]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/View.qc
remove the traceline at the end of CSQC_UpdateView as the engine cleans up these...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / View.qc
index 89681c32a6d2febb42a2e2490565eb7d63545489..5ac1f965e3a1d8714da30cd5ebdea66916917257 100644 (file)
@@ -338,7 +338,7 @@ void CSQC_common_hud(void);
 
 void PostInit(void);
 void CSQC_Demo_Camera();
-float HUD_WouldDrawScoreboard ();
+float HUD_WouldDrawScoreboard();
 float view_set;
 float camera_mode;
 float reticle_type;
@@ -382,7 +382,7 @@ void CSQC_UpdateView(float w, float h)
        input_angles = warpzone_fixview_cl_viewangles;
        view_angles = warpzone_fixview_angles;
 
-       if(cvar("cl_lockview") || autocvar__hud_configure)
+       if(cvar("cl_lockview") || (autocvar__hud_configure && spectatee_status <= 0))
        {
                pmove_org = freeze_pmove_org;
                input_angles = view_angles = freeze_input_angles;
@@ -468,7 +468,6 @@ void CSQC_UpdateView(float w, float h)
                }
        }
 
-       hud_accuracy_hud = cvar_or("hud_accuracy_hud", 1);
        ColorTranslateMode = cvar("cl_stripcolorcodes");
        activeweapon = getstati(STAT_SWITCHWEAPON);
        f = cvar("teamplay");
@@ -534,8 +533,6 @@ void CSQC_UpdateView(float w, float h)
        }
 
        // Draw the Crosshair
-       float scoreboard_active;
-       scoreboard_active = HUD_WouldDrawScoreboard();
        R_SetView(VF_DRAWCROSSHAIR, 0); //Make sure engine crosshairs are always hidden
 
        // Draw the Engine Status Bar (the default Quake HUD)
@@ -622,6 +619,8 @@ void CSQC_UpdateView(float w, float h)
        // the view to go back to normal, so reticle_type would become 0 as we fade out)
        if(spectatee_status || getstati(STAT_HEALTH) <= 0)
                reticle_type = 0; // prevent reticle from showing during the respawn zoom effect or for spectators
+       else if(activeweapon == WEP_NEX && (button_zoom || zoomscript_caught) || activeweapon == WEP_CAMPINGRIFLE && (button_zoom || zoomscript_caught) || activeweapon == WEP_MINSTANEX && (button_zoom || zoomscript_caught))
+               reticle_type = 2; // nex zoom
        else if(button_zoom || zoomscript_caught)
                reticle_type = 1; // normal zoom
        else if(activeweapon == WEP_NEX && button_attack2 || activeweapon == WEP_CAMPINGRIFLE && button_attack2)
@@ -681,12 +680,12 @@ void CSQC_UpdateView(float w, float h)
                        self.draw2d();
        self = e;
 
+       scoreboard_active = HUD_WouldDrawScoreboard();
+
        float hud;
        hud = getstati(STAT_HUD);
        if(hud == HUD_SPIDERBOT)
-       {
                CSQC_SPIDER_HUD();
-       }
        else if(hud == HUD_WAKIZASHI)
         CSQC_WAKIZASHI_HUD();
     else if(hud == HUD_RAPTOR)
@@ -828,23 +827,23 @@ void CSQC_UpdateView(float w, float h)
 
                                float f, a;
                                wcross_size = drawgetimagesize(wcross_name) * wcross_scale;
+
+                               float nex_charge;
+                               nex_charge = getstatf(STAT_NEX_CHARGE);
+
                                // ring around crosshair representing bullets left in camping rifle clip
                                if (activeweapon == WEP_CAMPINGRIFLE && cr_maxbullets)
                                {
                                        bullets = getstati(STAT_BULLETS_LOADED);
-                                       a = cvar("crosshair_campingrifle_bulletcounter_alpha");
                                        f = bound(0, bullets / cr_maxbullets, 1);
 
+                                       a = cvar("crosshair_campingrifle_bulletcounter_alpha");
                                        DrawCircleClippedPic(wcross_origin, wcross_size_x * ring_scale, "gfx/crosshair_ring.tga", f, wcross_color, wcross_alpha * a, DRAWFLAG_ADDITIVE);
                                }
-                               else if (activeweapon == WEP_NEX) // ring around crosshair representing velocity-dependent damage for the nex
+                               else if (activeweapon == WEP_NEX && nex_charge) // ring around crosshair representing velocity-dependent damage for the nex
                                {
-                                       float curvel;
                                        a = cvar("crosshair_nexvelocity_alpha");
-                                       curvel = vlen('1 0 0' * pmove_vel_x + '0 1 0' * pmove_vel_y);
-                                       f = bound(0, (curvel - nex_minvelocity) / (nex_maxvelocity - nex_minvelocity), 1);
-
-                                       DrawCircleClippedPic(wcross_origin, wcross_size_x * ring_scale, "gfx/crosshair_ring.tga", f, wcross_color, wcross_alpha * a, DRAWFLAG_ADDITIVE);
+                                       DrawCircleClippedPic(wcross_origin, wcross_size_x * ring_scale, "gfx/crosshair_ring.tga", nex_charge, wcross_color, wcross_alpha * a, DRAWFLAG_ADDITIVE);
                                }
 
 #define CROSSHAIR_DO_BLUR(M,sz,wcross_name,wcross_alpha) \
@@ -883,6 +882,10 @@ void CSQC_UpdateView(float w, float h)
 
                                wcross_size = drawgetimagesize(wcross_name) * wcross_scale;
                                CROSSHAIR_DRAW(wcross_resolution, wcross_name, wcross_alpha * f);
+
+                               if(cvar("crosshair_dot"))
+                                       CROSSHAIR_DRAW(wcross_resolution * cvar("crosshair_dot_size"), "gfx/crosshairdot.tga", wcross_alpha * f * cvar("crosshair_dot_alpha"));
+
                                wcross_name_alpha_goal_prev = f;
                        }
                }
@@ -947,11 +950,6 @@ void CSQC_UpdateView(float w, float h)
        // let's reset the view back to normal for the end
        R_SetView(VF_MIN, '0 0 0');
        R_SetView(VF_SIZE, '1 0 0' * w + '0 1 0' * h);
-
-       // be safe against triggerbots until everyone has the fixed engine
-       // this call is meant to overwrite the trace globals by something
-       // unsuspicious
-       traceline('0 0 0', '0 0 0', MOVE_WORLDONLY, world);
 }
 
 #define spider_h "gfx/vehicles/hud_bg.tga"
@@ -1259,9 +1257,13 @@ void CSQC_common_hud(void)
                case HUD_NORMAL:
                        // do some accuracy var caching
                        float i;
+                       if(cvar_string("hud_panel_weapons_accuracy_color_levels") != acc_color_levels)
                        if(!(gametype == GAME_RACE || gametype == GAME_CTS))
                        {
-                               acc_levels = tokenize(cvar_string("hud_panel_weapons_accuracy_color_levels"));
+                               if(acc_color_levels)
+                                       strunzone(acc_color_levels);
+                               acc_color_levels = strzone(cvar_string("hud_panel_weapons_accuracy_color_levels"));
+                               acc_levels = tokenize(acc_color_levels);
                                if (acc_levels > MAX_ACCURACY_LEVELS)
                                        acc_levels = MAX_ACCURACY_LEVELS;
 
@@ -1272,7 +1274,7 @@ void CSQC_common_hud(void)
                        HUD_Main(); // always run these functions for alpha checks
                        HUD_DrawScoreboard();
 
-                       if (scoreboard_showscores || scoreboard_showscores_force || getstati(STAT_HEALTH) <= 0 || intermission == 1) // scoreboard/accuracy
+                       if (scoreboard_active) // scoreboard/accuracy
                        {       
                                HUD_Reset();
                                // HUD_DrawScoreboard takes care of centerprint_start