float autocvar_g_balance_tuba_attenuation;
float autocvar_g_balance_tuba_fadetime;
float autocvar_g_balance_tuba_volume;
+float autocvar_g_balance_tuba_pitchstep;
float autocvar_g_warmup_limit;
var float autocvar_g_waypointsprite_uppercase = 1;
var float autocvar_g_waypointsprite_alpha = 1;
float autocvar_hud_panel_racetimer;
float autocvar_hud_panel_radar;
float autocvar_hud_panel_radar_foreground_alpha;
+float autocvar_hud_panel_radar_maximized_scale;
+vector autocvar_hud_panel_radar_maximized_size;
float autocvar_hud_panel_radar_rotation;
float autocvar_hud_panel_radar_scale;
float autocvar_hud_panel_radar_zoommode;
float autocvar_hud_panel_weapons_complainbubble_time;
var float autocvar_hud_panel_weapons_fade = 1;
float autocvar_hud_panel_weapons_label;
+float autocvar_hud_panel_weapons_onlyowned;
float autocvar_hud_panel_weapons_timeout;
float autocvar_hud_panel_weapons_timeout_effect;
float autocvar_hud_progressbar_alpha;
var float autocvar_cl_eventchase_speed = 1.3;
float autocvar_cl_lerpexcess;
string autocvar__togglezoom;
+float autocvar_cl_damageeffect_player;
+float autocvar_cl_damageeffect_gibs;
+float autocvar_cl_damageeffect_gibs_randomize;
+float autocvar_cl_damageeffect_lifetime;
+float autocvar_cl_damageeffect_lifetime_max;