]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/announcer.qc
Duel centerprint title: slightly extend underline under the longest name, use the...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / announcer.qc
index 6a211246f3047bba3b7c49e5f394cebe571f706e..e15bc23b7e23c62251f9af84547d070bb3accc5a 100644 (file)
@@ -2,6 +2,7 @@
 
 #include <client/draw.qh>
 #include <client/hud/panel/centerprint.qh>
+#include <client/hud/panel/scoreboard.qh>
 #include <client/mutators/_mod.qh>
 #include <common/notifications/all.qh>
 #include <common/stats.qh>
@@ -20,6 +21,40 @@ string AnnouncerOption()
 
 entity announcer_countdown;
 
+/**
+ * Displays duel title; updates it if the players in-game have changed.
+ */
+string prev_pl1_name;
+string prev_pl2_name;
+void Announcer_Duel()
+{
+       Scoreboard_UpdatePlayerTeams();
+
+       entity pl1 = players.sort_next;
+       entity pl2 = pl1.sort_next;
+       string pl1_name = (pl1 && pl1.team != NUM_SPECTATOR ? entcs_GetName(pl1.sv_entnum) : "???");
+       string pl2_name = (pl2 && pl2.team != NUM_SPECTATOR ? entcs_GetName(pl2.sv_entnum) : "???");
+
+       if(pl1_name == prev_pl1_name && pl2_name == prev_pl2_name)
+               return; // Players haven't changed, stop here
+
+       strcpy(prev_pl1_name, pl1_name);
+       strcpy(prev_pl2_name, pl2_name);
+
+       // There are new duelers, update title
+       centerprint_SetDuelTitle(pl1_name, pl2_name);
+}
+
+void Announcer_ClearTitle()
+{
+       strfree(prev_pl1_name);
+       strfree(prev_pl2_name);
+       centerprint_ClearTitle();
+}
+
+bool prev_inround;
+float prev_starttime;
+float prev_roundstarttime;
 void Announcer_Countdown(entity this)
 {
        float starttime = STAT(GAMESTARTTIME);
@@ -29,7 +64,7 @@ void Announcer_Countdown(entity this)
                Local_Notification(MSG_CENTER, CENTER_COUNTDOWN_ROUNDSTOP);
                delete(this);
                announcer_countdown = NULL;
-               centerprint_ClearTitle();
+               Announcer_ClearTitle();
                return;
        }
 
@@ -37,20 +72,25 @@ void Announcer_Countdown(entity this)
        float countdown = (inround ? roundstarttime - time : starttime - time);
        float countdown_rounded = floor(0.5 + countdown);
 
+       if (starttime != prev_starttime || roundstarttime != prev_roundstarttime || prev_inround != inround)
+               this.skin = 0; // restart centerprint countdown
+
        if(countdown <= 0) // countdown has finished, starttime is now
        {
                Local_Notification(MSG_CENTER, CENTER_COUNTDOWN_BEGIN);
                Local_Notification(MSG_MULTI, MULTI_COUNTDOWN_BEGIN);
                delete(this);
                announcer_countdown = NULL;
-               centerprint_ClearTitle();
+               Announcer_ClearTitle();
                return;
        }
        else // countdown is still going
        {
                if(inround)
                {
-                       Local_Notification(MSG_CENTER, CENTER_COUNTDOWN_ROUNDSTART, STAT(ROUNDS_PLAYED) + 1, countdown_rounded);
+                       if(!prev_inround) Announcer_ClearTitle(); // clear title if we just started the match
+                       if (!this.skin) // first tic
+                               Local_Notification(MSG_CENTER, CENTER_COUNTDOWN_ROUNDSTART, STAT(ROUNDS_PLAYED) + 1, countdown_rounded);
                        Notification annce_num = Announcer_PickNumber(CNT_ROUNDSTART, countdown_rounded);
                        if(annce_num != NULL)
                                Local_Notification(MSG_ANNCE, annce_num);
@@ -58,13 +98,22 @@ void Announcer_Countdown(entity this)
                }
                else
                {
-                       Local_Notification(MSG_CENTER, CENTER_COUNTDOWN_GAMESTART, countdown_rounded);
+                       if (!this.skin) // first tic
+                               Local_Notification(MSG_CENTER, CENTER_COUNTDOWN_GAMESTART, countdown_rounded);
                        Notification annce_num = Announcer_PickNumber(CNT_GAMESTART, countdown_rounded);
                        if(!roundstarttime && annce_num != NULL) // Don't announce game start in round based modes
                                Local_Notification(MSG_ANNCE, annce_num);
                        this.nextthink = (starttime - (countdown - 1));
                }
+               // Don't call centerprint countdown in the remaining tics, it will continue automatically.
+               // It's an optimization but also fixes ^COUNT shown in the last tic because of high slowmo values (15+).
+               // Hopefully it fixes ^COUNT occasionally shown in online servers, probably due to lags.
+               this.skin = 1; // recycled field
        }
+
+       prev_inround = inround;
+       prev_starttime = starttime;
+       prev_roundstarttime = roundstarttime;
 }
 
 /**
@@ -83,6 +132,7 @@ void Announcer_Gamestart()
                startTime = roundstarttime;
        if(intermission)
        {
+               Announcer_ClearTitle();
                if(announcer_countdown)
                {
                        centerprint_Kill(ORDINAL(CPID_ROUND));
@@ -95,6 +145,9 @@ void Announcer_Gamestart()
                return;
        }
 
+       if(announcer_countdown && gametype.m_1v1)
+               Announcer_Duel();
+
        if(previous_game_starttime != startTime)
        {
                if(time < startTime)
@@ -108,17 +161,9 @@ void Announcer_Gamestart()
                        if(!warmup_stage && time < STAT(GAMESTARTTIME))
                        {
                                if (gametype.m_1v1)
-                               {
-                                       entity pl1 = players.sort_next;
-                                       entity pl2 = pl1.sort_next;
-                                       string pl1_name = (pl1 && pl1.team != NUM_SPECTATOR ? entcs_GetName(pl1.sv_entnum) : "???");
-                                       string pl2_name = (pl2 && pl2.team != NUM_SPECTATOR ? entcs_GetName(pl2.sv_entnum) : "???");
-
-                                       float offset = stringwidth(pl2_name, true, hud_fontsize) - stringwidth(pl1_name, true, hud_fontsize) - 1;
-                                       centerprint_SetTitle(sprintf("^BG%s^BG%s%s", pl1_name, _("  vs  "), pl2_name), offset / 2); // Show duelers in 1v1 game mode
-                               }
+                                       Announcer_Duel();
                                else
-                                       centerprint_SetTitle(strcat("^BG", MapInfo_Type_ToText(gametype)), 0); // Show game type as title
+                                       centerprint_SetTitle(strcat("^BG", MapInfo_Type_ToText(gametype))); // Show game type as title
 
                                if(time + 5.0 < startTime) // if connecting to server while restart was active don't always play prepareforbattle
                                        Local_Notification(MSG_ANNCE, ANNCE_PREPARE);
@@ -185,6 +230,9 @@ void Announcer_Time()
 
 void Announcer()
 {
+       // announcer code sets gametype name as centerprint title
+       if(!gametype)
+               return;
        Announcer_Gamestart();
        Announcer_Time();
 }