]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/csqcmodel_hooks.qc
Merge branch 'master' into develop
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / csqcmodel_hooks.qc
index 252c5032dee4f7687dd5af0d3bc04e6673274393..f1f581a83003077e3aa86a83cdb229c80799440f 100644 (file)
@@ -236,7 +236,7 @@ void CSQCPlayer_ModelAppearance_Apply(entity this, bool islocalplayer)
 
        bool forceplayercolors_enabled = false;
        #define fpc autocvar_cl_forceplayercolors
-       if (ISGAMETYPE(DUEL))
+       if (gametype.m_1v1)
        {
                if ((myteam != NUM_SPECTATOR) && (fpc == 1 || fpc == 2 || fpc == 3 || fpc == 5))
                        forceplayercolors_enabled = true;
@@ -301,7 +301,7 @@ void CSQCPlayer_ModelAppearance_Apply(entity this, bool islocalplayer)
        {
                if(autocvar_cl_forcemyplayercolors && islocalplayer)
                        this.colormap = 1024 + autocvar_cl_forcemyplayercolors;
-               else if (autocvar_cl_forceuniqueplayercolors && !islocalplayer && !ISGAMETYPE(DUEL))
+               else if (autocvar_cl_forceuniqueplayercolors && !islocalplayer && !gametype.m_1v1)
                {
                        // Assign each enemy unique colors
                        // pick colors from 0 to 14 since 15 is the rainbow color
@@ -328,7 +328,7 @@ void CSQCPlayer_ModelAppearance_Apply(entity this, bool islocalplayer)
 
        // GLOWMOD AND DEATH FADING
        if(this.colormap > 0)
-               this.glowmod = colormapPaletteColor(((this.colormap >= 1024) ? this.colormap : entcs_GetClientColors(this.colormap - 1)) & 0x0F, true) * 2;
+               this.glowmod = colormapPaletteColor(((this.colormap >= 1024) ? this.colormap : entcs_GetClientColors(this.colormap - 1)) & 0x0F, true);
        else
                this.glowmod = '1 1 1';
 
@@ -346,6 +346,10 @@ void CSQCPlayer_ModelAppearance_Apply(entity this, bool islocalplayer)
                }
        }
 
+       // don't let the engine increase player's glowmod
+       if (autocvar_r_hdr_glowintensity > 1)
+               this.glowmod /= autocvar_r_hdr_glowintensity;
+
        //printf("CSQCPlayer_ModelAppearance_Apply(): state = %s, colormap = %f, glowmod = %s\n", (this.csqcmodel_isdead ? "DEAD" : "ALIVE"), this.colormap, vtos(this.glowmod));
 }