]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/View.qc
Always ensure pixel accuracy instead of manually setting it
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / View.qc
index 7a0a1011968094d6b58708c0951281b13793b11e..41cec30bf011b78d3c8968f714c3b206523070a3 100644 (file)
@@ -127,8 +127,8 @@ vector GetCurrentFov(float fov)
        else if(autocvar_cl_spawnzoom && zoomin_effect)
        {
                float spawnzoomfactor = bound(1, autocvar_cl_spawnzoom_factor, 16);
-               
-               current_viewzoom += (autocvar_cl_spawnzoom_speed * (spawnzoomfactor - current_viewzoom) * drawframetime); 
+
+               current_viewzoom += (autocvar_cl_spawnzoom_speed * (spawnzoomfactor - current_viewzoom) * drawframetime);
                current_viewzoom = bound(1 / spawnzoomfactor, current_viewzoom, 1);
                if(current_viewzoom == 1) { zoomin_effect = 0; }
        }
@@ -161,7 +161,7 @@ vector GetCurrentFov(float fov)
                setsensitivityscale(pow(current_viewzoom, 1 - zoomsensitivity));
        else
                setsensitivityscale(1);
-               
+
        makevectors(view_angles);
 
        if(autocvar_cl_velocityzoom && autocvar_cl_velocityzoom_type) // _type = 0 disables velocity zoom too
@@ -180,11 +180,11 @@ vector GetCurrentFov(float fov)
                                case 1: default: curspeed = vlen(v); break;
                        }
                }
-               
+
                velocityzoom = bound(0, drawframetime / max(0.000000001, autocvar_cl_velocityzoom_time), 1); // speed at which the zoom adapts to player velocity
                avgspeed = avgspeed * (1 - velocityzoom) + (curspeed / autocvar_cl_velocityzoom_speed) * velocityzoom;
                velocityzoom = exp(float2range11(avgspeed * -autocvar_cl_velocityzoom / 1) * 1);
-               
+
                //print(ftos(avgspeed), " avgspeed, ", ftos(curspeed), " curspeed, ", ftos(velocityzoom), " return\n"); // for debugging
        }
        else
@@ -318,13 +318,15 @@ float TrueAimCheck()
                        break;
        }
 
+       vector traceorigin = getplayerorigin(player_localentnum-1) + (eZ * getstati(STAT_VIEWHEIGHT));
+
        vecs = decompressShotOrigin(getstati(STAT_SHOTORG));
 
-       traceline(view_origin, view_origin + view_forward * MAX_SHOT_DISTANCE, mv, ta);
+       traceline(traceorigin, traceorigin + view_forward * MAX_SHOT_DISTANCE, mv, ta);
        trueaimpoint = trace_endpos;
 
-       if(vlen(trueaimpoint - view_origin) < g_trueaim_minrange)
-               trueaimpoint = view_origin + view_forward * g_trueaim_minrange;
+       if(vlen(trueaimpoint - traceorigin) < g_trueaim_minrange)
+               trueaimpoint = traceorigin + view_forward * g_trueaim_minrange;
 
        if(vecs_x > 0)
                vecs_y = -vecs_y;
@@ -332,7 +334,7 @@ float TrueAimCheck()
                vecs = '0 0 0';
 
        dv = view_right * vecs_y + view_up * vecs_z;
-       w_shotorg = view_origin + dv;
+       w_shotorg = traceorigin + dv;
 
        // now move the vecs forward as much as requested if possible
        tracebox(w_shotorg, mi, ma, w_shotorg + view_forward * (vecs_x + nudge), MOVE_NORMAL, ta); // FIXME this MOVE_NORMAL part will misbehave a little in csqc
@@ -565,19 +567,17 @@ void CSQC_UpdateView(float w, float h)
        vector ov_worldmax = '0 0 0';
        if(autocvar_cl_orthoview)
        {
-               #define FL2VEC(x,y,z) (('1 0 0' * x) + ('0 1 0' * y) + ('0 0 1' * z))
-
                ov_worldmin = mi_picmin;
                ov_worldmax = mi_picmax;
-               
+
                float ov_width = (ov_worldmax_x - ov_worldmin_x);
                float ov_height = (ov_worldmax_y - ov_worldmin_y);
-               float ov_distance = (512 * max(ov_width, ov_height));
-               if(autocvar_cl_orthoview_distanceoverride) { ov_distance = autocvar_cl_orthoview_distanceoverride; }
+               float ov_distance = (max(vid_width, vid_height) * max(ov_width, ov_height));
+
                ov_mid = ((ov_worldmax + ov_worldmin) * 0.5);
-               ov_org = FL2VEC(ov_mid_x, ov_mid_y, (ov_mid_z + ov_distance));
+               ov_org = vec3(ov_mid_x, ov_mid_y, (ov_mid_z + ov_distance));
 
-               float ov_nearest = vlen(ov_org - FL2VEC(
+               float ov_nearest = vlen(ov_org - vec3(
                        bound(ov_worldmin_x, ov_org_x, ov_worldmax_x),
                        bound(ov_worldmin_y, ov_org_y, ov_worldmax_y),
                        bound(ov_worldmin_z, ov_org_z, ov_worldmax_z)
@@ -586,32 +586,33 @@ void CSQC_UpdateView(float w, float h)
                float ov_furthest = 0;
                float dist = 0;
 
-               if((dist = vlen(FL2VEC(ov_worldmin_x, ov_worldmin_y, ov_worldmin_z) - ov_org)) > ov_furthest) { ov_furthest = dist; }
-               if((dist = vlen(FL2VEC(ov_worldmax_x, ov_worldmin_y, ov_worldmin_z) - ov_org)) > ov_furthest) { ov_furthest = dist; }
-               if((dist = vlen(FL2VEC(ov_worldmin_x, ov_worldmax_y, ov_worldmin_z) - ov_org)) > ov_furthest) { ov_furthest = dist; }
-               if((dist = vlen(FL2VEC(ov_worldmin_x, ov_worldmin_y, ov_worldmax_z) - ov_org)) > ov_furthest) { ov_furthest = dist; }
-               if((dist = vlen(FL2VEC(ov_worldmax_x, ov_worldmax_y, ov_worldmin_z) - ov_org)) > ov_furthest) { ov_furthest = dist; }
-               if((dist = vlen(FL2VEC(ov_worldmin_x, ov_worldmax_y, ov_worldmax_z) - ov_org)) > ov_furthest) { ov_furthest = dist; }
-               if((dist = vlen(FL2VEC(ov_worldmax_x, ov_worldmin_y, ov_worldmax_z) - ov_org)) > ov_furthest) { ov_furthest = dist; }
-               if((dist = vlen(FL2VEC(ov_worldmax_x, ov_worldmax_y, ov_worldmax_z) - ov_org)) > ov_furthest) { ov_furthest = dist; }
-               
-               cvar_set("r_nearclip", ftos(ov_nearest));
-               cvar_set("r_farclip_base", ftos(ov_furthest));
-               cvar_set("r_farclip_world", "0");
-               cvar_set("r_useinfinitefarclip", "0");
-               
+               if((dist = vlen(vec3(ov_worldmin_x, ov_worldmin_y, ov_worldmin_z) - ov_org)) > ov_furthest) { ov_furthest = dist; }
+               if((dist = vlen(vec3(ov_worldmax_x, ov_worldmin_y, ov_worldmin_z) - ov_org)) > ov_furthest) { ov_furthest = dist; }
+               if((dist = vlen(vec3(ov_worldmin_x, ov_worldmax_y, ov_worldmin_z) - ov_org)) > ov_furthest) { ov_furthest = dist; }
+               if((dist = vlen(vec3(ov_worldmin_x, ov_worldmin_y, ov_worldmax_z) - ov_org)) > ov_furthest) { ov_furthest = dist; }
+               if((dist = vlen(vec3(ov_worldmax_x, ov_worldmax_y, ov_worldmin_z) - ov_org)) > ov_furthest) { ov_furthest = dist; }
+               if((dist = vlen(vec3(ov_worldmin_x, ov_worldmax_y, ov_worldmax_z) - ov_org)) > ov_furthest) { ov_furthest = dist; }
+               if((dist = vlen(vec3(ov_worldmax_x, ov_worldmin_y, ov_worldmax_z) - ov_org)) > ov_furthest) { ov_furthest = dist; }
+               if((dist = vlen(vec3(ov_worldmax_x, ov_worldmax_y, ov_worldmax_z) - ov_org)) > ov_furthest) { ov_furthest = dist; }
+
+               cvar_settemp("r_nearclip", ftos(ov_nearest));
+               cvar_settemp("r_farclip_base", ftos(ov_furthest));
+               cvar_settemp("r_farclip_world", "0");
+               cvar_settemp("r_novis", "1");
+               cvar_settemp("r_useportalculling", "0");
+               cvar_settemp("r_useinfinitefarclip", "0");
+
                setproperty(VF_ORIGIN, ov_org);
                setproperty(VF_ANGLES, '90 0 0');
 
-               /*if(autocvar_cl_orthoview_debug)
-               {
-                       print(sprintf("OrthoView: org = %s, angles = %s, distance = %f, nearest = %f, furthest = %f\n",
-                               vtos(ov_org),
-                               vtos(getpropertyvec(VF_ANGLES)),
-                               ov_distance,
-                               ov_nearest,
-                               ov_furthest));
-               }*/
+               #if 0
+               printf("OrthoView: org = %s, angles = %s, distance = %f, nearest = %f, furthest = %f\n",
+                       vtos(ov_org),
+                       vtos(getpropertyvec(VF_ANGLES)),
+                       ov_distance,
+                       ov_nearest,
+                       ov_furthest);
+               #endif
        }
 
        // Render the Scene
@@ -812,7 +813,7 @@ void CSQC_UpdateView(float w, float h)
        drawstring('0 0 0', "", '1 1 0', '1 1 1', 0, 0);
 
        if(autocvar_r_fakelight >= 2 || autocvar_r_fullbright)
-       if not(serverflags & SERVERFLAG_ALLOW_FULLBRIGHT)
+       if (!(serverflags & SERVERFLAG_ALLOW_FULLBRIGHT))
        {
                // apply night vision effect
                vector tc_00, tc_01, tc_10, tc_11;
@@ -864,7 +865,7 @@ void CSQC_UpdateView(float w, float h)
                R_PolygonVertex(autocvar_vid_conheight * '0 1 0', tc_01, rgb, a);
                R_EndPolygon();
        }
-        
+
        // Draw the aiming reticle for weapons that use it
        // reticle_type is changed to the item we are zooming / aiming with, to decide which reticle to use
        // It must be a persisted float for fading out to work properly (you let go of the zoom button for
@@ -877,7 +878,7 @@ void CSQC_UpdateView(float w, float h)
                reticle_type = 1; // normal zoom
        else if((activeweapon == WEP_NEX) && button_attack2)
                reticle_type = 2; // nex zoom
-    
+
        if(reticle_type && autocvar_cl_reticle)
        {
                if(autocvar_cl_reticle_stretch)
@@ -1089,13 +1090,13 @@ void CSQC_UpdateView(float w, float h)
                        old_bluralpha = 0;
                }
 
-               // edge detection postprocess handling done second (used by hud_powerup) 
+               // edge detection postprocess handling done second (used by hud_powerup)
                float sharpen_intensity = 0, strength_finished = getstatf(STAT_STRENGTH_FINISHED), invincible_finished = getstatf(STAT_INVINCIBLE_FINISHED);
                if (strength_finished - time > 0) { sharpen_intensity += (strength_finished - time); }
                if (invincible_finished - time > 0) { sharpen_intensity += (invincible_finished - time); }
-               
+
                sharpen_intensity = bound(0, ((getstati(STAT_HEALTH) > 0) ? sharpen_intensity : 0), 5); // Check to see if player is alive (if not, set 0) - also bound to fade out starting at 5 seconds.
-               
+
                if(autocvar_hud_powerup && sharpen_intensity > 0)
                {
                        if(sharpen_intensity != old_sharpen_intensity) // reduce cvar_set spam as much as possible
@@ -1139,15 +1140,15 @@ void CSQC_UpdateView(float w, float h)
        {
                if(time - hit_time < MAX_TIME_DIFF) // don't play the sound if it's too old.
                        sound(world, CH_INFO, "misc/hit.wav", VOL_BASE, ATTEN_NONE);
-                       
+
                nextsound_hit_time = time + autocvar_cl_hitsound_antispam_time;
        }
        typehit_time = getstatf(STAT_TYPEHIT_TIME);
-       if(typehit_time > nextsound_typehit_time) 
+       if(typehit_time > nextsound_typehit_time)
        {
                if(time - typehit_time < MAX_TIME_DIFF) // don't play the sound if it's too old.
                        sound(world, CH_INFO, "misc/typehit.wav", VOL_BASE, ATTEN_NONE);
-                       
+
                nextsound_typehit_time = time + autocvar_cl_hitsound_antispam_time;
        }
 
@@ -1169,11 +1170,11 @@ void CSQC_UpdateView(float w, float h)
                                CSQC_common_hud();
 
                // crosshair goes VERY LAST
-               if(!scoreboard_active && !camera_active && intermission != 2 && spectatee_status != -1 && hud == HUD_NORMAL) 
+               if(!scoreboard_active && !camera_active && intermission != 2 && spectatee_status != -1 && hud == HUD_NORMAL)
                {
-                       if not(autocvar_crosshair_enabled) // main toggle for crosshair rendering
+                       if (!autocvar_crosshair_enabled) // main toggle for crosshair rendering
                                return;
-                               
+
                        string wcross_style;
                        float wcross_alpha, wcross_resolution;
                        wcross_style = autocvar_crosshair;
@@ -1237,7 +1238,7 @@ void CSQC_UpdateView(float w, float h)
                                }
                        }
 
-                       //print(sprintf("crosshair style: %s\n", wcross_style));
+                       //printf("crosshair style: %s\n", wcross_style);
                        wcross_name = strcat("gfx/crosshair", wcross_style);
 
                        // MAIN CROSSHAIR COLOR DECISION
@@ -1326,12 +1327,12 @@ void CSQC_UpdateView(float w, float h)
                        if(autocvar_crosshair_pickup)
                        {
                                float stat_pickup_time = getstatf(STAT_LAST_PICKUP);
-                               
+
                                if(pickup_crosshair_time < stat_pickup_time)
                                {
                                        if(time - stat_pickup_time < MAX_TIME_DIFF) // don't trigger the animation if it's too old
                                                pickup_crosshair_size = 1;
-                                               
+
                                        pickup_crosshair_time = stat_pickup_time;
                                }
 
@@ -1346,12 +1347,12 @@ void CSQC_UpdateView(float w, float h)
                        if(autocvar_crosshair_hitindication)
                        {
                                vector hitindication_color = ((autocvar_crosshair_color_special == 1) ? stov(autocvar_crosshair_hitindication_per_weapon_color) : stov(autocvar_crosshair_hitindication_color));
-                               
+
                                if(hitindication_crosshair_time < hit_time)
                                {
                                        if(time - hit_time < MAX_TIME_DIFF) // don't trigger the animation if it's too old
                                                hitindication_crosshair_size = 1;
-                                               
+
                                        hitindication_crosshair_time = hit_time;
                                }
 
@@ -1446,12 +1447,12 @@ void CSQC_UpdateView(float w, float h)
                                        // handle the values
                                        if (autocvar_crosshair_ring && activeweapon == WEP_NEX && nex_charge && autocvar_crosshair_ring_nex) // ring around crosshair representing velocity-dependent damage for the nex
                                        {
-                                               if (nex_chargepool || use_nex_chargepool) { 
-                                                       use_nex_chargepool = 1; 
+                                               if (nex_chargepool || use_nex_chargepool) {
+                                                       use_nex_chargepool = 1;
                                                        ring_inner_value = nex_chargepool;
-                                               } else { 
+                                               } else {
                                                        nex_charge_movingavg = (1 - autocvar_crosshair_ring_nex_currentcharge_movingavg_rate) * nex_charge_movingavg + autocvar_crosshair_ring_nex_currentcharge_movingavg_rate * nex_charge;
-                                                       ring_inner_value = bound(0, autocvar_crosshair_ring_nex_currentcharge_scale * (nex_charge - nex_charge_movingavg), 1); 
+                                                       ring_inner_value = bound(0, autocvar_crosshair_ring_nex_currentcharge_scale * (nex_charge - nex_charge_movingavg), 1);
                                                }
 
                                                ring_inner_alpha = autocvar_crosshair_ring_nex_inner_alpha;
@@ -1464,7 +1465,7 @@ void CSQC_UpdateView(float w, float h)
                                                ring_rgb = wcross_color;
                                                ring_image = "gfx/crosshair_ring_nexgun.tga";
                                        }
-                                       else if (autocvar_crosshair_ring && activeweapon == WEP_MINE_LAYER && minelayer_maxmines && autocvar_crosshair_ring_minelayer) 
+                                       else if (autocvar_crosshair_ring && activeweapon == WEP_MINE_LAYER && minelayer_maxmines && autocvar_crosshair_ring_minelayer)
                                        {
                                                ring_value = bound(0, getstati(STAT_LAYED_MINES) / minelayer_maxmines, 1); // if you later need to use the count of bullets in another place, then add a float for it. For now, no need to.
                                                ring_alpha = autocvar_crosshair_ring_minelayer_alpha;
@@ -1479,7 +1480,7 @@ void CSQC_UpdateView(float w, float h)
                                                ring_image = "gfx/crosshair_ring.tga";
                                        }
 
-                                       if(autocvar_crosshair_ring_reload && weapon_clipsize) // forces there to be only an ammo ring 
+                                       if(autocvar_crosshair_ring_reload && weapon_clipsize) // forces there to be only an ammo ring
                                        {
                                                ring_value = bound(0, weapon_clipload / weapon_clipsize, 1);
                                                ring_scale = autocvar_crosshair_ring_reload_size;
@@ -1498,11 +1499,11 @@ void CSQC_UpdateView(float w, float h)
                                        if(autocvar_crosshair_effect_time > 0)
                                        {
                                                f = (time - wcross_name_changestarttime) / autocvar_crosshair_effect_time;
-                                               if not(f < 1)
+                                               if (!(f < 1))
                                                {
                                                        wcross_ring_prev = ((ring_image) ? TRUE : FALSE);
                                                }
-                                               
+
                                                if(wcross_ring_prev)
                                                {
                                                        if(f < 1)
@@ -1564,10 +1565,10 @@ void CSQC_UpdateView(float w, float h)
                                {
                                        vector wcross_color_old;
                                        wcross_color_old = wcross_color;
-                                       
+
                                        if((autocvar_crosshair_dot_color_custom) && (autocvar_crosshair_dot_color != "0"))
                                                wcross_color = stov(autocvar_crosshair_dot_color);
-                                               
+
                                        CROSSHAIR_DRAW(wcross_resolution * autocvar_crosshair_dot_size, "gfx/crosshairdot.tga", f * autocvar_crosshair_dot_alpha);
                                        // FIXME why don't we use wcross_alpha here?cl_notice_run();
                                        wcross_color = wcross_color_old;
@@ -1631,9 +1632,9 @@ void CSQC_UpdateView(float w, float h)
 
        if(autocvar__hud_configure)
                HUD_Panel_Mouse();
-    
+
     if(hud && !intermission)
-    {        
+    {
         if(hud == HUD_SPIDERBOT)
             CSQC_SPIDER_HUD();
         else if(hud == HUD_WAKIZASHI)
@@ -1645,9 +1646,9 @@ void CSQC_UpdateView(float w, float h)
         else if(hud == HUD_BUMBLEBEE_GUN)
             CSQC_BUMBLE_GUN_HUD();
     }
-       
+
        cl_notice_run();
-       
+
        // let's reset the view back to normal for the end
        setproperty(VF_MIN, '0 0 0');
        setproperty(VF_SIZE, '1 0 0' * w + '0 1 0' * h);