-// 2.0-2.4.2 physics minus QW-bunnyhopping-bug, faster onground accel, CPMA air control
+// "NoQWBunny" physics based on Nexuiz 2.0-2.4.2
sv_gravity 800
sv_maxspeed 400
sv_maxairspeed 400
+
+
sv_stopspeed 100
sv_accelerate 15
sv_airaccelerate 2
-sv_friction 7
+sv_friction 8
edgefriction 1
sv_stepheight 34
-sv_jumpvelocity 300
+
+//sv_jumpvelocity 250
+// temp workaround for engine bug (we want 192bpm music to fit)
+sv_jumpvelocity 245
+// 240 would correspond to 200bpm music, could be nice too, but also fails in DP
sv_wateraccelerate -1
sv_waterfriction -1
-sv_airaccel_sideways_friction -0.2
+sv_airaccel_sideways_friction 0
sv_airaccel_qw -0.9475
-sv_airstopaccelerate 2.5
+
+sv_airstopaccelerate 3
sv_airstrafeaccelerate 24
sv_maxairstrafespeed 100
sv_airstrafeaccel_qw -0.9825
sv_aircontrol 125
-sv_aircontrol_penalty 0
+sv_aircontrol_penalty 100
sv_aircontrol_power 2.5
sv_airspeedlimit_nonqw 0
sv_warsowbunny_turnaccel 0