]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/View.qc
Merge branch 'fruitiex/newpanelhud' into fruitiex/fruitbalance
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / View.qc
index 8c642415ddebede591b7cbe57ae4e86c19cb2364..3033cfa78a7cc3b6de68a8d84ca3c73eb98ccbd5 100644 (file)
@@ -137,7 +137,7 @@ vector GetCurrentFov(float fov)
                        zoomspeed = 3.5;
 
        zoomdir = button_zoom;
-       if(getstati(STAT_ACTIVEWEAPON) == WEP_NEX) // do NOT use switchweapon here
+       if(getstati(STAT_ACTIVEWEAPON) == WEP_NEX || (getstati(STAT_ACTIVEWEAPON) == WEP_CAMPINGRIFLE && campingrifle_scope)) // do NOT use switchweapon here
                zoomdir += button_attack2;
        if(spectatee_status > 0 || isdemo())
        {
@@ -478,7 +478,6 @@ void CSQC_UpdateView(float w, float h)
                weapontime = time;
                last_weapon = activeweapon;
 
-               entity e;
                e = get_weaponinfo(activeweapon);
                if(e.netname != "")
                        localcmd(strcat("\ncl_hook_activeweapon ", e.netname), "\n");
@@ -567,7 +566,7 @@ void CSQC_UpdateView(float w, float h)
                reticle_type = 0; // prevent reticle from showing during the respawn zoom effect or for spectators
        else if(button_zoom)
                reticle_type = 1; // normal zoom
-       else if(activeweapon == WEP_NEX && button_attack2)
+       else if(activeweapon == WEP_NEX && button_attack2 || activeweapon == WEP_CAMPINGRIFLE && button_attack2)
                reticle_type = 2; // nex zoom
 
        if(cvar("cl_reticle_stretch"))
@@ -779,7 +778,7 @@ void CSQC_UpdateView(float w, float h)
                                        bullets = 0;
 
 #define CROSSHAIR_DRAW_RING(i,j,sz,wcross_name,wcross_alpha) \
-                               drawpic(wcross_origin - ('0.5 0 0' * (sz * wcross_size_x * ring_scale + i * wcross_blur) + '0 0.5 0' * (sz * wcross_size_y * ring_scale + j * wcross_blur)), strcat("gfx/hud/", cvar_string("hud_skin"), "/rifle_ring_", ftos(bullets)), sz * wcross_size * ring_scale, wcross_color, wcross_alpha, DRAWFLAG_NORMAL)
+                               drawpic(wcross_origin - ('0.5 0 0' * (sz * wcross_size_x * ring_scale + i * wcross_blur) + '0 0.5 0' * (sz * wcross_size_y * ring_scale + j * wcross_blur)), strcat("gfx/rifle_ring_", ftos(bullets)), sz * wcross_size * ring_scale, wcross_color, wcross_alpha, DRAWFLAG_NORMAL)
 
 #define CROSSHAIR_DO_BLUR(M,sz,wcross_name,wcross_alpha) \
                                do \
@@ -1190,6 +1189,18 @@ void CSQC_common_hud(void)
        switch(hud)
        {
                case HUD_NORMAL:
+                       // do some accuracy var caching
+                       float i;
+                       if(!(gametype == GAME_RACE || gametype == GAME_CTS))
+                       {
+                               acc_levels = tokenize(cvar_string("hud_panel_weapons_accuracy_color_levels"));
+                               if (acc_levels > MAX_ACCURACY_LEVELS)
+                                       acc_levels = MAX_ACCURACY_LEVELS;
+
+                               for (i = 0; i < acc_levels; ++i)
+                                       acc_lev[i] = stof(argv(i));
+                       }
+
                        // hud first
                        HUD_Main();