]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/csqcmodel_hooks.qc
Merge branch 'master' into develop
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / csqcmodel_hooks.qc
index a4f81a3304c426e2ea0385c1266546e427bf4d1d..e74fee00d5630cd745f7f81e5e1fe3a60a98c9da 100644 (file)
@@ -234,18 +234,35 @@ void CSQCPlayer_ModelAppearance_Apply(entity this, bool islocalplayer)
        if(MUTATOR_CALLHOOK(ForcePlayercolors_Skip, this, islocalplayer))
                goto skipforcecolors;
 
+       bool forceplayercolors_enabled = false;
+       #define fpc autocvar_cl_forceplayercolors
+       if (ISGAMETYPE(DUEL))
+       {
+               if ((myteam != NUM_SPECTATOR) && (fpc == 1 || fpc == 2 || fpc == 3 || fpc == 5))
+                       forceplayercolors_enabled = true;
+       }
+       else if (teamplay)
+       {
+               if ((team_count == 2) && (myteam != NUM_SPECTATOR) && (fpc == 2 || fpc == 4 || fpc == 5))
+                       forceplayercolors_enabled = true;
+       }
+       else
+       {
+               if (fpc == 1 || fpc == 2)
+                       forceplayercolors_enabled = true;
+       }
+
        // forceplayercolors too
        if(teamplay)
        {
                // own team's color is never forced
-               int forcecolor_friend = 0;
-               int forcecolor_enemy = 0;
+               int forcecolor_friend = 0, forcecolor_enemy = 0;
                entity tm;
 
                if(autocvar_cl_forcemyplayercolors)
                        forcecolor_friend = 1024 + autocvar_cl_forcemyplayercolors;
-               if((autocvar_cl_forceplayercolors == 2 && team_count == 2)
-                       || (autocvar_cl_forceplayercolors == 3 && IS_GAMETYPE(DUEL)))
+
+               if(forceplayercolors_enabled)
                        forcecolor_enemy = 1024 + autocvar__cl_color;
 
                if(forcecolor_enemy && !forcecolor_friend)
@@ -280,11 +297,23 @@ void CSQCPlayer_ModelAppearance_Apply(entity this, bool islocalplayer)
                                this.colormap = forcecolor_enemy;
                }
        }
-       else
+       else // if(!teamplay)
        {
                if(autocvar_cl_forcemyplayercolors && islocalplayer)
                        this.colormap = 1024 + autocvar_cl_forcemyplayercolors;
-               else if(autocvar_cl_forceplayercolors)
+               else if (autocvar_cl_forceuniqueplayercolors && !islocalplayer && !ISGAMETYPE(DUEL))
+               {
+                       // Assign each enemy unique colors
+                       // pick colors from 0 to 14 since 15 is the rainbow color
+                       // pl01 0 1, pl02 1 2, ..., pl14 13 14, pl15 14 0
+                       // pl16 0 2, pl17 1 3, ..., pl29 13  0, pl30 14 1
+                       int num = this.entnum - 1;
+                       int c1 = num % 15;
+                       int q = floor(num / 15);
+                       int c2 = (c1 + 1 + q) % 15;
+                       this.colormap = 1024 + (c1 << 4) + c2;
+               }
+               else if(forceplayercolors_enabled)
                        this.colormap = player_localnum + 1;
        }