weapid = self.impulse;
// draw background behind currently selected weapon
- if(self.weapon == activeweapon)
+ if(self.weapon == switchweapon)
drawpic_aspect_skin(wpnpos, "weapon_current_bg", wpnsize, '1 1 1', wpnalpha, DRAWFLAG_NORMAL);
// draw the weapon accuracy
{
if (j == CENTERPRINT_MAX_MSGS)
j = 0;
- if (centerprint_expire_time[j] < time)
+ if (centerprint_expire_time[j] <= time)
{
if (centerprint_countdown_num[j] && centerprint_time[j] > 0)
{