snd_identicalsoundrandomization_time -0.1
snd_identicalsoundrandomization_tics 1
-// other config files
-exec balance-xonotic.cfg
-exec effects-normal.cfg
-exec physicsX.cfg
-exec turrets.cfg
-exec crosshairs.cfg
+// FIXME contains both client and server
exec gamemodes.cfg
-exec mutators.cfg
-exec notifications.cfg
-exec monsters.cfg
-exec minigames.cfg
-exec physics.cfg
// load console command aliases and settings
exec commands.cfg
-// hud cvar descriptions and common settings
-exec _hud_common.cfg
-exec _hud_descriptions.cfg
-// exec the default skin config
-// please add any new cvars into the hud_save script in qcsrc/client/hud_config.qc for consistency
-exec hud_luma.cfg
-
-
// ... and now that everything is configured/aliased, we can do some things:
// Change g_start_delay based upon if the server is local or not.