]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/hook.qc
Merge remote branch 'origin/fruitiex/fruitbalance'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / hook.qc
index b769947eeb9439e02e6618ef20dbdc4338e0b168..c1e8383aa6daf415356034b8b2bda1bc13193e7c 100644 (file)
@@ -5,7 +5,7 @@
 .float HookSilent;
 .float HookRange;
 
-void Draw_CylindricLine(vector from, vector to, float thickness, string texture, float aspect, float shift, vector rgb, float alpha, float drawflag)
+void Draw_CylindricLine(vector from, vector to, float thickness, string texture, float aspect, float shift, vector rgb, float alpha, float drawflag, vector vieworg)
 {
        // I want to draw a quad...
        // from and to are MIDPOINTS.
@@ -17,7 +17,7 @@ void Draw_CylindricLine(vector from, vector to, float thickness, string texture,
        length_tex = aspect * vlen(to - from) / thickness;
 
        // direction is perpendicular to the view normal, and perpendicular to the axis
-       thickdir = normalize(cross(axis, view_origin - from));
+       thickdir = normalize(cross(axis, vieworg - from));
 
 /*
        print("from ", vtos(from), "\n");
@@ -46,11 +46,14 @@ float Draw_GrapplingHook_trace_callback_a;
 void Draw_GrapplingHook_trace_callback(vector start, vector hit, vector end)
 {
        float i;
+       vector vorg;
+       vorg = WarpZone_TransformOrigin(WarpZone_trace_transform, view_origin);
        for(i = 0; i < Draw_GrapplingHook_trace_callback_a; ++i)
-               Draw_CylindricLine(hit, start, 8, Draw_GrapplingHook_trace_callback_tex, 0.25, Draw_GrapplingHook_trace_callback_rnd, Draw_GrapplingHook_trace_callback_rgb, min(1, Draw_GrapplingHook_trace_callback_a - i), DRAWFLAG_NORMAL);
+               Draw_CylindricLine(hit, start, 8, Draw_GrapplingHook_trace_callback_tex, 0.25, Draw_GrapplingHook_trace_callback_rnd, Draw_GrapplingHook_trace_callback_rgb, min(1, Draw_GrapplingHook_trace_callback_a - i), DRAWFLAG_NORMAL, vorg);
        Draw_GrapplingHook_trace_callback_rnd += 0.25 * vlen(hit - start) / 8;
 }
 
+.float teleport_time;
 void Draw_GrapplingHook()
 {
        vector a, b, atrans;
@@ -61,6 +64,13 @@ void Draw_GrapplingHook()
        vector vs;
        float intensity, offset;
 
+       if(self.teleport_time)
+       if(time > self.teleport_time)
+       {
+               sound (self, CHAN_PROJECTILE, "misc/null.wav", VOL_BASE, ATTN_NORM); // safeguard
+               self.teleport_time = 0;
+       }
+
        InterpolateOrigin_Do();
 
        s = cvar("cl_gunalign");
@@ -251,7 +261,7 @@ void Ent_ReadHook(float bIsNew, float type)
 
        InterpolateOrigin_Note();
 
-       if(bIsNew)
+       if(bIsNew || !self.teleport_time)
        {
                self.draw = Draw_GrapplingHook;
                self.entremove = Remove_GrapplingHook;
@@ -272,6 +282,8 @@ void Ent_ReadHook(float bIsNew, float type)
                                break;
                }
        }
+
+       self.teleport_time = time + 10;
 }
 
 void Hook_Precache()