// BEGIN REQUIRED CSQC FUNCTIONS
//include "main.qh"
-.entity clearentity_ent;
+entity clearentity_ent;
void clearentity(entity e)
{
- if(!clearentity_ent)
+ if not(clearentity_ent)
{
clearentity_ent = spawn();
clearentity_ent.classname = "clearentity";
DamageInfo_Precache();
Vehicles_Precache();
turrets_precache();
- Announcer_Precache();
+ Announcer_Precache();
Tuba_Precache();
if(autocvar_cl_reticle)
cl_notice_read();
bHandled = true;
break;
+ case TE_CSQC_SHOCKWAVEPARTICLE:
+ Net_ReadShockwaveParticle();
+ bHandled = true;
+ break;
default:
// No special logic for this temporary entity; return 0 so the engine can handle it
bHandled = false;