]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/damage.qc
Merge branch 'master' into mirceakitsune/damage_effects
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / damage.qc
index cf65d9d73973193735fea3e79c54978dc54e4dbd..fa930e3231ab7a156753465d37abf216a6740db3 100644 (file)
@@ -145,6 +145,7 @@ void Ent_DamageInfo(float isNew)
        
        if(DEATH_ISTURRET(w_deathtype))
        {           
+           string _snd;
            traceline(w_org - normalize(force) * 16, w_org + normalize(force) * 16, MOVE_NOMONSTERS, world);
            if(trace_plane_normal != '0 0 0')       
             w_backoff = trace_plane_normal;
@@ -157,20 +158,13 @@ void Ent_DamageInfo(float isNew)
            {   
              case DEATH_TURRET_EWHEEL:
                 sound(self, CH_SHOTS, "weapons/laserimpact.wav", VOL_BASE, ATTN_MIN);
-                pointparticles(particleeffectnum("electro_impact"), self.origin, w_backoff * 1000, 1);
+                pointparticles(particleeffectnum("laser_impact"), self.origin, w_backoff * 1000, 1);
                 break;
              
              case DEATH_TURRET_FLAC:
-                vector org2;
-                org2 = w_org + w_backoff * 6;
-                pointparticles(particleeffectnum("hagar_explode"), org2, '0 0 0', 1);
-                if (w_random<0.15)
-                    sound(self, CH_SHOTS, "weapons/hagexp1.wav", VOL_BASE, ATTN_NORM);
-                else if (w_random<0.7)
-                    sound(self, CH_SHOTS, "weapons/hagexp2.wav", VOL_BASE, ATTN_NORM);
-                else
-                    sound(self, CH_SHOTS, "weapons/hagexp3.wav", VOL_BASE, ATTN_NORM);
-                
+                pointparticles(particleeffectnum("hagar_explode"), w_org, '0 0 0', 1);
+                _snd = strcat("weapons/hagexp", ftos(1 + rint(random() * 2)), ".waw");
+                sound(self, CH_SHOTS, _snd, VOL_BASE, ATTN_NORM);                
                 break;
                 
              case DEATH_TURRET_MLRS:
@@ -183,7 +177,6 @@ void Ent_DamageInfo(float isNew)
              
              case DEATH_TURRET_MACHINEGUN:
              case DEATH_TURRET_WALKER_GUN:
-                string _snd;
                 _snd = strcat("weapons/ric", ftos(1 + rint(random() * 2)), ".waw");
                 sound(self, CH_SHOTS, _snd, VOL_BASE, ATTN_NORM);
                 pointparticles(particleeffectnum("machinegun_impact"), self.origin, w_backoff * 1000, 1);
@@ -239,18 +232,25 @@ void DamageInfo_Precache()
 
 .entity dmgent;
 .float dmgpartnum, dmgtime;
+.float lifetime;
 
 void Ent_DamageEffect_Think()
 {
        self.nextthink = time;
 
        float foundgib;
-       entity entcs;
+       vector org;
 
+       if(time >= self.lifetime)
+       {
+               remove(self);
+               self = world;
+               return;
+       }
        if(self.dmgtime > time)
                return;
-       entcs = entcs_receiver[self.team];
-       if(!entcs)
+       org = getplayerorigin(self.team);
+       if(org == GETPLAYERORIGIN_ERROR)
                return;
 
        // Scan the owner of all gibs in the world. If a gib owner is the same as the player we're applying
@@ -262,7 +262,7 @@ void Ent_DamageEffect_Think()
                {
                        if(autocvar_cl_damageeffect_gibs)
                        {
-                               if(autocvar_cl_damageeffect_gibs_randomize < random())
+                               if(autocvar_cl_damageeffect_gibs_randomize >= random())
                                        pointparticles(self.dmgpartnum, head.origin, '0 0 0', 1);
                                self.dmgtime = time + autocvar_cl_damageeffect_gibs;
                        }
@@ -276,13 +276,13 @@ void Ent_DamageEffect_Think()
                return; // if we aren't in third person mode, hide own damage effect
 
        // Now apply the effect to actual players
-       pointparticles(self.dmgpartnum, entcs.origin, '0 0 0', 1);
+       pointparticles(self.dmgpartnum, org, '0 0 0', 1);
        self.dmgtime = time + autocvar_cl_damageeffect_player;
 }
 
 void Ent_DamageEffect()
 {
-       float dmg, type, specnum1, specnum2, entnumber;
+       float dmg, type, specnum1, specnum2, entnumber, life;
        vector org;
        string specstr, effectnum;
        entity e;
@@ -299,6 +299,7 @@ void Ent_DamageEffect()
 
        specnum2 = (specnum1 & 0x78) / 8; // blood type: using four bits (0..7, bit indexes 3,4,5)
        specstr = species_prefix(specnum2);
+       life = bound(0, dmg * autocvar_cl_damageeffect_lifetime, autocvar_cl_damageeffect_lifetime_max);
 
        e = get_weaponinfo(type);
        effectnum = strcat("weapondamage_", e.netname);
@@ -311,14 +312,15 @@ void Ent_DamageEffect()
                effectnum = substring(effectnum, 0, strlen(effectnum) - 1); // remove the _ symbol at the end of the species name
        }
 
-       // if the player already has a damage effect, replace it with the new one
+       // if the player already has a damage effect, update it instead of spawning a new one
        entity head;
        for(head = world; (head = find(head, classname, "damageeffect")); )
        {
                if(head.team == entnumber - 1)
                {
-                       remove(head);
-                       head = world;
+                       head.dmgpartnum = particleeffectnum(effectnum);
+                       head.lifetime += life;
+                       return;
                }
        }
 
@@ -327,6 +329,7 @@ void Ent_DamageEffect()
        e.classname = "damageeffect";
        e.team = entnumber - 1;
        e.dmgpartnum = particleeffectnum(effectnum);
+       e.lifetime = time + life;
        e.think = Ent_DamageEffect_Think;
        e.nextthink = time;
 }