]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/Main.qc
Revert "Merge branch 'Mario/despawn_effects'"
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / Main.qc
index 7d85532ba54e51a84f4756ab0ecc65a26f574e23..c0e37ae62177b536a0d60a085ae6b056684241b8 100644 (file)
@@ -125,6 +125,7 @@ void CSQC_Init(void)
        Hook_Precache();
        GibSplash_Precache();
        Casings_Precache();
+       DamageInfo_Precache();
        Vehicles_Precache();
        turrets_precache();
        Tuba_Precache();
@@ -132,8 +133,8 @@ void CSQC_Init(void)
 
        if(autocvar_cl_reticle)
        {
-               precache_pic("gfx/reticle_normal");
-               // weapon reticles are precached in weapon files
+               if(autocvar_cl_reticle_item_normal) { precache_pic("gfx/reticle_normal"); }
+               if(autocvar_cl_reticle_item_nex) { precache_pic("gfx/reticle_nex"); }
        }
 
        get_mi_min_max_texcoords(1); // try the CLEVER way first
@@ -822,7 +823,8 @@ void CSQC_Ent_Update(float bIsNewEntity)
                case ENT_CLIENT_WARPZONE_TELEPORTED: WarpZone_Teleported_Read(bIsNewEntity); break;
                case ENT_CLIENT_TRIGGER_MUSIC: Ent_ReadTriggerMusic(); break;
                case ENT_CLIENT_HOOK: Ent_ReadHook(bIsNewEntity, ENT_CLIENT_HOOK); break;
-               case ENT_CLIENT_ARC_BEAM: Ent_ReadArcBeam(bIsNewEntity); break;
+               case ENT_CLIENT_LGBEAM: Ent_ReadHook(bIsNewEntity, ENT_CLIENT_LGBEAM); break;
+               case ENT_CLIENT_GAUNTLET: Ent_ReadHook(bIsNewEntity, ENT_CLIENT_GAUNTLET); break;
                case ENT_CLIENT_ACCURACY: Ent_ReadAccuracy(); break;
                case ENT_CLIENT_AUXILIARYXHAIR: Net_AuXair2(bIsNewEntity); break;
                case ENT_CLIENT_TURRET: ent_turret(); break;
@@ -962,10 +964,14 @@ void Ent_Init()
        hook_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
        hook_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
        hook_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
-       arc_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
-       arc_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
-       arc_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
-       arc_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
+       electro_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
+       electro_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
+       electro_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
+       electro_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
+       gauntlet_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
+       gauntlet_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
+       gauntlet_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
+       gauntlet_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
 
        if(forcefog)
                strunzone(forcefog);
@@ -978,7 +984,7 @@ void Ent_Init()
        g_balance_electro_secondary_bouncefactor = ReadCoord();
        g_balance_electro_secondary_bouncestop = ReadCoord();
 
-       vortex_scope = !ReadByte();
+       nex_scope = !ReadByte();
        rifle_scope = !ReadByte();
 
        serverflags = ReadByte();
@@ -1175,7 +1181,7 @@ void Net_WeaponComplain()
 
        if(complain_weapon_name)
                strunzone(complain_weapon_name);
-       complain_weapon_name = strzone(WEP_NAME(complain_weapon));
+       complain_weapon_name = strzone(ReadString());
 
        complain_weapon_type = ReadByte();
 
@@ -1219,16 +1225,16 @@ float CSQC_Parse_TempEntity()
                        Net_ReadRace();
                        bHandled = true;
                        break;
-               case TE_CSQC_VORTEXBEAMPARTICLE:
-                       Net_ReadVortexBeamParticle();
+               case TE_CSQC_NEXGUNBEAMPARTICLE:
+                       Net_ReadNexgunBeamParticle();
                        bHandled = true;
                        break;
                case TE_CSQC_TEAMNAGGER:
                        Net_TeamNagger();
                        bHandled = true;
                        break;
-               case TE_CSQC_ARC:
-                       Net_ReadArc();
+               case TE_CSQC_LIGHTNINGARC:
+                       Net_ReadLightningarc();
                        bHandled = true;
                        break;
                case TE_CSQC_PINGPLREPORT:
@@ -1247,10 +1253,6 @@ float CSQC_Parse_TempEntity()
                        cl_notice_read();
                        bHandled = true;
                        break;
-               case TE_CSQC_SHOCKWAVEPARTICLE:
-                       Net_ReadShockwaveParticle();
-                       bHandled = true;
-                       break;
                default:
                        // No special logic for this temporary entity; return 0 so the engine can handle it
                        bHandled = false;