]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/hud.qc
Merge remote branch 'origin/master' into fruitiex/racefixes
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / hud.qc
index 5c69b9f7f6666fe06287a31eafab79c7affce78d..b341f10515da597bbba1e90a3632e336f9a4c21b 100644 (file)
@@ -284,10 +284,9 @@ void HUD_DrawCenterPrint (void)
 
        sz = 0.8 + (a / 5);
 
-       if(centerprint_num * cvar("scr_centersize") > 24 && HUD_WouldDrawScoreboard()) // 24 = height of Scoreboard text
-       {
+       if(centerprint_num * cvar("scr_centersize") > 24 && scoreboard_active) // 24 = height of Scoreboard text
                centerprint_start_y = scoreboard_bottom + centerprint_fontsize_y;
-       }
+
        pos = centerprint_start;
        for (i=0; i<centerprint_num; i = i + 1)
        {
@@ -517,7 +516,7 @@ void HUD_Panel_ExportCfg(string cfgname)
                        }
                        fputs(fh, "\n");
                }
-               fputs(fh, strcat("menu_restart", "\n")); // force a menu update when execing config, so that the dialogs are updated
+               fputs(fh, strcat("menu_sync", "\n")); // force the menu to reread the cvars, so that the dialogs are updated
 
                print("^2Successfully exported to hud_", autocvar_hud_skin, "_", cfgname, ".cfg! (Note: It's saved in data/data/)\n");
        }
@@ -902,8 +901,6 @@ float prevMouseClicked; // previous state
 float prevMouseClickedTime; // time during previous mouse click, to check for doubleclicks
 vector prevMouseClickedPos; // pos during previous mouse click, to check for doubleclicks
 
-float menu_enabled;
-float menu_enabled_time;
 float pressed_key_time;
 void HUD_Panel_Arrow_Action(float nPrimary)
 {
@@ -1059,7 +1056,6 @@ float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
        {
                if (bInputType == 1)
                        return true;
-               disable_menu_alphacheck = 1;
                menu_enabled = 1;
                menu_enabled_time = time;
                localcmd("menu_showhudexit\n");
@@ -1095,17 +1091,29 @@ float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
                        if (bInputType == 1)
                                return true;
 
-                       if (highlightedPanel_copied != -1 && highlightedPanel_prev != -1)
-                       {
-                               // backup first!
-                               panel_pos_backup = panel_pos;
-                               panel_size_backup = panel_size;
-                               highlightedPanel_backup = highlightedPanel_prev;
+                       if (highlightedPanel_copied == -1 || highlightedPanel_prev == -1)
+                               return true;
 
-                               string s;
-                               s = strcat(ftos(panel_size_copied_x/vid_conwidth), " ", ftos(panel_size_copied_y/vid_conheight));
-                               cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
-                       }
+                       HUD_Panel_UpdatePosSizeForId(highlightedPanel_prev)
+
+                       // reduce size if it'd go beyond screen boundaries
+                       vector tmp_size = panel_size_copied;
+                       if (panel_pos_x + panel_size_copied_x > vid_conwidth)
+                               tmp_size_x = vid_conwidth - panel_pos_x;
+                       if (panel_pos_y + panel_size_copied_y > vid_conheight)
+                               tmp_size_y = vid_conheight - panel_pos_y;
+
+                       if (panel_size == tmp_size)
+                               return true;
+
+                       // backup first!
+                       panel_pos_backup = panel_pos;
+                       panel_size_backup = panel_size;
+                       highlightedPanel_backup = highlightedPanel_prev;
+
+                       string s;
+                       s = strcat(ftos(tmp_size_x/vid_conwidth), " ", ftos(tmp_size_y/vid_conheight));
+                       cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
                }
                else if(nPrimary == 'z') // undo last action
                {
@@ -1310,18 +1318,22 @@ vector prev_pos, prev_size;
 void HUD_Panel_Mouse()
 {
        // TODO: needs better check... is there any float that contains the current state of the menu? _menu_alpha isn't apparently updated the frame the menu gets enabled
-       if (menu_enabled == 0) // menu dialog closed, enable normal alpha stuff again
-               disable_menu_alphacheck = 0;
        if (autocvar__menu_alpha == 0 && time - menu_enabled_time > 0.5)
                menu_enabled = 0;
 
        /*
-       print("Disable menu_alphacheck: ", ftos(disable_menu_alphacheck), "\n");
+       print("menu_enabled: ", ftos(menu_enabled), "\n");
        print("Highlighted: ", ftos(highlightedPanel), "\n");
        print("Menu alpha: ", cvar_string("_menu_alpha"), "\n");
        */
 
-       if(mouseClicked == 0 && disable_menu_alphacheck != 2 && highlightedPanel >= 0) { // don't reset these variables in disable_menu_alphacheck mode 2!
+       // instantly hide the editor cursor if we open the HUDExit dialog
+       // as hud_fade_alpha doesn't decrease to 0 in this case
+       // TODO: find a way to fade the cursor out even in this case
+       if(menu_enabled == 1 || (menu_enabled == 2 && !hud_fade_alpha))
+               return;
+
+       if(mouseClicked == 0 && menu_enabled != 2 && highlightedPanel >= 0) { // don't reset these variables in menu_enabled mode 2!
                highlightedPanel = -1;
                highlightedAction = 0;
        }
@@ -1384,8 +1396,7 @@ void HUD_Panel_Mouse()
                if(time - prevMouseClickedTime < 0.4 && prevMouseClicked == 0 && prevMouseClickedPos == mousepos && highlightedPanel >= 0)
                {
                        mouseClicked = 0; // to prevent spam, I guess.
-                       disable_menu_alphacheck = 2;
-                       menu_enabled = 1;
+                       menu_enabled = 2;
                        menu_enabled_time = time;
                        HUD_Panel_GetName(highlightedPanel)
                        localcmd("menu_showhudoptions ", panel_name, "\n");
@@ -1407,13 +1418,13 @@ void HUD_Panel_Mouse()
        cursorsize = '32 32 0';
 
        if(highlightcheck == 0)
-               drawpic(mousepos, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
+               drawpic(mousepos, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor.tga"), '32 32 0', '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
        else if(highlightcheck == 1)
-               drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_move.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
+               drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_move.tga"), '32 32 0', '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
        else if(highlightcheck == 2)
-               drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_resize.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
+               drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_resize.tga"), '32 32 0', '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
        else
-               drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_resize2.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
+               drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_resize2.tga"), '32 32 0', '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
 
        prevMouseClicked = mouseClicked;
 }
@@ -1466,6 +1477,7 @@ float GetAmmoTypeForWep(float i)
                case WEP_UZI: return 1;
                case WEP_CAMPINGRIFLE: return 1;
                case WEP_GRENADE_LAUNCHER: return 2;
+               case WEP_MINE_LAYER: return 2;
                case WEP_ELECTRO: return 3;
                case WEP_CRYLINK: return 3;
                case WEP_HLAC: return 3;
@@ -1602,305 +1614,309 @@ void HUD_Weapons(void)
                heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
        }
 
-               HUD_Panel_DrawBg(1);
-               if(panel_bg_padding)
-               {
-                       panel_pos += '1 1 0' * panel_bg_padding;
-                       panel_size -= '2 2 0' * panel_bg_padding;
-               }
+       HUD_Panel_DrawBg(1);
+       if(panel_bg_padding)
+       {
+               panel_pos += '1 1 0' * panel_bg_padding;
+               panel_size -= '2 2 0' * panel_bg_padding;
+       }
 
-               // hits
-               weapon_stats = getstati(STAT_DAMAGE_HITS);
-               weapon_number = weapon_stats & 63;
-               weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
-               // fired
-               weapon_stats = getstati(STAT_DAMAGE_FIRED);
-               weapon_number = weapon_stats & 63;
-               weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
+       // hits
+       weapon_stats = getstati(STAT_DAMAGE_HITS);
+       weapon_number = weapon_stats & 63;
+       weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
+       // fired
+       weapon_stats = getstati(STAT_DAMAGE_FIRED);
+       weapon_number = weapon_stats & 63;
+       weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
 
-               if(cvar_or("hud_panel_weapons_fade", 1))
-               {
-                       fade = 3.2 - 2 * (time - weapontime);
-                       fade = bound(0.7, fade, 1);
-               }
-               else
-                       fade = 1;
+       if(cvar_or("hud_panel_weapons_fade", 1))
+       {
+               fade = 3.2 - 2 * (time - weapontime);
+               fade = bound(0.7, fade, 1);
+       }
+       else
+               fade = 1;
 
-               HUD_Weapons_Clear();
+       HUD_Weapons_Clear();
 
-               float rows, columns;
-               rows = panel_size_y/panel_size_x;
-               rows = bound(1, floor((sqrt(4 * autocvar_hud_panel_weapons_aspect * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
+       float rows, columns;
+       rows = panel_size_y/panel_size_x;
+       rows = bound(1, floor((sqrt(4 * autocvar_hud_panel_weapons_aspect * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
 
-               columns = ceil(WEP_COUNT/rows);
-               float row, column;
+       columns = ceil(WEP_COUNT/rows);
+       float row, column;
 
-               float a, type, fullammo;
-               float when;
-               when = autocvar_hud_panel_weapons_complainbubble_time;
-               float fadetime;
-               fadetime = autocvar_hud_panel_weapons_complainbubble_fadetime;
+       float a, type, fullammo;
+       float when;
+       when = autocvar_hud_panel_weapons_complainbubble_time;
+       float fadetime;
+       fadetime = autocvar_hud_panel_weapons_complainbubble_fadetime;
 
-               vector color;
-               vector wpnpos;
-               vector wpnsize;
+       vector color;
+       vector wpnpos;
+       vector wpnsize;
 
-               for(i = 0; i < weapon_cnt; ++i)
-               {
-                       wpnpos = panel_pos + eX * column * panel_size_x*(1/columns) + eY * row * panel_size_y*(1/rows);
-                       wpnsize = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows);
+       float show_accuracy;
+       if(autocvar_hud_panel_weapons_accuracy && acc_levels)
+               show_accuracy = true;
 
-                       self = weaponorder[i];
-                       weapid = self.impulse;
+       for(i = 0; i < weapon_cnt; ++i)
+       {
+               wpnpos = panel_pos + eX * column * panel_size_x*(1/columns) + eY * row * panel_size_y*(1/rows);
+               wpnsize = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows);
+
+               self = weaponorder[i];
+               weapid = self.impulse;
 
-                       // draw background behind currently selected weapon
-                       if(self.weapon == activeweapon)
-                               drawpic_aspect_skin(wpnpos, "weapon_current_bg", wpnsize, '1 1 1', fade * panel_fg_alpha, DRAWFLAG_NORMAL);
+               // draw background behind currently selected weapon
+               if(self.weapon == activeweapon)
+                       drawpic_aspect_skin(wpnpos, "weapon_current_bg", wpnsize, '1 1 1', fade * panel_fg_alpha, DRAWFLAG_NORMAL);
 
-                       // draw the weapon accuracy
-                       if(acc_levels)
+               // draw the weapon accuracy
+               if(show_accuracy)
+               {
+                       float weapon_hit, weapon_damage;
+                       weapon_damage = weapon_fired[self.weapon-WEP_FIRST];
+                       if(weapon_damage)
                        {
-                               float weapon_hit, weapon_damage;
-                               weapon_damage = weapon_fired[self.weapon-WEP_FIRST];
-                               if(weapon_damage)
-                               {
-                                       weapon_hit = weapon_hits[self.weapon-WEP_FIRST];
-                                       weapon_stats = floor(100 * weapon_hit / weapon_damage);
-                               }
+                               weapon_hit = weapon_hits[self.weapon-WEP_FIRST];
+                               weapon_stats = floor(100 * weapon_hit / weapon_damage);
+                       }
 
-                               // find the max level lower than weapon_stats
-                               float j;
-                               j = acc_levels-1;
-                               while ( j && weapon_stats < acc_lev[j] )
-                                       --j;
+                       // find the max level lower than weapon_stats
+                       float j;
+                       j = acc_levels-1;
+                       while ( j && weapon_stats < acc_lev[j] )
+                               --j;
 
-                               // inject color j+1 in color j, how much depending on how much weapon_stats is higher than level j
-                               float factor;
-                               factor = (weapon_stats - acc_lev[j]) / (acc_lev[j+1] - acc_lev[j]);
-                               color = acc_color(j);
-                               color = color + factor * (acc_color(j+1) - color);
+                       // inject color j+1 in color j, how much depending on how much weapon_stats is higher than level j
+                       float factor;
+                       factor = (weapon_stats - acc_lev[j]) / (acc_lev[j+1] - acc_lev[j]);
+                       color = acc_color(j);
+                       color = color + factor * (acc_color(j+1) - color);
 
-                               if(weapon_damage)
-                                       drawpic_aspect_skin(wpnpos, "weapon_accuracy", wpnsize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
-                       }
+                       if(weapon_damage)
+                               drawpic_aspect_skin(wpnpos, "weapon_accuracy", wpnsize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
+               }
 
-                       // draw the weapon icon
-                       if((self.impulse >= 0) && (getstati(STAT_WEAPONS) & self.weapons))
-                       {
-                               drawpic_aspect_skin(wpnpos, strcat("weapon", self.netname), wpnsize, '1 1 1', fade * panel_fg_alpha, DRAWFLAG_NORMAL);
+               // draw the weapon icon
+               if((self.impulse >= 0) && (getstati(STAT_WEAPONS) & self.weapons))
+               {
+                       drawpic_aspect_skin(wpnpos, strcat("weapon", self.netname), wpnsize, '1 1 1', fade * panel_fg_alpha, DRAWFLAG_NORMAL);
 
-                               if(autocvar_hud_panel_weapons_label == 1) // weapon number
-                                       drawstring(wpnpos, ftos(weapid), '1 1 0' * 0.5 * panel_size_y*(1/rows), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
-                               else if(autocvar_hud_panel_weapons_label == 2) // bind
-                                       drawstring(wpnpos, getcommandkey(ftos(weapid), strcat("impulse ", ftos(weapid))), '1 1 0' * 0.5 * panel_size_y*(1/rows), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+                       if(autocvar_hud_panel_weapons_label == 1) // weapon number
+                               drawstring(wpnpos, ftos(weapid), '1 1 0' * 0.5 * panel_size_y*(1/rows), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+                       else if(autocvar_hud_panel_weapons_label == 2) // bind
+                               drawstring(wpnpos, getcommandkey(ftos(weapid), strcat("impulse ", ftos(weapid))), '1 1 0' * 0.5 * panel_size_y*(1/rows), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
 
-                               // draw ammo status bar
-                               if(autocvar_hud_panel_weapons_ammo && weapid != WEP_TUBA && weapid != WEP_LASER && weapid != WEP_PORTO)
+                       // draw ammo status bar
+                       if(autocvar_hud_panel_weapons_ammo && weapid != WEP_TUBA && weapid != WEP_LASER && weapid != WEP_PORTO)
+                       {
+                               a = 0;
+                               type = GetAmmoTypeForWep(weapid);
+                               if(type != -1)
+                                       a = getstati(GetAmmoStat(type)); // how much ammo do we have?
+
+                               if(a > 0)
                                {
-                                       a = 0;
-                                       type = GetAmmoTypeForWep(weapid);
-                                       if(type != -1)
-                                               a = getstati(GetAmmoStat(type)); // how much ammo do we have?
+                                       switch(type) {
+                                               case 0: fullammo = autocvar_hud_panel_weapons_ammo_full_shells; break;
+                                               case 1: fullammo = autocvar_hud_panel_weapons_ammo_full_nails; break;
+                                               case 2: fullammo = autocvar_hud_panel_weapons_ammo_full_rockets; break;
+                                               case 3: fullammo = autocvar_hud_panel_weapons_ammo_full_cells; break;
+                                               case 4: fullammo = autocvar_hud_panel_weapons_ammo_full_fuel; break;
+                                               default: fullammo = 60;
+                                       }
 
-                                       if(a > 0)
+                                       vector barsize;
+                                       vector barpos;
+                                       if(wpnsize_x/wpnsize_y > autocvar_hud_panel_weapons_aspect)
+                                       {
+                                               barsize_x = autocvar_hud_panel_weapons_aspect * wpnsize_y;
+                                               barsize_y = wpnsize_y;
+
+                                               barpos_x = wpnpos_x + (wpnsize_x - barsize_x) / 2;
+                                               barpos_y = wpnpos_y;
+                                       }
+                                       else
                                        {
-                                               switch(type) {
-                                                       case 0: fullammo = autocvar_hud_panel_weapons_ammo_full_shells; break;
-                                                       case 1: fullammo = autocvar_hud_panel_weapons_ammo_full_nails; break;
-                                                       case 2: fullammo = autocvar_hud_panel_weapons_ammo_full_rockets; break;
-                                                       case 3: fullammo = autocvar_hud_panel_weapons_ammo_full_cells; break;
-                                                       case 4: fullammo = autocvar_hud_panel_weapons_ammo_full_fuel; break;
-                                                       default: fullammo = 60;
-                                               }
-
-                                               vector barsize;
-                                               vector barpos;
-                                               if(wpnsize_x/wpnsize_y > autocvar_hud_panel_weapons_aspect)
-                                               {
-                                                       barsize_x = autocvar_hud_panel_weapons_aspect * wpnsize_y;
-                                                       barsize_y = wpnsize_y;
-
-                                                       barpos_x = wpnpos_x + (wpnsize_x - barsize_x) / 2;
-                                                       barpos_y = wpnpos_y;
-                                               }
-                                               else
-                                               {
-                                                       barsize_y = 1/autocvar_hud_panel_weapons_aspect * wpnsize_x;
-                                                       barsize_x = wpnsize_x;
-
-                                                       barpos_y = wpnpos_y + (wpnsize_y - barsize_y) / 2;
-                                                       barpos_x = wpnpos_x;
-                                               }
-
-                                               drawsetcliparea(
-                                                       barpos_x,
-                                                       barpos_y,
-                                                       barsize_x * bound(0, a/fullammo, 1),
-                                                       barsize_y);
-                                               drawpic_aspect_skin(wpnpos, "weapon_ammo", wpnsize, autocvar_hud_panel_weapons_ammo_color, panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha, DRAWFLAG_NORMAL);
-                                               drawresetcliparea();
+                                               barsize_y = 1/autocvar_hud_panel_weapons_aspect * wpnsize_x;
+                                               barsize_x = wpnsize_x;
+
+                                               barpos_y = wpnpos_y + (wpnsize_y - barsize_y) / 2;
+                                               barpos_x = wpnpos_x;
                                        }
+
+                                       drawsetcliparea(
+                                               barpos_x,
+                                               barpos_y,
+                                               barsize_x * bound(0, a/fullammo, 1),
+                                               barsize_y);
+                                       drawpic_aspect_skin(wpnpos, "weapon_ammo", wpnsize, autocvar_hud_panel_weapons_ammo_color, panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha, DRAWFLAG_NORMAL);
+                                       drawresetcliparea();
                                }
                        }
+               }
 
-                       // draw a "ghost weapon icon" if you don't have the weapon
-                       else
+               // draw a "ghost weapon icon" if you don't have the weapon
+               else
+               {
+                       drawpic_aspect_skin(wpnpos, strcat("weapon", self.netname), wpnsize, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
+               }
+
+               // draw the complain message
+               if(time - complain_weapon_time < when + fadetime && self.weapon == complain_weapon && autocvar_hud_panel_weapons_complainbubble)
+               {
+                       if(fadetime)
                        {
-                               drawpic_aspect_skin(wpnpos, strcat("weapon", self.netname), wpnsize, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
+                               if(complain_weapon_time + when > time)
+                                       a = 1;
+                               else
+                                       a = bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1);
                        }
-
-                       // draw the complain message
-                       if(time - complain_weapon_time < when + fadetime && self.weapon == complain_weapon && autocvar_hud_panel_weapons_complainbubble)
+                       else
                        {
-                               if(fadetime)
-                               {
-                                       if(complain_weapon_time + when > time)
-                                               a = 1;
-                                       else
-                                               a = bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1);
-                               }
+                               if(complain_weapon_time + when > time)
+                                       a = 1;
                                else
-                               {
-                                       if(complain_weapon_time + when > time)
-                                               a = 1;
-                                       else
-                                               a = 0;
-                               }
-
-                               string s;
-                               if(complain_weapon_type == 0) {
-                                       s = "Out of ammo";
-                                       color = autocvar_hud_panel_weapons_complainbubble_color_outofammo;
-                               }
-                               else if(complain_weapon_type == 1) {
-                                       s = "Don't have";
-                                       color = autocvar_hud_panel_weapons_complainbubble_color_donthave;
-                               }
-                               else {
-                                       s = "Unavailable";
-                                       color = autocvar_hud_panel_weapons_complainbubble_color_unavailable;
-                               }
-                               drawpic_aspect_skin(wpnpos + '1 1 0' * autocvar_hud_panel_weapons_complainbubble_padding, "weapon_complainbubble", wpnsize - '2 2 0' * autocvar_hud_panel_weapons_complainbubble_padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
-                               drawstring_aspect(wpnpos + '1 1 0' * autocvar_hud_panel_weapons_complainbubble_padding, s, wpnsize - '2 2 0' * autocvar_hud_panel_weapons_complainbubble_padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
+                                       a = 0;
                        }
 
-                       ++row;
-                       if(row >= rows)
-                       {
-                               row = 0;
-                               ++column;
+                       string s;
+                       if(complain_weapon_type == 0) {
+                               s = "Out of ammo";
+                               color = autocvar_hud_panel_weapons_complainbubble_color_outofammo;
+                       }
+                       else if(complain_weapon_type == 1) {
+                               s = "Don't have";
+                               color = autocvar_hud_panel_weapons_complainbubble_color_donthave;
                        }
+                       else {
+                               s = "Unavailable";
+                               color = autocvar_hud_panel_weapons_complainbubble_color_unavailable;
+                       }
+                       drawpic_aspect_skin(wpnpos + '1 1 0' * autocvar_hud_panel_weapons_complainbubble_padding, "weapon_complainbubble", wpnsize - '2 2 0' * autocvar_hud_panel_weapons_complainbubble_padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
+                       drawstring_aspect(wpnpos + '1 1 0' * autocvar_hud_panel_weapons_complainbubble_padding, s, wpnsize - '2 2 0' * autocvar_hud_panel_weapons_complainbubble_padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
                }
 
-       }
-
-       // Ammo (#1)
-       //
-       // TODO: macro
-       float GetAmmoItemCode(float i)
-       {
-               switch(i)
+               ++row;
+               if(row >= rows)
                {
-                       case 0: return IT_SHELLS;
-                       case 1: return IT_NAILS;
-                       case 2: return IT_ROCKETS;
-                       case 3: return IT_CELLS;
-                       case 4: return IT_FUEL;
-                       default: return -1;
+                       row = 0;
+                       ++column;
                }
        }
 
-       string GetAmmoPicture(float i)
+}
+
+// Ammo (#1)
+//
+// TODO: macro
+float GetAmmoItemCode(float i)
+{
+       switch(i)
        {
-               switch(i)
-               {
-                       case 0: return "ammo_shells";
-                       case 1: return "ammo_bullets";
-                       case 2: return "ammo_rockets";
-                       case 3: return "ammo_cells";
-                       case 4: return "ammo_fuel";
-                       default: return "";
-               }
+               case 0: return IT_SHELLS;
+               case 1: return IT_NAILS;
+               case 2: return IT_ROCKETS;
+               case 3: return IT_CELLS;
+               case 4: return IT_FUEL;
+               default: return -1;
        }
+}
 
-       void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected)
+string GetAmmoPicture(float i)
+{
+       switch(i)
        {
-               float a;
-               a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
-               if(autocvar__hud_configure)
-                       a = 100;
-
-               vector color;
-               if(a < 10)
-                       color = '0.7 0 0';
-               else
-                       color = '1 1 1';
-
-               float alpha;
-               if(currently_selected)
-                       alpha = 1;
-               else
-                       alpha = 0.7;
+               case 0: return "ammo_shells";
+               case 1: return "ammo_bullets";
+               case 2: return "ammo_rockets";
+               case 3: return "ammo_cells";
+               case 4: return "ammo_fuel";
+               default: return "";
+       }
+}
 
-               vector newSize, newPos;
-               if(mySize_x/mySize_y > 3)
-               {
-                       newSize_x = 3 * mySize_y;
-                       newSize_y = mySize_y;
+void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected)
+{
+       float a;
+       a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
+       if(autocvar__hud_configure)
+               a = 100;
 
-                       newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
-                       newPos_y = myPos_y;
-               }
-               else
-               {
-                       newSize_y = 1/3 * mySize_x;
-                       newSize_x = mySize_x;
+       vector color;
+       if(a < 10)
+               color = '0.7 0 0';
+       else
+               color = '1 1 1';
 
-                       newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
-                       newPos_x = myPos_x;
-               }
+       float alpha;
+       if(currently_selected)
+               alpha = 1;
+       else
+               alpha = 0.7;
 
-               vector picpos, numpos;
-               if(autocvar_hud_panel_ammo_iconalign)
-               {
-                       numpos = newPos;
-                       picpos = newPos + eX * 2 * newSize_y;
-               }
-               else
-               {
-                       numpos = newPos + eX * newSize_y;
-                       picpos = newPos;
-               }
+       vector newSize, newPos;
+       if(mySize_x/mySize_y > 3)
+       {
+               newSize_x = 3 * mySize_y;
+               newSize_y = mySize_y;
 
-               if (currently_selected)
-                       drawpic_aspect_skin(newPos, "ammo_current_bg", newSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+               newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
+               newPos_y = myPos_y;
+       }
+       else
+       {
+               newSize_y = 1/3 * mySize_x;
+               newSize_x = mySize_x;
 
-               drawfont = hud_bigfont;
-               if(a > 0)
-                       drawstring_aspect(numpos, ftos(a), eX * (2/3) * newSize_x + eY * newSize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
-               else // "ghost" ammo count
-                       drawstring_aspect(numpos, ftos(a), eX * (2/3) * newSize_x + eY * newSize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL);
-               drawfont = hud_font;
-               if(a > 0)
-                       drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
-               else // "ghost" ammo icon
-                       drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * newSize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL);
+               newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
+               newPos_x = myPos_x;
        }
 
-       void HUD_Ammo(void)
+       vector picpos, numpos;
+       if(autocvar_hud_panel_ammo_iconalign)
        {
-               if(!autocvar_hud_panel_ammo && !autocvar__hud_configure)
-                       return;
+               numpos = newPos;
+               picpos = newPos + eX * 2 * newSize_y;
+       }
+       else
+       {
+               numpos = newPos + eX * newSize_y;
+               picpos = newPos;
+       }
 
-               active_panel = HUD_PANEL_AMMO;
-               HUD_Panel_UpdateCvars(ammo);
-               float i, currently_selected;
+       if (currently_selected)
+               drawpic_aspect_skin(newPos, "ammo_current_bg", newSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
 
-               vector pos, mySize;
-               pos = panel_pos;
-               mySize = panel_size;
+       drawfont = hud_bigfont;
+       if(a > 0)
+               drawstring_aspect(numpos, ftos(a), eX * (2/3) * newSize_x + eY * newSize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
+       else // "ghost" ammo count
+               drawstring_aspect(numpos, ftos(a), eX * (2/3) * newSize_x + eY * newSize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL);
+       drawfont = hud_font;
+       if(a > 0)
+               drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
+       else // "ghost" ammo icon
+               drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * newSize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL);
+}
 
-               HUD_Panel_DrawBg(1);
+void HUD_Ammo(void)
+{
+       if(!autocvar_hud_panel_ammo && !autocvar__hud_configure)
+               return;
+
+       active_panel = HUD_PANEL_AMMO;
+       HUD_Panel_UpdateCvars(ammo);
+       float i, currently_selected;
+
+       vector pos, mySize;
+       pos = panel_pos;
+       mySize = panel_size;
+
+       HUD_Panel_DrawBg(1);
        if(panel_bg_padding)
        {
                pos += '1 1 0' * panel_bg_padding;
@@ -2243,12 +2259,10 @@ void HUD_HealthArmor(void)
                mySize -= '2 2 0' * panel_bg_padding;
        }
 
-       float armor, health;
+       float armor, health, fuel;
        armor = getstati(STAT_ARMOR);
        health = getstati(STAT_HEALTH);
-
-       float fuel;
-       fuel = getstati(GetAmmoStat(4)); // how much fuel do we have?
+       fuel = getstati(STAT_FUEL);
 
        if(autocvar__hud_configure)
        {
@@ -2572,13 +2586,16 @@ void HUD_KillNotify_Push(string attacker, string victim, float actiontype, float
        killnotify_victims[0] = strzone(victim);
 }
 
-void HUD_KillNotify(string s1, string s2, string s3, float type, float msg)
+void HUD_KillNotify(string s1, string s2, string s3, float type, float msg) // s1 = attacker, s2 = victim
 {
        float w;
        float alsoprint, gentle;
        alsoprint = (autocvar_hud_panel_notify_print || !panel_enabled); // print message to console if: notify panel disabled, or cvar to do so enabled
        gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
        
+       if (msg == MSG_SUICIDE && gametype == GAME_CTS) // selfkill isn't interesting in CTS and only spams up the notify panel
+               return;
+
        if(msg == MSG_SUICIDE) {
                w = DEATH_WEAPONOF(type);
                if(WEP_VALID(w)) {
@@ -2653,101 +2670,104 @@ void HUD_KillNotify(string s1, string s2, string s3, float type, float msg)
                }
                else if(type == KILL_FIRST_BLOOD)
                        print("^1",s1, "^1 drew first blood", "\n");
-               // TODO: icon!
                else if (type == DEATH_TELEFRAG) {
-                       HUD_KillNotify_Push(s2, s1, 1, DEATH_TELEFRAG);
+                       HUD_KillNotify_Push(s1, s2, 1, DEATH_TELEFRAG);
                        if(gentle)
-                               print ("^1",s1, "^1 tried to occupy ", s2, "^1's teleport destination space\n");
+                               print ("^1",s2, "^1 tried to occupy ", s1, "^1's teleport destination space\n");
                        else
-                               print ("^1",s1, "^1 was telefragged by ", s2, "\n");
+                               print ("^1",s2, "^1 was telefragged by ", s1, "\n");
                }
                else if (type == DEATH_DROWN) {
-                       HUD_KillNotify_Push(s2, s1, 1, DEATH_DROWN);
+                       HUD_KillNotify_Push(s1, s2, 1, DEATH_DROWN);
                        if(alsoprint)
-                               print ("^1",s1, "^1 was drowned by ", s2, "\n");
+                               print ("^1",s2, "^1 was drowned by ", s1, "\n");
                }
                else if (type == DEATH_SLIME) {
-                       HUD_KillNotify_Push(s2, s1, 1, DEATH_SLIME);
+                       HUD_KillNotify_Push(s1, s2, 1, DEATH_SLIME);
                        if(alsoprint)
-                               print ("^1",s1, "^1 was slimed by ", s2, "\n");
+                               print ("^1",s2, "^1 was slimed by ", s1, "\n");
                }
                else if (type == DEATH_LAVA) {
-                       HUD_KillNotify_Push(s2, s1, 1, DEATH_LAVA);
+                       HUD_KillNotify_Push(s1, s2, 1, DEATH_LAVA);
                        if(alsoprint)
-                               print ("^1",s1, "^1 was cooked by ", s2, "\n");
+                               print ("^1",s2, "^1 was cooked by ", s1, "\n");
                }
                else if (type == DEATH_FALL) {
-                       HUD_KillNotify_Push(s2, s1, 1, DEATH_FALL);
+                       HUD_KillNotify_Push(s1, s2, 1, DEATH_FALL);
                        if(alsoprint)
-                               print ("^1",s1, "^1 was grounded by ", s2, "\n");
+                               print ("^1",s2, "^1 was grounded by ", s1, "\n");
                }
                else if (type == DEATH_SHOOTING_STAR) {
-                       HUD_KillNotify_Push(s2, s1, 1, DEATH_SHOOTING_STAR);
+                       HUD_KillNotify_Push(s1, s2, 1, DEATH_SHOOTING_STAR);
                        if(alsoprint)
-                               print ("^1",s1, "^1 was shot into space by ", s2, "\n");
+                               print ("^1",s2, "^1 was shot into space by ", s1, "\n");
                }
                else if (type == DEATH_SWAMP) {
-                       HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
+                       HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
                        if(alsoprint)
-                               print ("^1",s1, "^1 was conserved by ", s2, "\n");
+                               print ("^1",s2, "^1 was conserved by ", s1, "\n");
                }
                else if (type == DEATH_HURTTRIGGER)
                {
-                       HUD_KillNotify_Push(s2, s1, 1, DEATH_HURTTRIGGER);
+                       HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
                        if(alsoprint)
-                               print("^1",s1, "^1 was thrown into a world of hurt by ", s2, "\n");
+                               print("^1",s2, "^1 was thrown into a world of hurt by ", s1, "\n");
                } else if(type == DEATH_SBCRUSH) {
-                       HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
+                       HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
                        if(alsoprint)
-                               print ("^1",s1, "^1 was crushed by ^1", s2, "\n");
+                               print ("^1",s2, "^1 was crushed by ^1", s1, "\n");
                } else if(type == DEATH_SBMINIGUN) {
-                       HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
+                       HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
                        if(alsoprint)
-                               print ("^1",s1, "^1 got shredded by ^1", s2, "\n");
+                               print ("^1",s2, "^1 got shredded by ^1", s1, "\n");
                } else if(type == DEATH_SBROCKET) {
-                       HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
+                       HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
                        if(alsoprint)
-                               print ("^1",s1, "^1 was blased to bits by ^1", s2, "\n");
+                               print ("^1",s2, "^1 was blased to bits by ^1", s1, "\n");
                } else if(type == DEATH_SBBLOWUP) {
-                       HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
+                       HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
                        if(alsoprint)
-                               print ("^1",s1, "^1 got caught in the destruction of ^1", s2, "'s vehicle\n");
+                               print ("^1",s2, "^1 got caught in the destruction of ^1", s1, "'s vehicle\n");
                } else if(type == DEATH_WAKIGUN) {
-                       HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
+                       HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
                        if(alsoprint)
-                               print ("^1",s1, "^1 was bolted down by ^1", s2, "\n");
+                               print ("^1",s2, "^1 was bolted down by ^1", s1, "\n");
                } else if(type == DEATH_WAKIROCKET) {
-                       HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
+                       HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
                        if(alsoprint)
-                               print ("^1",s1, "^1 could find no shelter from ^1", s2, "'s rockets\n");
+                               print ("^1",s2, "^1 could find no shelter from ^1", s1, "'s rockets\n");
                } else if(type == DEATH_WAKIBLOWUP) {
-                       HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
+                       HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
                        if(alsoprint)
-                               print ("^1",s1, "^1 dies when ^1", s2, "'s wakizashi dies.\n");
+                               print ("^1",s2, "^1 dies when ^1", s1, "'s wakizashi dies.\n");
                } else if(type == DEATH_TURRET) {
-                       HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
+                       HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
                        if(alsoprint)
-                               print ("^1",s1, "^1 was pushed into the line of fire by ^1", s2, "\n");
+                               print ("^1",s2, "^1 was pushed into the line of fire by ^1", s1, "\n");
                } else if(type == DEATH_TOUCHEXPLODE) {
-                       HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
+                       HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
                        if(alsoprint)
-                               print ("^1",s1, "^1 was pushed into an accident by ^1", s2, "\n");
+                               print ("^1",s2, "^1 was pushed into an accident by ^1", s1, "\n");
                } else if(type == DEATH_CHEAT) {
-                       HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
+                       HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
                        if(alsoprint)
-                               print ("^1",s1, "^1 was unfairly eliminated by ^1", s2, "\n");
+                               print ("^1",s2, "^1 was unfairly eliminated by ^1", s1, "\n");
                } else if (type == DEATH_FIRE) {
-                       HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
+                       HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
                        if(alsoprint)
-                               print ("^1",s1, "^1 was burnt to death by ^1", s2, "\n");
+                               print ("^1",s2, "^1 was burnt to death by ^1", s1, "\n");
                } else if (type == DEATH_CUSTOM) {
-                       HUD_KillNotify_Push(s2, s1, 1, DEATH_CUSTOM);
+                       HUD_KillNotify_Push(s1, s2, 1, DEATH_CUSTOM);
                        if(alsoprint)
-                               print ("^1",s1, "^1 ", s2, "\n");
+                               print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
+               } else if (type == DEATH_HURTTRIGGER) {
+                       HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
+                       if(alsoprint)
+                               print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
                } else {
-                       HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
+                       HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
                        if(alsoprint)
-                               print ("^1",s1, "^1 was fragged by ", s2, "\n");
+                               print ("^1",s2, "^1 was fragged by ", s1, "\n");
                }
        } else if(msg == MSG_SPREE) {
                if(type == KILL_END_SPREE) {
@@ -2848,11 +2868,11 @@ void HUD_KillNotify(string s1, string s2, string s3, float type, float msg)
                } else if (type == DEATH_CUSTOM) {
                        HUD_KillNotify_Push(s1, "", 0, DEATH_CUSTOM);
                        if(alsoprint)
-                               print ("^1",s1, "^1 ", s2, "\n");
+                               print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
                } else if (type == DEATH_HURTTRIGGER) {
                        HUD_KillNotify_Push(s1, "", 0, DEATH_HURTTRIGGER);
                        if(alsoprint)
-                               print ("^1",s1, "^1 was in the wrong place\n");
+                               print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
                } else if(type == DEATH_TOUCHEXPLODE) {
                        HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
                        if(alsoprint)
@@ -2902,6 +2922,19 @@ void HUD_KillNotify(string s1, string s2, string s3, float type, float msg)
                        HUD_KillNotify_Push(s1, s2, 0, INFO_CAPTUREFLAG);
                        print(s1, "^7 captured the ", s2, s3, "\n");
                }
+       } else if(msg == MSG_RACE) {
+               if(type == RACE_SERVER_RECORD) {
+                       HUD_KillNotify_Push(s1, s2, 1, RACE_SERVER_RECORD);
+               }
+               else if(type == RACE_NEW_RANK) {
+                       HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_RANK);
+               }
+               else if(type == RACE_NEW_TIME) {
+                       HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_TIME);
+               }
+               else if(type == RACE_FAIL) {
+                       HUD_KillNotify_Push(s1, s2, 1, RACE_FAIL);
+               }
        }
 }
 
@@ -3238,6 +3271,22 @@ void HUD_Notify (void)
                        {
                                s = "notify_void";
                        }
+                       else if(killnotify_deathtype[j] == RACE_SERVER_RECORD)
+                       {
+                               s = "race_newrecordserver";
+                       }
+                       else if(killnotify_deathtype[j] == RACE_NEW_RANK)
+                       {
+                               s = "race_newrankyellow";
+                       }
+                       else if(killnotify_deathtype[j] == RACE_NEW_TIME)
+                       {
+                               s = "race_newtime";
+                       }
+                       else if(killnotify_deathtype[j] == RACE_FAIL)
+                       {
+                               s = "race_newfail";
+                       }
                        if(s != "" && a)
                        {
                                drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
@@ -3728,28 +3777,35 @@ float vote_change; // "time" when vote_active changed
 
 void HUD_VoteWindow(void) 
 {
+       if(autocvar_cl_allow_uid2name == -1 && (gametype == GAME_CTS || gametype == GAME_RACE))
+       {
+               vote_active = 1;
+               vote_called_vote = "^2Name ^7instead of \"^1Unregistered player\" ^7in stats";
+       }
+
        if(!autocvar_hud_panel_vote && !autocvar__hud_configure)
                return;
 
        active_panel = HUD_PANEL_VOTE;
        HUD_Panel_UpdateCvars(vote);
+       if(autocvar_cl_allow_uid2name == -1 && (gametype == GAME_CTS || gametype == GAME_RACE))
+       {
+               panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
+               panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
+       }
        vector pos, mySize;
        pos = panel_pos;
        mySize = panel_size;
 
-       panel_fg_alpha = autocvar_hud_panel_fg_alpha;
-       panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
+       if(!autocvar__hud_configure)
+       {
+               panel_fg_alpha = autocvar_hud_panel_fg_alpha;
+               panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
 
-       if(panel_bg_alpha_str == "") {
-               panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
-       }
-       panel_bg_alpha = stof(panel_bg_alpha_str);
-       if(autocvar__hud_configure && disable_menu_alphacheck == 2 && highlightedPanel == active_panel) {
-               panel_bg_alpha = (1 - autocvar__menu_alpha) * max(autocvar_hud_configure_bg_minalpha, panel_bg_alpha) + autocvar__menu_alpha * panel_bg_alpha;
-       } else if(autocvar__hud_configure) {
-               panel_bg_alpha = max(autocvar_hud_configure_bg_minalpha, panel_bg_alpha);
-       } if(autocvar__hud_configure && !panel_enabled) {
-               panel_bg_alpha = 0.25;
+               if(panel_bg_alpha_str == "") {
+                       panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
+               }
+               panel_bg_alpha = stof(panel_bg_alpha_str);
        }
 
        string s;
@@ -3774,9 +3830,9 @@ void HUD_VoteWindow(void)
        if(!vote_alpha)
                return;
 
-       a = vote_alpha * bound(autocvar_hud_panel_vote_alreadyvoted_alpha, 1 - vote_highlighted, 1);
-
+       a = panel_bg_alpha * vote_alpha * bound(autocvar_hud_panel_vote_alreadyvoted_alpha, 1 - vote_highlighted, 1);
        HUD_Panel_DrawBg(a);
+       a = panel_fg_alpha * vote_alpha * bound(autocvar_hud_panel_vote_alreadyvoted_alpha, 1 - vote_highlighted, 1);
        if(panel_bg_padding)
        {
                pos += '1 1 0' * panel_bg_padding;
@@ -3802,16 +3858,22 @@ void HUD_VoteWindow(void)
        mySize = newSize;
 
        s = "A vote has been called for:";
+       if(autocvar_cl_allow_uid2name == -1 && (gametype == GAME_CTS || gametype == GAME_RACE))
+               s = "Allow servers to store and display your name?";
        drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
-       s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1.75/8), stringwidth_colors);
+       s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1/8), stringwidth_colors);
        if(autocvar__hud_configure)
                s = "^1Configure the HUD";
        drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, a, DRAWFLAG_NORMAL);
 
        // print the yes/no counts
-       s = strcat("Yes (", getcommandkey("not bound", "vyes"), "): ", ftos(vote_yescount));
+       s = strcat("Yes (", getcommandkey("vyes", "vyes"), "): ", ftos(vote_yescount));
+       if(autocvar_cl_allow_uid2name == -1 && (gametype == GAME_CTS || gametype == GAME_RACE))
+               s = strcat("Yes: (press y)");
        drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '0 1 0', a, DRAWFLAG_NORMAL);
-       s = strcat("No (", getcommandkey("not bound", "vno"), "): ", ftos(vote_nocount));
+       s = strcat("No (", getcommandkey("vno", "vno"), "): ", ftos(vote_nocount));
+       if(autocvar_cl_allow_uid2name == -1 && (gametype == GAME_CTS || gametype == GAME_RACE))
+               s = strcat("No: (press n)");
        drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '1 0 0', a, DRAWFLAG_NORMAL);
 
        // draw the progress bar backgrounds
@@ -3846,6 +3908,37 @@ void HUD_VoteWindow(void)
 
 float mod_active; // is there any active mod icon?
 
+// Clan Arena HUD modicons
+void HUD_Mod_CA(vector pos, vector mySize)
+{
+       mod_active = 1; // CA should never hide the mod icons panel
+       float redalive, bluealive;
+       redalive = getstati(STAT_REDALIVE);
+       bluealive = getstati(STAT_BLUEALIVE);
+
+       drawfont = hud_bigfont;
+       vector redpos, bluepos;
+       if(mySize_x > mySize_y)
+       {
+               redpos = pos;
+               bluepos = pos + eY * 0.5 * mySize_y;
+               drawpic_aspect_skin(redpos, "player_red.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+               drawstring_aspect(redpos + eX * 0.5 * mySize_x, ftos(redalive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+               drawpic_aspect_skin(bluepos, "player_blue.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+               drawstring_aspect(bluepos + eX * 0.5 * mySize_x, ftos(bluealive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+       }
+       else
+       {
+               redpos = pos;
+               bluepos = pos + eY * 0.5 * mySize_y;
+               drawpic_aspect_skin(redpos, "player_red.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+               drawstring_aspect(redpos + eY * 0.3 * mySize_y, ftos(redalive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+               drawpic_aspect_skin(bluepos, "player_blue.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+               drawstring_aspect(bluepos + eY * 0.3 * mySize_y, ftos(bluealive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+       }
+       drawfont = hud_font;
+}
+
 // CTF HUD modicon section
 float redflag_prevframe, blueflag_prevframe; // status during previous frame
 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
@@ -4230,16 +4323,31 @@ void HUD_Mod_Race(vector pos, vector mySize)
                crecordtime_prev = t;
                crecordtime_change_time = time;
        }
+
+       vector textPos, medalPos;
+       float squareSize;
+       if(mySize_x > mySize_y) {
+               // text on left side
+               squareSize = min(mySize_y, mySize_x/2);
+               textPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eY * 0.5 * (mySize_y - squareSize);
+               medalPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eX * 0.5 * mySize_x + eY * 0.5 * (mySize_y - squareSize);
+       } else {
+               // text on top
+               squareSize = min(mySize_x, mySize_y/2);
+               textPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eX * 0.5 * (mySize_x - squareSize);;
+               medalPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eY * 0.5 * mySize_y + eX * 0.5 * (mySize_x - squareSize);
+       }
+
        f = time - crecordtime_change_time;
 
        if (f > 1) {
-               drawstring_aspect(pos, "Personal best", eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
-               drawstring_aspect(pos + eY * 0.25 * mySize_y, TIME_ENCODED_TOSTRING(t), eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+               drawstring_aspect(textPos, "Personal best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+               drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
        } else {
-               drawstring_aspect(pos, "Personal best", eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
-               drawstring_aspect(pos + eY * 0.25 * mySize_y, TIME_ENCODED_TOSTRING(t), eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
-               drawstring_aspect_expanding(pos, "Personal best", eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
-               drawstring_aspect_expanding(pos + eY * 0.25 * mySize_y, TIME_ENCODED_TOSTRING(t), eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
+               drawstring_aspect(textPos, "Personal best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+               drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+               drawstring_aspect_expanding(pos, "Personal best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
+               drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
        }
 
        // server record
@@ -4251,13 +4359,13 @@ void HUD_Mod_Race(vector pos, vector mySize)
        f = time - srecordtime_change_time;
 
        if (f > 1) {
-               drawstring_aspect(pos + eY * 0.5 * mySize_y, "Server best", eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
-               drawstring_aspect(pos + eY * 0.75 * mySize_y, TIME_ENCODED_TOSTRING(t), eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+               drawstring_aspect(textPos + eY * 0.5 * squareSize, "Server best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+               drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
        } else {
-               drawstring_aspect(pos + eY * 0.5 * mySize_y, "Server best", eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
-               drawstring_aspect(pos + eY * 0.75 * mySize_y, TIME_ENCODED_TOSTRING(t), eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
-               drawstring_aspect_expanding(pos + eY * 0.5 * mySize_y, "Server best", eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
-               drawstring_aspect_expanding(pos + eY * 0.75 * mySize_y, TIME_ENCODED_TOSTRING(t), eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
+               drawstring_aspect(textPos + eY * 0.5 * squareSize, "Server best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+               drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+               drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, "Server best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
+               drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
        }
 
        if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
@@ -4268,13 +4376,12 @@ void HUD_Mod_Race(vector pos, vector mySize)
                race_status_name_prev = strzone(race_status_name);
        }
 
-       pos_x += mySize_x/2;
        // race "awards"
        float a;
        a = bound(0, race_status_time - time, 1);
 
        string s;
-       s = textShortenToWidth(race_status_name, mySize_y, '1 1 0' * 0.1 * mySize_y, stringwidth_colors);
+       s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
 
        float rank;
        if(race_status > 0)
@@ -4283,27 +4390,27 @@ void HUD_Mod_Race(vector pos, vector mySize)
        rankname = race_PlaceName(rank);
 
        vector namepos;
-       namepos = pos + '0.5 0.9 0' * mySize_y - eX * stringwidth(s, TRUE, '1 1 0' * 0.1 * mySize_y);
+       namepos = medalPos + '0 0.8 0' * squareSize;
        vector rankpos;
-       rankpos = pos + '0.5 0.25 0' * mySize_y - eX * stringwidth(rankname, TRUE, '1 1 0' * 0.15 * mySize_y);
+       rankpos = medalPos + '0 0.15 0' * squareSize;
 
        if(race_status == 0)
-               drawpic_aspect_skin(pos, "race_newfail", '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
+               drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
        else if(race_status == 1) {
-               drawpic_aspect_skin(pos, "race_newtime", '1 1 0' * 0.9 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
-               drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
-               drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
+               drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
+               drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
+               drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
        } else if(race_status == 2) {
                if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
-                       drawpic_aspect_skin(pos, "race_newrankgreen", '1 1 0' * 0.9 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
+                       drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
                else
-                       drawpic_aspect_skin(pos, "race_newrankyellow", '1 1 0' * 0.9 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
-               drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
-               drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
+                       drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
+               drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
+               drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
        } else if(race_status == 3) {
-               drawpic_aspect_skin(pos, "race_newrecordserver", '1 1 0' * 0.9 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
-               drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
-               drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
+               drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
+               drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
+               drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
        }
 
        if (race_status_time - time <= 0) {
@@ -4328,7 +4435,7 @@ void HUD_ModIcons(void)
        if(!autocvar_hud_panel_modicons && !autocvar__hud_configure)
                return;
 
-       if (gametype != GAME_KEYHUNT && gametype != GAME_CTF && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && !autocvar__hud_configure)
+       if (gametype != GAME_KEYHUNT && gametype != GAME_CTF && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && gametype != GAME_CA && !autocvar__hud_configure)
                return;
 
        active_panel = HUD_PANEL_MODICONS;
@@ -4365,6 +4472,8 @@ void HUD_ModIcons(void)
                HUD_Mod_NexBall(pos, mySize);
        else if(gametype == GAME_CTS || gametype == GAME_RACE)
                HUD_Mod_Race(pos, mySize);
+       else if(gametype == GAME_CA)
+               HUD_Mod_CA(pos, mySize);
 }
 
 // Draw pressed keys (#11)
@@ -4517,29 +4626,32 @@ void HUD_EngineInfo(void)
                mySize -= '2 2 0' * panel_bg_padding;
        }
 
+       float currentTime = gettime(GETTIME_REALTIME);
        if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
        {
-               frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + frametime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
+               float currentframetime = currentTime - prevfps_time;
+               frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
                frametimeavg2 = frametimeavg1;
                frametimeavg1 = frametimeavg;
                
                float weight;
                weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
-               if(frametime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
+               if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
                {
-                       if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/frametime) to make big updates instant
-                               prevfps = (1/frametime);
+                       if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
+                               prevfps = (1/currentframetime);
                        prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
                }
+               prevfps_time = currentTime;
        }
        else
        {
                framecounter += 1;
-               if(time - prevfps_time > cvar("hud_panel_engineinfo_framecounter_time"))
+               if(currentTime - prevfps_time > cvar("hud_panel_engineinfo_framecounter_time"))
                {
-                       prevfps = framecounter/cvar("hud_panel_engineinfo_framecounter_time");
+                       prevfps = framecounter/(currentTime - prevfps_time);
                        framecounter = 0;
-                       prevfps_time = time;
+                       prevfps_time = currentTime;
                }
        }
 
@@ -4552,6 +4664,11 @@ void HUD_EngineInfo(void)
 
 // Info messages panel (#14)
 //
+#define drawInfoMessage(s)\
+       if(autocvar_hud_panel_infomessages_flip)\
+               o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);\
+       drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);\
+       o_y += fontsize_y;
 void HUD_InfoMessages(void)
 {
        if(!autocvar_hud_panel_infomessages && !autocvar__hud_configure)
@@ -4610,35 +4727,22 @@ void HUD_InfoMessages(void)
                                s = "^1Observing";
                        else
                                s = strcat("^1Spectating: ^7", GetPlayerName(spectatee_status - 1));
-
-                       if(autocvar_hud_panel_infomessages_flip)
-                               o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize); 
-                       drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
-                       o += eY * fontsize_y;
+                       drawInfoMessage(s)
 
                        if(spectatee_status == -1)
-                               s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
+                               s = strcat("^1Press ^3", getcommandkey("primary fire", "+fire"), "^1 to spectate");
                        else
-                               s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
-                       if(autocvar_hud_panel_infomessages_flip)
-                               o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize); 
-                       drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
-                       o += eY * fontsize_y;
+                               s = strcat("^1Press ^3", getcommandkey("primary fire", "+fire"), "^1 for another player");
+                       drawInfoMessage(s)
 
                        if(spectatee_status == -1)
                                s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
                        else
-                               s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
-                       if(autocvar_hud_panel_infomessages_flip)
-                               o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize); 
-                       drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
-                       o += eY * fontsize_y;
+                               s = strcat("^1Press ^3", getcommandkey("secondary fire", "+fire2"), "^1 to observe");
+                       drawInfoMessage(s)
 
                        s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
-                       if(autocvar_hud_panel_infomessages_flip)
-                               o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize); 
-                       drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
-                       o += eY * fontsize_y;
+                       drawInfoMessage(s)
 
                        if(gametype == GAME_ARENA)
                                s = "^1Wait for your turn to join";
@@ -4655,10 +4759,7 @@ void HUD_InfoMessages(void)
                        }
                        else
                                s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
-                       if(autocvar_hud_panel_infomessages_flip)
-                               o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize); 
-                       drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
-                       o += eY * fontsize_y;
+                       drawInfoMessage(s)
 
                        //show restart countdown:
                        if (time < getstatf(STAT_GAMESTARTTIME)) {
@@ -4667,16 +4768,13 @@ void HUD_InfoMessages(void)
                                countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
                                s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
                                drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
-                               o += eY * fontsize_y;
+                               o_y += fontsize_y;
                        }
                }
                if(warmup_stage && !intermission)
                {
                        s = "^2Currently in ^1warmup^2 stage!";
-                       if(autocvar_hud_panel_infomessages_flip)
-                               o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize); 
-                       drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
-                       o += eY * fontsize_y;
+                       drawInfoMessage(s)
                }
 
                string blinkcolor;
@@ -4701,18 +4799,12 @@ void HUD_InfoMessages(void)
                                else
                                        s = strcat("^2Waiting for others to ready up...");
                        }
-                       if(autocvar_hud_panel_infomessages_flip)
-                               o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize); 
-                       drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
-                       o += eY * fontsize_y;
+                       drawInfoMessage(s)
                }
                else if(warmup_stage && !intermission && !spectatee_status)
                {
                        s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
-                       if(autocvar_hud_panel_infomessages_flip)
-                               o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize); 
-                       drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
-                       o += eY * fontsize_y;
+                       drawInfoMessage(s)
                }
 
                if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
@@ -4738,11 +4830,7 @@ void HUD_InfoMessages(void)
                                        if (tm.team != COLOR_SPECTATOR)
                                        if (tm.team_size == ts_max)
                                                s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
-
-                                       if(autocvar_hud_panel_infomessages_flip)
-                                               o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize); 
-                                       drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
-                                       o += eY * fontsize_y;
+                                       drawInfoMessage(s)
                                }
                        }
                }
@@ -4750,25 +4838,13 @@ void HUD_InfoMessages(void)
        else 
        {
                s = "^7Press ^3ESC ^7to show HUD options.";
-               if(autocvar_hud_panel_infomessages_flip)
-                       o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize); 
-               drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
-               o += eY * fontsize_y;
+               drawInfoMessage(s)
                s = "^3Doubleclick ^7a panel for panel-specific options.";
-               if(autocvar_hud_panel_infomessages_flip)
-                       o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize); 
-               drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
-               o += eY * fontsize_y;
+               drawInfoMessage(s)
                s = "^3CTRL ^7to disable collision testing, ^3SHIFT ^7and";
-               if(autocvar_hud_panel_infomessages_flip)
-                       o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize); 
-               drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
-               o += eY * fontsize_y;
+               drawInfoMessage(s)
                s = "^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.";
-               if(autocvar_hud_panel_infomessages_flip)
-                       o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize); 
-               drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
-               o += eY * fontsize_y;
+               drawInfoMessage(s)
        }
 }
 
@@ -4819,11 +4895,11 @@ void HUD_ShowSpeed(void)
        pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");
 
        drawfont = hud_bigfont;
-       drawstringcenter(eX + pos * eY, speed, numsize, '1 1 1', autocvar_hud_panel_fg_alpha, DRAWFLAG_NORMAL);
+       drawstringcenter(eX + pos * eY, speed, numsize, '1 1 1', autocvar_hud_panel_fg_alpha * hud_fade_alpha, DRAWFLAG_NORMAL);
 
        if (cvar("cl_showspeed_z") == 1) {
                zspeed = strcat(ftos(fabs(floor( pmove_vel_z * conversion_factor + 0.5 ))), unit);
-               drawstringcenter(eX + pos * eY + numsize_y * eY, zspeed, numsize * 0.5, '1 1 1', autocvar_hud_panel_fg_alpha, DRAWFLAG_NORMAL);
+               drawstringcenter(eX + pos * eY + numsize_y * eY, zspeed, numsize * 0.5, '1 1 1', autocvar_hud_panel_fg_alpha * hud_fade_alpha, DRAWFLAG_NORMAL);
        }
 
        drawfont = hud_font;
@@ -4851,6 +4927,8 @@ void HUD_ShowAcceleration(void)
        f = bound(0, f * 10, 1);
        acc_avg = acc_avg * (1 - f) + acceleration * f;
        acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
+       if (acceleration == 0)
+               return;
 
        pos = top - sz/2 * eY + (cvar("cl_showacceleration_position") * vid_conheight) * eY;
 
@@ -4860,18 +4938,16 @@ void HUD_ShowAcceleration(void)
        if (cvar("cl_showacceleration_color_custom"))
                rgb = stov(cvar_string("cl_showacceleration_color"));
        else {
-               rgb = '1 1 1';
-               if (acceleration < 0) {
+               if (acceleration < 0)
                        rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);
-               } else if (acceleration > 0) {
+               else
                        rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);
-               }
        }
 
        if (acceleration > 0)
-               HUD_Panel_DrawProgressBar(pos, 0, acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * autocvar_hud_panel_fg_alpha, DRAWFLAG_NORMAL);
-       else if (acceleration < 0)
-               HUD_Panel_DrawProgressBar(pos + acceleration * scale * '40 0 0', 0, -acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * autocvar_hud_panel_fg_alpha, DRAWFLAG_NORMAL);
+               HUD_Panel_DrawProgressBar(pos, 0, acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * autocvar_hud_panel_fg_alpha * hud_fade_alpha, DRAWFLAG_NORMAL);
+       else
+               HUD_Panel_DrawProgressBar(pos + acceleration * scale * '40 0 0', 0, -acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * autocvar_hud_panel_fg_alpha * hud_fade_alpha, DRAWFLAG_NORMAL);
 }
 
 void HUD_Reset (void)
@@ -4922,7 +4998,7 @@ void HUD_Main (void)
        hud_skin_path = strcat("gfx/hud/", autocvar_hud_skin);
 
        // global hud alpha fade
-       if(disable_menu_alphacheck == 1)
+       if(menu_enabled == 1)
                hud_fade_alpha = 1;
        else
                hud_fade_alpha = (1 - autocvar__menu_alpha);
@@ -4935,11 +5011,10 @@ void HUD_Main (void)
        else if(autocvar__menu_alpha == 0 && scoreboard_fade_alpha == 0)
                hud_fade_alpha = 1;
 
-       hud_border_thickness = bound(0, cvar("hud_border_thickness"), 5);
-       hud_accuracy_border_thickness = bound(0, cvar_or("hud_accuracy_border_thickness", 1), 5);
-
        hud_fontsize = HUD_GetFontsize("hud_fontsize");
-       hud_fontsize_spec = HUD_GetFontsize("hud_fontsize_spec");
+
+       if(!autocvar__hud_configure && !hud_fade_alpha)
+               return;
 
        // Drawing stuff
 
@@ -4959,29 +5034,29 @@ void HUD_Main (void)
                }
        }
 
-       float f;
-       vector color;
-       if((teamplay) && autocvar_hud_dock_color_team) {
-               f = stof(getplayerkey(player_localentnum - 1, "colors"));
-               color = colormapPaletteColor(mod(f, 16), 1) * autocvar_hud_dock_color_team;
-       }
-       else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && autocvar_hud_dock_color_team) {
-               color = '1 0 0' * autocvar_hud_dock_color_team;
-       }
-       else if(autocvar_hud_dock_color == "shirt") {
-               f = stof(getplayerkey(player_localentnum - 1, "colors"));
-               color = colormapPaletteColor(floor(f / 16), 0);
-       }
-       else if(autocvar_hud_dock_color == "pants") {
-               f = stof(getplayerkey(player_localentnum - 1, "colors"));
-               color = colormapPaletteColor(mod(f, 16), 1);
-       }
-       else
-               color = stov(autocvar_hud_dock_color);
-
        // draw the dock
        if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
        {
+               float f;
+               vector color;
+               if((teamplay) && autocvar_hud_dock_color_team) {
+                       f = stof(getplayerkey(player_localentnum - 1, "colors"));
+                       color = colormapPaletteColor(mod(f, 16), 1) * autocvar_hud_dock_color_team;
+               }
+               else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && autocvar_hud_dock_color_team) {
+                       color = '1 0 0' * autocvar_hud_dock_color_team;
+               }
+               else if(autocvar_hud_dock_color == "shirt") {
+                       f = stof(getplayerkey(player_localentnum - 1, "colors"));
+                       color = colormapPaletteColor(floor(f / 16), 0);
+               }
+               else if(autocvar_hud_dock_color == "pants") {
+                       f = stof(getplayerkey(player_localentnum - 1, "colors"));
+                       color = colormapPaletteColor(mod(f, 16), 1);
+               }
+               else
+                       color = stov(autocvar_hud_dock_color);
+
                string pic;
                pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
                if(precache_pic(pic) == "") {
@@ -5025,5 +5100,6 @@ void HUD_Main (void)
        hud_configure_prev = autocvar__hud_configure;
 
        if (!autocvar__hud_configure) // hud config mode disabled, enable normal alpha stuff again
-               disable_menu_alphacheck = 0;
+               if (menu_enabled)
+                       menu_enabled = 0;
 }