float i;
for (i = 0; i < HUD_PANEL_NUM; ++i)
{
- HUD_Panel_GetName(i)
+ HUD_Panel_GetName(i);
fputs(fh, strcat("seta hud_panel_", panel_name, " ", cvar_string(strcat("hud_panel_", panel_name)), "\n"));
fputs(fh, strcat("seta hud_panel_", panel_name, "_pos \"", cvar_string(strcat("hud_panel_", panel_name, "_pos")), "\"", "\n"));
if(panel_bg != "0")\
draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * alpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER));\
if(highlightedPanel_prev == active_panel && autocvar__hud_configure)\
- HUD_Panel_HlBorder(panel_bg_border + 1.5 * hlBorderSize, '0 0.5 1', 0.25 * (1 - autocvar__menu_alpha) * alpha);
+{\
+ HUD_Panel_HlBorder(panel_bg_border + 1.5 * hlBorderSize, '0 0.5 1', 0.25 * (1 - autocvar__menu_alpha) * alpha);\
+} ENDS_WITH_CURLY_BRACE
void HUD_Panel_DrawProgressBar(vector pos, float vertical, vector mySize, vector color, float alpha, float drawflag)
{
vector myTarget;
myTarget = myPos;
- vector targPos;
- vector targSize;
vector myCenter;
vector targCenter;
myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
if(i == highlightedPanel || !panel_enabled)
continue;
- HUD_Panel_UpdatePosSizeForId(i)
+ HUD_Panel_UpdatePosSizeForId(i);
panel_pos -= '1 1 0' * panel_bg_border;
panel_size += '2 2 0' * panel_bg_border;
void HUD_Panel_SetPos(vector pos)
{
- HUD_Panel_UpdatePosSizeForId(highlightedPanel)
+ HUD_Panel_UpdatePosSizeForId(highlightedPanel);
vector mySize;
mySize = panel_size;
vector HUD_Panel_CheckResize(vector mySize, vector resizeorigin) {
float i;
- float targBorder;
- vector targPos;
- vector targSize;
vector targEndPos;
- vector dist;
+ float dist_x, dist_y;
float ratio;
ratio = mySize_x/mySize_y;
if(i == highlightedPanel || !panel_enabled)
continue;
- HUD_Panel_UpdatePosSizeForId(i)
+ HUD_Panel_UpdatePosSizeForId(i);
panel_pos -= '1 1 0' * panel_bg_border;
panel_size += '2 2 0' * panel_bg_border;
void HUD_Panel_SetPosSize(vector mySize)
{
- HUD_Panel_UpdatePosSizeForId(highlightedPanel)
+ HUD_Panel_UpdatePosSizeForId(highlightedPanel);
vector resizeorigin;
resizeorigin = panel_click_resizeorigin;
vector myPos;
highlightedPanel = highlightedPanel_prev;
- HUD_Panel_UpdatePosSizeForId(highlightedPanel)
+ HUD_Panel_UpdatePosSizeForId(highlightedPanel);
vector prev_pos, prev_size;
prev_pos = panel_pos;
HUD_Panel_SetPos(pos);
}
- HUD_Panel_UpdatePosSizeForId(highlightedPanel)
+ HUD_Panel_UpdatePosSizeForId(highlightedPanel);
if (prev_pos != panel_pos || prev_size != panel_size)
{
float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
{
+ string s;
+
if(!autocvar__hud_configure)
return false;
if (highlightedPanel_copied == -1 || highlightedPanel_prev == -1)
return true;
- HUD_Panel_UpdatePosSizeForId(highlightedPanel_prev)
+ HUD_Panel_UpdatePosSizeForId(highlightedPanel_prev);
// reduce size if it'd go beyond screen boundaries
vector tmp_size = panel_size_copied;
panel_size_backup = panel_size;
highlightedPanel_backup = highlightedPanel_prev;
- string s;
s = strcat(ftos(tmp_size_x/vid_conwidth), " ", ftos(tmp_size_y/vid_conheight));
cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
}
//restore previous values
if (highlightedPanel_backup != -1)
{
- HUD_Panel_GetName(highlightedPanel_backup)
- string s;
+ HUD_Panel_GetName(highlightedPanel_backup);
s = strcat(ftos(panel_pos_backup_x/vid_conwidth), " ", ftos(panel_pos_backup_y/vid_conheight));
cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
s = strcat(ftos(panel_size_backup_x/vid_conwidth), " ", ftos(panel_size_backup_y/vid_conheight));
i = panel_order[j];
j += 1;
- HUD_Panel_UpdatePosSizeForId(i)
+ HUD_Panel_UpdatePosSizeForId(i);
panelPos = panel_pos;
panelSize = panel_size;
i = panel_order[j];
j += 1;
- HUD_Panel_UpdatePosSizeForId(i)
+ HUD_Panel_UpdatePosSizeForId(i);
panelPos = panel_pos;
panelSize = panel_size;
prev_size = panel_size;
}
else
- HUD_Panel_UpdatePosSizeForId(highlightedPanel)
+ HUD_Panel_UpdatePosSizeForId(highlightedPanel);
if (prev_pos != panel_pos || prev_size != panel_size)
{
mouseClicked = 0; // to prevent spam, I guess.
menu_enabled = 2;
menu_enabled_time = time;
- HUD_Panel_GetName(highlightedPanel)
+ HUD_Panel_GetName(highlightedPanel);
localcmd("menu_showhudoptions ", panel_name, "\n");
return;
}
highlightcheck = HUD_Panel_HighlightCheck();
}
// draw cursor after performing move/resize to have the panel pos/size updated before highlightcheck
- string cursor;
vector cursorsize;
cursorsize = '32 32 0';
#define HUD_Weapons_Clear()\
float idx;\
for(idx = 0; idx < 10; ++idx)\
- weaponspace[idx] = 0;
+ weaponspace[idx] = 0
entity weaponorder[WEP_MAXCOUNT];
void weaponorder_swap(float i, float j, entity pass)
weaponorder[j] = h;
}
-string weaponorder_cmp_str_save;
string weaponorder_cmp_str;
float weaponorder_cmp(float i, float j, entity pass)
{
{
case WEP_SHOTGUN: return 0;
case WEP_UZI: return 1;
- case WEP_CAMPINGRIFLE: return 1;
case WEP_GRENADE_LAUNCHER: return 2;
case WEP_MINE_LAYER: return 2;
case WEP_ELECTRO: return 3;
case WEP_HLAC: return 3;
case WEP_MINSTANEX: return 3;
case WEP_NEX: return 3;
+ case WEP_CAMPINGRIFLE: return 1;
case WEP_HAGAR: return 2;
case WEP_ROCKET_LAUNCHER: return 2;
case WEP_SEEKER: return 2;
void HUD_Weapons(void)
{
+ float f, screen_ar;
+ float center_x, center_y;
+
if(!autocvar_hud_panel_weapons && !autocvar__hud_configure)
return;
if (timeout && time >= weapontime + timeout && !autocvar__hud_configure)
{
- float f = (time - (weapontime + timeout)) / timeout_effect_length;
+ f = (time - (weapontime + timeout)) / timeout_effect_length;
if (cvar("hud_panel_weapons_timeout_effect"))
{
panel_bg_alpha *= (1 - f);
if (cvar("hud_panel_weapons_timeout_effect") == 1)
{
f *= f; // for a cooler movement
- vector center;
center_x = panel_pos_x + panel_size_x/2;
center_y = panel_pos_y + panel_size_y/2;
- float screen_ar = vid_conwidth/vid_conheight;
+ screen_ar = vid_conwidth/vid_conheight;
if (center_x/center_y < screen_ar) //bottom left
{
if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
}
else if (timeout && time < weaponprevtime + timein_effect_length && !autocvar__hud_configure)
{
- float f = (time - weaponprevtime) / timein_effect_length;
+ f = (time - weaponprevtime) / timein_effect_length;
if (cvar("hud_panel_weapons_timeout_effect"))
{
panel_bg_alpha *= (f);
{
f *= f; // for a cooler movement
f = 1 - f;
- vector center;
center_x = panel_pos_x + panel_size_x/2;
center_y = panel_pos_y + panel_size_y/2;
- float screen_ar = vid_conwidth/vid_conheight;
+ screen_ar = vid_conwidth/vid_conheight;
if (center_x/center_y < screen_ar) //bottom left
{
if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
}
// TODO make this configurable
- weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
-
- if(weaponorder_cmp_str != weaponorder_cmp_str_save)
+ if(weaponorder_bypriority != cvar_string("cl_weaponpriority"))
{
- if(weaponorder_cmp_str_save)
- strunzone(weaponorder_cmp_str_save);
- weaponorder_cmp_str_save = strzone(weaponorder_cmp_str);
+ if(weaponorder_bypriority)
+ strunzone(weaponorder_bypriority);
+ if(weaponorder_byimpulse)
+ strunzone(weaponorder_byimpulse);
+
+ weaponorder_bypriority = strzone(cvar_string("cl_weaponpriority"));
+ weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
+ weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
+
weapon_cnt = 0;
for(i = WEP_FIRST; i <= WEP_LAST; ++i)
{
}
}
heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
+
+ weaponorder_cmp_str = string_null;
}
HUD_Panel_DrawBg(1);
default: fullammo = 60;
}
- vector barsize;
- vector barpos;
+ float barsize_x, barsize_y, barpos_x, barpos_y;
if(wpnsize_x/wpnsize_y > autocvar_hud_panel_weapons_aspect)
{
barsize_x = autocvar_hud_panel_weapons_aspect * wpnsize_y;
void DrawNumIcon(float iconalign, vector myPos, vector mySize, float x, string icon, float left, vector color, float alpha)
{
- vector newSize, newPos;
+ vector newPos;
+ float newSize_x, newSize_y;
if(mySize_x/mySize_y > 3)
{
newSize_x = 3 * mySize_y;
if(autocvar_hud_panel_powerups_progressbar)
{
- HUD_Panel_GetProgressBarColor(leftname)
+ HUD_Panel_GetProgressBarColorForString(leftname);
HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
}
if(leftcnt > 1)
if(autocvar_hud_panel_powerups_progressbar)
{
- HUD_Panel_GetProgressBarColor(rightname)
+ HUD_Panel_GetProgressBarColorForString(rightname);
HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1) * panel_fg_alpha, DRAWFLAG_NORMAL);
}
if(rightcnt > 1)
if(autocvar_hud_panel_powerups_progressbar)
{
- HUD_Panel_GetProgressBarColor(leftname)
+ HUD_Panel_GetProgressBarColorForString(leftname);
HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1) * panel_fg_alpha, DRAWFLAG_NORMAL);
}
if(leftcnt > 1)
if(autocvar_hud_panel_powerups_progressbar)
{
- HUD_Panel_GetProgressBarColor(rightname)
+ HUD_Panel_GetProgressBarColorForString(rightname);
HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1) * panel_fg_alpha, DRAWFLAG_NORMAL);
}
if(rightcnt > 1)
if(autocvar_hud_panel_powerups_progressbar)
{
- HUD_Panel_GetProgressBarColor(leftname)
+ HUD_Panel_GetProgressBarColorForString(leftname);
HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1) * panel_fg_alpha, DRAWFLAG_NORMAL);
}
if(leftcnt <= 5)
if(autocvar_hud_panel_powerups_progressbar)
{
- HUD_Panel_GetProgressBarColor(rightname)
+ HUD_Panel_GetProgressBarColorForString(rightname);
HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1) * panel_fg_alpha, DRAWFLAG_NORMAL);
}
if(rightcnt <= 5)
biggercount = "health";
if(autocvar_hud_panel_healtharmor_progressbar)
{
- HUD_Panel_GetProgressBarColor("health")
+ HUD_Panel_GetProgressBarColor(health);
HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
}
if(armor)
biggercount = "armor";
if(autocvar_hud_panel_healtharmor_progressbar)
{
- HUD_Panel_GetProgressBarColor("armor")
+ HUD_Panel_GetProgressBarColor(armor);
HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
}
if(health)
barpos = pos;
barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
}
- HUD_Panel_GetProgressBarColor("fuel")
+ HUD_Panel_GetProgressBarColor(fuel);
HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
}
}
if(autocvar_hud_panel_healtharmor_progressbar)
{
- HUD_Panel_GetProgressBarColor(leftname)
+ HUD_Panel_GetProgressBarColorForString(leftname);
HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
}
DrawNumIcon(autocvar_hud_panel_healtharmor_iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, 200), 1);
if(autocvar_hud_panel_healtharmor_progressbar)
{
- HUD_Panel_GetProgressBarColor(rightname)
+ HUD_Panel_GetProgressBarColorForString(rightname);
HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
}
DrawNumIcon(autocvar_hud_panel_healtharmor_iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(rightcnt, 200), 1);
barpos = pos;
barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
}
- HUD_Panel_GetProgressBarColor("fuel")
+ HUD_Panel_GetProgressBarColor(fuel);
HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
}
}
if(autocvar_hud_panel_healtharmor_progressbar)
{
- HUD_Panel_GetProgressBarColor(leftname)
+ HUD_Panel_GetProgressBarColorForString(leftname);
HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
}
DrawNumIcon(autocvar_hud_panel_healtharmor_iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, 200), 1);
if(autocvar_hud_panel_healtharmor_progressbar)
{
- HUD_Panel_GetProgressBarColor(rightname)
+ HUD_Panel_GetProgressBarColorForString(rightname);
HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
}
DrawNumIcon(autocvar_hud_panel_healtharmor_iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(rightcnt, 200), 1);
barpos = pos;
barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
}
- HUD_Panel_GetProgressBarColor("fuel")
+ HUD_Panel_GetProgressBarColor(fuel);
HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
}
}
if(autocvar_hud_panel_healtharmor_progressbar)
{
- HUD_Panel_GetProgressBarColor(leftname)
+ HUD_Panel_GetProgressBarColorForString(leftname);
HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
}
drawpic_aspect_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
if(autocvar_hud_panel_healtharmor_progressbar)
{
- HUD_Panel_GetProgressBarColor(rightname)
+ HUD_Panel_GetProgressBarColorForString(rightname);
HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
}
drawpic_aspect_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
barpos = pos + eY * mySize_y - eY * mySize_y * min(1, fuel/100);
barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
}
- HUD_Panel_GetProgressBarColor("fuel")
+ HUD_Panel_GetProgressBarColor(fuel);
HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
}
}
alsoprint = (autocvar_hud_panel_notify_print || !panel_enabled); // print message to console if: notify panel disabled, or cvar to do so enabled
gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
+ if ((msg == MSG_SUICIDE || msg == MSG_KILL || msg == MSG_KILL_ACTION) && gametype == GAME_CTS) // selfkill isn't interesting in CTS and only spams up the notify panel
+ return;
+
if(msg == MSG_SUICIDE) {
w = DEATH_WEAPONOF(type);
if(WEP_VALID(w)) {
else if(type == RACE_NEW_TIME) {
HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_TIME);
}
+ else if(type == RACE_FAIL) {
+ HUD_KillNotify_Push(s1, s2, 1, RACE_FAIL);
+ }
}
}
{
s = "race_newtime";
}
+ else if(killnotify_deathtype[j] == RACE_FAIL)
+ {
+ s = "race_newfail";
+ }
if(s != "" && a)
{
drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
}
float score, distribution, leader;
+ string sign;
vector distribution_color;
entity tm, pl, me;
me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
// distribution display
distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
- distrtimer = ftos(distribution/pow(10, TIME_DECIMALS));
+ distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
if (distribution <= 0) {
distribution_color = '0 1 0';
+ sign = "-";
}
else {
distribution_color = '1 0 0';
+ sign = "+";
}
- drawstring_aspect(pos + eX * 0.75 * mySize_x, distrtimer, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawstring_aspect(pos + eX * 0.75 * mySize_x, strcat(sign, distrtimer), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
}
// race record display
if (distribution <= 0)
void HUD_VoteWindow(void)
{
- if(autocvar_cl_allow_uid2name == -1 && gametype == GAME_CTS || gametype == GAME_RACE)
+ if(autocvar_cl_allow_uid2name == -1 && (gametype == GAME_CTS || gametype == GAME_RACE))
{
vote_active = 1;
- vote_called_vote = "This allows your name to be identified in stats instead of \"Unregistered player\"";
+ vote_called_vote = strzone(strcat("^2Name ^7instead of \"^1Unregistered player\"", " ^7in stats"));
}
if(!autocvar_hud_panel_vote && !autocvar__hud_configure)
active_panel = HUD_PANEL_VOTE;
HUD_Panel_UpdateCvars(vote);
+ if(autocvar_cl_allow_uid2name == -1 && (gametype == GAME_CTS || gametype == GAME_RACE))
+ {
+ panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
+ panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
+ }
vector pos, mySize;
pos = panel_pos;
mySize = panel_size;
mySize = newSize;
s = "A vote has been called for:";
- if(autocvar_cl_allow_uid2name == -1 && gametype == GAME_CTS || gametype == GAME_RACE)
- s = "Allow servers to store and display your name?"
+ if(autocvar_cl_allow_uid2name == -1 && (gametype == GAME_CTS || gametype == GAME_RACE))
+ s = "Allow servers to store and display your name?";
drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
- s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1.75/8), stringwidth_colors);
+ s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1/8), stringwidth_colors);
if(autocvar__hud_configure)
s = "^1Configure the HUD";
drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, a, DRAWFLAG_NORMAL);
// print the yes/no counts
s = strcat("Yes (", getcommandkey("vyes", "vyes"), "): ", ftos(vote_yescount));
+ if(autocvar_cl_allow_uid2name == -1 && (gametype == GAME_CTS || gametype == GAME_RACE))
+ s = strcat("Yes: (press y)");
drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '0 1 0', a, DRAWFLAG_NORMAL);
s = strcat("No (", getcommandkey("vno", "vno"), "): ", ftos(vote_nocount));
+ if(autocvar_cl_allow_uid2name == -1 && (gametype == GAME_CTS || gametype == GAME_RACE))
+ s = strcat("No: (press n)");
drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '1 0 0', a, DRAWFLAG_NORMAL);
// draw the progress bar backgrounds
float mod_active; // is there any active mod icon?
+// Clan Arena HUD modicons
+void HUD_Mod_CA(vector pos, vector mySize)
+{
+ mod_active = 1; // CA should never hide the mod icons panel
+ float redalive, bluealive;
+ redalive = getstati(STAT_REDALIVE);
+ bluealive = getstati(STAT_BLUEALIVE);
+
+ drawfont = hud_bigfont;
+ vector redpos, bluepos;
+ if(mySize_x > mySize_y)
+ {
+ redpos = pos;
+ bluepos = pos + eY * 0.5 * mySize_y;
+ drawpic_aspect_skin(redpos, "player_red.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawstring_aspect(redpos + eX * 0.5 * mySize_x, ftos(redalive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(bluepos, "player_blue.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawstring_aspect(bluepos + eX * 0.5 * mySize_x, ftos(bluealive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ }
+ else
+ {
+ redpos = pos;
+ bluepos = pos + eY * 0.5 * mySize_y;
+ drawpic_aspect_skin(redpos, "player_red.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawstring_aspect(redpos + eY * 0.3 * mySize_y, ftos(redalive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(bluepos, "player_blue.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawstring_aspect(bluepos + eY * 0.3 * mySize_y, ftos(bluealive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ }
+ drawfont = hud_font;
+}
+
// CTF HUD modicon section
float redflag_prevframe, blueflag_prevframe; // status during previous frame
float redflag_prevstatus, blueflag_prevstatus; // last remembered status
barsize = eX * mySize_x + eY * p * mySize_y;
vertical = 1;
}
- HUD_Panel_GetProgressBarColor("nexball")
+ HUD_Panel_GetProgressBarColor(nexball);
HUD_Panel_DrawProgressBar(pos, vertical, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
}
} else {
// text on top
squareSize = min(mySize_x, mySize_y/2);
- textPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eX * 0.5 * (mySize_x - squareSize);;
+ textPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eX * 0.5 * (mySize_x - squareSize);
medalPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eY * 0.5 * mySize_y + eX * 0.5 * (mySize_x - squareSize);
}
if(!autocvar_hud_panel_modicons && !autocvar__hud_configure)
return;
- if (gametype != GAME_KEYHUNT && gametype != GAME_CTF && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && !autocvar__hud_configure)
+ if (gametype != GAME_KEYHUNT && gametype != GAME_CTF && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && gametype != GAME_CA && !autocvar__hud_configure)
return;
active_panel = HUD_PANEL_MODICONS;
HUD_Mod_NexBall(pos, mySize);
else if(gametype == GAME_CTS || gametype == GAME_RACE)
HUD_Mod_Race(pos, mySize);
+ else if(gametype == GAME_CA)
+ HUD_Mod_CA(pos, mySize);
}
// Draw pressed keys (#11)
HUD_EngineInfo(); break;\
case (HUD_PANEL_INFOMESSAGES):\
HUD_InfoMessages(); break;\
-}
+} ENDS_WITH_CURLY_BRACE
void HUD_Main (void)
{
+ float i;
+
hud_skin_path = strcat("gfx/hud/", autocvar_hud_skin);
// global hud alpha fade
// HUD configure visible grid
if(autocvar__hud_configure && autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
{
- float i;
// x-axis
for(i = 0; i < 1/bound(0.005, autocvar_hud_configure_grid_xsize, 0.2); ++i)
{
// draw chat panel on top if it is maximized
if(autocvar__con_chat_maximized)
- HUD_DrawPanel(HUD_PANEL_CHAT);
+ HUD_Chat(); // HUD_DrawPanel(HUD_PANEL_CHAT);
// TODO hud_'ify these
if (cvar("cl_showspeed"))