if(cvar("viewsize") < 120)
CSQC_common_hud();
-
- precache_pic("gfx/nex_ring.tga");
- // ring around crosshair representing velocity-dependent damage for the nex
- if (activeweapon == WEP_NEX)
- {
- float f, a, curvel;
- vector rgb;
-
- rgb_x = cvar("crosshair_nexvelocity_color_red");
- rgb_y = cvar("crosshair_nexvelocity_color_green");
- rgb_z = cvar("crosshair_nexvelocity_color_blue");
- a = cvar("crosshair_nexvelocity_alpha");
-
- curvel = vlen('1 0 0' * pmove_vel_x + '0 1 0' * pmove_vel_y);
- f = bound(0, (curvel - nex_minvelocity) / (nex_maxvelocity - nex_minvelocity), 1);
-
- DrawCircleClippedPic('0.5 0 0' * vid_conwidth + '0 0.5 0' * vid_conheight, 0.1 * vid_conheight, "gfx/nex_ring.tga", f, rgb, a, DRAWFLAG_ADDITIVE);
- }
-
// crosshair goes VERY LAST
if(!scoreboard_active && !camera_active && intermission != 2) {
// TrueAim check
wcross_scale *= 1 - cvar("_menu_alpha");
wcross_alpha *= 1 - cvar("_menu_alpha");
+ ring_scale = cvar("crosshair_ring_size");
+
+ float f, a;
+ wcross_size = drawgetimagesize(wcross_name) * wcross_scale;
// ring around crosshair representing bullets left in camping rifle clip
- if (activeweapon == WEP_CAMPINGRIFLE)
+ if (activeweapon == WEP_CAMPINGRIFLE && cr_maxbullets)
{
- ring_scale = cvar("crosshair_campingrifle_ring_size");
- bullets = bound(0, getstati(STAT_BULLETS_LOADED), 4);
+ bullets = getstati(STAT_BULLETS_LOADED);
+ a = cvar("crosshair_campingrifle_bulletcounter_alpha");
+ f = bound(0, bullets / cr_maxbullets, 1);
+
+ DrawCircleClippedPic(wcross_origin, wcross_size_x * ring_scale, "gfx/crosshair_ring.tga", f, wcross_color, wcross_alpha * a, DRAWFLAG_ADDITIVE);
}
- else
- bullets = 0;
+ else if (activeweapon == WEP_NEX) // ring around crosshair representing velocity-dependent damage for the nex
+ {
+ float curvel;
+ a = cvar("crosshair_nexvelocity_alpha");
+ curvel = vlen('1 0 0' * pmove_vel_x + '0 1 0' * pmove_vel_y);
+ f = bound(0, (curvel - nex_minvelocity) / (nex_maxvelocity - nex_minvelocity), 1);
-#define CROSSHAIR_DRAW_RING(i,j,sz,wcross_name,wcross_alpha) \
- drawpic(wcross_origin - ('0.5 0 0' * (sz * wcross_size_x * ring_scale + i * wcross_blur) + '0 0.5 0' * (sz * wcross_size_y * ring_scale + j * wcross_blur)), strcat("gfx/rifle_ring_", ftos(bullets)), sz * wcross_size * ring_scale, wcross_color, wcross_alpha, DRAWFLAG_NORMAL)
+ DrawCircleClippedPic(wcross_origin, wcross_size_x * ring_scale, "gfx/crosshair_ring.tga", f, wcross_color, wcross_alpha * a, DRAWFLAG_ADDITIVE);
+ }
#define CROSSHAIR_DO_BLUR(M,sz,wcross_name,wcross_alpha) \
do \
}
wcross_size = drawgetimagesize(wcross_name) * wcross_scale;
- if(bullets)
- {
- CROSSHAIR_DO_BLUR(CROSSHAIR_DRAW_RING, wcross_resolution, wcross_name, wcross_alpha);
- }
-
CROSSHAIR_DRAW(wcross_resolution, wcross_name, wcross_alpha * f);
if(cvar("crosshair_dot"))