fuel_jetpack 50
 set g_pickup_fuel_max 100
 set g_pickup_armorsmall 5
-set g_pickup_armorsmall_max 250
+set g_pickup_armorsmall_max 150
 set g_pickup_armorsmall_anyway 1
 set g_pickup_armormedium 25
-set g_pickup_armormedium_max 250
-set g_pickup_armormedium_anyway 1
+set g_pickup_armormedium_max 50
+set g_pickup_armormedium_anyway 0
 set g_pickup_armorbig 50
-set g_pickup_armorbig_max 250
-set g_pickup_armorbig_anyway 1
+set g_pickup_armorbig_max 50
+set g_pickup_armorbig_anyway 0
 set g_pickup_armorlarge 100
-set g_pickup_armorlarge_max 250
+set g_pickup_armorlarge_max 150
 set g_pickup_armorlarge_anyway 1
 set g_pickup_healthsmall 5
 set g_pickup_healthsmall_max 250
 set g_pickup_healthsmall_anyway 1
 set g_pickup_healthmedium 25
-set g_pickup_healthmedium_max 150
+set g_pickup_healthmedium_max 100
 set g_pickup_healthmedium_anyway 0
 set g_pickup_healthlarge 50
 set g_pickup_healthlarge_max 150
@@ -243,10 +243,10 @@ set g_balance_laser_secondary_force_zscale 1.25
 set g_balance_laser_secondary_force_velocitybias 0
 // }}}
 // {{{ shotgun
-set g_balance_shotgun_primary_bullets 20
-set g_balance_shotgun_primary_damage 3
+set g_balance_shotgun_primary_bullets 18
+set g_balance_shotgun_primary_damage 4
 set g_balance_shotgun_primary_force 20
-set g_balance_shotgun_primary_spread 0.16
+set g_balance_shotgun_primary_spread 0.18
 set g_balance_shotgun_primary_refire 1
 set g_balance_shotgun_primary_animtime 0.4
 set g_balance_shotgun_primary_ammo 1
@@ -263,13 +263,24 @@ set g_balance_shotgun_secondary_refire 1.1
 set g_balance_shotgun_secondary_animtime 1
 // }}}
 // {{{ uzi
+set g_balance_uzi_mode 0                               // Activates varible spread for sustained & burst mode secondary
+set g_balance_uzi_spread_min 0.02
+set g_balance_uzi_spread_max 0.6
+set g_balance_uzi_spread_add 0.012
+set g_balance_uzi_burst 0                              // # of bullets in a burst (if set to 2 or more)
+set g_balance_uzi_burst_refire 0.05            // refire between burst bullets
+set g_balance_uzi_burst_refire2 0.75   // refire after burst
+set g_balance_uzi_burst_spread 0.04
+set g_balance_uzi_burst_damage 18              
+set g_balance_uzi_burst_force 50
+set g_balance_uzi_burst_ammo 3
 set g_balance_uzi_first 1
-set g_balance_uzi_first_damage 18
+set g_balance_uzi_first_damage 20
 set g_balance_uzi_first_force 35
 set g_balance_uzi_first_spread 0.03
 set g_balance_uzi_first_refire 0.2
 set g_balance_uzi_first_ammo 2
-set g_balance_uzi_sustained_damage 10
+set g_balance_uzi_sustained_damage 12
 set g_balance_uzi_sustained_force 7.5
 set g_balance_uzi_sustained_spread 0.1
 set g_balance_uzi_sustained_refire 0.1
@@ -280,10 +291,10 @@ set g_balance_uzi_bulletconstant 115 // 13.1qu
 // {{{ mortar // TODO
 set g_balance_grenadelauncher_primary_type 0
 set g_balance_grenadelauncher_primary_damage 50
-set g_balance_grenadelauncher_primary_edgedamage 25
+set g_balance_grenadelauncher_primary_edgedamage 32
 set g_balance_grenadelauncher_primary_force 300
-set g_balance_grenadelauncher_primary_radius 100
-set g_balance_grenadelauncher_primary_speed 1200
+set g_balance_grenadelauncher_primary_radius 115
+set g_balance_grenadelauncher_primary_speed 1500
 set g_balance_grenadelauncher_primary_speed_up 225
 set g_balance_grenadelauncher_primary_speed_z 0
 set g_balance_grenadelauncher_primary_spread 0
@@ -294,8 +305,6 @@ set g_balance_grenadelauncher_primary_animtime 0.4
 set g_balance_grenadelauncher_primary_ammo 2
 set g_balance_grenadelauncher_primary_health 80
 set g_balance_grenadelauncher_primary_damageforcescale 0
-set g_balance_grenadelauncher_primary_bouncefactor 0.5
-set g_balance_grenadelauncher_primary_bouncestop 0.12
 set g_balance_grenadelauncher_primary_remote_minbouncecnt 0
 
 set g_balance_grenadelauncher_secondary_type 1
@@ -303,8 +312,8 @@ set g_balance_grenadelauncher_secondary_damage 70
 set g_balance_grenadelauncher_secondary_edgedamage 32
 set g_balance_grenadelauncher_secondary_force 300
 set g_balance_grenadelauncher_secondary_radius 150
-set g_balance_grenadelauncher_secondary_speed 1200
-set g_balance_grenadelauncher_secondary_speed_up 225
+set g_balance_grenadelauncher_secondary_speed 1000
+set g_balance_grenadelauncher_secondary_speed_up 250
 set g_balance_grenadelauncher_secondary_speed_z 0
 set g_balance_grenadelauncher_secondary_spread 0
 set g_balance_grenadelauncher_secondary_lifetime 3
@@ -314,9 +323,10 @@ set g_balance_grenadelauncher_secondary_animtime 0.4
 set g_balance_grenadelauncher_secondary_ammo 2
 set g_balance_grenadelauncher_secondary_health 40
 set g_balance_grenadelauncher_secondary_damageforcescale 0
-set g_balance_grenadelauncher_secondary_bouncefactor 0.5
-set g_balance_grenadelauncher_secondary_bouncestop 0.12
 set g_balance_grenadelauncher_secondary_remote_detonateprimary 0
+
+set g_balance_grenadelauncher_bouncefactor 0.5
+set g_balance_grenadelauncher_bouncestop 0.12
 // }}}
 // {{{ minelayer // TODO
 set g_balance_minelayer_damage 35
@@ -342,7 +352,7 @@ set g_balance_minelayer_remote_force 300
 // }}}
 // {{{ electro // TODO
 set g_balance_electro_lightning 1
-set g_balance_electro_primary_damage 90
+set g_balance_electro_primary_damage 100
 set g_balance_electro_primary_edgedamage 0
 set g_balance_electro_primary_force 425
 set g_balance_electro_primary_force_up 125
@@ -353,11 +363,11 @@ set g_balance_electro_primary_spread 0
 set g_balance_electro_primary_lifetime 0
 set g_balance_electro_primary_refire 0.4
 set g_balance_electro_primary_animtime 0.03333333
-set g_balance_electro_primary_ammo 7
+set g_balance_electro_primary_ammo 5
 set g_balance_electro_primary_range 800
-set g_balance_electro_primary_falloff_mindist 255 // 0.3 * radius
-set g_balance_electro_primary_falloff_maxdist 850
-set g_balance_electro_primary_falloff_halflifedist 425
+set g_balance_electro_primary_falloff_mindist 0
+set g_balance_electro_primary_falloff_maxdist 0
+set g_balance_electro_primary_falloff_halflifedist 0
 set g_balance_electro_secondary_damage 25
 set g_balance_electro_secondary_edgedamage 0
 set g_balance_electro_secondary_force 100
@@ -374,7 +384,9 @@ set g_balance_electro_secondary_ammo 2
 set g_balance_electro_secondary_health 10
 set g_balance_electro_secondary_damageforcescale 4
 set g_balance_electro_secondary_count 3
-set g_balance_electro_combo_damage 40
+set g_balance_electro_secondary_bouncefactor 0.5
+set g_balance_electro_secondary_bouncestop 0.075
+set g_balance_electro_combo_damage 50
 set g_balance_electro_combo_edgedamage 0
 set g_balance_electro_combo_force 80
 set g_balance_electro_combo_radius 250
@@ -387,19 +399,24 @@ set g_balance_crylink_primary_edgedamage 6
 set g_balance_crylink_primary_force 40
 set g_balance_crylink_primary_radius 80
 set g_balance_crylink_primary_speed 1200
-set g_balance_crylink_primary_spread 0.1
+set g_balance_crylink_primary_spread 0.05
 set g_balance_crylink_primary_shots 7
 set g_balance_crylink_primary_bounces 2
 set g_balance_crylink_primary_refire 0.8
 set g_balance_crylink_primary_animtime 0.4
 set g_balance_crylink_primary_ammo 2
 set g_balance_crylink_primary_bouncedamagefactor 0.2
-set g_balance_crylink_primary_joinspeed 150
+set g_balance_crylink_primary_joinspread 0.2
+set g_balance_crylink_primary_jointime 0.1
+set g_balance_crylink_primary_joinexplode 0
+set g_balance_crylink_primary_joinexplode_damage 0
+set g_balance_crylink_primary_joinexplode_edgedamage 0
+set g_balance_crylink_primary_joinexplode_radius 0
+set g_balance_crylink_primary_joinexplode_force 0
+set g_balance_crylink_primary_linkexplode 1
 
 set g_balance_crylink_primary_middle_lifetime 5 // range: 10000 full, fades to 20000
 set g_balance_crylink_primary_middle_fadetime 5
-set g_balance_crylink_primary_star_lifetime 2 // range: 800 full, fades to 1300
-set g_balance_crylink_primary_star_fadetime 0.25
 set g_balance_crylink_primary_other_lifetime 2 // range: 800 full, fades to 1300
 set g_balance_crylink_primary_other_fadetime 0.25
 
@@ -416,7 +433,14 @@ set g_balance_crylink_secondary_refire 0.15
 set g_balance_crylink_secondary_animtime 0.15
 set g_balance_crylink_secondary_ammo 1
 set g_balance_crylink_secondary_bouncedamagefactor 0.5
-set g_balance_crylink_secondary_joinspeed 0
+set g_balance_crylink_secondary_joinspread 0
+set g_balance_crylink_secondary_jointime 0
+set g_balance_crylink_secondary_joinexplode 0                  
+set g_balance_crylink_secondary_joinexplode_damage 0   
+set g_balance_crylink_secondary_joinexplode_edgedamage 0
+set g_balance_crylink_secondary_joinexplode_radius 0
+set g_balance_crylink_secondary_joinexplode_force 0
+set g_balance_crylink_secondary_linkexplode 1
 
 set g_balance_crylink_secondary_middle_lifetime 5 // range: 10000 full, fades to 10000
 set g_balance_crylink_secondary_middle_fadetime 5
@@ -427,40 +451,45 @@ set g_balance_crylink_secondary_line_fadetime 2
 set g_balance_nex_primary_damage 100
 set g_balance_nex_primary_force 500
 set g_balance_nex_primary_refire 1
-set g_balance_nex_primary_animtime 0.75
+set g_balance_nex_primary_animtime 0.4
 set g_balance_nex_primary_ammo 5
-set g_balance_nex_primary_damagefalloff_mindist 1000
-set g_balance_nex_primary_damagefalloff_maxdist 3000
-set g_balance_nex_primary_damagefalloff_halflife 1000
-set g_balance_nex_primary_damagefalloff_forcehalflife 2000
+set g_balance_nex_primary_damagefalloff_mindist 0
+set g_balance_nex_primary_damagefalloff_maxdist 0
+set g_balance_nex_primary_damagefalloff_halflife 0
+set g_balance_nex_primary_damagefalloff_forcehalflife 0
 
 set g_balance_nex_secondary 1
 set g_balance_nex_secondary_charge 1
-set g_balance_nex_secondary_charge_rate 0.1
+set g_balance_nex_secondary_charge_rate 0.55
+set g_balance_nex_secondary_charge_pool 1
+set g_balance_nex_secondary_charge_pool_regen 0.15
+set g_balance_nex_secondary_charge_pool_pause_regen 1
+set g_balance_nex_secondary_charge_pool_pause_health_regen 1
 set g_balance_nex_secondary_damage 0
 set g_balance_nex_secondary_force 0
 set g_balance_nex_secondary_refire 0
 set g_balance_nex_secondary_animtime 0
-set g_balance_nex_secondary_ammo 2
+set g_balance_nex_secondary_ammo 0.25 // full charge pool is 1, so it depletes in 4 secs
 set g_balance_nex_secondary_damagefalloff_mindist 0
 set g_balance_nex_secondary_damagefalloff_maxdist 0
 set g_balance_nex_secondary_damagefalloff_halflife 0
 set g_balance_nex_secondary_damagefalloff_forcehalflife 0
 
 set g_balance_nex_charge 1
-set g_balance_nex_charge_mindmg 40
+set g_balance_nex_charge_mindmg 30
 set g_balance_nex_charge_start 0.5
-set g_balance_nex_charge_rate 0.05
+set g_balance_nex_charge_rate 0.6
 set g_balance_nex_charge_limit 0.5
-set g_balance_nex_charge_rot_rate 0.01
-set g_balance_nex_charge_shot_multiplier 0.675
-set g_balance_nex_charge_velocity_rate 0.15
-set g_balance_nex_charge_minspeed 400
+set g_balance_nex_charge_rot_rate 0.1
+set g_balance_nex_charge_rot_pause 1 // Dont rot down until this long after release of charge button
+set g_balance_nex_charge_shot_multiplier 0
+set g_balance_nex_charge_velocity_rate 0
+set g_balance_nex_charge_minspeed 600
 set g_balance_nex_charge_maxspeed 1000
 // }}}
 // {{{ minstanex
-set g_balance_minstanex_refire 1.25
-set g_balance_minstanex_animtime 1
+set g_balance_minstanex_refire 1
+set g_balance_minstanex_animtime 0.75
 set g_balance_minstanex_ammo 10
 // }}}
 // {{{ hagar
@@ -490,9 +519,9 @@ set g_balance_rocketlauncher_damage 90
 set g_balance_rocketlauncher_edgedamage 33
 set g_balance_rocketlauncher_force 350
 set g_balance_rocketlauncher_radius 125
-set g_balance_rocketlauncher_speed 1000
-set g_balance_rocketlauncher_speedaccel 0
-set g_balance_rocketlauncher_speedstart 1000
+set g_balance_rocketlauncher_speed 1600
+set g_balance_rocketlauncher_speedaccel 1600
+set g_balance_rocketlauncher_speedstart 800
 set g_balance_rocketlauncher_lifetime 5
 set g_balance_rocketlauncher_refire 1
 set g_balance_rocketlauncher_animtime 0.4
@@ -505,11 +534,6 @@ set g_balance_rocketlauncher_guideratedelay 0.01 // immediate
 set g_balance_rocketlauncher_guidegoal 512 // goal distance for (non-laser) guiding (higher = less control, lower = erratic)
 set g_balance_rocketlauncher_guidedelay 0.15 // delay before guiding kicks in
 set g_balance_rocketlauncher_guidestop 0 // stop guiding when firing again
-set g_balance_rocketlauncher_laserguided_speed 1000 //650
-set g_balance_rocketlauncher_laserguided_speedaccel 0
-set g_balance_rocketlauncher_laserguided_speedstart 1000
-set g_balance_rocketlauncher_laserguided_turnrate 0.75 //0.5
-set g_balance_rocketlauncher_laserguided_allow_steal 1
 set g_balance_rocketlauncher_remote_damage 50
 set g_balance_rocketlauncher_remote_edgedamage 16.5
 set g_balance_rocketlauncher_remote_radius 120