alias +hook +button6
alias -hook -button6
alias use "impulse 21"
-alias +use use // always send that impulse AND press the key (+use is engine internal command and executes anyway)
-set cl_newusekeysupported 1 // indicates that we always send the use impulse too, so they do not need to be synthesized
alias ready "cmd ready"
alias lockteams "sv_cmd lockteams"
alias unlockteams "sv_cmd unlockteams"
locs_enable 0
pausable 0
-seta g_spawnshieldtime 1.000000 "number of seconds you are invincible after you spawned, this shield is lost after you fire"
-seta g_antilag 2 "AntiLag (0 = no AntiLag, 1 = verified client side hit scan, 2 = server side hit scan in the past, 3 = unverified client side hit scan)"
+set g_spawnshieldtime 1 "number of seconds you are invincible after you spawned, this shield is lost after you fire"
+set g_antilag 2 "AntiLag (0 = no AntiLag, 1 = verified client side hit scan, 2 = server side hit scan in the past, 3 = unverified client side hit scan)"
set g_trueaim_minrange 44 "TrueAim minimum range (TrueAim adjusts shots so they hit the crosshair point even though the gun is not at the screen center)"
set g_antilag_nudge 0 "don't touch"
set g_antilag_bullets 1 "Bullets AntiLag (0 = no AntiLag, 1 = server side hit scan in the past) - DO NOT TOUCH (severely changes weapon balance)"
set g_player_brightness 0 "set to 2 for brighter players"
seta g_balance_cloaked_alpha 0.25
+set g_sandbox 0 "allow players to spawn and edit objects around the map"
+set g_sandbox_info 1 "print non-critical information to the server"
+set g_sandbox_editor_distance_spawn 150 "distance at which objects spawn in front of the player"
+set g_sandbox_editor_distance_edit 250 "distance at which players can edit or remove objects they are looking at"
+
set g_playerclip_collisions 1 "0 = disable collision testing against playerclips, might be useful on some defrag maps"
set g_botclip_collisions 1 "0 = disable collision testing against botclips, might be useful on some defrag maps"
bind r reload
bind BACKSPACE dropweapon
bind g dropweapon
-bind f use
+bind f +use
// misc
bind e +hook
set g_nick_flood_penalty_yellow 3 "number of changes to allow before warning and movement blocking"
set g_nick_flood_penalty_red 30 "number of changes to allow before totally disorienting the player"
+set sv_waypointsprite_deployed_lifetime 10
+set sv_waypointsprite_deadlifetime 1
+set sv_waypointsprite_limitedrange 5120
+
seta g_waypointsprite_uppercase 1
set g_waypointsprite_normdistance 512
set g_waypointsprite_minscale 0.5
set g_waypointsprite_minalpha 0.4
set g_waypointsprite_distancealphaexponent 2
set g_waypointsprite_timealphaexponent 1
-set g_waypointsprite_deployed_lifetime 10
-set g_waypointsprite_deadlifetime 1
-set g_waypointsprite_limitedrange 5120
set g_waypointsprite_stuffbinds 0
seta g_waypointsprite_scale 1
seta g_waypointsprite_fontsize 12
prvm_leaktest_ignore_classnames "ctf_team dom_team tdm_team"
sv_allowdownloads_inarchive 1 // for csprogs.dat
+sv_allowdownloads 0 // download protocol is evil
set g_jump_grunt 0 "Do you make a grunting noise every time you jump? Is it the same grunting noise every time?"
seta cl_clippedspectating 1 "movement collision for spectators so that you can't pass through walls and such. (client setting) NOTE: reconnect or use sendcvar command to update the choice."
+seta cl_autoscreenshot 0 "client option to automatically take a screenshot once the map has ended (see also sv_autoscreenshot)"
+
// must be at the bottom of this file:
// alias for switching the teamselect menu
alias menu_showteamselect "menu_cmd directmenu TeamSelect"
// create this cvar in case the engine did not
set snd_soundradius 1200
+set snd_softclip 1
+set snd_maxchannelvolume 0
+set snd_streaming_length 2
seta menu_snd_attenuation_method 1 "Use exponential instead of linear falloff for sound attenuation"
alias snd_attenuation_method_0 "set menu_snd_attenuation_method 0; set snd_soundradius 1200; set snd_attenuation_exponent 1; set snd_attenuation_decibel 0" // Quake default
alias snd_attenuation_method_1 "set menu_snd_attenuation_method 1; set snd_soundradius 2400; set snd_attenuation_exponent 4; set snd_attenuation_decibel 0" // nice approximation for method 2