#include "hud.qh"
-#include "_all.qh"
#include "hud_config.qh"
+#include "mapvoting.qh"
#include "scoreboard.qh"
-#include "sortlist.qh"
#include "teamradar.qh"
#include "t_items.qh"
-
-#include "../common/buffs.qh"
-#include "../common/constants.qh"
-#include "../common/counting.qh"
-#include "../common/deathtypes.qh"
+#include "../common/buffs/all.qh"
+#include "../common/deathtypes/all.qh"
+#include "../common/items/all.qc"
#include "../common/mapinfo.qh"
-#include "../common/nades.qh"
-
-#include "../server/mutators/gamemode_ctf.qh"
-
+#include "../common/mutators/mutator/waypoints/all.qh"
+#include "../common/nades/all.qh"
#include "../common/stats.qh"
+#include "../lib/csqcmodel/cl_player.qh"
+#include "../server/mutators/gamemode_ctf.qh"
-#include "../csqcmodellib/cl_player.qh"
-
-#include "../warpzonelib/mathlib.qh"
/*
==================
==================
*/
-// a border picture is a texture containing nine parts:
-// 1/4 width: left part
-// 1/2 width: middle part (stretched)
-// 1/4 width: right part
-// divided into
-// 1/4 height: top part
-// 1/2 height: middle part (stretched)
-// 1/4 height: bottom part
-void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
-{
- if (theBorderSize.x < 0 && theBorderSize.y < 0) // draw whole image as it is
- {
- drawpic(theOrigin, pic, theSize, theColor, theAlpha, 0);
- return;
- }
- if (theBorderSize.x == 0 && theBorderSize.y == 0) // no border
- {
- // draw only the central part
- drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
- return;
- }
-
- vector dX, dY;
- vector width, height;
- vector bW, bH;
- //pic = draw_UseSkinFor(pic);
- width = eX * theSize.x;
- height = eY * theSize.y;
- if(theSize.x <= theBorderSize.x * 2)
- {
- // not wide enough... draw just left and right then
- bW = eX * (0.25 * theSize.x / (theBorderSize.x * 2));
- if(theSize.y <= theBorderSize.y * 2)
- {
- // not high enough... draw just corners
- bH = eY * (0.25 * theSize.y / (theBorderSize.y * 2));
- drawsubpic(theOrigin, width * 0.5 + height * 0.5, pic, '0 0 0', bW + bH, theColor, theAlpha, 0);
- drawsubpic(theOrigin + width * 0.5, width * 0.5 + height * 0.5, pic, eX - bW, bW + bH, theColor, theAlpha, 0);
- drawsubpic(theOrigin + height * 0.5, width * 0.5 + height * 0.5, pic, eY - bH, bW + bH, theColor, theAlpha, 0);
- drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
- }
- else
- {
- dY = theBorderSize.x * eY;
- drawsubpic(theOrigin, width * 0.5 + dY, pic, '0 0 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
- drawsubpic(theOrigin + width * 0.5, width * 0.5 + dY, pic, '0 0 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
- drawsubpic(theOrigin + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0', '0 0.5 0' + bW, theColor, theAlpha, 0);
- drawsubpic(theOrigin + width * 0.5 + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5 0' + bW, theColor, theAlpha, 0);
- drawsubpic(theOrigin + height - dY, width * 0.5 + dY, pic, '0 0.75 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
- drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5 + dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
- }
- }
- else
- {
- if(theSize.y <= theBorderSize.y * 2)
- {
- // not high enough... draw just top and bottom then
- bH = eY * (0.25 * theSize.y / (theBorderSize.y * 2));
- dX = theBorderSize.x * eX;
- drawsubpic(theOrigin, dX + height * 0.5, pic, '0 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
- drawsubpic(theOrigin + dX, width - 2 * dX + height * 0.5, pic, '0.25 0 0', '0.5 0 0' + bH, theColor, theAlpha, 0);
- drawsubpic(theOrigin + width - dX, dX + height * 0.5, pic, '0.75 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
- drawsubpic(theOrigin + height * 0.5, dX + height * 0.5, pic, '0 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
- drawsubpic(theOrigin + dX + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5 0 0' + bH, theColor, theAlpha, 0);
- drawsubpic(theOrigin + width - dX + height * 0.5, dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
- }
- else
- {
- dX = theBorderSize.x * eX;
- dY = theBorderSize.x * eY;
- drawsubpic(theOrigin, dX + dY, pic, '0 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
- drawsubpic(theOrigin + dX, width - 2 * dX + dY, pic, '0.25 0 0', '0.5 0.25 0', theColor, theAlpha, 0);
- drawsubpic(theOrigin + width - dX, dX + dY, pic, '0.75 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
- drawsubpic(theOrigin + dY, dX + height - 2 * dY, pic, '0 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
- drawsubpic(theOrigin + dY + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
- drawsubpic(theOrigin + dY + width - dX, dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
- drawsubpic(theOrigin + height - dY, dX + dY, pic, '0 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
- drawsubpic(theOrigin + height - dY + dX, width - 2 * dX + dY, pic, '0.25 0.75 0', '0.5 0.25 0', theColor, theAlpha, 0);
- drawsubpic(theOrigin + height - dY + width - dX, dX + dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
- }
- }
-}
-
vector HUD_Get_Num_Color (float x, float maxvalue)
{
float blinkingamt;
return eX * best_columns + eY * best_rows;
}
-float stringwidth_colors(string s, vector theSize)
-{
- return stringwidth(s, true, theSize);
-}
-
-float stringwidth_nocolors(string s, vector theSize)
-{
- return stringwidth(s, false, theSize);
-}
-
-void drawstringright(vector position, string text, vector theScale, vector rgb, float theAlpha, int flag)
-{
- position.x -= 2 / 3 * strlen(text) * theScale.x;
- drawstring(position, text, theScale, rgb, theAlpha, flag);
-}
-
-void drawstringcenter(vector position, string text, vector theScale, vector rgb, float theAlpha, int flag)
-{
- position.x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * theScale.x);
- drawstring(position, text, theScale, rgb, theAlpha, flag);
-}
-
// return the string of the onscreen race timer
string MakeRaceString(int cp, float mytime, float theirtime, float lapdelta, string theirname)
{
return 0;
}
-int GetPlayerColorForce(int i)
-{
- if(!teamplay)
- return 0;
- else
- return stof(getplayerkeyvalue(i, "colors")) & 15;
-}
-
-int GetPlayerColor(int i)
-{
- if(!playerslots[i].gotscores) // unconnected
- return NUM_SPECTATOR;
- else if(stof(getplayerkeyvalue(i, "frags")) == FRAGS_SPECTATOR)
- return NUM_SPECTATOR;
- else
- return GetPlayerColorForce(i);
-}
-
-string GetPlayerName(int i)
-{
- return ColorTranslateRGB(getplayerkeyvalue(i, "name"));
-}
-
-
/*
==================
HUD panels
==================
*/
-// draw the background/borders
-#define HUD_Panel_DrawBg(theAlpha) do { \
- if(panel.current_panel_bg != "0" && panel.current_panel_bg != "") \
- draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel.current_panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * theAlpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER));\
-} while(0)
-
//basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, bool vertical, float baralign, vector theColor, float theAlpha, int drawflag)
{
// Weapon icons (#0)
//
-entity weaponorder[WEP_MAXCOUNT];
+entity weaponorder[Weapons_MAX];
void weaponorder_swap(int i, int j, entity pass)
{
entity h = weaponorder[i];
}
void HUD_Weapons(void)
-{
+{SELFPARAM();
// declarations
WepSet weapons_stat = WepSet_GetFromStat();
int i;
vector color;
// check to see if we want to continue
- if(intermission == 2) return;
if(hud != HUD_NORMAL) return;
if(!autocvar__hud_configure)
weapon_cnt = 0;
for(i = WEP_FIRST; i <= WEP_LAST; ++i)
{
- self = get_weaponinfo(i);
+ setself(get_weaponinfo(i));
if(self.impulse >= 0)
{
weaponorder[weapon_cnt] = self;
++weapon_cnt;
}
}
- for(i = weapon_cnt; i < WEP_MAXCOUNT; ++i)
+ for(i = weapon_cnt; i < Weapons_MAX; ++i)
weaponorder[i] = world;
heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
if(cvar("wep_add"))
{
weapons_stat = '0 0 0';
- float countw = 1 + floor((floor(time * cvar("wep_add"))) % WEP_COUNT);
+ float countw = 1 + floor((floor(time * cvar("wep_add"))) % (Weapons_COUNT - 1));
for(i = WEP_FIRST; i <= countw; ++i)
weapons_stat |= WepSet_FromWeapon(i);
}
vector padded_panel_size = panel_size - '2 2 0' * panel_bg_padding;
// get the all-weapons layout
- vector table_size = HUD_GetTableSize_BestItemAR(WEP_COUNT, padded_panel_size, aspect);
+ int nHidden = 0;
+ WepSet weapons_stat = WepSet_GetFromStat();
+ for (int i = WEP_FIRST; i <= WEP_LAST; ++i) {
+ WepSet weapons_wep = WepSet_FromWeapon(i);
+ if (weapons_stat & weapons_wep) continue;
+ Weapon w = get_weaponinfo(i);
+ if (w.spawnflags & WEP_FLAG_MUTATORBLOCKED) nHidden += 1;
+ }
+ vector table_size = HUD_GetTableSize_BestItemAR((Weapons_COUNT - 1) - nHidden, padded_panel_size, aspect);
columns = table_size.x;
rows = table_size.y;
weapon_size.x = padded_panel_size.x / columns;
panel_pos.y += (old_panel_size.y - panel_size.y) / 2;
}
else
- weapon_count = WEP_COUNT;
+ weapon_count = (Weapons_COUNT - 1);
// animation for fading in/out the panel respectively when not in use
if(!autocvar__hud_configure)
if(!rows) // if rows is > 0 onlyowned code has already updated these vars
{
- vector table_size = HUD_GetTableSize_BestItemAR(WEP_COUNT, panel_size, aspect);
+ vector table_size = HUD_GetTableSize_BestItemAR((Weapons_COUNT - 1), panel_size, aspect);
columns = table_size.x;
rows = table_size.y;
weapon_size.x = panel_size.x / columns;
for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
{
// retrieve information about the current weapon to be drawn
- self = weaponorder[i];
+ setself(weaponorder[i]);
weapon_id = self.impulse;
isCurrent = (self.weapon == switchweapon);
float bonusNades = getstatf(STAT_NADE_BONUS);
float bonusProgress = getstatf(STAT_NADE_BONUS_SCORE);
float bonusType = getstati(STAT_NADE_BONUS_TYPE);
- vector nadeColor = Nade_Color(bonusType);
- string nadeIcon = Nade_Icon(bonusType);
+ vector nadeColor = Nades[bonusType].m_color;
+ string nadeIcon = Nades[bonusType].m_icon;
vector iconPos, textPos;
float nade_statuschange_time;
void HUD_Ammo(void)
{
- if(intermission == 2) return;
if(hud != HUD_NORMAL) return;
if(!autocvar__hud_configure)
{
return 2;
}
-void HUD_Powerups(void)
+void HUD_Powerups()
{
- if(intermission == 2) return;
-
int allItems = getstati(STAT_ITEMS, 0, 24);
int allBuffs = getstati(STAT_BUFFS, 0, 24);
int strengthTime, shieldTime, superTime;
if(!autocvar_hud_panel_powerups) return;
if(spectatee_status == -1) return;
if(getstati(STAT_HEALTH) <= 0) return;
- if(!(allItems & (IT_STRENGTH | IT_INVINCIBLE | IT_SUPERWEAPON)) && !allBuffs) return;
+ if(!(allItems & (ITEM_Strength.m_itemid | ITEM_Shield.m_itemid | IT_SUPERWEAPON)) && !allBuffs) return;
strengthTime = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
shieldTime = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
if(superTime)
addPowerupItem("Superweapons", "superweapons", autocvar_hud_progressbar_superweapons_color, superTime, 30);
- entity item;
- for(item = Buff_Type_first; item; item = item.enemy)
- if(allBuffs & item.items)
- addPowerupItem(item.message, strcat("buff_", item.netname), item.colormod, bound(0, getstatf(STAT_BUFF_TIME) - time, 99), 60);
+ FOREACH(Buffs, it.m_itemid & allBuffs, LAMBDA(
+ addPowerupItem(it.m_prettyName, strcat("buff_", it.m_name), it.m_color, bound(0, getstatf(STAT_BUFF_TIME) - time, 99), 60);
+ ));
if(!powerupItemsCount)
return;
int row = 0;
draw_beginBoldFont();
- for(item = powerupItems; item.count; item = item.chain)
+ for(entity item = powerupItems; item.count; item = item.chain)
{
itemPos = eX * (pos.x + column * itemSize.x) + eY * (pos.y + row * itemSize.y);
void HUD_HealthArmor(void)
{
int armor, health, fuel;
- if(intermission == 2) return;
if(!autocvar__hud_configure)
{
if(!autocvar_hud_panel_healtharmor) return;
if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
{
vector v;
- v = healtharmor_maxdamage(health, armor, armorblockpercent, DEATH_WEAPON);
+ v = healtharmor_maxdamage(health, armor, armorblockpercent, DEATH_WEAPON.m_id);
float x;
x = floor(v.x + 1);
void HUD_Notify(void)
{
- if(intermission == 2) return;
if (!autocvar__hud_configure)
if (!autocvar_hud_panel_notify)
return;
notify_count = count;
}
-// Timer (#5)
-//
-// TODO: macro
-string seconds_tostring(float sec)
-{
- float minutes;
- minutes = floor(sec / 60);
-
- sec -= minutes * 60;
- return sprintf("%d:%02d", minutes, sec);
-}
-
void HUD_Timer(void)
{
- if(intermission == 2) return;
if(!autocvar__hud_configure)
{
if(!autocvar_hud_panel_timer) return;
// Radar (#6)
//
+
+float HUD_Radar_Clickable()
+{
+ return hud_panel_radar_mouse && !hud_panel_radar_temp_hidden;
+}
+
+void HUD_Radar_Show_Maximized(bool doshow,float clickable)
+{
+ hud_panel_radar_maximized = doshow;
+ hud_panel_radar_temp_hidden = 0;
+
+ if ( doshow )
+ {
+ if (clickable)
+ {
+ if(autocvar_hud_cursormode)
+ setcursormode(1);
+ hud_panel_radar_mouse = 1;
+ }
+ }
+ else if ( hud_panel_radar_mouse )
+ {
+ hud_panel_radar_mouse = 0;
+ mouseClicked = 0;
+ if(autocvar_hud_cursormode)
+ if(!mv_active)
+ setcursormode(0);
+ }
+}
+void HUD_Radar_Hide_Maximized()
+{
+ HUD_Radar_Show_Maximized(false,false);
+}
+
+
+float HUD_Radar_InputEvent(float bInputType, float nPrimary, float nSecondary)
+{
+ if(!hud_panel_radar_maximized || !hud_panel_radar_mouse ||
+ autocvar__hud_configure || mv_active)
+ return false;
+
+ if(bInputType == 3)
+ {
+ mousepos_x = nPrimary;
+ mousepos_y = nSecondary;
+ return true;
+ }
+
+ if(nPrimary == K_MOUSE1)
+ {
+ if(bInputType == 0) // key pressed
+ mouseClicked |= S_MOUSE1;
+ else if(bInputType == 1) // key released
+ mouseClicked -= (mouseClicked & S_MOUSE1);
+ }
+ else if(nPrimary == K_MOUSE2)
+ {
+ if(bInputType == 0) // key pressed
+ mouseClicked |= S_MOUSE2;
+ else if(bInputType == 1) // key released
+ mouseClicked -= (mouseClicked & S_MOUSE2);
+ }
+ else if ( nPrimary == K_ESCAPE && bInputType == 0 )
+ {
+ HUD_Radar_Hide_Maximized();
+ }
+ else
+ {
+ // allow console/use binds to work without hiding the map
+ string con_keys;
+ float keys;
+ float i;
+ con_keys = strcat(findkeysforcommand("toggleconsole", 0)," ",findkeysforcommand("+use", 0)) ;
+ keys = tokenize(con_keys); // findkeysforcommand returns data for this
+ for (i = 0; i < keys; ++i)
+ {
+ if(nPrimary == stof(argv(i)))
+ return false;
+ }
+
+ if ( getstati(STAT_HEALTH) <= 0 )
+ {
+ // Show scoreboard
+ if ( bInputType < 2 )
+ {
+ con_keys = findkeysforcommand("+showscores", 0);
+ keys = tokenize(con_keys);
+ for (i = 0; i < keys; ++i)
+ {
+ if ( nPrimary == stof(argv(i)) )
+ {
+ hud_panel_radar_temp_hidden = bInputType == 0;
+ return false;
+ }
+ }
+ }
+ }
+ else if ( bInputType == 0 )
+ HUD_Radar_Hide_Maximized();
+
+ return false;
+ }
+
+ return true;
+}
+
+void HUD_Radar_Mouse()
+{
+ if ( !hud_panel_radar_mouse ) return;
+ if(mv_active) return;
+
+ if ( intermission )
+ {
+ HUD_Radar_Hide_Maximized();
+ return;
+ }
+
+ if(mouseClicked & S_MOUSE2)
+ {
+ HUD_Radar_Hide_Maximized();
+ return;
+ }
+
+ if(!autocvar_hud_cursormode)
+ {
+ mousepos = mousepos + getmousepos() * autocvar_menu_mouse_speed;
+
+ mousepos_x = bound(0, mousepos_x, vid_conwidth);
+ mousepos_y = bound(0, mousepos_y, vid_conheight);
+ }
+
+ HUD_Panel_UpdateCvars();
+
+
+ panel_size = autocvar_hud_panel_radar_maximized_size;
+ panel_size_x = bound(0.2, panel_size_x, 1) * vid_conwidth;
+ panel_size_y = bound(0.2, panel_size_y, 1) * vid_conheight;
+ panel_pos_x = (vid_conwidth - panel_size_x) / 2;
+ panel_pos_y = (vid_conheight - panel_size_y) / 2;
+
+ if(mouseClicked & S_MOUSE1)
+ {
+ // click outside
+ if ( mousepos_x < panel_pos_x || mousepos_x > panel_pos_x + panel_size_x ||
+ mousepos_y < panel_pos_y || mousepos_y > panel_pos_y + panel_size_y )
+ {
+ HUD_Radar_Hide_Maximized();
+ return;
+ }
+ vector pos = teamradar_texcoord_to_3dcoord(teamradar_2dcoord_to_texcoord(mousepos),view_origin_z);
+ localcmd(sprintf("cmd ons_spawn %f %f %f",pos_x,pos_y,pos_z));
+
+ HUD_Radar_Hide_Maximized();
+ return;
+ }
+
+
+ const vector cursor_size = '32 32 0';
+ drawpic(mousepos-'8 4 0', strcat("gfx/menu/", autocvar_menu_skin, "/cursor.tga"), cursor_size, '1 1 1', 0.8, DRAWFLAG_NORMAL);
+}
+
void HUD_Radar(void)
{
- if(intermission == 2) return;
if (!autocvar__hud_configure)
{
if (hud_panel_radar_maximized)
}
}
+ if ( hud_panel_radar_temp_hidden )
+ return;
+
HUD_Panel_UpdateCvars();
float f = 0;
for(tm = world; (tm = find(tm, classname, "radarlink")); )
draw_teamradar_link(tm.origin, tm.velocity, tm.team);
+
+ vector coord;
+ vector brightcolor;
for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
- draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
+ {
+ if ( hud_panel_radar_mouse )
+ if ( tm.health > 0 )
+ if ( tm.team == myteam+1 )
+ {
+ coord = teamradar_texcoord_to_2dcoord(teamradar_3dcoord_to_texcoord(tm.origin));
+ if ( vlen(mousepos-coord) < 8 )
+ {
+ brightcolor_x = min(1,tm.teamradar_color_x*1.5);
+ brightcolor_y = min(1,tm.teamradar_color_y*1.5);
+ brightcolor_z = min(1,tm.teamradar_color_z*1.5);
+ drawpic(coord - '8 8 0', "gfx/teamradar_icon_glow", '16 16 0', brightcolor, panel_fg_alpha, 0);
+ }
+ }
+ entity icon = RadarIcons[tm.teamradar_icon];
+ draw_teamradar_icon(tm.origin, icon, tm, spritelookupcolor(tm, icon.netname, tm.teamradar_color), panel_fg_alpha);
+ }
for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
{
color2 = GetPlayerColor(tm.sv_entnum);
draw_teamradar_player(view_origin, view_angles, '1 1 1');
drawresetcliparea();
+
+ if ( hud_panel_radar_mouse )
+ {
+ string message = "Click to select teleport destination";
+
+ if ( getstati(STAT_HEALTH) <= 0 )
+ {
+ message = "Click to select spawn location";
+ }
+
+ drawcolorcodedstring(pos + '0.5 0 0' * (mySize_x - stringwidth(message, true, hud_fontsize)) - '0 1 0' * hud_fontsize_y * 2,
+ message, hud_fontsize, hud_panel_radar_foreground_alpha, DRAWFLAG_NORMAL);
+
+ hud_panel_radar_bottom = pos_y + mySize_y + hud_fontsize_y;
+ }
}
// Score (#7)
void HUD_Score(void)
{
- if(intermission == 2) return;
if(!autocvar__hud_configure)
{
if(!autocvar_hud_panel_score) return;
//
void HUD_RaceTimer (void)
{
- if(intermission == 2) return;
if(!autocvar__hud_configure)
{
if(!autocvar_hud_panel_racetimer) return;
void HUD_Vote(void)
{
- if(intermission == 2) return;
if(autocvar_cl_allow_uid2name == -1 && (gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE || (serverflags & SERVERFLAG_PLAYERSTATS)))
{
vote_active = 1;
{
vote_yescount = 0;
vote_nocount = 0;
- print(_("^1You must answer before entering hud configure mode\n"));
+ LOG_INFO(_("^1You must answer before entering hud configure mode\n"));
cvar_set("_hud_configure", "0");
}
if(vote_called_vote)
void HUD_ModIcons(void)
{
- if(intermission == 2) return;
if(!autocvar__hud_configure)
{
if(!autocvar_hud_panel_modicons) return;
//
void HUD_PressedKeys(void)
{
- if(intermission == 2) return;
if(!autocvar__hud_configure)
{
if(!autocvar_hud_panel_pressedkeys) return;
float frametimeavg2; // 2 frames ago
void HUD_EngineInfo(void)
{
- //if(intermission == 2) return;
if(!autocvar__hud_configure)
{
if(!autocvar_hud_panel_engineinfo) return;
} while(0)
void HUD_InfoMessages(void)
{
- if(intermission == 2) return;
if(!autocvar__hud_configure)
{
if(!autocvar_hud_panel_infomessages) return;
float physics_update_time, discrete_speed, discrete_acceleration;
void HUD_Physics(void)
{
- if(intermission == 2) return;
if(!autocvar__hud_configure)
{
if(!autocvar_hud_panel_physics) return;
float hud_configure_cp_generation_time;
void HUD_CenterPrint (void)
{
- if(intermission == 2) return;
if(!autocvar__hud_configure)
{
if(!autocvar_hud_panel_centerprint) return;
reset_centerprint_messages();
if (time > hud_configure_cp_generation_time)
{
- if(HUD_PANEL(CENTERPRINT) == highlightedPanel)
+ if(highlightedPanel == HUD_PANEL(CENTERPRINT))
{
float r;
r = random();
}
HUD_Panel_UpdateCvars();
- if(scoreboard_fade_alpha)
+ if ( HUD_Radar_Clickable() )
+ {
+ if (hud_panel_radar_bottom >= 0.96 * vid_conheight)
+ return;
+
+ panel_pos = eY * hud_panel_radar_bottom + eX * 0.5 * (vid_conwidth - panel_size_x);
+ panel_size_y = min(panel_size_y, vid_conheight - hud_panel_radar_bottom);
+ }
+ else if(scoreboard_fade_alpha)
{
hud_fade_alpha = hud_fade_alpha_save;
}
}
+
+// Minigame
+//
+#include "../common/minigames/cl_minigames_hud.qc"
+
+
+// QuickMenu (#23)
+//
+#include "quickmenu.qc"
+
+
/*
==================
Main HUD system
==================
*/
-void HUD_Reset (void)
+void HUD_Vehicle()
+{
+ if(autocvar__hud_configure) return;
+ if(intermission == 2) return;
+
+ if(hud == HUD_BUMBLEBEE_GUN)
+ CSQC_BUMBLE_GUN_HUD();
+ else {
+ Vehicle info = get_vehicleinfo(hud);
+ info.vr_hud(info);
+ }
+}
+
+bool HUD_Panel_CheckFlags(int showflags)
+{
+ if ( HUD_Minigame_Showpanels() )
+ return showflags & PANEL_SHOW_MINIGAME;
+ if(intermission == 2)
+ return showflags & PANEL_SHOW_MAPVOTE;
+ return showflags & PANEL_SHOW_MAINGAME;
+}
+
+void HUD_Panel_Draw(entity panent)
+{
+ panel = panent;
+ if(autocvar__hud_configure)
+ {
+ if(panel.panel_configflags & PANEL_CONFIG_MAIN)
+ panel.panel_draw();
+ }
+ else if(HUD_Panel_CheckFlags(panel.panel_showflags))
+ panel.panel_draw();
+}
+
+void HUD_Reset(void)
{
// reset gametype specific icons
if(gametype == MAPINFO_TYPE_CTF)
HUD_Mod_CTF_Reset();
}
-void HUD_Main (void)
+void HUD_Main(void)
{
int i;
// global hud theAlpha fade
// they must fade only when the menu does
if(scoreboard_fade_alpha == 1)
{
- (panel = HUD_PANEL(CENTERPRINT)).panel_draw();
+ HUD_Panel_Draw(HUD_PANEL(CENTERPRINT));
return;
}
if(!autocvar__hud_configure && !hud_fade_alpha)
+ {
+ hud_fade_alpha = 1;
+ HUD_Panel_Draw(HUD_PANEL(VOTE));
+ hud_fade_alpha = 0;
return;
+ }
// Drawing stuff
if (hud_skin_prev != autocvar_hud_skin)
// cache the panel order into the panel_order array
if(autocvar__hud_panelorder != hud_panelorder_prev) {
- for(i = 0; i < HUD_PANEL_NUM; ++i)
+ for(i = 0; i < hud_panels_COUNT; ++i)
panel_order[i] = -1;
string s = "";
int p_num;
bool warning = false;
int argc = tokenize_console(autocvar__hud_panelorder);
- if (argc > HUD_PANEL_NUM)
+ if (argc > hud_panels_COUNT)
warning = true;
//first detect wrong/missing panel numbers
- for(i = 0; i < HUD_PANEL_NUM; ++i) {
+ for(i = 0; i < hud_panels_COUNT; ++i) {
p_num = stoi(argv(i));
- if (p_num >= 0 && p_num < HUD_PANEL_NUM) { //correct panel number?
+ if (p_num >= 0 && p_num < hud_panels_COUNT) { //correct panel number?
if (panel_order[p_num] == -1) //found for the first time?
s = strcat(s, ftos(p_num), " ");
panel_order[p_num] = 1; //mark as found
else
warning = true;
}
- for(i = 0; i < HUD_PANEL_NUM; ++i) {
+ for(i = 0; i < hud_panels_COUNT; ++i) {
if (panel_order[i] == -1) {
warning = true;
s = strcat(s, ftos(i), " "); //add missing panel number
}
}
if (warning)
- dprint("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n");
+ LOG_TRACE("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n");
cvar_set("_hud_panelorder", s);
if(hud_panelorder_prev)
//now properly set panel_order
tokenize_console(s);
- for(i = 0; i < HUD_PANEL_NUM; ++i) {
+ for(i = 0; i < hud_panels_COUNT; ++i) {
panel_order[i] = stof(argv(i));
}
}
hud_draw_maximized = 0;
// draw panels in the order specified by panel_order array
- for(i = HUD_PANEL_NUM - 1; i >= 0; --i)
- (panel = hud_panel[panel_order[i]]).panel_draw();
+ for(i = hud_panels_COUNT - 1; i >= 0; --i)
+ HUD_Panel_Draw(hud_panels[panel_order[i]]);
+
+ HUD_Vehicle();
hud_draw_maximized = 1; // panels that may be maximized must check this var
// draw maximized panels on top
if(hud_panel_radar_maximized)
- (panel = HUD_PANEL(RADAR)).panel_draw();
+ HUD_Panel_Draw(HUD_PANEL(RADAR));
if(autocvar__con_chat_maximized)
- (panel = HUD_PANEL(CHAT)).panel_draw();
+ HUD_Panel_Draw(HUD_PANEL(CHAT));
+ if(hud_panel_quickmenu)
+ HUD_Panel_Draw(HUD_PANEL(QUICKMENU));
+
+ if (scoreboard_active || intermission == 2)
+ HUD_Reset();
HUD_Configure_PostDraw();