strcpy(prev_pl2_name, pl2_name);
// There are new duelers, update title
- float offset = stringwidth(pl2_name, true, hud_fontsize) - stringwidth(pl1_name, true, hud_fontsize) - 1;
- centerprint_SetTitle(sprintf("^BG%s^BG %s %s", pl1_name, _("vs"), pl2_name), offset / 2);
+ centerprint_SetDuelTitle(pl1_name, pl2_name, _("vs"));
}
void Announcer_ClearTitle()
if (gametype.m_1v1)
Announcer_Duel();
else
- centerprint_SetTitle(strcat("^BG", MapInfo_Type_ToText(gametype)), 0); // Show game type as title
+ centerprint_SetTitle(strcat("^BG", MapInfo_Type_ToText(gametype))); // Show game type as title
if(time + 5.0 < startTime) // if connecting to server while restart was active don't always play prepareforbattle
Local_Notification(MSG_ANNCE, ANNCE_PREPARE);