float autocvar_hud_panel_update_interval;
bool autocvar_hud_panel_vote;
float autocvar_hud_panel_vote_alreadyvoted_alpha;
-string autocvar_hud_panel_vote_bg_alpha;
bool autocvar_hud_panel_weapons;
bool autocvar_hud_panel_weapons_accuracy;
bool autocvar_hud_panel_weapons_ammo;
string autocvar_hud_skin;
float autocvar_menu_mouse_speed;
string autocvar_menu_skin;
-float autocvar_r_drawviewmodel;
int autocvar_r_fakelight;
int autocvar_r_fullbright;
float autocvar_r_letterbox;
float autocvar_crosshair_rpc_alpha = 1;
float autocvar_crosshair_rpc_size = 1;
int autocvar_cl_nade_timer;
+bool autocvar_r_drawviewmodel;
bool autocvar_cl_items_nofade;