// use default physics
set sv_friction_on_land 0
-exec physicsNoQWBunny.cfg
+exec physicsNoQWBunny-nexbased.cfg
set sv_player_viewoffset "0 0 35" "view offset of the player model"
set sv_player_mins "-16 -16 -24" "playermodel mins"
// server game balance settings
// powerup balance settings
// weapon balance settings follow
-exec balance.cfg
+exec balanceXonotic.cfg
set g_bloodloss 0 "amount of health below which blood loss occurs"
seta hud_panel_weapons_accuracy_color2 "0 1 0"
seta hud_panel_weapons_accuracy_color_levels "0 20 100" "accuracy values at which a specified color (hud_panel_weapons_accuracy_color<X>) will be used. If your accuracy is between 2 of these values then a mix of the Xth and X+1th colors will be used. You can specify up to 10 values, in increasing order"
seta hud_panel_weapons_ammo 1 "show ammo as a status bar"
-seta hud_panel_weapons_ammo_full_shells 40 "show 100% of the status bar at this ammo count"
-seta hud_panel_weapons_ammo_full_nails 100 "show 100% of the status bar at this ammo count"
-seta hud_panel_weapons_ammo_full_cells 60 "show 100% of the status bar at this ammo count"
-seta hud_panel_weapons_ammo_full_rockets 60 "show 100% of the status bar at this ammo count"
+seta hud_panel_weapons_ammo_full_shells 50 "show 100% of the status bar at this ammo count"
+seta hud_panel_weapons_ammo_full_nails 200 "show 100% of the status bar at this ammo count"
+seta hud_panel_weapons_ammo_full_cells 80 "show 100% of the status bar at this ammo count"
+seta hud_panel_weapons_ammo_full_rockets 80 "show 100% of the status bar at this ammo count"
seta hud_panel_weapons_ammo_full_fuel 100 "show 100% of the status bar at this ammo count"
seta hud_panel_notify_time 10 "time that a new entry stays until it fades out"
set g_movement_highspeed 1 "movement speed modification factor (only changes movement when above maxspeed)"
set g_maxspeed 0 "player speed limit, faster players are killed (0 for unlimited speed)"
+
+scr_conalpha 1
+scr_conalpha2factor 0.3
+scr_conalpha3factor 1
+scr_conalphafactor 0.8
+scr_conbrightness 0.35
+scr_conforcewhiledisconnected 1
+scr_conscroll2_x 0.11
+scr_conscroll2_y 0.2
+scr_conscroll3_x 0
+scr_conscroll3_y 0
+scr_conscroll_x -0.1
+scr_conscroll_y -0.3