]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/hud.qc
Merge branch 'master' into fruitiex/newpanelhud
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / hud.qc
index 28e4e0b68252836a3e87f86b98cb9351f0272f4b..334ca34b3e935daab9de8f601996535e0f454fa0 100644 (file)
@@ -75,17 +75,42 @@ void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector the
        }
 }
 
+// drawpic wrapper to draw an image as large as possible with preserved aspect ratio into a box
+void drawpic_aspect(vector pos, string pic, vector sz, vector color, float alpha, float drawflag) {
+       vector imgsize;
+       imgsize = drawgetimagesize(pic);
+       float imgaspect;
+       imgaspect = imgsize_x/imgsize_y;
+
+       vector oldsz;
+       oldsz = sz;
+       float aspect;
+       aspect = sz_x/sz_y;
+
+       if(aspect > imgaspect) {
+               sz_x = sz_y * imgaspect;
+               drawpic(pos + eX * (oldsz_x - sz_x) * 0.5, pic, sz, color, alpha, drawflag);
+       } else {
+               sz_y = sz_x / imgaspect; 
+               drawpic(pos + eY * (oldsz_y - sz_y) * 0.5, pic, sz, color, alpha, drawflag);
+       }
+}
+
 // draw HUD element with image from gfx/hud/hud_skin/foo.tga if it exists, otherwise gfx/hud/default/foo.tga
+// TODO: make a default skin, and fallback to these!
 void drawpic_skin(vector pos, string pic, vector sz, vector color, float alpha, float drawflag) {
-       drawpic(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, color, alpha, drawflag);
+       drawpic_aspect(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, color, alpha, drawflag);
 }
 
+// TODO: aspect!
 void drawpic_skin_expanding(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
-       drawpic_expanding(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, rgb, alpha, flag, fadelerp);
+       return;
+       //drawpic_aspect_expanding(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, rgb, alpha, flag, fadelerp);
 }
 
 void drawpic_skin_expanding_two(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
-       drawpic_expanding_two(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, rgb, alpha, flag, fadelerp);
+       return;
+       //drawpic_aspect_expanding_two(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, rgb, alpha, flag, fadelerp);
 }
 
 // return HUD background color
@@ -124,99 +149,6 @@ vector HUD_AccuracyColor(float accuracy)
        return rgb;
 }
 
-// draw number in the XSCALE font
-void HUD_DrawXNum (vector pos, float num, float digits, float showsign, float lettersize, vector rgb, float highlighted, float stroke, float alpha, float dflags)
-{
-       float l, i;
-       string str, tmp, l_length;
-       float minus, plus;
-       vector vsize, num_color;
-
-       vsize_x = vsize_y = lettersize;
-       vsize_z = 0;
-
-       // showsign 1: always prefix with minus sign (useful in race distribution display)
-       // showsign 2: always prefix with plus sign (useful in race distribution display)
-       // showsign 3: prefix with minus sign if negative, plus sign if positive (useful in score distribution display)
-
-       if((showsign == 2 && num >= 0) || (num > 0 && showsign == 3))
-       {
-               plus = true;
-               pos_x -= lettersize;
-       } else
-               plus = false;
-
-       if(num < 0 || (num < 0 && showsign == 3) || (showsign == 1 && num <= 0))
-       {
-               minus = true;
-               num = -num;
-               pos_x -= lettersize;
-       } else
-               minus = false;
-
-       if(digits < 0)
-       {
-               tmp = ftos(num);
-               digits = -digits;
-               str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);
-       } else
-               str = ftos(num);
-
-       l = strlen(str);
-       l_length = ftos(l);
-
-       if(l > digits)
-       {
-               str = substring(str, l-digits, 999);
-               l = strlen(str);
-       } else if(l < digits)
-               pos_x += (digits-l) * lettersize;
-
-       if (highlighted == 1) {
-               vector hl_size;
-               hl_size_x = vsize_x * l + vsize_x * 0.2;
-               hl_size_y = vsize_y * 1.1;
-               hl_size_z = 0;
-               if(minus)
-                       hl_size_x = hl_size_x + vsize_x;
-
-               vector hl_pos;
-               hl_pos_x = pos_x - lettersize/10;
-               hl_pos_y = pos_y - lettersize/20;
-               hl_pos_z = 0;
-
-               drawpic_skin(hl_pos, strcat("num_leading_", l_length), hl_size, '1 1 1', alpha, dflags);
-       }
-
-       if (stroke == 1)
-               num_color = '1 1 1';
-       else
-               num_color = rgb;
-
-       if(minus)
-       {
-               if (stroke == 1)
-                       drawpic_skin(pos, "num_minus_stroke", vsize, rgb, alpha, dflags);
-               drawpic_skin(pos, "num_minus", vsize, num_color, alpha, dflags);
-               pos_x += lettersize;
-       } else if(plus)
-       {
-               if (stroke == 1)
-                       drawpic_skin(pos, "num_plus_stroke", vsize, rgb, alpha, dflags);
-               drawpic_skin(pos, "num_plus", vsize, num_color, alpha, dflags);
-               pos_x += lettersize;
-       }
-
-       for(i = 0; i < l; ++i)
-       {
-               tmp = substring(str, i, 1);
-               if (stroke == 1)
-                       drawpic_skin(pos, strcat("num_", tmp, "_stroke"), vsize, rgb, alpha, dflags);
-               drawpic_skin(pos, strcat("num_", tmp), vsize, num_color, alpha, dflags);
-               pos_x += lettersize;
-       }
-}
-
 vector HUD_Get_Num_Color (float x, float maxvalue)
 {
        vector color;
@@ -252,13 +184,6 @@ vector HUD_Get_Num_Color (float x, float maxvalue)
        }
        return color;
 }
-// color the number differently based on how big it is (used in the health/armor panel)
-void HUD_DrawXNum_Colored (vector pos, float x, float digits, float lettersize, float alpha)
-{
-       vector color;
-       color = HUD_Get_Num_Color (x, 200);
-       HUD_DrawXNum(pos, x, digits, 0, lettersize, color, 0, 0, alpha, DRAWFLAG_NORMAL);
-}
 
 float stringwidth_colors(string s, vector theSize)
 {
@@ -570,7 +495,7 @@ void HUD_Panel_ExportCfg(string cfgname)
                fputs(fh, strcat("seta hud_bg_alpha \"", cvar_string("hud_bg_alpha"), "\"", "\n"));
                fputs(fh, strcat("seta hud_bg_border \"", cvar_string("hud_bg_border"), "\"", "\n"));
                fputs(fh, strcat("seta hud_bg_padding \"", cvar_string("hud_bg_padding"), "\"", "\n"));
-               fputs(fh, strcat("seta hud_fg_alpha) \"", cvar_string("hud_fg_alpha"), "\"", "\n"));
+               fputs(fh, strcat("seta hud_fg_alpha \"", cvar_string("hud_fg_alpha"), "\"", "\n"));
                fputs(fh, "\n");
 
                fputs(fh, strcat("seta hud_dock \"", cvar_string("hud_dock"), "\"", "\n"));
@@ -618,6 +543,7 @@ void HUD_Panel_ExportCfg(string cfgname)
                                        break;
                                case 4:
                                        fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
+                                       fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_info_top ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_info_top"))), "\n"));
                                        break;
                                case 6:
                                        fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_foreground_alpha ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_foreground_alpha"))), "\n"));
@@ -633,59 +559,6 @@ void HUD_Panel_ExportCfg(string cfgname)
        fclose(fh);
 }
 
-vector HUD_Panel_GetMinSize(float id)
-{
-       vector mySize;
-       // note: please only set mySize_y on aspect ratio forced panels
-       switch(id) {
-               case 0: 
-                       mySize_x = 1/10; // at least 1/10 * height
-                       mySize_y = 1/26; // at least 1/26 * width
-                       break;
-               case 1: 
-                       if(cvar("hud_inventory_onlycurrent"))
-                               mySize_y = 2/5; //  2/5 width
-                       else
-                               mySize_x = 0.7; // at least 0.7 * height
-                       break;
-               case 3: 
-                       if(cvar("hud_healtharmor") == 2)
-                       {
-                               mySize_x = 4.35; // 4.35 * height, trial and error...
-                               mySize_y = 0.01; // "unlimited" ;)
-                       }
-                       break;
-               case 4: 
-                       mySize_x = 1.2; // 12/10 * height, as panel cant support more than 10 entries...
-                       mySize_y = 1/12; // 1/12 * width
-                       break;
-               case 5: 
-                       mySize_y = 1/4.1; // 1/4.1 * width, trial and error...
-                       break;
-               case 7: 
-                       mySize_y = 1/4; // 1/4 * width
-                       break;
-               case 8: 
-                       mySize_y = 1/4; // 1/4 * width
-                       break;
-               case 9: 
-                       mySize_y = 1/4; // 1/4 * width
-                       break;
-               case 10: 
-                       mySize_y = 1/2; // 1/2 * width
-                       break;
-               case 11: 
-                       mySize_y = 0.5898; // 0.5898 * width, reason: bg has weird dimensions...
-                       break;
-               case 13: 
-                       mySize_y = 0.25; // 0.25 * width, trial and error...
-                       break;
-       }
-       if(!mySize_x && mySize_y)
-               mySize_x = 1/mySize_y;
-       return mySize;
-}
-
 // return active status of panel
 float HUD_Panel_CheckActive(float id)
 {
@@ -738,11 +611,6 @@ vector HUD_Panel_GetPos(float id)
 
        pos = eX * pos_x * vid_conwidth + eY * pos_y * vid_conheight;
 
-       if (pos_x < 0)
-               pos_x = vid_conwidth + pos_x;
-       if (pos_y < 0)
-               pos_y = vid_conheight + pos_y;
-
        if(disable_menu_alphacheck == 2 && id == highlightedPanel)
        {
                vector mySize, menu_enable_panelpos;
@@ -912,7 +780,9 @@ void HUD_Panel_DrawBg(float id, vector pos, vector mySize, float alpha)
 
 void HUD_Panel_DrawProgressBar(vector pos, float vertical, vector mySize, vector color, float alpha, float drawflag)
 {
-//float        drawsubpic(vector position, vector size, string pic, vector srcPosition, vector srcSize, vector rgb, float alpha, float flag) = #328;
+       if(!alpha)
+               return;
+
        string pic;
        pic = strcat("gfx/hud/", cvar_string("hud_skin"), "/");
        if(vertical) {
@@ -1022,150 +892,129 @@ void HUD_Panel_SetPos(float id, vector pos)
 
        if(cvar("hud_configure_grid"))
        {
-               pos_x = floor(pos_x/cvar("hud_configure_grid_x") + 0.5) * cvar("hud_configure_grid_x");
-               pos_y = floor(pos_y/cvar("hud_configure_grid_y") + 0.5) * cvar("hud_configure_grid_y");
+               pos_x = floor((pos_x/vid_conwidth)/bound(0.005, cvar("hud_configure_grid_x"), 0.2) + 0.5) * bound(0.005, cvar("hud_configure_grid_x"), 0.2) * vid_conwidth;
+               pos_y = floor((pos_y/vid_conheight)/bound(0.005, cvar("hud_configure_grid_y"), 0.2) + 0.5) * bound(0.005, cvar("hud_configure_grid_y"), 0.2) * vid_conheight;
        }
 
-       if (pos_x + 0.5 * mySize_x > 0.5 * vid_conwidth)
-               pos_x = pos_x - vid_conwidth;
-       if (pos_y + 0.5 * mySize_y > 0.5 * vid_conheight)
-               pos_y = pos_y - vid_conheight;
-
        string s;
        s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
 
        cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_pos"), s);
 }
 
-float HUD_Panel_CheckValidity_of_ResizeSuggestion(float id, vector mySize)
-{
-       vector oldSize;
-       oldSize = mySize;
-
-       // copy pasta from SetPosSize:
-       // minimum panel size cap
-       mySize_x = max(0.025 * vid_conwidth, mySize_x);
-       mySize_y = max(0.025 * vid_conheight, mySize_y);
-
-       if(id == 12) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
-       {
-               mySize_x = max(17 * cvar("con_chatsize"), mySize_x);
-               mySize_y = max(2 * cvar("con_chatsize") + 2 * HUD_Panel_GetPadding(id), mySize_y);
-       }
-
-       // cap against panel's own limits
-       vector minSize;
-       minSize = HUD_Panel_GetMinSize(id); // mySize_x at least minSize_x * mySize_y, and vice versa
-
-       mySize_x = max(minSize_x * mySize_y, mySize_x);
-       mySize_y = max(minSize_y * mySize_x, mySize_y);
-
-       if(mySize == oldSize)
-               return 1;
-       else
-               return 0;
-}
-
 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
-vector HUD_Panel_CheckResize(float id, vector myPos, vector mySize, vector resizeorigin)
-{
+vector HUD_Panel_CheckResize(float id, vector mySize, vector resizeorigin) {
        float i;
 
+       float targBorder;
        vector targPos;
        vector targSize;
-       vector myCenter;
-       vector targCenter;
-       myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
-       targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
+       vector targEndPos;
+       vector dist;
 
        for (i = 0; i < HUD_PANEL_NUM; ++i) {
                if(i == id || !HUD_Panel_CheckActive(i))
                        continue;
 
-               targPos = HUD_Panel_GetPos(i) - '1 1 0' * HUD_Panel_GetBorder(id);
-               targSize = HUD_Panel_GetSize(i) + '2 2 0' * HUD_Panel_GetBorder(id);
+               targBorder = HUD_Panel_GetBorder(i);
+               targPos = HUD_Panel_GetPos(i) - '1 1 0' * targBorder;
+               targSize = HUD_Panel_GetSize(i) + '2 2 0' * targBorder;
+               targEndPos = targPos + targSize;
 
-               if(myPos_y + mySize_y < targPos_y)
-                       continue;
-               if(myPos_y > targPos_y + targSize_y)
+               // resizeorigin is WITHIN target panel, just abort any collision testing against that particular panel to produce expected behaviour!
+               if(resizeorigin_x > targPos_x && resizeorigin_x < targPos_x + targSize_x && resizeorigin_y > targPos_y && resizeorigin_y < targPos_y + targSize_y)
                        continue;
 
-               if(myPos_x + mySize_x < targPos_x)
-                       continue;
-               if(myPos_x > targPos_x + targSize_x)
-                       continue;
-
-               // OK, there IS a collision.
-               //
-
-               // Now check some special cases
-               // If the resizeorigin is too close to the target panel on either axis, we do not want to perform any collision avoidance on that axis
-               float Check_X, Check_Y;
-               Check_X = Check_Y = 1;
-               // check upper/left edges of targ panel
-               if(fabs(targPos_x - resizeorigin_x) < 0.025 * vid_conwidth)
-                       Check_X = 0;
-               if(fabs(targPos_y - resizeorigin_y) < 0.025 * vid_conheight)
-                       Check_Y = 0;
-               // check lower/right edges of targ panel
-               if(fabs(resizeorigin_x - (targPos_x + targSize_x)) < 0.025 * vid_conwidth)
-                       Check_X = 0;
-               if(fabs(resizeorigin_y - (targPos_y + targSize_y)) < 0.025 * vid_conheight)
-                       Check_Y = 0;
-
-               myCenter_x = myPos_x + 0.5 * mySize_x;
-               myCenter_y = myPos_y + 0.5 * mySize_y;
-
-               targCenter_x = targPos_x + 0.5 * targSize_x;
-               targCenter_y = targPos_y + 0.5 * targSize_y;
-
-               if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of target panel)
+               if (resizeCorner == 1)
                {
-                       //if(!HUD_Panel_CheckValidity_of_ResizeSuggestion(id, eX * (targPos_x - myPos_x) + eY * (targPos_y - resizeorigin_y)))
-                       //      continue;
+                       // check if this panel is on our way
+                       if (resizeorigin_x <= targPos_x)
+                               continue;
+                       if (resizeorigin_y <= targPos_y)
+                               continue;
+                       if (targEndPos_x <= resizeorigin_x - mySize_x)
+                               continue;
+                       if (targEndPos_y <= resizeorigin_y - mySize_y)
+                               continue;
 
-                       if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y && Check_X) // push it to the side
-                               mySize_x = targPos_x - myPos_x;
-                       else if(Check_Y) // push it upwards
-                               mySize_y = targPos_y - resizeorigin_y;
+                       // there is a collision:
+                       // detect which side of the panel we are facing is actually limiting the resizing
+                       // (which side the resize direction finds for first) and reduce the size up to there
+                       //
+                       // dist is the distance between resizeorigin and the "analogous" point of the panel
+                       // in this case resizeorigin (bottom-right point) and the bottom-right point of the panel
+                       dist_x = resizeorigin_x - targEndPos_x;
+                       dist_y = resizeorigin_y - targEndPos_y;
+                       if (dist_y < 0)
+                               mySize_x = min(mySize_x, dist_x);
+                       else
+                               mySize_y = min(mySize_y, dist_y);
                }
-               else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
+               else if (resizeCorner == 2)
                {
-                       //if(!HUD_Panel_CheckValidity_of_ResizeSuggestion(id, eX * (resizeorigin_x - (targPos_x + targSize_x)) + eY * (targPos_y - resizeorigin_y)))
-                       //      continue;
+                       if (resizeorigin_x >= targEndPos_x)
+                               continue;
+                       if (resizeorigin_y <= targPos_y)
+                               continue;
+                       if (targPos_x >= resizeorigin_x + mySize_x)
+                               continue;
+                       if (targEndPos_y <= resizeorigin_y - mySize_y)
+                               continue;
 
-                       if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y && Check_X) // push it to the side
-                               mySize_x = resizeorigin_x - (targPos_x + targSize_x);
-                       else if(Check_Y) // push it upwards
-                               mySize_y = targPos_y - resizeorigin_y;
+                       dist_x = targPos_x - resizeorigin_x;
+                       dist_y = resizeorigin_y - targEndPos_y;
+                       if (dist_y < 0)
+                               mySize_x = min(mySize_x, dist_x);
+                       else
+                               mySize_y = min(mySize_y, dist_y);
                }
-               else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
+               else if (resizeCorner == 3)
                {
-                       //if(!HUD_Panel_CheckValidity_of_ResizeSuggestion(id, eX * (targPos_x - resizeorigin_x) + eY * (resizeorigin_y - (targPos_y + targSize_y))))
-                       //      continue;
+                       if (resizeorigin_x <= targPos_x)
+                               continue;
+                       if (resizeorigin_y >= targEndPos_y)
+                               continue;
+                       if (targEndPos_x <= resizeorigin_x - mySize_x)
+                               continue;
+                       if (targPos_y >= resizeorigin_y + mySize_y)
+                               continue;
 
-                       if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y && Check_X) // push it to the side
-                               mySize_x = targPos_x - resizeorigin_x;
-                       else if(Check_Y) // push it upwards
-                               mySize_y = resizeorigin_y - (targPos_y + targSize_y);
+                       dist_x = resizeorigin_x - targEndPos_x;
+                       dist_y = targPos_y - resizeorigin_y;
+                       if (dist_y < 0)
+                               mySize_x = min(mySize_x, dist_x);
+                       else
+                               mySize_y = min(mySize_y, dist_y);
                }
-               else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
+               else if (resizeCorner == 4)
                {
-                       //if(!HUD_Panel_CheckValidity_of_ResizeSuggestion(id, eX * (resizeorigin_x - (targPos_x + targSize_x)) + eY * (resizeorigin_y - (targPos_y + targSize_y))))
-                       //      continue;
+                       if (resizeorigin_x >= targEndPos_x)
+                               continue;
+                       if (resizeorigin_y >= targEndPos_y)
+                               continue;
+                       if (targPos_x >= resizeorigin_x + mySize_x)
+                               continue;
+                       if (targPos_y >= resizeorigin_y + mySize_y)
+                               continue;
 
-                       if(targPos_x + targSize_x - myPos_x < targPos_y + targSize_y - myPos_y && Check_X) // push it to the side
-                               mySize_x = resizeorigin_x - (targPos_x + targSize_x);
-                       else if(Check_Y) // push it upwards
-                               mySize_y = resizeorigin_y - (targPos_y + targSize_y);
+                       dist_x = targPos_x - resizeorigin_x;
+                       dist_y = targPos_y - resizeorigin_y;
+                       if (dist_y < 0)
+                               mySize_x = min(mySize_x, dist_x);
+                       else
+                               mySize_y = min(mySize_y, dist_y);
                }
+               if(cvar("hud_configure_checkcollisions_debug"))
+                       drawfill(targPos + '1 1 0' * targBorder, targSize - '2 2 0' * targBorder, '1 1 0', .3, DRAWFLAG_NORMAL);
        }
 
        return mySize;
 }
 
-void HUD_Panel_SetPosSize(float id, vector resizeorigin)
+void HUD_Panel_SetPosSize(float id)
 {
+       vector resizeorigin;
+       resizeorigin = panel_click_resizeorigin;
        vector mySize, myPos;
 
        if(resizeCorner == 1) {
@@ -1192,13 +1041,6 @@ void HUD_Panel_SetPosSize(float id, vector resizeorigin)
                mySize_y = max(2 * cvar("con_chatsize") + 2 * HUD_Panel_GetPadding(id), mySize_y);
        }
 
-       // cap against panel's own limits
-       vector minSize;
-       minSize = HUD_Panel_GetMinSize(id); // mySize_x at least minSize_x * mySize_y, and vice versa
-
-       mySize_x = max(minSize_x * mySize_y, mySize_x);
-       mySize_y = max(minSize_y * mySize_x, mySize_y);
-
        // collision testing|
        // -----------------+
 
@@ -1218,22 +1060,36 @@ void HUD_Panel_SetPosSize(float id, vector resizeorigin)
        }
 
        // left/top screen edges
-       mySize_x = min(myPos_x + mySize_x, mySize_x);
-       mySize_y = min(myPos_y + mySize_y, mySize_y);
+       if(myPos_x < 0)
+               mySize_x = mySize_x + myPos_x;
+       if(myPos_y < 0)
+               mySize_y = mySize_y + myPos_y;
 
        // bottom/right screen edges
-       mySize_x = min(vid_conwidth - myPos_x, mySize_x); 
-       mySize_y = min(vid_conheight - myPos_y, mySize_y); 
+       if(myPos_x + mySize_x > vid_conwidth)
+               mySize_x = vid_conwidth - myPos_x;
+       if(myPos_y + mySize_y > vid_conheight)
+               mySize_y = vid_conheight - myPos_y;
 
-       if(cvar("hud_configure_checkcollisions"))
-               mySize = HUD_Panel_CheckResize(id, myPos, mySize, resizeorigin);
+       if(cvar("hud_configure_checkcollisions_debug"))
+               drawfill(myPos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
 
+       // before checkresize, otherwise panel can be snapped partially inside another panel or panel aspect ratio can be broken
        if(cvar("hud_configure_grid"))
        {
-               mySize_x = floor(mySize_x/cvar("hud_configure_grid_x") + 0.5) * cvar("hud_configure_grid_x");
-               mySize_y = floor(mySize_y/cvar("hud_configure_grid_y") + 0.5) * cvar("hud_configure_grid_y");
+               mySize_x = floor((mySize_x/vid_conwidth)/bound(0.005, cvar("hud_configure_grid_x"), 0.2) + 0.5) * bound(0.005, cvar("hud_configure_grid_x"), 0.2) * vid_conwidth;
+               mySize_y = floor((mySize_y/vid_conheight)/bound(0.005, cvar("hud_configure_grid_y"), 0.2) + 0.5) * bound(0.005, cvar("hud_configure_grid_y"), 0.2) * vid_conheight;
+       }
+
+       if(cvar("hud_configure_checkcollisions"))
+       {
+               mySize = HUD_Panel_CheckResize(id, mySize, resizeorigin);
        }
 
+       // minimum panel size cap, do this once more so we NEVER EVER EVER have a panel smaller than this, JUST IN CASE above code still makes the panel eg negative (impossible to resize back without changing cvars manually then)
+       mySize_x = max(0.025 * vid_conwidth, mySize_x);
+       mySize_y = max(0.025 * vid_conheight, mySize_y);
+
        // do another pos check, as size might have changed by now
        if(resizeCorner == 1) {
                myPos_x = resizeorigin_x - mySize_x;
@@ -1249,6 +1105,10 @@ void HUD_Panel_SetPosSize(float id, vector resizeorigin)
                myPos_y = resizeorigin_y;
        }
 
+       if(cvar("hud_configure_checkcollisions_debug"))
+       if(cvar("hud_configure_checkcollisions"))
+               drawfill(myPos, mySize, '0 1 0', .3, DRAWFLAG_NORMAL);
+
        string s;
        s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
        cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_size"), s);
@@ -1407,10 +1267,13 @@ void HUD_Panel_Mouse()
                                        }       
                                }
 
+                               if(cvar("hud_configure_checkcollisions_debug"))
+                                       drawfill(panelPos, panelSize, '1 0 0', .3, DRAWFLAG_NORMAL);
+
                                if(highlightedAction == 1)
                                        HUD_Panel_SetPos(i, mousepos - panel_click_distance);
                                else if(highlightedAction == 2)
-                                       HUD_Panel_SetPosSize(i, panel_click_resizeorigin);
+                                       HUD_Panel_SetPosSize(i);
                        }
                }
 
@@ -1444,7 +1307,6 @@ void HUD_WeaponIcons_Clear()
 }
 
 entity weaponorder[WEP_MAXCOUNT];
-
 void weaponorder_swap(float i, float j, entity pass)
 {
        entity h;
@@ -1453,14 +1315,14 @@ void weaponorder_swap(float i, float j, entity pass)
        weaponorder[j] = h;
 }
 
+string weaponorder_cmp_str_save;
+string weaponorder_cmp_str;
 float weaponorder_cmp(float i, float j, entity pass)
 {
-       float d;
-       d = mod(weaponorder[i].impulse + 9, 10) - mod(weaponorder[j].impulse + 9, 10);
-       if(d)
-               return d;
-       d = weaponorder[i].weapon - weaponorder[j].weapon;
-       return d;
+       float ai, aj;
+       ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
+       aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
+       return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
 }
 
 void HUD_WeaponIcons(void)
@@ -1474,16 +1336,34 @@ void HUD_WeaponIcons(void)
        mySize = HUD_Panel_GetSize(id);
 
        stat_weapons = getstati(STAT_WEAPONS);
+       weapon_cnt = 0;
        for(i = WEP_FIRST; i <= WEP_LAST; ++i)
        {
                self = get_weaponinfo(i);
-               if(self.weapons && (self.impulse >= 0) && (stat_weapons & self.weapons) || hud_configure)
-               {
-                       weaponorder[weapon_cnt] = self;
+               if(self.impulse >= 0)
                        ++weapon_cnt;
+       }
+
+       // TODO make this configurable
+       weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
+
+       if(weaponorder_cmp_str != weaponorder_cmp_str_save)
+       {
+               if(weaponorder_cmp_str_save)
+                       strunzone(weaponorder_cmp_str_save);
+               weaponorder_cmp_str_save = strzone(weaponorder_cmp_str);
+               weapon_cnt = 0;
+               for(i = WEP_FIRST; i <= WEP_LAST; ++i)
+               {
+                       self = get_weaponinfo(i);
+                       if(self.impulse >= 0)
+                       {
+                               weaponorder[weapon_cnt] = self;
+                               ++weapon_cnt;
+                       }
                }
+               heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
        }
-       heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
 
        HUD_Panel_DrawBg(id, pos, mySize, 0);
        float padding;
@@ -1523,36 +1403,41 @@ void HUD_WeaponIcons(void)
        for(i = 0; i < weapon_cnt; ++i)
        {
                self = weaponorder[i];
-               if((self.weapons && (self.impulse >= 0) && (stat_weapons & self.weapons)) || hud_configure)
-               {
-                       weapid = self.impulse;
+               weapid = self.impulse;
 
-                       alpha = (self.weapon == activeweapon) ? 1 : 0.6;
+               alpha = (self.weapon == activeweapon) ? 1 : 0.6;
 
-                       weapon_hit = weapon_hits[self.weapon-WEP_FIRST];
-                       weapon_damage = weapon_fired[self.weapon-WEP_FIRST];
+               weapon_hit = weapon_hits[self.weapon-WEP_FIRST];
+               weapon_damage = weapon_fired[self.weapon-WEP_FIRST];
 
-                       // draw background behind currently selected weapon
-                       if(self.weapon == activeweapon)
-                               drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_current_bg", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+               // draw background behind currently selected weapon
+               if(self.weapon == activeweapon)
+                       drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_current_bg", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
 
-                       // draw the weapon accuracy on the HUD
-                       if(hud_accuracy_hud && !(gametype == GAME_RACE || gametype == GAME_CTS))
-                       {
-                               if(weapon_damage)
-                                       weapon_stats = floor(100 * weapon_hit / weapon_damage);
+               // draw the weapon accuracy on the HUD
+               if(hud_accuracy_hud && !(gametype == GAME_RACE || gametype == GAME_CTS))
+               {
+                       if(weapon_damage)
+                               weapon_stats = floor(100 * weapon_hit / weapon_damage);
 
-                               accuracy_color = HUD_AccuracyColor(weapon_stats);
-                               if(weapon_damage)
-                                       drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_accuracy", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), accuracy_color, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
-                       }
+                       accuracy_color = HUD_AccuracyColor(weapon_stats);
+                       if(weapon_damage)
+                               drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_accuracy", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), accuracy_color, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+               }
 
-                       // draw the weapon icon
+               // draw the weapon icon
+               if((self.impulse >= 0) && (stat_weapons & self.weapons))
+               {
                        drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), strcat("weapon", self.netname), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
 
                        if(cvar_or("hud_weaponicons_number", 1))
                                drawstring(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), ftos(weapid), '1 1 0' * 0.5 * mySize_y*(1/rows), '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
                }
+               // draw a "ghost weapon icon" if you don't have the weapon
+               else
+               {
+                       drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), strcat("weapon", self.netname), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '0 0 0', HUD_Panel_GetFgAlpha(id) * 0.5, DRAWFLAG_NORMAL);
+               }
 
                ++row;
                if(row >= rows)
@@ -1605,13 +1490,68 @@ string GetAmmoPicture(float i)
        }
 }
 
+void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected)
+{
+       float a;
+       a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
+       if(hud_configure)
+               a = 100;
+
+       vector color;
+       if(a < 10)
+               color = '0.7 0 0';
+       else
+               color = '1 1 1';
+
+       float alpha;
+       if(currently_selected)
+               alpha = 1;
+       else
+               alpha = 0.7;
+
+       vector newSize, newPos;
+       if(mySize_x/mySize_y > 3)
+       {
+               newSize_x = 3 * mySize_y;
+               newSize_y = mySize_y;
+
+               newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
+               newPos_y = myPos_y;
+       }
+       else
+       {
+               newSize_y = 1/3 * mySize_x;
+               newSize_x = mySize_x;
+
+               newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
+               newPos_x = myPos_x;
+       }
+
+       vector picpos, numpos;
+       if(cvar("hud_inventory_iconalign"))
+       {
+               numpos = newPos;
+               picpos = newPos + eX * 2 * newSize_y;
+       }
+       else
+       {
+               numpos = newPos + eX * newSize_y;
+               picpos = newPos;
+       }
+
+       if (currently_selected)
+               drawpic_skin(newPos, "ammo_current_bg", newSize, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_INVENTORY), DRAWFLAG_NORMAL);
+
+       drawstring_aspect(numpos, ftos(a), eX * (2/3) * newSize_x + eY * newSize_y, newSize_y, color, HUD_Panel_GetFgAlpha(HUD_PANEL_INVENTORY) * alpha, DRAWFLAG_NORMAL);
+       drawpic_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * newSize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_INVENTORY) * alpha, DRAWFLAG_NORMAL);
+}
+
 void HUD_Inventory(void)
 {
        float id = HUD_PANEL_INVENTORY;
-       float i;
-       float stat_items;
+       float i, currently_selected;
 
-       vector pos, mySize, mysize, mypos;
+       vector pos, mySize;
        pos = HUD_Panel_GetPos(id);
        mySize = HUD_Panel_GetSize(id);
 
@@ -1624,77 +1564,35 @@ void HUD_Inventory(void)
                mySize -= '2 2 0' * padding;
        }
 
-       // ammo
-       stat_items = getstati(STAT_ITEMS);
-       for (i = 0; i < 4; ++i) {
-               float a;
-               a = getstati(GetAmmoStat(i)); // how much ammo do we have of type i?
-               if(hud_configure)
-                       a = 100;
+       float rows, columns;
+       rows = mySize_y/mySize_x;
+       rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
+       //                               ^^^ ammo item aspect goes here
 
+       columns = ceil(AMMO_COUNT/rows);
+
+       float row, column;
+       // ammo
+       for (i = 0; i < AMMO_COUNT; ++i) {
+               currently_selected = getstati(STAT_ITEMS) & GetAmmoItemCode(i);
                if(cvar("hud_inventory_onlycurrent")) {
                        if(hud_configure)
                                i = 2;
-                       if (stat_items & GetAmmoItemCode(i) || hud_configure) {
-                               drawpic_skin(pos, GetAmmoPicture(i), '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
-                               if(a < 10)
-                                       HUD_DrawXNum(pos + eX * mySize_y + eY * 0.25 * mySize_y, a, strlen(ftos(a)), 0, 0.5 * mySize_y, '0.7 0 0', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
-                               else
-                                       HUD_DrawXNum(pos + eX * mySize_y + eY * 0.25 * mySize_y, a, strlen(ftos(a)), 0, 0.5 * mySize_y, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
-                       }
-                       if(hud_configure)
-                               break;
+                       if (currently_selected || hud_configure)
+                               DrawAmmoItem(pos, mySize, i, currently_selected);
+                       break;
                } else {
-                       if (a > 0) {
-                               if(mySize_x/mySize_y >= 10) { // arrange horizontally
-                                       switch (i) {
-                                               case 0: mypos_x = pos_x;                        mypos_y = pos_y;                        break; // shells
-                                               case 1: mypos_x = pos_x + 0.25 * mySize_x;      mypos_y = pos_y;                        break; // bullets
-                                               case 2: mypos_x = pos_x + 0.5  * mySize_x;      mypos_y = pos_y;                        break; // rockets
-                                               case 3: mypos_x = pos_x + 0.75 * mySize_x;      mypos_y = pos_y;                        break; // cells
-                                       }
-                                       mysize_x = 0.25 * mySize_x;
-                                       mysize_y = mySize_y;
-                               } else if(mySize_x/mySize_y >= 2.5) { // arrange in a 2x2 grid
-                                       switch (i) {
-                                               case 0: mypos_x = pos_x + 0.5 * mySize_x;       mypos_y = pos_y + 0.5 * mySize_y;       break; // shells
-                                               case 1: mypos_x = pos_x + 0.5 * mySize_x;       mypos_y = pos_y;                        break; // bullets
-                                               case 2: mypos_x = pos_x;                        mypos_y = pos_y + 0.5 * mySize_y;       break; // rockets
-                                               case 3: mypos_x = pos_x;                        mypos_y = pos_y;                        break; // cells
-                                       }
-                                       mysize_x = 0.5 * mySize_x;
-                                       mysize_y = 0.5 * mySize_y;
-                               } else { // arrange vertically
-                                       switch (i) {
-                                               case 0: mypos_x = pos_x;                        mypos_y = pos_y;                        break; // shells
-                                               case 1: mypos_x = pos_x;                        mypos_y = pos_y + 0.25 * mySize_y;      break; // bullets
-                                               case 2: mypos_x = pos_x;                        mypos_y = pos_y + 0.5  * mySize_y;      break; // rockets
-                                               case 3: mypos_x = pos_x;                        mypos_y = pos_y + 0.75 * mySize_y;      break; // cells
-                                       }
-                                       mysize_x = mySize_x;
-                                       mysize_y = 0.25 * mySize_y;
-                               }
-
-                               if (stat_items & GetAmmoItemCode(i))
-                                       drawpic_skin(mypos, "ammo_current_bg", mysize, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
-                               drawpic_skin(mypos + eY * 0.05 * mysize_y, GetAmmoPicture(i), '1 1 0' * 0.8 * mysize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
-                               if (a < 10) {
-                                       if(stat_items & GetAmmoItemCode(i))
-                                               HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0 0', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
-                                       else
-                                               HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0 0', 0, 0, HUD_Panel_GetFgAlpha(id) * 0.7, DRAWFLAG_NORMAL);
-                               } else {
-                                       if(stat_items & GetAmmoItemCode(i))
-                                               HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
-                                       else
-                                               HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0.7 0.7', 0, 0, HUD_Panel_GetFgAlpha(id) * 0.7, DRAWFLAG_NORMAL);
-                               }
+                       DrawAmmoItem(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), i, currently_selected);
+                       ++row;
+                       if(row >= rows)
+                       {
+                               row = 0;
+                               column = column + 1;
                        }
                }
        }
 }
 
-
 // Powerups (#2)
 //
 void HUD_Powerups(void) {
@@ -1736,8 +1634,6 @@ void HUD_Powerups(void) {
                shield_time = 27;
        }
 
-       float len;
-
        vector barpos, barsize;
        vector picpos;
        vector numpos;
@@ -1766,122 +1662,136 @@ void HUD_Powerups(void) {
        leftalpha = bound(0, leftexact, 1);
        rightalpha = bound(0, rightexact, 1);
 
+       float baralign, iconalign;
+       baralign = cvar(strcat("hud_", HUD_Panel_GetName(id), "_baralign"));
+       iconalign = cvar(strcat("hud_", HUD_Panel_GetName(id), "_iconalign"));
+
        if (mySize_x/mySize_y > 4)
        {
                if(leftcnt)
                {
-                       len = strlen(ftos(leftcnt));
-
-                       if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
+                       if(baralign == 1 || baralign == 3) { // right align
                                barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/30);
                                barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
-                               picpos = pos + eX * 0.5 * mySize_x - eX * mySize_y;
-                               numpos = picpos - eX * 2 * 0.5 * mySize_y + eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
-                       } else {
+                       } else { // left align
                                barpos = pos;
                                barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
+                       }
+
+                       if(iconalign == 1 || iconalign == 3) { // right align
+                               picpos = pos + eX * (2/6) * mySize_x;
+                               numpos = pos;
+                       } else { // left align
                                picpos = pos;
-                               numpos = picpos + eX * mySize_y - eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
+                               numpos = pos + eX * (1/6) * mySize_x;
                        }
 
                        HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
                        if(leftcnt <= 5)
                                drawpic_skin_expanding_two(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
                        else
-                               drawpic_skin(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
-                       HUD_DrawXNum(numpos, leftcnt, 2, 0, 0.5 * mySize_y, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+                               drawpic_skin(picpos, leftname, eX * (1/6) * mySize_x + eY * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+                       drawstring_aspect(numpos, ftos(leftcnt), eX * (2/6) * mySize_x + eY * mySize_y, mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
                }
 
                if(rightcnt)
                {
-                       len = strlen(ftos(rightcnt));
-
-                       if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
+                       if(baralign == 0 || baralign == 3) { // left align
                                barpos = pos + eX * 0.5 * mySize_x;
                                barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
-                               picpos = pos + eX * 0.5 * mySize_x;
-                               numpos = picpos + eX * mySize_y - eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
-                       } else {
+                       } else { // right align
                                barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/30);
                                barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
-                               picpos = pos + eX * mySize_x - eX * mySize_y;
-                               numpos = picpos - eX * mySize_y + eY * 0.25 * mySize_y;
+                       }
+
+                       if(iconalign == 0 || iconalign == 3) { // left align
+                               picpos = pos + eX * (3/6) * mySize_x;
+                               numpos = pos + eX * (4/6) * mySize_x;
+                       } else { // right align
+                               picpos = pos + eX * (5/6) * mySize_x;
+                               numpos = pos + eX * (3/6) * mySize_x;
                        }
 
                        HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
                        if(rightcnt <= 5)
                                drawpic_skin_expanding_two(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
                        else
-                               drawpic_skin(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
-                       HUD_DrawXNum(numpos, rightcnt, 2, 0, 0.5 * mySize_y, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+                               drawpic_skin(picpos, rightname, eX * (1/6) * mySize_x + eY * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+                       drawstring_aspect(numpos, ftos(rightcnt), eX * (2/6) * mySize_x + eY * mySize_y, mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
                }
        }
        else if (mySize_x/mySize_y > 1.5)
        {
                if(leftcnt)
                {
-                       len = strlen(ftos(leftcnt));
-
-                       if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
+                       if(baralign == 1 || baralign == 3) { // right align
                                barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/30);
                                barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
-                               picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y;
-                               numpos = picpos - eX * len * 0.5 * mySize_y;
-                       } else {
+                       } else { // left align
                                barpos = pos;
                                barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
+                       }
+
+                       if(iconalign == 1 || iconalign == 3) { // right align
+                               picpos = pos + eX * (2/3) * mySize_x;
+                               numpos = pos;
+                       } else { // left align
                                picpos = pos;
-                               numpos = picpos + eX * 0.5 * mySize_y;
+                               numpos = pos + eX * (1/3) * mySize_x;
                        }
 
                        HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
                        if(leftcnt <= 5)
                                drawpic_skin_expanding_two(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
                        else
-                               drawpic_skin(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
-                       HUD_DrawXNum(numpos, leftcnt, len, 0, 0.5 * mySize_y, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+                               drawpic_skin(picpos, leftname, eX * (1/3) * mySize_x + eY * 0.5 * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+                       drawstring_aspect(numpos, ftos(leftcnt), eX * (2/3) * mySize_x + eY * 0.5 * mySize_y, mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
                }
 
                if(rightcnt)
                {
-                       len = strlen(ftos(rightcnt));
-
-                       if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
-                               barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
-                               barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
-                               picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y + eY * 0.5 * mySize_y;
-                               numpos = picpos - eX * len * 0.5 * mySize_y;
-                       } else {
+                       if(baralign == 0 || baralign == 3) { // left align
                                barpos = pos + eY * 0.5 * mySize_y;
                                barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
+                       } else { // right align
+                               barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
+                               barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
+                       }
+
+                       if(iconalign == 0 || iconalign == 3) { // left align
                                picpos = pos + eY * 0.5 * mySize_y;
-                               numpos = picpos + eX * 0.5 * mySize_y;
+                               numpos = pos + eX * (1/3) * mySize_x + eY * 0.5 * mySize_y;
+                       } else { // right align
+                               picpos = pos + eX * (2/3) * mySize_x + eY * 0.5 * mySize_y;
+                               numpos = pos + eY * 0.5 * mySize_y;
                        }
 
                        HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
                        if(rightcnt <= 5)
                                drawpic_skin_expanding_two(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
                        else
-                               drawpic_skin(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
-                       HUD_DrawXNum(numpos, rightcnt, len, 0, 0.5 * mySize_y, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+                               drawpic_skin(picpos, rightname, eX * (1/3) * mySize_x + eY * 0.5 * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+                       drawstring_aspect(numpos, ftos(rightcnt), eX * (2/3) * mySize_x + eY * 0.5 * mySize_y, mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
                }
        }
        else
        {
                if(leftcnt)
                {
-                       len = strlen(ftos(leftcnt));
-
-                       if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
+                       if(baralign == 1 || baralign == 3) { // down align
+                               barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/30);
+                               barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
+                       } else { // up align
                                barpos = pos;
                                barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
+                       }
+
+                       if(iconalign == 1 || iconalign == 3) { // down align
+                               picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x);
+                               numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x;
+                       } else { // up align
                                picpos = pos + eX * 0.05 * mySize_x;
-                               numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x;
-                       } else {
-                               barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/30);
-                               barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
-                               picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.65 * mySize_x;
-                               numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.25 * mySize_x;
+                               numpos = pos + eY * 0.4 * mySize_x;
                        }
 
                        HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
@@ -1889,23 +1799,25 @@ void HUD_Powerups(void) {
                                drawpic_skin_expanding_two(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
                        else
                                drawpic_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
-                       HUD_DrawXNum(numpos, leftcnt, len, 0, 0.25 * mySize_x, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+                       drawstring_aspect(numpos, ftos(leftcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, 0.25 * mySize_x, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
                }
 
                if(rightcnt)
                {
-                       len = strlen(ftos(rightcnt));
-
-                       if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
+                       if(baralign == 0 || baralign == 3) { // up align
                                barpos = pos + eX * 0.5 * mySize_x;
                                barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
-                               picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
-                               numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
-                       } else {
+                       } else { // down align
                                barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/30) + eX * 0.5 * mySize_x;
                                barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
-                               picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.65 * mySize_x + eX * 0.5 * mySize_x;
-                               numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
+                       }
+
+                       if(iconalign == 0 || iconalign == 3) { // up align
+                               picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
+                               numpos = pos + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
+                       } else { // down align
+                               picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x) + eX * 0.5 * mySize_x;
+                               numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
                        }
 
                        HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
@@ -1913,7 +1825,7 @@ void HUD_Powerups(void) {
                                drawpic_skin_expanding_two(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
                        else
                                drawpic_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
-                       HUD_DrawXNum(numpos, rightcnt, len, 0, 0.25 * mySize_x, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+                       drawstring_aspect(numpos, ftos(rightcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, 0.25 * mySize_x, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
                }
        }
 }
@@ -1953,7 +1865,6 @@ void HUD_HealthArmor(void)
        if(health <= 0)
                return;
 
-       float len;
        vector barpos, barsize;
        vector picpos;
        vector numpos;
@@ -1992,7 +1903,7 @@ void HUD_HealthArmor(void)
                        if(armor)
                                drawpic_skin(picpos, "armor", '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
                }
-               HUD_DrawXNum_Colored(numpos, x, 3, mySize_y, HUD_Panel_GetFgAlpha(id)); // draw the combined health and armor
+               //HUD_DrawXNum_Colored(numpos, x, 3, mySize_y, HUD_Panel_GetFgAlpha(id)); // draw the combined health and armor
 
                // fuel
                if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
@@ -2005,7 +1916,6 @@ void HUD_HealthArmor(void)
                if(fuel)
                        HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), HUD_Panel_GetFgAlpha(id) * 0.8, DRAWFLAG_NORMAL);
        }
-
        else
        {
                string leftname, rightname;
@@ -2036,167 +1946,189 @@ void HUD_HealthArmor(void)
                        rightalpha = min((armor+10)/55, 1);
                }
 
+               float baralign, iconalign;
+               baralign = cvar(strcat("hud_", HUD_Panel_GetName(id), "_baralign"));
+               iconalign = cvar(strcat("hud_", HUD_Panel_GetName(id), "_iconalign"));
+
                if (mySize_x/mySize_y > 5)
                {
                        if(leftactive)
                        {
-                               len = strlen(ftos(leftcnt));
-
-                               if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
+                               if(baralign == 1 || baralign == 3) { // right align
                                        barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/200);
                                        barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
-                                       picpos = pos + eX * 0.5 * mySize_x - eX * mySize_y;
-                                       numpos = picpos - eX * 3 * 0.5 * mySize_y + eX * (3-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
-                               } else {
+                               } else { // left align
                                        barpos = pos;
                                        barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
+                               }
+
+                               if(iconalign == 1 || iconalign == 3) { // right align
+                                       picpos = pos + eX * (2/6) * mySize_x;
+                                       numpos = pos;
+                               } else { // left align
                                        picpos = pos;
-                                       numpos = picpos + eX * mySize_y + eY * 0.25 * mySize_y;
+                                       numpos = pos + eX * (1/6) * mySize_x;
                                }
 
                                HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
-                               drawpic_skin(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
-                               HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.5 * mySize_y, HUD_Panel_GetFgAlpha(id));
+                               drawpic_skin(picpos, leftname, eX * (1/6) * mySize_x + eY * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+                               drawstring_aspect(numpos, ftos(leftcnt), eX * (2/6) * mySize_x + eY * mySize_y, mySize_y, HUD_Get_Num_Color(leftcnt, 200), HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
                        }
 
                        if(rightactive)
                        {
-                               len = strlen(ftos(rightcnt));
-
-                               if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
+                               if(baralign == 0 || baralign == 3) { // left align
                                        barpos = pos + eX * 0.5 * mySize_x;
                                        barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
-                                       picpos = pos + eX * 0.5 * mySize_x;
-                                       numpos = picpos + eX * mySize_y - eX * (3-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
-                               } else {
+                               } else { // right align
                                        barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/200);
                                        barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
-                                       picpos = pos + eX * mySize_x - eX * mySize_y;
-                                       numpos = picpos - eX * 1.5 * mySize_y + eY * 0.25 * mySize_y;
+                               }
+
+                               if(iconalign == 0 || iconalign == 3) { // left align
+                                       picpos = pos + eX * (3/6) * mySize_x;
+                                       numpos = pos + eX * (4/6) * mySize_x;
+                               } else { // right align
+                                       picpos = pos + eX * (5/6) * mySize_x;
+                                       numpos = pos + eX * (3/6) * mySize_x;
                                }
 
                                HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
-                               drawpic_skin(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
-                               HUD_DrawXNum_Colored(numpos, rightcnt, 3, 0.5 * mySize_y, HUD_Panel_GetFgAlpha(id));
+                               drawpic_skin(picpos, rightname, eX * (1/6) * mySize_x + eY * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+                               drawstring_aspect(numpos, ftos(rightcnt), eX * (2/6) * mySize_x + eY * mySize_y, mySize_y, HUD_Get_Num_Color(rightcnt, 200), HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
                        }
 
-                       if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
-                               barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
-                               barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
-                       } else {
-                               barpos = pos;
-                               barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
-                       }
                        if(fuel)
+                       {
+                               if(baralign == 0 || baralign == 3) { // left align
+                                       barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
+                                       barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
+                               } else {
+                                       barpos = pos;
+                                       barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
+                               }
                                HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), HUD_Panel_GetFgAlpha(id) * 0.8, DRAWFLAG_NORMAL);
+                       }
                }
                else if (mySize_x/mySize_y > 2)
                {
                        if(leftactive)
                        {
-                               len = strlen(ftos(leftcnt));
-
-                               if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
+                               if(baralign == 1 || baralign == 3) { // right align
                                        barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/200);
-                                       barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
-                                       picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y;
-                                       numpos = picpos - eX * len * 0.5 * mySize_y;
-                               } else {
+                                       barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
+                               } else { // left align
                                        barpos = pos;
-                                       barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
+                                       barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
+                               }
+
+                               if(iconalign == 1 || iconalign == 3) { // right align
+                                       picpos = pos + eX * (2/3) * mySize_x;
+                                       numpos = pos;
+                               } else { // left align
                                        picpos = pos;
-                                       numpos = picpos + eX * 0.5 * mySize_y;
+                                       numpos = pos + eX * (1/3) * mySize_x;
                                }
 
                                HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
-                               drawpic_skin(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
-                               HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.5 * mySize_y, HUD_Panel_GetFgAlpha(id));
+                               drawpic_skin(picpos, leftname, eX * (1/3) * mySize_x + eY * 0.5 * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+                               drawstring_aspect(numpos, ftos(leftcnt), eX * (2/3) * mySize_x + eY * 0.5 * mySize_y, mySize_y, HUD_Get_Num_Color(leftcnt, 200), HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
                        }
 
                        if(rightactive)
                        {
-                               len = strlen(ftos(rightcnt));
-
-                               if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
-                                       barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
-                                       barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
-                                       picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y + eY * 0.5 * mySize_y;
-                                       numpos = picpos - eX * len * 0.5 * mySize_y;
-                               } else {
+                               if(baralign == 0 || baralign == 3) { // left align
                                        barpos = pos + eY * 0.5 * mySize_y;
                                        barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
+                               } else { // right align
+                                       barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
+                                       barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
+                               }
+
+                               if(iconalign == 0 || iconalign == 3) { // left align
                                        picpos = pos + eY * 0.5 * mySize_y;
-                                       numpos = picpos + eX * 0.5 * mySize_y;
+                                       numpos = pos + eX * (1/3) * mySize_x + eY * 0.5 * mySize_y;
+                               } else { // right align
+                                       picpos = pos + eX * (2/3) * mySize_x + eY * 0.5 * mySize_y;
+                                       numpos = pos + eY * 0.5 * mySize_y;
                                }
 
                                HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
-                               drawpic_skin(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
-                               HUD_DrawXNum_Colored(numpos, rightcnt, len, 0.5 * mySize_y, HUD_Panel_GetFgAlpha(id));
+                               drawpic_skin(picpos, rightname, eX * (1/3) * mySize_x + eY * 0.5 * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+                               drawstring_aspect(numpos, ftos(rightcnt), eX * (2/3) * mySize_x + eY * 0.5 * mySize_y, mySize_y, HUD_Get_Num_Color(rightcnt, 200), HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
                        }
 
-                       if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
-                               barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
-                               barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
-                       } else {
-                               barpos = pos;
-                               barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
-                       }
                        if(fuel)
+                       {
+                               if(baralign == 0 || baralign == 3) { // left align
+                                       barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
+                                       barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
+                               } else {
+                                       barpos = pos;
+                                       barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
+                               }
                                HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), HUD_Panel_GetFgAlpha(id) * 0.8, DRAWFLAG_NORMAL);
+                       }
                }
                else
                {
                        if(leftactive)
                        {
-                               len = strlen(ftos(leftcnt));
-
-                               if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
+                               if(baralign == 1 || baralign == 3) { // down align
+                                       barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/200);
+                                       barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
+                               } else { // up align
                                        barpos = pos;
                                        barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
+                               }
+
+                               if(iconalign == 1 || iconalign == 3) { // down align
+                                       picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x);
+                                       numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x;
+                               } else { // up align
                                        picpos = pos + eX * 0.05 * mySize_x;
-                                       numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x;
-                               } else {
-                                       barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/200);
-                                       barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
-                                       picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.566 * mySize_x;
-                                       numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.166 * mySize_x;
+                                       numpos = pos + eY * 0.4 * mySize_x;
                                }
 
                                HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
                                drawpic_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
-                               HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.166 * mySize_x, HUD_Panel_GetFgAlpha(id));
+                               drawstring_aspect(numpos, ftos(leftcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, 0.25 * mySize_x, HUD_Get_Num_Color(leftcnt, 200), HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
                        }
 
                        if(rightactive)
                        {
-                               len = strlen(ftos(rightcnt));
-
-                               if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
+                               if(baralign == 0 || baralign == 3) { // up align
                                        barpos = pos + eX * 0.5 * mySize_x;
                                        barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
-                                       picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
-                                       numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
-                               } else {
+                               } else { // down align
                                        barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/200) + eX * 0.5 * mySize_x;
                                        barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
-                                       picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.566 * mySize_x + eX * 0.5 * mySize_x;
-                                       numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.166 * mySize_x + eX * 0.5 * mySize_x;
+                               }
+
+                               if(iconalign == 0 || iconalign == 3) { // up align
+                                       picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
+                                       numpos = pos + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
+                               } else { // down align
+                                       picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x) + eX * 0.5 * mySize_x;
+                                       numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
                                }
 
                                HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
                                drawpic_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
-                               HUD_DrawXNum_Colored(numpos, rightcnt, len, 0.166 * mySize_x, HUD_Panel_GetFgAlpha(id));
+                               drawstring_aspect(numpos, ftos(rightcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, 0.25 * mySize_x, HUD_Get_Num_Color(rightcnt, 200), HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
                        }
 
-                       if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
-                               barpos = pos;
-                               barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
-                       } else {
-                               barpos = pos + eY * mySize_y - eY * mySize_y * min(1, fuel/100);
-                               barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
-                       }
                        if(fuel)
+                       {
+                               if(baralign == 0 || baralign == 3) { // left align
+                                       barpos = pos;
+                                       barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
+                               } else {
+                                       barpos = pos + eY * mySize_y - eY * mySize_y * min(1, fuel/100);
+                                       barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
+                               }
                                HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor("fuel"), HUD_Panel_GetFgAlpha(id) * 0.8, DRAWFLAG_NORMAL);
+                       }
                }
        }
 }
@@ -2221,14 +2153,16 @@ string Weapon_KillMessage(float deathtype)
 
 float killnotify_times[10];
 float killnotify_deathtype[10];
+float killnotify_actiontype[10]; // 0 = "Y [used by] X", 1 = "X [did action to] Y"
 string killnotify_attackers[10];
 string killnotify_victims[10];
-void HUD_KillNotify_Push(string attacker, string victim, float wpn)
+void HUD_KillNotify_Push(string attacker, string victim, float actiontype, float wpn)
 {
        float i;
        for (i = 9; i > 0; --i) {
                killnotify_times[i] = killnotify_times[i-1];
                killnotify_deathtype[i] = killnotify_deathtype[i-1];
+               killnotify_actiontype[i] = killnotify_actiontype[i-1];
                if(killnotify_attackers[i])
                        strunzone(killnotify_attackers[i]);
                killnotify_attackers[i] = strzone(killnotify_attackers[i-1]);
@@ -2238,6 +2172,7 @@ void HUD_KillNotify_Push(string attacker, string victim, float wpn)
        }
        killnotify_times[0] = time;
        killnotify_deathtype[0] = wpn;
+       killnotify_actiontype[0] = actiontype;
        if(killnotify_attackers[0])
                strunzone(killnotify_attackers[0]);
        killnotify_attackers[0] = strzone(attacker);
@@ -2249,124 +2184,175 @@ void HUD_KillNotify_Push(string attacker, string victim, float wpn)
 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg)
 {
        float w;
+       float alsoprint;
+       alsoprint = (cvar("hud_notify_print") || !HUD_Panel_CheckActive(4)); // print message to console if: notify panel disabled, or cvar to do so enabled
+       
        if(msg == MSG_SUICIDE) {
-               HUD_KillNotify_Push(s1, "", DEATH_KILL);
-
                // TODO: cl_gentle
                w = DEATH_WEAPONOF(type);
                if(WEP_VALID(w)) {
-                       if (!HUD_Panel_CheckActive(4) || cvar("hud_notify_print"))
+                       HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
+                       if (alsoprint)
                                print("^1", s1, "^1 ", Weapon_SuicideMessage(type), "\n");
-               }
-               else if (type == DEATH_KILL)
-                       print ("^1",s1, "^1 couldn't take it anymore\n");
-               else if (type == DEATH_ROT)
-                       print ("^1",s1, "^1 died\n");
-               else if (type == DEATH_NOAMMO)
-                       print ("^7",s1, "^7 committed suicide. What's the point of living without ammo?\n");
-               else if (type == DEATH_CAMP)
-                       print ("^1",s1, "^1 thought they found a nice camping ground\n");
-               else if (type == DEATH_MIRRORDAMAGE)
-                       print ("^1",s1, "^1 didn't become friends with the Lord of Teamplay\n");
-               else if (type == DEATH_CHEAT)
-                       print ("^1",s1, "^1 unfairly eliminated themself\n");
-               else if (type == DEATH_FIRE)
-                       print ("^1",s1, "^1 burned to death\n");
-               else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET)
-                       print ("^1",s1, "^1 couldn't resist the urge to self-destruct\n");
+               } else if (type == DEATH_KILL) {
+                       HUD_KillNotify_Push(s1, "", 0, DEATH_KILL);
+                       if (alsoprint)
+                               print ("^1",s1, "^1 couldn't take it anymore\n");
+               } else if (type == DEATH_ROT) {
+                       HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
+                       if (alsoprint)
+                               print ("^1",s1, "^1 died\n");
+               } else if (type == DEATH_NOAMMO) {
+                       HUD_KillNotify_Push(s1, "", 0, DEATH_NOAMMO);
+                       if (alsoprint)
+                               print ("^7",s1, "^7 committed suicide. What's the point of living without ammo?\n");
+               } else if (type == DEATH_CAMP) {
+                       HUD_KillNotify_Push(s1, "", 0, DEATH_CAMP);
+                       if (alsoprint)
+                               print ("^1",s1, "^1 thought they found a nice camping ground\n");
+               } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
+                       HUD_KillNotify_Push(s1, "", 0, type);
+                       if (alsoprint)
+                               print ("^1",s1, "^1 didn't become friends with the Lord of Teamplay\n");
+               } else if (type == DEATH_CHEAT) {
+                       HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
+                       if (alsoprint)
+                               print ("^1",s1, "^1 unfairly eliminated themself\n");
+               } else if (type == DEATH_FIRE) {
+                       HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
+                       if (alsoprint)
+                               print ("^1",s1, "^1 burned to death\n");
+               } else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET) {
+                       HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
+                       if (alsoprint)
+                               print ("^1",s1, "^1 couldn't resist the urge to self-destruct\n");
+               } 
+               
                if (stof(s2) > 2) // killcount > 2
                        print ("^1",s1,"^1 ended it all after a ",s2," kill spree\n");
        } else if(msg == MSG_KILL) {
                w = DEATH_WEAPONOF(type);
                if(WEP_VALID(w)) {
-                       HUD_KillNotify_Push(s2, s1, w);
-                       if (!HUD_Panel_CheckActive(4) || cvar("hud_notify_print"))
+                       HUD_KillNotify_Push(s2, s1, 1, w);
+                       if (alsoprint)
                                print("^1", s1, "^1 ", Weapon_KillMessage(type), "\n");
                }
-               else if(type == KILL_TEAM || type == KILL_TEAM_SPREE) {
+               else if(type == KILL_TEAM_RED || type == KILL_TEAM_BLUE || type == KILL_TEAM_SPREE) {
+                       HUD_KillNotify_Push(s1, s2, 1, type);
+                       if(alsoprint)
+                       {
                                if(cvar("cl_gentle")) {
                                        print ("^1", s1, "^1 took action against a team mate\n");
                                } else {
                                        print ("^1", s1, "^1 mows down a team mate\n");
                                }
-                               if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
-                                       if(cvar("cl_gentle"))
-                                               print ("^1",s1,"^1 ended a ",s2," scoring spree by going against a team mate\n");
-                                       else
-                                               print ("^1",s1,"^1 ended a ",s2," kill spree by killing a team mate\n");
-                               }
-                               else if (stof(s2) > 2) {
-                                       if(cvar("cl_gentle"))
-                                               print ("^1",s1,"'s ^1",s2," scoring spree was ended by a team mate!\n");
-                                       else
-                                               print ("^1",s1,"'s ^1",s2," kill spree was ended by a team mate!\n");
-                               }
+                       }
+                       if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
+                               if(cvar("cl_gentle"))
+                                       print ("^1",s1,"^1 ended a ",s3," scoring spree by going against a team mate\n");
+                               else
+                                       print ("^1",s1,"^1 ended a ",s3," kill spree by killing a team mate\n");
+                       }
+                       else if (stof(s2) > 2) {
+                               if(cvar("cl_gentle"))
+                                       print ("^1",s1,"'s ^1",s3," scoring spree was ended by a team mate!\n");
+                               else
+                                       print ("^1",s1,"'s ^1",s3," kill spree was ended by a team mate!\n");
+                       }
                }
                else if(type == KILL_FIRST_BLOOD)
                        print("^1",s1, "^1 drew first blood", "\n");
+               // TODO: icon!
                else if (type == DEATH_TELEFRAG)
                        print ("^1",s1, "^1 was telefragged by ", s2, "\n");
                else if (type == DEATH_DROWN) {
-                       HUD_KillNotify_Push(s2, s1, DEATH_FALL);
-                       print ("^1",s1, "^1 was drowned by ", s2, "\n");
+                       HUD_KillNotify_Push(s2, s1, 1, DEATH_DROWN);
+                       if(alsoprint)
+                               print ("^1",s1, "^1 was drowned by ", s2, "\n");
                }
                else if (type == DEATH_SLIME) {
-                       HUD_KillNotify_Push(s2, s1, DEATH_FALL);
-                       print ("^1",s1, "^1 was slimed by ", s2, "\n");
+                       HUD_KillNotify_Push(s2, s1, 1, DEATH_SLIME);
+                       if(alsoprint)
+                               print ("^1",s1, "^1 was slimed by ", s2, "\n");
                }
                else if (type == DEATH_LAVA) {
-                       HUD_KillNotify_Push(s2, s1, DEATH_FALL);
-                       print ("^1",s1, "^1 was cooked by ", s2, "\n");
+                       HUD_KillNotify_Push(s2, s1, 1, DEATH_LAVA);
+                       if(alsoprint)
+                               print ("^1",s1, "^1 was cooked by ", s2, "\n");
                }
                else if (type == DEATH_FALL) {
-                       HUD_KillNotify_Push(s2, s1, DEATH_FALL);
-                       print ("^1",s1, "^1 was grounded by ", s2, "\n");
+                       HUD_KillNotify_Push(s2, s1, 1, DEATH_FALL);
+                       if(alsoprint)
+                               print ("^1",s1, "^1 was grounded by ", s2, "\n");
                }
                else if (type == DEATH_SHOOTING_STAR) {
-                       HUD_KillNotify_Push(s2, s1, DEATH_FALL);
-                       print ("^1",s1, "^1 was shot into space by ", s2, "\n");
+                       HUD_KillNotify_Push(s2, s1, 1, DEATH_SHOOTING_STAR);
+                       if(alsoprint)
+                               print ("^1",s1, "^1 was shot into space by ", s2, "\n");
                }
                else if (type == DEATH_SWAMP) {
-                       HUD_KillNotify_Push(s2, s1, DEATH_FALL);
-                       print ("^1",s1, "^1 was conserved by ", s2, "\n");
+                       HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
+                       if(alsoprint)
+                               print ("^1",s1, "^1 was conserved by ", s2, "\n");
                }
-               else if (type == DEATH_HURTTRIGGER && s3 != "")
+               else if (type == DEATH_HURTTRIGGER)
                {
-                       HUD_KillNotify_Push(s2, s1, DEATH_FALL);
-                       // p ?!?! :o
-                       //if(p < 0)
-                               print("^1", s1, "^1 ", s3, " ", s2, "\n");
-                       //else
-                       //      bprint("^1", s1, "^1 ", substring(s3, 0, p), s2, "^1", substring(s3, p+1, strlen(s3) - (p+1)), "\n");
+                       HUD_KillNotify_Push(s2, s1, 1, DEATH_HURTTRIGGER);
+                       if(alsoprint)
+                               print("^1",s1, "^1 was thrown into a world of hurt by ", s2, "\n");
+               } else if(type == DEATH_SBCRUSH) {
+                       HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
+                       if(alsoprint)
+                               print ("^1",s1, "^1 was crushed by ^1", s2, "\n");
+               } else if(type == DEATH_SBMINIGUN) {
+                       HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
+                       if(alsoprint)
+                               print ("^1",s1, "^1 got shredded by ^1", s2, "\n");
+               } else if(type == DEATH_SBROCKET) {
+                       HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
+                       if(alsoprint)
+                               print ("^1",s1, "^1 was blased to bits by ^1", s2, "\n");
+               } else if(type == DEATH_SBBLOWUP) {
+                       HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
+                       if(alsoprint)
+                               print ("^1",s1, "^1 got caught in the destruction of ^1", s2, "'s vehicle\n");
+               } else if(type == DEATH_WAKIGUN) {
+                       HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
+                       if(alsoprint)
+                               print ("^1",s1, "^1 was bolted down by ^1", s2, "\n");
+               } else if(type == DEATH_WAKIROCKET) {
+                       HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
+                       if(alsoprint)
+                               print ("^1",s1, "^1 could find no shelter from ^1", s2, "'s rockets\n");
+               } else if(type == DEATH_WAKIBLOWUP) {
+                       HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
+                       if(alsoprint)
+                               print ("^1",s1, "^1 dies when ^1", s2, "'s wakizashi dies.\n");
+               } else if(type == DEATH_TURRET) {
+                       HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
+                       if(alsoprint)
+                               print ("^1",s1, "^1 was pushed into the line of fire by ^1", s2, "\n");
+               } else if(type == DEATH_TOUCHEXPLODE) {
+                       HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
+                       if(alsoprint)
+                               print ("^1",s1, "^1 was pushed into an accident by ^1", s2, "\n");
+               } else if(type == DEATH_CHEAT) {
+                       HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
+                       if(alsoprint)
+                               print ("^1",s1, "^1 was unfairly eliminated by ^1", s2, "\n");
+               } else if (type == DEATH_FIRE) {
+                       HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
+                       if(alsoprint)
+                               print ("^1",s1, "^1 was burnt to death by ^1", s2, "\n");
+               } else if (type == DEATH_CUSTOM) {
+                       HUD_KillNotify_Push(s2, s1, 1, DEATH_CUSTOM);
+                       if(alsoprint)
+                               print ("^1",s1, "^1 ", s2, "\n");
+               } else {
+                       HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
+                       if(alsoprint)
+                               print ("^1",s1, "^1 was fragged by ", s2, "\n");
                }
-               else if(type == DEATH_SBCRUSH)
-                       print ("^1",s1, "^1 was crushed by ^1", s2, "\n");
-               else if(type == DEATH_SBMINIGUN)
-                       print ("^1",s1, "^1 got shredded by ^1", s2, "\n");
-               else if(type == DEATH_SBROCKET)
-                       print ("^1",s1, "^1 was blased to bits by ^1", s2, "\n");
-               else if(type == DEATH_SBBLOWUP)
-                       print ("^1",s1, "^1 got cought in the destruction of ^1", s2, "'s vehicle\n");
-
-               else if(type == DEATH_WAKIGUN)
-                       print ("^1",s1, "^1 was bolted down by ^1", s2, "\n");
-               else if(type == DEATH_WAKIROCKET)
-                       print ("^1",s1, "^1 could find no shelter from ^1", s2, "'s rockets\n");
-               else if(type == DEATH_WAKIBLOWUP)
-                       print ("^1",s1, "^1 dies when ^1", s2, "'s wakizashi dies.\n");
-
-               else if(type == DEATH_TURRET)
-                       print ("^1",s1, "^1 was pushed into the line of fire by ^1", s2, "\n");
-               else if(type == DEATH_TOUCHEXPLODE)
-                       print ("^1",s1, "^1 was pushed into an accident by ^1", s2, "\n");
-               else if(type == DEATH_CHEAT)
-                       print ("^1",s1, "^1 was unfairly eliminated by ^1", s2, "\n");
-               else if (type == DEATH_FIRE)
-                       print ("^1",s1, "^1 was burnt to death by ^1", s2, "\n");
-               else if (type == DEATH_CUSTOM)
-                       print ("^1",s1, "^1 ", s2, "\n");
-               else
-                       print ("^1",s1, "^1 was fragged by ", s2, "\n");
        } else if(msg == MSG_SPREE) {
                if(type == KILL_END_SPREE) {
                        if(cvar("cl_gentle"))
@@ -2415,82 +2401,114 @@ void HUD_KillNotify(string s1, string s2, string s3, float type, float msg)
                                print (s1,"^7 unleashes ^1ARMAGEDDON!\n");
                }
        } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
-               HUD_KillNotify_Push(s1, "", DEATH_KILL);
                if (type == DEATH_DROWN) {
-                       if(cvar("cl_gentle"))
-                               print ("^1",s1, "^1 was in the water for too long\n");
-                       else
-                               print ("^1",s1, "^1 drowned\n");
-               }
-               else if (type == DEATH_SLIME)
-                       print ("^1",s1, "^1 was slimed\n");
-               else if (type == DEATH_LAVA) {
-                       if(cvar("cl_gentle"))
-                               print ("^1",s1, "^1 found a hot place\n");
-                       else
-                               print ("^1",s1, "^1 turned into hot slag\n");
-               }
-               else if (type == DEATH_FALL) {
-                       if(cvar("cl_gentle"))
-                               print ("^1",s1, "^1 tested gravity (and it worked)\n");
-                       else
-                               print ("^1",s1, "^1 hit the ground with a crunch\n");
-               }
-               else if (type == DEATH_SHOOTING_STAR)
-                       print ("^1",s1, "^1 became a shooting star\n");
-               else if (type == DEATH_SWAMP) {
-                       if(cvar("cl_gentle"))
-                               print ("^1",s1, "^1 discovered a swamp\n");
-                       else
-                               print ("^1",s1, "^1 is now conserved for centuries to come\n");
-               }
-               else if(type == DEATH_TURRET)
-                       print ("^1",s1, "^1 was mowed down by a turret \n");
-               else if (type == DEATH_CUSTOM)
-                       print ("^1",s1, "^1 ", s2, "\n");
-               else if(type == DEATH_TOUCHEXPLODE)
-                       print ("^1",s1, "^1 died in an accident\n");
-               else if(type == DEATH_CHEAT)
-                       print ("^1",s1, "^1 was unfairly eliminated\n");
-               else if(type == DEATH_FIRE) {
-                       if(cvar("cl_gentle"))
-                               print ("^1",s1, "^1 felt a little hot\n");
-                       else
-                               print ("^1",s1, "^1 burnt to death\n");
-               }
-               else {
-                       if(cvar("cl_gentle"))
-                               print ("^1",s1, "^1 needs a restart\n");
-                       else
-                               print ("^1",s1, "^1 died\n");
+                       HUD_KillNotify_Push(s1, "", 0, DEATH_DROWN);
+                       if(alsoprint)
+                       {
+                               if(cvar("cl_gentle"))
+                                       print ("^1",s1, "^1 was in the water for too long\n");
+                               else
+                                       print ("^1",s1, "^1 drowned\n");
+                       }
+               } else if (type == DEATH_SLIME) {
+                       HUD_KillNotify_Push(s1, "", 0, DEATH_SLIME);
+                       if(alsoprint)
+                               print ("^1",s1, "^1 was slimed\n");
+               } else if (type == DEATH_LAVA) {
+                       HUD_KillNotify_Push(s1, "", 0, DEATH_LAVA);
+                       if(alsoprint)
+                       {
+                               if(cvar("cl_gentle"))
+                                       print ("^1",s1, "^1 found a hot place\n");
+                               else
+                                       print ("^1",s1, "^1 turned into hot slag\n");
+                       }
+               } else if (type == DEATH_FALL) {
+                       HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
+                       if(alsoprint)
+                       {
+                               if(cvar("cl_gentle"))
+                                       print ("^1",s1, "^1 tested gravity (and it worked)\n");
+                               else
+                                       print ("^1",s1, "^1 hit the ground with a crunch\n");
+                       }
+               } else if (type == DEATH_SHOOTING_STAR) {
+                       HUD_KillNotify_Push(s1, "", 0, DEATH_SHOOTING_STAR);
+                       if(alsoprint)
+                               print ("^1",s1, "^1 became a shooting star\n");
+               } else if (type == DEATH_SWAMP) {
+                       HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
+                       if(alsoprint)
+                       {
+                               if(cvar("cl_gentle"))
+                                       print ("^1",s1, "^1 discovered a swamp\n");
+                               else
+                                       print ("^1",s1, "^1 is now conserved for centuries to come\n");
+                       }
+               } else if(type == DEATH_TURRET) {
+                       HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
+                       if(alsoprint)
+                               print ("^1",s1, "^1 was mowed down by a turret \n");
+               } else if (type == DEATH_CUSTOM) {
+                       HUD_KillNotify_Push(s1, "", 0, DEATH_CUSTOM);
+                       if(alsoprint)
+                               print ("^1",s1, "^1 ", s2, "\n");
+               } else if (type == DEATH_HURTTRIGGER) {
+                       HUD_KillNotify_Push(s1, "", 0, DEATH_HURTTRIGGER);
+                       if(alsoprint)
+                               print ("^1",s1, "^1 was in the wrong place\n");
+               } else if(type == DEATH_TOUCHEXPLODE) {
+                       HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
+                       if(alsoprint)
+                               print ("^1",s1, "^1 died in an accident\n");
+               } else if(type == DEATH_CHEAT) {
+                       HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
+                       if(alsoprint)
+                               print ("^1",s1, "^1 was unfairly eliminated\n");
+               } else if(type == DEATH_FIRE) {
+                       HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
+                       if(alsoprint)
+                       {
+                               if(cvar("cl_gentle"))
+                                       print ("^1",s1, "^1 felt a little hot\n");
+                               else
+                                       print ("^1",s1, "^1 burnt to death\n");
+                               }
+               } else {
+                       HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
+                       if(alsoprint)
+                       {
+                               if(cvar("cl_gentle"))
+                                       print ("^1",s1, "^1 needs a restart\n");
+                               else
+                                       print ("^1",s1, "^1 died\n");
+                       }
                }
        } else if(msg == MSG_KILL_ACTION_SPREE) {
-               HUD_KillNotify_Push(s1, "", DEATH_KILL);
                if(cvar("cl_gentle"))
                        print ("^1",s1,"^1 needs a restart after a ",s2," scoring spree\n");
                else
                        print ("^1",s1,"^1 died with a ",s2," kill spree\n");
        } else if(msg == MSG_INFO) {
-               if(type == INFO_GOTFLAG) {
-                       HUD_KillNotify_Push(s1, s2, INFO_GOTFLAG);
+               if(type == INFO_GOTFLAG) { // here, s2 is the flag name
+                       HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
                        print(s1, "^7 got the ", s2, "\n");
                } else if(type == INFO_LOSTFLAG) {
-                       HUD_KillNotify_Push(s1, s2, INFO_LOSTFLAG);
+                       HUD_KillNotify_Push(s1, s2, 0, INFO_LOSTFLAG);
                        print(s1, "^7 lost the ", s2, "\n");
                } else if(type == INFO_PICKUPFLAG) {
-                       HUD_KillNotify_Push(s1, s2, INFO_GOTFLAG);
+                       HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
                        print(s1, "^7 picked up the ", s2, "\n");
                } else if(type == INFO_RETURNFLAG) {
-                       HUD_KillNotify_Push(s1, s2, INFO_RETURNFLAG);
+                       HUD_KillNotify_Push(s1, s2, 0, INFO_RETURNFLAG);
                        print(s1, "^7 returned the ", s2, "\n");
                }
        }
-
 }
 
 #define DAMAGE_CENTERPRINT_SPACER NEWLINES
 
-void HUD_Centerprint(string s1, float type, float msg)
+void HUD_Centerprint(string s1, string s2, float type, float msg)
 {
        if(msg == MSG_SUICIDE) {
                if (type == DEATH_TEAMCHANGE) {
@@ -2512,7 +2530,7 @@ void HUD_Centerprint(string s1, float type, float msg)
                                centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to preserve your health"));
                        else
                                centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You grew too old without taking your medicine"));
-               } else if (type == DEATH_MIRRORDAMAGE) {
+               } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
                        if(cvar("cl_gentle"))
                                centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't go against team mates!"));
                        else
@@ -2526,9 +2544,9 @@ void HUD_Centerprint(string s1, float type, float msg)
                                centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You killed your own dumb self!"));
                }
        } else if(msg == MSG_KILL) {
-               if (type == KILL_TEAM) {
+               if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
                        if(cvar("cl_gentle")) {
-                               centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You went against a team mate!"));
+                               centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You went against", s1, ",a team mate!"));
                        } else {
                                centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You fragged ", s1, ", a team mate!"));
                        }
@@ -2544,34 +2562,34 @@ void HUD_Centerprint(string s1, float type, float msg)
                        } else {
                                centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First victim"));
                        }
-               } else if (type == KILL_TYPEFRAG) {
+               } else if (type == KILL_TYPEFRAG) { // s2 contains "advanced kill messages" such as ping, handicap...
                        if(cvar("cl_gentle")) {
-                               centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You scored against ^7", s1, "^7 who was typing!"));
+                               centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You scored against ^7", s1, "^1 who was typing!", s2));
                        } else {
-                               centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You typefragged ^7", s1));
+                               centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You typefragged ^7", s1, s2));
                        }
                } else if (type == KILL_TYPEFRAGGED) {
                        if(cvar("cl_gentle")) {
-                               centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, "^7 while you were typing!"));
+                               centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, "^1 while you were typing!", s2));
                        } else {
-                               centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were typefragged by ^7", s1));
+                               centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were typefragged by ^7", s1, s2));
                        }
                } else if (type == KILL_FRAG) {
                        if(cvar("cl_gentle")) {
-                               centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You scored against ^7", s1));
+                               centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You scored against ^7", s1, s2));
                        } else {
-                               centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You fragged ^7", s1));
+                               centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You fragged ^7", s1, s2));
                        }
                } else if (type == KILL_FRAGGED) {
                        if(cvar("cl_gentle")) {
-                               centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You were scored against by ^7", s1));
+                               centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, s2));
                        } else {
-                               centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You were fragged by ^7", s1));
+                               centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were fragged by ^7", s1, s2));
                        }
                }
        } else if(msg == MSG_KILL_ACTION) {
                // TODO: invent more centerprints here?
-               centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Watch your step!", s1));
+               centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Watch your step!"));
        }
 }
 
@@ -2592,8 +2610,9 @@ void HUD_Notify (void)
        }
 
        float entries, height;
-       entries = bound(1, floor(12 * mySize_y/mySize_x), 10);
+       entries = bound(1, floor(14 * mySize_y/mySize_x), 12);
        height = mySize_y/entries;
+       entries -= 2; // top/bottom two lines reserved for info messaged, such as spec instructions
        
        vector fontsize;
        fontsize = '0.5 0.5 0' * height;
@@ -2618,6 +2637,8 @@ void HUD_Notify (void)
                        i = j;
                else // rather nasty hack for ordering items from the bottom up
                        i = entries - j - 1;
+               if(cvar("hud_notify_info_top"))
+                       i += 2; // top/bottom two lines reserved for info messaged, such as spec instructions
 
                if(fadetime)
                {
@@ -2636,9 +2657,107 @@ void HUD_Notify (void)
 
                // TODO: maybe print in team colors?
                // TODO: maybe this could be cleaned up somehow...
+               // TODO: less copypaste code below
                //
+               // Y [used by] X
+               if(killnotify_actiontype[j] == 0 && !hud_configure) 
+               {
+                       attacker = textShortenToWidth(killnotify_attackers[j], mySize_x - 2 * height, fontsize, stringwidth_colors);
+
+                       width_attacker = stringwidth(attacker, TRUE, fontsize);
+                       pos_attacker = pos + eX * 0.5 * (mySize_x - width_attacker + 2 * height) + eY * 0.5 * fontsize_y + eY * i * height;
+
+                       weap_pos = pos + eX * 0.5 * (mySize_x - width_attacker) - eX * height + eY * i * height;
+                       if(killnotify_deathtype[j] == DEATH_GENERIC)
+                       {
+                               drawpic_skin(weap_pos, "notify_death", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+                               drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+                       }
+                       else if(killnotify_deathtype[j] == DEATH_NOAMMO)
+                       {
+                               drawpic_skin(weap_pos, "notify_outofammo", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+                               drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+                       }
+                       else if(killnotify_deathtype[j] == DEATH_KILL)
+                       {
+                               drawpic_skin(weap_pos, "notify_selfkill", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+                               drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+                       }
+                       else if(killnotify_deathtype[j] == DEATH_CAMP)
+                       {
+                               drawpic_skin(weap_pos, "notify_camping", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+                               drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+                       }
+                       else if(killnotify_deathtype[j] == KILL_TEAM_RED)
+                       {
+                               drawpic_skin(weap_pos, "notify_teamkill", '2 1 0' * height, '1 0 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+                               drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+                       }
+                       else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
+                       {
+                               drawpic_skin(weap_pos, "notify_teamkill", '2 1 0' * height, '0 0 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+                               drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+                       }
+                       else if(killnotify_deathtype[j] == DEATH_DROWN)
+                       {
+                               drawpic_skin(weap_pos, "notify_water", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+                               drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+                       }
+                       else if(killnotify_deathtype[j] == DEATH_SLIME)
+                       {
+                               drawpic_skin(weap_pos, "notify_slime", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+                               drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+                       }
+                       else if(killnotify_deathtype[j] == DEATH_LAVA)
+                       {
+                               drawpic_skin(weap_pos, "notify_lava", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+                               drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+                       }
+                       else if(killnotify_deathtype[j] == DEATH_FALL)
+                       {
+                               drawpic_skin(weap_pos, "notify_fall", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+                               drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+                       }
+                       else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
+                       {
+                               drawpic_skin(weap_pos, "notify_shootingstar", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+                               drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+                       }
+                       else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM)
+                       {
+                               drawpic_skin(weap_pos, "notify_void", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+                               drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+                       }
+                       else if(killnotify_deathtype[j] == INFO_GOTFLAG)
+                       {
+                               if(killnotify_victims[j] == "^1RED^7 flag")
+                                       s = "red";
+                               else
+                                       s = "blue";
+                               drawpic_skin(weap_pos, strcat("flag_", s, "_carrying"), '1 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+                               drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+                       }
+                       else if(killnotify_deathtype[j] == INFO_RETURNFLAG)
+                       {
+                               if(killnotify_victims[j] == "^1RED^7 flag")
+                                       s = "red";
+                               else
+                                       s = "blue";
+                               drawpic_skin(weap_pos, strcat("flag_", s, "_taken"), '1 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+                               drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+                       }
+                       else if(killnotify_deathtype[j] == INFO_LOSTFLAG)
+                       {
+                               if(killnotify_victims[j] == "^1RED^7 flag")
+                                       s = "red";
+                               else
+                                       s = "blue";
+                               drawpic_skin(weap_pos, strcat("flag_", s, "_lost"), '1 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+                               drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+                       }
+               }
                // X [did action to] Y
-               if(hud_configure || WEP_VALID(killnotify_deathtype[j]) || killnotify_deathtype[j] == DEATH_FALL)
+               else
                {
                        if(hud_configure)
                        {
@@ -2670,86 +2789,98 @@ void HUD_Notify (void)
                                drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
                                drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
                        }
-                       else if(killnotify_deathtype[j] == DEATH_FALL)
+                       else if(killnotify_deathtype[j] == KILL_TEAM_RED)
                        {
-                               drawpic_skin(weap_pos, "notify_pushoffedge", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+                               drawpic_skin(weap_pos, "notify_teamkill", '2 1 0' * height, '1 0 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
                                drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
                                drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
                        }
-               }
-
-               // Y [used by] X
-               else
-               {
-                       attacker = textShortenToWidth(killnotify_attackers[j], mySize_x - 2 * height, fontsize, stringwidth_colors);
-
-                       width_attacker = stringwidth(attacker, TRUE, fontsize);
-                       pos_attacker = pos + eX * 0.5 * (mySize_x - width_attacker + 2 * height) + eY * 0.5 * fontsize_y + eY * i * height;
-
-                       weap_pos = pos + eX * 0.5 * (mySize_x - width_attacker) - eX * height + eY * i * height;
-                       if(killnotify_deathtype[j] == DEATH_KILL)
+                       else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
                        {
-                               drawpic_skin(weap_pos, "notify_selfkill", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+                               drawpic_skin(weap_pos, "notify_teamkill", '2 1 0' * height, '0 0 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+                               drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+                               drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+                       }
+                       else if(killnotify_deathtype[j] == DEATH_DROWN)
+                       {
+                               drawpic_skin(weap_pos, "notify_water", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
                                drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+                               drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
                        }
-                       else if(killnotify_deathtype[j] == INFO_GOTFLAG)
+                       else if(killnotify_deathtype[j] == DEATH_SLIME)
                        {
-                               if(killnotify_victims[j] == "^1RED^7 flag")
-                                       s = "red";
-                               else
-                                       s = "blue";
-                               drawpic_skin(weap_pos, strcat("flag_", s, "_carrying"), '1 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+                               drawpic_skin(weap_pos, "notify_slime", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
                                drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+                               drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
                        }
-                       else if(killnotify_deathtype[j] == INFO_RETURNFLAG)
+                       else if(killnotify_deathtype[j] == DEATH_LAVA)
                        {
-                               if(killnotify_victims[j] == "^1RED^7 flag")
-                                       s = "red";
-                               else
-                                       s = "blue";
-                               drawpic_skin(weap_pos, strcat("flag_", s, "_taken"), '1 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+                               drawpic_skin(weap_pos, "notify_lava", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
                                drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+                               drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
                        }
-                       else if(killnotify_deathtype[j] == INFO_LOSTFLAG)
+                       else if(killnotify_deathtype[j] == DEATH_FALL)
                        {
-                               if(killnotify_victims[j] == "^1RED^7 flag")
-                                       s = "red";
-                               else
-                                       s = "blue";
-                               drawpic_skin(weap_pos, strcat("flag_", s, "_lost"), '1 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+                               drawpic_skin(weap_pos, "notify_fall", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+                               drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+                               drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+                       }
+                       else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
+                       {
+                               drawpic_skin(weap_pos, "notify_shootingstar", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+                               drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+                               drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+                       }
+                       else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM) // DEATH_CUSTOM is also void, right?
+                       {
+                               drawpic_skin(weap_pos, "notify_void", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
                                drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+                               drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
                        }
                }
+
        }
-       /* This will come later.
-       string s;
+
+       // Info messages
+       //
        entity tm;
+       vector o;
+       o = pos;
+       if(cvar("hud_notify_info_top"))
+               o = pos + eY;
+       else
+               o = pos + eY * mySize_y - eY * 2 * height;
+       
        if(spectatee_status && !intermission)
        {
-               drawfont = hud_bigfont;
+               //drawfont = hud_bigfont;
                if(spectatee_status == -1)
                        s = "^1Observing";
                else
                        s = GetPlayerName(spectatee_status - 1);
-               // spectated player name between HUD and chat area, aligned to the left
-               pos_x = 0;
-               pos_y = - 50 - hud_fontsize_spec_y;
-               s = textShortenToWidth(s, vid_conwidth/2.5, hud_fontsize_spec, stringwidth_colors);
-               drawcolorcodedstring(pos, s, hud_fontsize_spec, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
-               drawfont = hud_font;
+
+               //s = textShortenToWidth(s, mySize_y, 0.5 * height, stringwidth_colors);
+               //drawcolorcodedstring(pos + eY * 0.25 * height, s, 0.5 * height, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+               //drawfont = hud_font;
 
                // spectator text in the upper right corner
                if(spectatee_status == -1)
                        s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
                else
                        s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
+               drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+               o += eY * fontsize_y;
 
                if(spectatee_status == -1)
                        s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
                else
                        s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
+               drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+               o += eY * fontsize_y;
 
                s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
+               drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+               o += eY * fontsize_y;
 
                if(gametype == GAME_ARENA)
                        s = "^1Wait for your turn to join";
@@ -2766,6 +2897,8 @@ void HUD_Notify (void)
                }
                else
                        s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
+               drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+               o += eY * fontsize_y;
 
                //show restart countdown:
                if (time < getstatf(STAT_GAMESTARTTIME)) {
@@ -2773,15 +2906,17 @@ void HUD_Notify (void)
                        //we need to ceil, otherwise the countdown would be off by .5 when using round()
                        countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
                        s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
+                       drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+                       o += eY * fontsize_y;
                }
        }
        if(warmup_stage && !intermission)
        {
                s = "^2Currently in ^1warmup^2 stage!";
+               drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+               o += eY * fontsize_y;
        }
 
-       // move more important stuff more to the middle so its more visible
-
        string blinkcolor;
        if(mod(time, 1) >= 0.5)
                blinkcolor = "^1";
@@ -2804,10 +2939,14 @@ void HUD_Notify (void)
                        else
                                s = strcat("^2Waiting for others to ready up...");
                }
+               drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+               o += eY * fontsize_y;
        }
        else if(warmup_stage && !intermission && !spectatee_status)
        {
                s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
+               drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+               o += eY * fontsize_y;
        }
 
        if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
@@ -2834,14 +2973,37 @@ void HUD_Notify (void)
                                if (tm.team_size == ts_max)
                                        s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
 
+                               drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+                               o += eY * fontsize_y;
                        }
                }
        }
-       */
+       if(hud_configure)
+       {
+               s = "^7Press ^3ESC ^7to show HUD options.";
+               drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+               o += eY * fontsize_y;
+               s = "^3Doubleclick a panel for panel-specific options.";
+               drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+               o += eY * fontsize_y;
+       }
 }
 
 // Timer (#5)
 //
+string seconds_tostring(float sec)
+{
+       float minutes;
+       minutes = floor(sec / 60);
+
+       sec -= minutes * 60;
+
+       string s;
+       s = ftos(100 + sec);
+
+       return strcat(ftos(minutes), ":", substring(s, 1, 3));
+}
+
 void HUD_Timer(void)
 {
        float id = HUD_PANEL_TIMER;
@@ -2858,14 +3020,15 @@ void HUD_Timer(void)
                mySize -= '2 2 0' * padding;
        }
 
-       float timelimit, elapsedTime, minutes, seconds, timeleft, minutesLeft, secondsLeft;
+       string timer;
+       float timelimit, elapsedTime, timeleft, minutesLeft;
 
        timelimit = getstatf(STAT_TIMELIMIT);
 
        timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
        timeleft = ceil(timeleft);
+
        minutesLeft = floor(timeleft / 60);
-       secondsLeft = timeleft - minutesLeft*60;
 
        vector timer_color;
        if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
@@ -2878,25 +3041,16 @@ void HUD_Timer(void)
        if (cvar("hud_timer_increment") || timelimit == 0 || warmup_stage) {
                if (time < getstatf(STAT_GAMESTARTTIME)) {
                        //while restart is still active, show 00:00
-                       minutes = seconds = 0;
+                       timer = seconds_tostring(0);
                } else {
                        elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
-                       minutes = floor(elapsedTime / 60);
-                       seconds = elapsedTime - minutes*60;
+                       timer = seconds_tostring(elapsedTime);
                }
        } else {
-               minutes = minutesLeft;
-               seconds = secondsLeft;
+               timer = seconds_tostring(timeleft);
        }
 
-       if(minutes > 999)
-               seconds = 99;
-       minutes = min(minutes, 999);
-       if(minutesLeft >= 1 || cvar("hud_timer_increment") || timelimit == 0 || warmup_stage) {
-               HUD_DrawXNum(pos + eX * mySize_x - eX * 5.1 * mySize_y, minutes, 3, 0, mySize_y, timer_color, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
-               drawpic_skin(pos + eX * mySize_x - eX * 2.57 * mySize_y, "num_colon", '1 1 0' * mySize_y, timer_color, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
-       }
-       HUD_DrawXNum(pos + eX * mySize_x - eX * 2 * mySize_y, seconds, -2, 0, mySize_y, timer_color, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+       drawstring_aspect(pos, timer, mySize, mySize_y, timer_color, HUD_Panel_GetFgAlpha(HUD_PANEL_TIMER), DRAWFLAG_NORMAL);
 }
 
 // Radar (#6)
@@ -3044,7 +3198,7 @@ void HUD_Score(void)
        }
 
        float score, distribution, leader;
-       float score_len, distr_len;
+       float score_len;
        vector distribution_color;
        entity tm, pl, me;
        me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
@@ -3088,19 +3242,19 @@ void HUD_Score(void)
                                distribution_color = eX;
                                minusplus = 2; // minusplus 1: always prefix with plus sign
                        }
-                       HUD_DrawXNum(bottomright - '0 48 0' - '16 0 0' * TIME_DECIMALS, distmsec, -TIME_DECIMALS, 0, 16, distribution_color, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
-                       HUD_DrawXNum(bottomright - '68 48 0' - '16 0 0' * TIME_DECIMALS, distsec, 4, minusplus, 16, distribution_color, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+                       //HUD_DrawXNum(bottomright - '0 48 0' - '16 0 0' * TIME_DECIMALS, distmsec, -TIME_DECIMALS, 0, 16, distribution_color, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+                       //HUD_DrawXNum(bottomright - '68 48 0' - '16 0 0' * TIME_DECIMALS, distsec, 4, minusplus, 16, distribution_color, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
                        drawpic_skin(bottomright - '10 48 0' - '16 0 0' * TIME_DECIMALS, "num_dot", '16 16 0', distribution_color, HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE);
                }
                // race record display
                if (distribution <= 0 || distribution == score) // draw the highlight background behind the timer if we have the lead
                        drawpic_skin(bottomright - '0 32 0' - '32 0 0' * (4 + TIME_DECIMALS), "num_leading_4", '0 28 0' + '32 0 0' * (4 + TIME_DECIMALS), '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
 
-               HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0', racemsec, -TIME_DECIMALS, 0, 30, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
-               HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0'  - '66 0 0', racesec, -2, 0, 30, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+               //HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0', racemsec, -TIME_DECIMALS, 0, 30, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+               //HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0'  - '66 0 0', racesec, -2, 0, 30, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
                drawpic_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '18 0 0', "num_dot", '30 30 0', '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE);
 
-               HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '132 0 0', racemin, -2, 0, 30, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+               //HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '132 0 0', racemin, -2, 0, 30, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
                drawpic_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '84 0 0', "num_colon", '30 30 0', '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE);
                */
        } else if (!teamplay) { // non-teamgames
@@ -3132,12 +3286,13 @@ void HUD_Score(void)
                        distribution_color = eX;
 
                score_len = strlen(ftos(score));
-               distr_len = strlen(ftos(distribution));
 
-               HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * 0.33 * mySize_y, distribution, 3, 3, 0.33 * mySize_y, distribution_color, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+               drawstring_aspect(pos + eX * 0.75 * mySize_x, ftos(distribution), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, (1/3) * mySize_y, distribution_color, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
                if (leader)
-                       drawpic_skin(pos + eX * mySize_x - eX * score_len * mySize_y - eX * 3 * 0.33 * mySize_y, strcat("num_leading_", ftos(score_len)), eX * score_len * mySize_y + eY * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
-               HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * mySize_y - eX * 3 * 0.33 * mySize_y, score, 3, 0, mySize_y, distribution_color, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+                       drawpic_skin(pos, strcat("num_leading_", ftos(score_len)), eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+               drawfont = hud_bigfont;
+               drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, mySize_y, distribution_color, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+               drawfont = hud_font;
        } else { // teamgames
                float max_fragcount;
                max_fragcount = -99;
@@ -3160,14 +3315,16 @@ void HUD_Score(void)
                                if (max_fragcount == score)
                                        leader = 1;
                                if (leader)
-                                       drawpic_skin(pos + eX * mySize_x - eX * score_len * mySize_y - eX * 3 * 0.33 * mySize_y, strcat("num_leading_", ftos(score_len)), eX * score_len * mySize_y + eY * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
-                               HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * mySize_y - eX * 3 * 0.33 * mySize_y, score, 3, 0, mySize_y, GetTeamRGB(tm.team) * 0.8, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+                                       drawpic_skin(pos, strcat("num_leading_", ftos(score_len)), eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+                               drawfont = hud_bigfont;
+                               drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, mySize_y, GetTeamRGB(tm.team) * 0.8, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+                               drawfont = hud_font;
                        } else {
                                if (max_fragcount == score)
                                        leader = 1;
                                if (leader)
-                                       drawpic_skin(pos + eX * mySize_x - eX * 0.33 * score_len * mySize_y + eY * 0.33 * mySize_y * teamnum, strcat("num_leading_", ftos(score_len)), eX * 0.33 * score_len * mySize_y + eY * 0.33 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
-                               HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * 0.33 * mySize_y + eY * 0.33 * mySize_y * teamnum, score, 3, 0, 0.33 * mySize_y, GetTeamRGB(tm.team) * 0.8, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+                                       drawpic_skin(pos + eX * 0.75 * mySize_x + eY * (1/3) * teamnum * mySize_y, strcat("num_leading_", ftos(score_len)), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+                               drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * teamnum * mySize_y, ftos(score), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, (1/3) * mySize_y, GetTeamRGB(tm.team) * 0.8, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
                                teamnum += 1;
                        }
                }
@@ -3416,6 +3573,7 @@ void HUD_Mod_CTF_Reset(void)
 void HUD_Mod_CTF(vector pos, vector mySize)
 {
        vector redflag_pos, blueflag_pos;
+       vector flag_size;
        float f; // every function should have that
 
        float redflag, blueflag; // current status
@@ -3520,25 +3678,37 @@ void HUD_Mod_CTF(vector pos, vector mySize)
                        break;
        }
 
-       if (myteam == COLOR_TEAM1) { // always draw own flag on left
-               redflag_pos = pos;
-               blueflag_pos = pos + eX * mySize_y;
+       if(mySize_x > mySize_y) {
+               if (myteam == COLOR_TEAM1) { // always draw own flag on left
+                       redflag_pos = pos;
+                       blueflag_pos = pos + eX * 0.5 * mySize_x;
+               } else {
+                       blueflag_pos = pos;
+                       redflag_pos = pos + eX * 0.5 * mySize_x;
+               }
+               flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
        } else {
-               blueflag_pos = pos;
-               redflag_pos = pos + eX * mySize_y;
+               if (myteam == COLOR_TEAM1) { // always draw own flag on left
+                       redflag_pos = pos;
+                       blueflag_pos = pos + eY * 0.5 * mySize_y;
+               } else {
+                       blueflag_pos = pos;
+                       redflag_pos = pos + eY * 0.5 * mySize_y;
+               }
+               flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
        }
 
        f = bound(0, redflag_statuschange_elapsedtime*2, 1);
        if(red_icon_prevstatus && f < 1)
-               drawpic_skin_expanding(redflag_pos, red_icon_prevstatus, '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
+               drawpic_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
        if(red_icon)
-               drawpic_skin(redflag_pos, red_icon, '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * red_alpha * f, DRAWFLAG_NORMAL);
+               drawpic_skin(redflag_pos, red_icon, flag_size, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * red_alpha * f, DRAWFLAG_NORMAL);
 
        f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
        if(blue_icon_prevstatus && f < 1)
-               drawpic_skin_expanding(blueflag_pos, blue_icon_prevstatus, '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
+               drawpic_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
        if(blue_icon)
-               drawpic_skin(blueflag_pos, blue_icon, '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * blue_alpha * f, DRAWFLAG_NORMAL);
+               drawpic_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * blue_alpha * f, DRAWFLAG_NORMAL);
 }
 
 // Keyhunt HUD modicon section
@@ -3557,18 +3727,29 @@ void HUD_Mod_KH(vector pos, vector mySize)
        float a, aa;
        vector p, pa, kh_size, kh_asize;
 
-       p_x = pos_x;
-       p_y = pos_y + 0.25 * mySize_y;
-
        kh_keys = getstati(STAT_KH_KEYS);
 
-       kh_size_x = mySize_x * 0.25;
-       kh_size_y = 0.75 * mySize_y;
+       p_x = pos_x;
+       if(mySize_x > mySize_y)
+       {
+               p_y = pos_y + 0.25 * mySize_y;
+               pa = p - eY * 0.25 * mySize_y;
 
-       pa = p - eY * 0.25 * mySize_y;
+               kh_size_x = mySize_x * 0.25;
+               kh_size_y = 0.75 * mySize_y;
+               kh_asize_x = mySize_x * 0.25;
+               kh_asize_y = mySize_y * 0.25;
+       }
+       else
+       {
+               p_y = pos_y + 0.125 * mySize_y;
+               pa = p - eY * 0.125 * mySize_y;
 
-       kh_asize_x = mySize_x * 0.25;
-       kh_asize_y = mySize_y * 0.25;
+               kh_size_x = mySize_x * 0.5;
+               kh_size_y = 0.375 * mySize_y;
+               kh_asize_x = mySize_x * 0.5;
+               kh_asize_y = mySize_y * 0.125;
+       }
 
        float i, key;
 
@@ -3652,8 +3833,26 @@ void HUD_Mod_KH(vector pos, vector mySize)
                                        break;
                        }
                }
-               p_x += 0.25 * mySize_x;
-               pa_x += 0.25 * mySize_x;
+               if(mySize_x > mySize_y)
+               {
+                       p_x += 0.25 * mySize_x;
+                       pa_x += 0.25 * mySize_x;
+               }
+               else
+               {
+                       if(i == 1)
+                       {
+                               p_y = pos_y + 0.625 * mySize_y;
+                               pa_y = pos_y + 0.5 * mySize_y;
+                               p_x = pos_x;
+                               pa_x = pos_x;
+                       }
+                       else
+                       {
+                               p_x += 0.5 * mySize_x;
+                               pa_x += 0.5 * mySize_x;
+                       }
+               }
        }
 }
 
@@ -3680,13 +3879,23 @@ void HUD_Mod_NexBall(vector pos, vector mySize)
                        p = 2 - p;
 
                //Draw the filling
-               HUD_Panel_DrawProgressBar(pos, 0, eX * p * mySize_x + eY * mySize_y, HUD_Panel_GetProgressBarColor("nexball"), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
+               vector barsize;
+               float vertical;
+               if(mySize_x > mySize_y)
+               {
+                       barsize = eX * p * mySize_x + eY * mySize_y;
+                       vertical = 0;
+               }
+               else
+               {
+                       barsize = eX * mySize_x + eY * p * mySize_y;
+                       vertical = 1;
+               }
+               HUD_Panel_DrawProgressBar(pos, vertical, barsize, HUD_Panel_GetProgressBarColor("nexball"), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
        }
 
-       pos_x += 0.5 * mySize_x - 0.5 * mySize_y; //horizontal margin to the picture
-
        if (stat_items & IT_KEY1)
-               drawpic_skin(pos, "nexball_carrying", '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
+               drawpic_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
 }
 
 // Race/CTS HUD mod icons
@@ -3737,7 +3946,7 @@ void HUD_Mod_Race(vector pos, vector mySize)
        f = time - crecordtime_change_time;
 
        if (f > 1) {
-               drawstring(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
+               drawstring_aspect(pos, "Personal best ", eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
                drawstring(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
        } else {
                drawstring(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
@@ -3887,16 +4096,17 @@ void HUD_DrawPressedKeys(void)
                mySize -= '2 2 0' * padding;
        }
 
+       vector keysize;
+       keysize = eX * mySize_x * (1/3) + eY * mySize_y * 0.5;
        float pressedkeys;
 
        pressedkeys = getstatf(STAT_PRESSED_KEYS);
-       drawpic_skin(pos, "key_bg.tga",           mySize, '1 1 1', 0.1 * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
-       drawpic_skin(pos + eX * mySize_x - eX * 0.22 * mySize_x +       eY * 0.195 * mySize_y, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"),        '1 1 0' * (1/3) * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
-       drawpic_skin(pos + eX * 0.5 * mySize_x - eX * 0.23 * mySize_y + eY * 0.040 * mySize_y, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"),     '1 1 0' * 0.46 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
-       drawpic_skin(pos + eX * 0.023 * mySize_x +                      eY * 0.195 * mySize_y, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"),              '1 1 0' * (1/3) * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
-       drawpic_skin(pos + eX * 0.1 * mySize_x +                        eY * 0.486 * mySize_y, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"),              '1 1 0' * 0.46 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
-       drawpic_skin(pos + eX * 0.5 * mySize_x - eX * 0.23 * mySize_y + eY * 0.486 * mySize_y, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"),  '1 1 0' * 0.46 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
-       drawpic_skin(pos + eX * mySize_x - eX * 0.372 * mySize_x +      eY * 0.486 * mySize_y, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"),           '1 1 0' * 0.46 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+       drawpic_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+       drawpic_skin(pos + eX * mySize_x * (1/3), ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+       drawpic_skin(pos + eX * mySize_x * (2/3), ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+       drawpic_skin(pos + eY * 0.5 * mySize_y, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+       drawpic_skin(pos + eY * 0.5 * mySize_y + eX * mySize_x * (1/3), ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+       drawpic_skin(pos + eY * 0.5 * mySize_y + eX * mySize_x * (2/3), ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
 }
 
 // Handle chat as a panel (#12)
@@ -3995,7 +4205,7 @@ void HUD_EngineInfo(void)
 
        vector color;
        color = HUD_Get_Num_Color (prevfps, 100);
-       drawstring(pos, strcat("FPS: ", ftos_decimals(prevfps, cvar("hud_engineinfo_framecounter_decimals"))), '1 1 0' * 0.5 * mySize_y, color, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+       drawstring_aspect(pos, strcat("FPS: ", ftos_decimals(prevfps, cvar("hud_engineinfo_framecounter_decimals"))), mySize, mySize_y, color, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
 }
 /*
 ==================
@@ -4132,20 +4342,23 @@ void HUD_Main (void)
        {
                float i;
                // x-axis
-               for(i = 0; i < vid_conwidth/max(2, cvar("hud_configure_grid_x")); ++i)
+               for(i = 0; i < 1/bound(0.005, cvar("hud_configure_grid_x"), 0.2); ++i)
                {
-                       drawfill(eX * i * max(2, cvar("hud_configure_grid_x")), eX + eY * vid_conheight, '0.5 0.5 0.5', cvar("hud_configure_grid_alpha"), DRAWFLAG_NORMAL);
+                       drawfill(eX * i * vid_conwidth * bound(0.005, cvar("hud_configure_grid_x"), 0.2), eX + eY * vid_conheight, '0.5 0.5 0.5', cvar("hud_configure_grid_alpha"), DRAWFLAG_NORMAL);
                }
                // y-axis
-               for(i = 0; i < vid_conheight/max(2, cvar("hud_configure_grid_y")); ++i)
+               for(i = 0; i < 1/bound(0.005, cvar("hud_configure_grid_y"), 0.2); ++i)
                {
-                       drawfill(eY * i * max(2, cvar("hud_configure_grid_y")), eY + eX * vid_conwidth, '0.5 0.5 0.5', cvar("hud_configure_grid_alpha"), DRAWFLAG_NORMAL);
+                       drawfill(eY * i * vid_conheight * bound(0.005, cvar("hud_configure_grid_y"), 0.2), eY + eX * vid_conwidth, '0.5 0.5 0.5', cvar("hud_configure_grid_alpha"), DRAWFLAG_NORMAL);
                }
        }
 
-       if(cvar_string("hud_dock") != "")
-               drawpic_skin('0 0 0', cvar_string("hud_dock"), eX * vid_conwidth + eY * vid_conheight, HUD_Panel_Dock_GetColor(), cvar("hud_dock_alpha") * menu_fade_alpha, DRAWFLAG_NORMAL);
+       if(cvar_string("hud_dock") != "" && cvar_string("hud_dock") != "0")
+               drawpic('0 0 0', strcat("gfx/hud/", cvar_string("hud_skin"), "/", cvar_string("hud_dock")), eX * vid_conwidth + eY * vid_conheight, HUD_Panel_Dock_GetColor(), cvar("hud_dock_alpha") * menu_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
 
+       if(HUD_Panel_CheckActive(HUD_PANEL_RADAR) || hud_configure)
+               if(cvar_string("hud_radar") != "0" && (cvar("hud_radar") == 2 || teamplay))
+                       HUD_Radar();
        if(HUD_Panel_CheckActive(HUD_PANEL_WEAPONICONS) || hud_configure)
                HUD_WeaponIcons();
        if(HUD_Panel_CheckActive(HUD_PANEL_INVENTORY) || hud_configure)
@@ -4158,10 +4371,6 @@ void HUD_Main (void)
                HUD_Notify();
        if(HUD_Panel_CheckActive(HUD_PANEL_TIMER) || hud_configure)
                HUD_Timer();
-       // TODO hud'ify
-       if(HUD_Panel_CheckActive(HUD_PANEL_RADAR) || hud_configure)
-               if(cvar_string("hud_radar") != "0" && (cvar("hud_radar") == 2 || teamplay))
-                       HUD_Radar();
        if(HUD_Panel_CheckActive(HUD_PANEL_SCORE) || hud_configure)
                HUD_Score();
        if(HUD_Panel_CheckActive(HUD_PANEL_RACETIMER) || hud_configure)
@@ -4178,7 +4387,7 @@ void HUD_Main (void)
        if(HUD_Panel_CheckActive(HUD_PANEL_CHAT) || hud_configure)
                HUD_Chat();
        else
-               cvar_set("con_csqcpositioning", "0");
+               cvar_set("con_chatrect", "0");
        if(HUD_Panel_CheckActive(HUD_PANEL_ENGINEINFO) || hud_configure)
                HUD_EngineInfo();