]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/View.qc
Merge branch 'fruitiex/newpanelhud' into fruitiex/fruitbalance
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / View.qc
index 0557db1160be5c4a8d0e7d4ae9339e9b72837aae..3033cfa78a7cc3b6de68a8d84ca3c73eb98ccbd5 100644 (file)
@@ -137,7 +137,7 @@ vector GetCurrentFov(float fov)
                        zoomspeed = 3.5;
 
        zoomdir = button_zoom;
-       if(getstati(STAT_ACTIVEWEAPON) == WEP_NEX) // do NOT use switchweapon here
+       if(getstati(STAT_ACTIVEWEAPON) == WEP_NEX || (getstati(STAT_ACTIVEWEAPON) == WEP_CAMPINGRIFLE && campingrifle_scope)) // do NOT use switchweapon here
                zoomdir += button_attack2;
        if(spectatee_status > 0 || isdemo())
        {
@@ -336,13 +336,12 @@ float TrueAimCheck()
 
 void CSQC_common_hud(void);
 
-void CSQC_kh_hud(void);
-void CSQC_ctf_hud(void);
 void PostInit(void);
 void CSQC_Demo_Camera();
-float Sbar_WouldDrawScoreboard ();
+float HUD_WouldDrawScoreboard ();
 float view_set;
 float camera_mode;
+float reticle_type;
 string NextFrameCommand;
 void CSQC_SPIDER_HUD();
 void CSQC_RAPTOR_HUD();
@@ -356,6 +355,8 @@ void CSQC_UpdateView(float w, float h)
        float f, i, j;
        vector v, vo;
 
+       vector reticle_pos, reticle_size;
+
        WaypointSprite_Load();
 
        if(spectatee_status)
@@ -374,7 +375,7 @@ void CSQC_UpdateView(float w, float h)
        input_angles = warpzone_fixview_cl_viewangles;
        view_angles = warpzone_fixview_angles;
 
-       if(cvar("cl_lockview"))
+       if(cvar("cl_lockview") || autocvar__hud_configure)
        {
                pmove_org = freeze_pmove_org;
                input_angles = view_angles = freeze_input_angles;
@@ -434,7 +435,7 @@ void CSQC_UpdateView(float w, float h)
        if(intermission && !isdemo() && !(calledhooks & HOOK_END))
                if(calledhooks & HOOK_START)
                {
-                       localcmd("\ncl_hook_gameend;");
+                       localcmd("\ncl_hook_gameend\n");
                        calledhooks |= HOOK_END;
                }
 
@@ -463,22 +464,25 @@ void CSQC_UpdateView(float w, float h)
                }
        }
 
-       sbar_alpha_fg = cvar("sbar_alpha_fg" ) * (1 - cvar("_menu_alpha"));
-       sbar_currentammo = cvar("sbar_showcurrentammo");
-       sbar_hudselector = cvar("sbar_hudselector");
-       sbar_accuracy_hud = cvar_or("sbar_accuracy_hud", 1);
+       hud_accuracy_hud = cvar_or("hud_accuracy_hud", 1);
        ColorTranslateMode = cvar("cl_stripcolorcodes");
        activeweapon = getstati(STAT_SWITCHWEAPON);
        f = cvar("teamplay");
        if(f != teamplay)
        {
                teamplay = f;
-               Sbar_InitScores();
+               HUD_InitScores();
        }
 
        if(last_weapon != activeweapon) {
                weapontime = time;
                last_weapon = activeweapon;
+
+               e = get_weaponinfo(activeweapon);
+               if(e.netname != "")
+                       localcmd(strcat("\ncl_hook_activeweapon ", e.netname), "\n");
+               else
+                       localcmd("\ncl_hook_activeweapon none\n");
        }
 
        // ALWAYS Clear Current Scene First
@@ -523,15 +527,15 @@ void CSQC_UpdateView(float w, float h)
 
        // Draw the Crosshair
        float scoreboard_active;
-       scoreboard_active = Sbar_WouldDrawScoreboard();
+       scoreboard_active = HUD_WouldDrawScoreboard();
        R_SetView(VF_DRAWCROSSHAIR, 0); //Make sure engine crosshairs are always hidden
 
        // Draw the Engine Status Bar (the default Quake HUD)
-       R_SetView(VF_DRAWENGINESBAR, 0);
+       R_SetView(VF_DRAWENGINEHUD, 0);
 
        // fetch this one only once per frame
-       sbar_showbinds = cvar("sbar_showbinds");
-       sbar_showbinds_limit = cvar("sbar_showbinds_limit");
+       hud_showbinds = cvar("hud_showbinds");
+       hud_showbinds_limit = cvar("hud_showbinds_limit");
 
        // Update the mouse position
        /*
@@ -554,6 +558,45 @@ void CSQC_UpdateView(float w, float h)
        // next R_RenderScene call
        drawstring('0 0 0', "", '1 1 0', '1 1 1', 0, 0);
 
+       // Draw the aiming reticle for weapons that use it
+       // reticle_type is changed to the item we are zooming / aiming with, to decide which reticle to use
+       // It must be a persisted float for fading out to work properly (you let go of the zoom button for
+       // the view to go back to normal, so reticle_type would become 0 as we fade out)
+       if(spectatee_status || getstati(STAT_HEALTH) <= 0)
+               reticle_type = 0; // prevent reticle from showing during the respawn zoom effect or for spectators
+       else if(button_zoom)
+               reticle_type = 1; // normal zoom
+       else if(activeweapon == WEP_NEX && button_attack2 || activeweapon == WEP_CAMPINGRIFLE && button_attack2)
+               reticle_type = 2; // nex zoom
+
+       if(cvar("cl_reticle_stretch"))
+       {
+               reticle_size_x = vid_conwidth;
+               reticle_size_y = vid_conheight;
+               reticle_pos_x = 0;
+               reticle_pos_y = 0;
+       }
+       else
+       {
+               reticle_size_x = max(vid_conwidth, vid_conheight);
+               reticle_size_y = max(vid_conwidth, vid_conheight);
+               reticle_pos_x = (vid_conwidth - reticle_size_x) / 2;
+               reticle_pos_y = (vid_conheight - reticle_size_y) / 2;
+       }
+
+       if(cvar("cl_reticle_item_normal"))
+       {
+               precache_pic("gfx/reticle_normal");
+               if(reticle_type == 1 && current_zoomfraction)
+                       drawpic(reticle_pos, "gfx/reticle_normal", reticle_size, '1 1 1', current_zoomfraction * cvar("cl_reticle_item_normal"), DRAWFLAG_NORMAL);
+       }
+       if(cvar("cl_reticle_item_nex"))
+       {
+               precache_pic("gfx/reticle_nex");
+               if(reticle_type == 2 && current_zoomfraction)
+                       drawpic(reticle_pos, "gfx/reticle_nex", reticle_size, '1 1 1', current_zoomfraction * cvar("cl_reticle_item_nex"), DRAWFLAG_NORMAL);
+       }
+
        // Draw the mouse cursor
        // NOTE: drawpic must happen after R_RenderScene for some reason
        //drawpic(getmousepos(), "gfx/cursor.tga", '11 14 0', '1 1 1', 1, 0);
@@ -577,37 +620,9 @@ void CSQC_UpdateView(float w, float h)
                        self.draw2d();
        self = e;
 
-       // draw radar
-       if(
-                       ons_showmap
-                       ||
-                       (
-                        !scoreboard_active
-                        &&
-                        cvar_string("cl_teamradar") != "0"
-                        &&
-                        (
-                         cvar("cl_teamradar") == 2
-                         ||
-                         teamplay
-                        )
-                       )
-         )
-               teamradar_view();
-
-       // draw sbar
+       // draw hud
        if(cvar("r_letterbox") == 0) {
-               if (cvar("cl_showpressedkeys")) { // draw pressed keys when spectating and playing
-                       if(spectatee_status > 0 || cvar("cl_showpressedkeys") >= 2)
-                               Sbar_DrawPressedKeys();
-               }
-
-               if (cvar("cl_showspeed"))
-                       Sbar_ShowSpeed();
-               if (cvar("cl_showacceleration"))
-                       Sbar_ShowAcceleration();
-
-               Sbar_DrawCenterPrint(); // draw centerprint messages even if viewsize >= 120
+               HUD_DrawCenterPrint(); // draw centerprint messages even if viewsize >= 120
        }
 
        float hud;
@@ -627,7 +642,7 @@ void CSQC_UpdateView(float w, float h)
                                CSQC_common_hud();
 
                // crosshair goes VERY LAST
-               if(!scoreboard_active && !ons_showmap && !camera_active) {
+               if(!scoreboard_active && !camera_active) {
                        // TrueAim check
                        float shottype;
                        float bullets, ring_scale;
@@ -763,7 +778,7 @@ void CSQC_UpdateView(float w, float h)
                                        bullets = 0;
 
 #define CROSSHAIR_DRAW_RING(i,j,sz,wcross_name,wcross_alpha) \
-                               drawpic(wcross_origin - ('0.5 0 0' * (sz * wcross_size_x * ring_scale + i * wcross_blur) + '0 0.5 0' * (sz * wcross_size_y * ring_scale + j * wcross_blur)), strcat("gfx/hud/rifle_ring_", ftos(bullets)), sz * wcross_size * ring_scale, wcross_color, wcross_alpha, DRAWFLAG_NORMAL)
+                               drawpic(wcross_origin - ('0.5 0 0' * (sz * wcross_size_x * ring_scale + i * wcross_blur) + '0 0.5 0' * (sz * wcross_size_y * ring_scale + j * wcross_blur)), strcat("gfx/rifle_ring_", ftos(bullets)), sz * wcross_size * ring_scale, wcross_color, wcross_alpha, DRAWFLAG_NORMAL)
 
 #define CROSSHAIR_DO_BLUR(M,sz,wcross_name,wcross_alpha) \
                                do \
@@ -863,19 +878,19 @@ void CSQC_UpdateView(float w, float h)
                cvar_set("vid_conheight", h0);
        }
 
+       if(autocvar__hud_configure)
+               HUD_Panel_Mouse();
        // be safe against triggerbots until everyone has the fixed engine
        // this call is meant to overwrite the trace globals by something
        // unsuspicious
        traceline('0 0 0', '0 0 0', MOVE_WORLDONLY, world);
 }
 
-void Sbar_Draw();
 #define spider_h "gfx/vehicles/hud_bg.tga"
 #define spider_b "gfx/vehicles/sbot.tga"
 #define spider_r "gfx/vehicles/sbot_rpods.tga"
 #define spider_g "gfx/vehicles/sbot_mguns.tga"
 #define spider_s "gfx/vehicles/shiled.tga"
-
 #define spider_a1 "gfx/hud/sb_rocket.tga"
 #define spider_a2 "gfx/sb_bullets.tga"
 
@@ -978,10 +993,10 @@ void CSQC_SPIDER_HUD()
        }
        */
 
-       if (sb_showscores)
+       if (scoreboard_showscores)
        {
-               Sbar_DrawScoreboard();
-               Sbar_DrawCenterPrint();
+               HUD_DrawScoreboard();
+               HUD_DrawCenterPrint();
        }
 
 }
@@ -992,9 +1007,6 @@ void CSQC_SPIDER_HUD()
 #define raptor_g2 "gfx/vehicles/raptor_bombs.tga"
 #define raptor_s "gfx/vehicles/shiled.tga"
 
-#define spider_a1 "gfx/hud/sb_rocket.tga"
-#define spider_a2 "gfx/sb_bullets.tga"
-
 void CSQC_RAPTOR_HUD()
 {
        float rockets, reload, heat, hp, shield, energy;
@@ -1048,10 +1060,10 @@ void CSQC_RAPTOR_HUD()
     drawpic(hudloc, raptor_g2, picsize, '1 1 1' * reload + '1 0 0' *  (1 - reload), 1, DRAWFLAG_NORMAL);
 
 
-       if (sb_showscores)
+       if (scoreboard_showscores)
        {
-               Sbar_DrawScoreboard();
-               Sbar_DrawCenterPrint();
+               HUD_DrawScoreboard();
+               HUD_DrawCenterPrint();
        }
 
 }
@@ -1158,10 +1170,10 @@ const float STAT_VEHICLESTAT_RELOAD2 = 66;
 
 
 
-       if (sb_showscores)
+       if (scoreboard_showscores)
        {
-               Sbar_DrawScoreboard();
-               Sbar_DrawCenterPrint();
+               HUD_DrawScoreboard();
+               HUD_DrawCenterPrint();
        }
 
 }
@@ -1169,7 +1181,7 @@ const float STAT_VEHICLESTAT_RELOAD2 = 66;
 
 void CSQC_common_hud(void)
 {
-       // Sbar_SortFrags(); done in Sbar_Draw
+       // HUD_SortFrags(); done in HUD_Draw
        float hud;
        hud = getstati(STAT_HUD);
 
@@ -1177,7 +1189,35 @@ void CSQC_common_hud(void)
        switch(hud)
        {
                case HUD_NORMAL:
-                       Sbar_Draw();
+                       // do some accuracy var caching
+                       float i;
+                       if(!(gametype == GAME_RACE || gametype == GAME_CTS))
+                       {
+                               acc_levels = tokenize(cvar_string("hud_panel_weapons_accuracy_color_levels"));
+                               if (acc_levels > MAX_ACCURACY_LEVELS)
+                                       acc_levels = MAX_ACCURACY_LEVELS;
+
+                               for (i = 0; i < acc_levels; ++i)
+                                       acc_lev[i] = stof(argv(i));
+                       }
+
+                       // hud first
+                       HUD_Main();
+
+                       // scoreboard/accuracy
+                       if (intermission == 2 && !scoreboard_showaccuracy && !scoreboard_showscores) // map voting screen
+                       {
+                               HUD_FinaleOverlay();
+                               HUD_Reset();
+                       }
+                       else if(scoreboard_showaccuracy && spectatee_status != -1)
+                               HUD_DrawAccuracyStats();
+                       else
+                               HUD_DrawScoreboard();
+
+                       if (scoreboard_showscores || scoreboard_showaccuracy || scoreboard_showscores_force || getstati(STAT_HEALTH) <= 0 || intermission == 1)
+                               HUD_Reset();
+
                        break;
 
                case HUD_SPIDERBOT: