]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/hud.qh
Merge remote branch 'origin/fruitiex/fruitbalance'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / hud.qh
index 94409addbcbe219e6ab38692e326ab62374931f1..e311c66a8aa923af4ac650897dad6b32524a9479 100644 (file)
@@ -1,17 +1,27 @@
+float log(float f);
+
+vector centerprint_start;
+
+float panel_order[HUD_PANEL_NUM];
+string hud_panelorder_prev;
+
 vector mousepos;
 vector panel_click_distance; // mouse cursor distance from the top left corner of the panel (saved only upon a click)
 vector panel_click_resizeorigin; // coordinates for opposite point when resizing
 float resizeCorner; // 1 = topleft, 2 = topright, 3 = bottomleft, 4 = bottomright
-float highlightedPanel;
-float highlightedPanel_prev;
+var float highlightedPanel = -1;
+var float highlightedPanel_prev = -1;
 float highlightedAction; // 0 = nothing, 1 = move, 2 = resize
 
 const float BORDER_MULTIPLIER = 0.25;
-float hud_color_bg_team;
 float scoreboard_bottom;
 float weapon_hits[WEP_MAXCOUNT];
 float weapon_fired[WEP_MAXCOUNT];
-float weapon_number;
+
+#define acc_color(i) stov(cvar_string(strcat("hud_panel_weapons_accuracy_color", ftos(i))))
+#define MAX_ACCURACY_LEVELS 10
+float acc_lev[MAX_ACCURACY_LEVELS];
+float acc_levels;
 
 float complain_weapon;
 string complain_weapon_name;
@@ -23,9 +33,9 @@ float ts_primary, ts_secondary;
 
 float last_weapon;
 float weapontime;
+float weaponprevtime;
 
 float teamnagger;
-float hud_fg_alpha;
 float hud_accuracy_hud;
 float hud_border_thickness;
 float hud_accuracy_border_thickness;
@@ -39,136 +49,235 @@ const float S_CTRL = 2;
 const float S_ALT = 4;
 
 float disable_menu_alphacheck; // 0 = enable alpha check, 1 = disable for entire hud, 2 = disable for one panel
-float menu_fade_alpha;
+float hud_fade_alpha;
 
 string hud_skin_path;
 
+var vector progressbar_color;
+
+var float highlightedPanel_backup = -1;
+var vector panel_pos_backup;
+var vector panel_size_backup;
+
+var float highlightedPanel_copied = -1; //this is good only to know if there is something copied
+var vector panel_size_copied;
+
 var float active_panel; // this panel has recently referred the UpdateCvars macro
 var string panel_name;
-var float panel_enabled; 
-var vector panel_pos; 
-var vector panel_size; 
-var string panel_bg; 
+var float panel_enabled;
+var vector panel_pos;
+var vector panel_size;
+var string panel_bg;
 var string panel_bg_str; // "_str" vars contain the raw value of the cvar, non-"_str" contains what hud.qc code should use
-var string panel_bg_color; 
-var float panel_bg_color_team; 
-var string panel_bg_color_team_str; 
-var float panel_bg_alpha; 
-var string panel_bg_alpha_str; 
-var float panel_bg_border; 
-var string panel_bg_border_str; 
-var float panel_bg_padding; 
-var string panel_bg_padding_str; 
-var float panel_accuracy_yellow; 
-var float panel_accuracy_onlycurrent; 
-var float panel_accuracy_flip; 
-var float panel_accuracy_iconalign; 
-var float panel_accuracy_baralign; 
-var float panel_accuracy_info_top; 
-var float panel_accuracy_foreground_alpha; 
-var float panel_accuracy_alreadyvoted_alpha; 
+var vector panel_bg_color;
+var string panel_bg_color_str;
+var float panel_bg_color_team;
+var string panel_bg_color_team_str;
+var float panel_fg_alpha;
+var float panel_bg_alpha;
+var string panel_bg_alpha_str;
+var float panel_bg_border;
+var string panel_bg_border_str;
+var float panel_bg_padding;
+var string panel_bg_padding_str;
+var float panel_accuracy_yellow;
+var float panel_accuracy_onlycurrent;
+var float panel_accuracy_flip;
+var float panel_accuracy_iconalign;
+var float panel_accuracy_baralign;
+var float panel_accuracy_info_top;
+var float panel_accuracy_foreground_alpha;
+var float panel_accuracy_alreadyvoted_alpha;
+
+var string picpath;
 
 // Because calling lots of functions in QC apparently cuts fps in half on many machines:
 // ----------------------
 // MACRO HELL STARTS HERE
 // ----------------------
-// Little help for the poor people who have to make sense of this: Start from the bottom
+// Little help for the poor people who have to make sense of this: Start from the bottom ;)
 
-// we probably want to get rid of GetName in the most places in hud.qc, TODO!
-// Get name of specified panel id
-#define HUD_Panel_GetName(id) \
-switch(id) { \
-       case HUD_PANEL_WEAPONICONS: panel_name = HUD_PANELNAME_WEAPONICONS; break; \
-       case HUD_PANEL_INVENTORY: panel_name = HUD_PANELNAME_INVENTORY; break; \
-       case HUD_PANEL_POWERUPS: panel_name = HUD_PANELNAME_POWERUPS; break; \
-       case HUD_PANEL_HEALTHARMOR: panel_name = HUD_PANELNAME_HEALTHARMOR; break; \
-       case HUD_PANEL_NOTIFY: panel_name = HUD_PANELNAME_NOTIFY; break; \
-       case HUD_PANEL_TIMER: panel_name = HUD_PANELNAME_TIMER; break; \
-       case HUD_PANEL_RADAR: panel_name = HUD_PANELNAME_RADAR; break; \
-       case HUD_PANEL_SCORE: panel_name = HUD_PANELNAME_SCORE; break; \
-       case HUD_PANEL_RACETIMER: panel_name = HUD_PANELNAME_RACETIMER; break; \
-       case HUD_PANEL_VOTE: panel_name = HUD_PANELNAME_VOTE; break; \
-       case HUD_PANEL_MODICONS: panel_name = HUD_PANELNAME_MODICONS; break; \
-       case HUD_PANEL_PRESSEDKEYS: panel_name = HUD_PANELNAME_PRESSEDKEYS; break; \
-       case HUD_PANEL_CHAT: panel_name = HUD_PANELNAME_CHAT; break; \
-       case HUD_PANEL_ENGINEINFO: panel_name = HUD_PANELNAME_ENGINEINFO; break; \
+#define HUD_Panel_GetProgressBarColor(item) \
+switch(item) {\
+       case "strength": progressbar_color = autocvar_hud_progressbar_strength_color; break;\
+       case "shield": progressbar_color = autocvar_hud_progressbar_shield_color; break;\
+       case "health": progressbar_color = autocvar_hud_progressbar_health_color; break;\
+       case "armor": progressbar_color = autocvar_hud_progressbar_armor_color; break;\
+       case "fuel": progressbar_color = autocvar_hud_progressbar_fuel_color; break;\
+       case "nexball": progressbar_color = autocvar_hud_progressbar_nexball_color; break;\
 }
 
 // Get value for panel_bg: if "" fetch default, else use panel_bg_str
 // comment on last line of macro: // we probably want to see a background in config mode at all times...
 #define HUD_Panel_GetBg()\
 if(!autocvar__hud_configure && panel_bg_str == "0") {\
-       panel_bg = 0;\
+       panel_bg = "0";\
 } else {\
        if(panel_bg_str == "") {\
-               panel_bg = autocvar_hud_bg;\
-       } if(panel_bg_str == "0" && autocvar__hud_configure) {\
-               panel_bg = "border"; \
+               panel_bg_str = autocvar_hud_panel_bg;\
+       }\
+       if(panel_bg_str == "0" && !autocvar__hud_configure) {\
+                       panel_bg = "0";\
+       } else {\
+               if (panel_bg_str == "0" && autocvar__hud_configure)\
+                       panel_bg_alpha_str = "0";\
+               panel_bg = strcat(hud_skin_path, "/", panel_bg_str);\
+               if(precache_pic(panel_bg) == "") {\
+                       panel_bg = strcat(hud_skin_path, "/", "border_default");\
+                       if(precache_pic(panel_bg) == "") {\
+                               panel_bg = strcat("gfx/hud/default/", "border_default");\
+                       }\
+               }\
+       }\
+}
+
+// Get value for panel_bg_color: if "" fetch default, else use panel_bg_color. Convert pants, shirt or teamcolor into a vector.
+#define HUD_Panel_GetColor()\
+if((teamplay) && panel_bg_color_team) {\
+       panel_bg_color = colormapPaletteColor(mod(stof(getplayerkey(player_localentnum - 1, "colors")), 16), 1) * panel_bg_color_team;\
+} else if (autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && panel_bg_color_team) {\
+       panel_bg_color = '1 0 0' * panel_bg_color_team;\
+} else {\
+       if(panel_bg_color_str == "") {\
+               panel_bg_color = autocvar_hud_panel_bg_color;\
+       } else {\
+               if(panel_bg_color_str == "shirt") {\
+                       panel_bg_color = colormapPaletteColor(floor(stof(getplayerkey(player_localentnum - 1, "colors")) / 16), 0);\
+               } else if(panel_bg_color_str == "pants") {\
+                       panel_bg_color = colormapPaletteColor(mod(stof(getplayerkey(player_localentnum - 1, "colors")), 16), 1);\
+               } else {\
+                       panel_bg_color = stov(panel_bg_color_str);\
+               }\
        }\
 }
 
 // Get value for panel_bg_color_team: if "" fetch default, else use panel_bg_color_team_str
 #define HUD_Panel_GetColorTeam()\
-if(panel_bg_color_team_str == "")\
-       panel_bg_color_team = autocvar_hud_bg_color_team;\
-else\
-       panel_bg_color_team = stof(panel_bg_color_team_str);
+if(panel_bg_color_team_str == "") {\
+       panel_bg_color_team = autocvar_hud_panel_bg_color_team;\
+} else {\
+       panel_bg_color_team = stof(panel_bg_color_team_str);\
+}
 
 // Get value for panel_bg_alpha: if "" fetch default, else use panel_bg_alpha. Also do various menu dialog fadeout/in checks, and minalpha checks
 // comment on line 3 of macro: // do not set a minalpha cap when showing the config dialog for this panel
 #define HUD_Panel_GetBgAlpha()\
-if(panel_bg_alpha_str == "")\
-       panel_bg_alpha_str = autocvar_hud_bg_alpha;\
+if(panel_bg_alpha_str == "") {\
+       panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);\
+}\
 panel_bg_alpha = stof(panel_bg_alpha_str);\
-if(autocvar__hud_configure && disable_menu_alphacheck == 2 && highlightedPanel == active_panel)\
-       panel_bg_alpha = (1 - autocvar__menu_alpha) * max(autocvar_hud_configure_bg_minalpha, panel_bg_alpha) + autocvar__menu_alpha) * panel_bg_alpha;\
-else if(autocvar__hud_configure)\
+if(autocvar__hud_configure && disable_menu_alphacheck == 2 && highlightedPanel == active_panel) {\
+       panel_bg_alpha = (1 - autocvar__menu_alpha) * max(autocvar_hud_configure_bg_minalpha, panel_bg_alpha) + autocvar__menu_alpha * panel_bg_alpha;\
+} else if(autocvar__hud_configure) {\
        panel_bg_alpha = max(autocvar_hud_configure_bg_minalpha, panel_bg_alpha);\
-if(autocvar__hud_configure && !panel_enabled)\
+} if(autocvar__hud_configure && !panel_enabled) {\
        panel_bg_alpha = 0.25;\
-if(!(disable_menu_alphacheck == 2 && highlightedPanel == id))\
-       panel_bg_alpha *= menu_fade_alpha;\
+} if(!(disable_menu_alphacheck == 2 && highlightedPanel == active_panel)) {\
+       panel_bg_alpha *= hud_fade_alpha;\
+}
 
+// Get value for panel_fg_alpha. Also do various minalpha checks
+// comment on line 2 of macro: // ALWAYS show disabled panels at 0.25 alpha when in config mode
+// comment on line 4 of macro: // don't fade this panel when showing the panel-specific menu dialog
+#define HUD_Panel_GetFgAlpha()\
+panel_fg_alpha = autocvar_hud_panel_fg_alpha;\
+if(autocvar__hud_configure && !panel_enabled)\
+       panel_fg_alpha = 0.25;\
+if(!(disable_menu_alphacheck == 2 && highlightedPanel == active_panel))\
+       panel_fg_alpha *= hud_fade_alpha;
+
+// Get border. See comments above, it's similar.
 #define HUD_Panel_GetBorder()\
-if(panel_bg_border_str == "")\
-       panel_bg_border = autocvar_hud_bg_border;\
-else\
-       panel_bg_border = stof(panel_bg_border_str);
+if(panel_bg_border_str == "") {\
+       panel_bg_border = autocvar_hud_panel_bg_border;\
+} else {\
+       panel_bg_border = stof(panel_bg_border_str);\
+}
 
+// Scale the pos and size vectors to absolute coordinates
+#define HUD_Panel_GetScaledVectors()\
+panel_pos_x *= vid_conwidth;\
+panel_pos_y *= vid_conheight;\
+panel_size_x *= vid_conwidth;\
+panel_size_y *= vid_conheight;
+
+// Get padding. See comments above, it's similar.
+// last line is a port of the old function, basically always make sure the panel contents are at least 5 pixels tall/wide, to disallow extreme padding values
 #define HUD_Panel_GetPadding()\
-if(panel_bg_border_padding == "")\
-       panel_bg_padding = autocvar_hud_bg_padding;\
-else\
+if(panel_bg_padding_str == "") {\
+       panel_bg_padding = autocvar_hud_panel_bg_padding;\
+} else {\
        panel_bg_padding = stof(panel_bg_padding_str);\
-panel_bg_padding = min(min(mySize_x, mySize_y)/2 - 5, panel_bg_padding);
+}\
+panel_bg_padding = min(min(panel_size_x, panel_size_y)/2 - 5, panel_bg_padding);
 
 // Point to the macros above (stupid max macro length)
 #define HUD_Panel_StringVars()\
-HUD_Panel_GetBg \
-HUD_Panel_GetColorTeam \
-HUD_Panel_GetBgAlpha \
-HUD_Panel_GetBorder \
-HUD_Panel_GetPadding
+HUD_Panel_GetBg()\
+HUD_Panel_GetColorTeam()\
+HUD_Panel_GetColor()\
+HUD_Panel_GetBgAlpha()\
+HUD_Panel_GetFgAlpha()\
+HUD_Panel_GetBorder()\
+HUD_Panel_GetScaledVectors()\
+HUD_Panel_GetPadding()
+
+// return smoothly faded pos of given panel when a dialog is active
+var vector menu_enable_panelpos;
+#define HUD_Panel_GetMenuPos() \
+if(panel_size_x > panel_size_y)\
+       menu_enable_panelpos = eX * 0.5 * vid_conwidth - eX * 0.5 * panel_size_x + eY * 0.82 * vid_conheight;\
+else\
+       menu_enable_panelpos = eY * 0.5 * vid_conheight - eY * 0.5 * panel_size_y + eX * 0.7 * vid_conwidth;\
+panel_pos = (1 - autocvar__menu_alpha) * panel_pos + (autocvar__menu_alpha) * menu_enable_panelpos;
+
+// return smoothly faded size of given panel when a dialog is active
+var vector menu_enable_maxsize;
+var vector menu_enable_size;
+#define HUD_Panel_GetMenuSize()\
+menu_enable_maxsize_x = 0.3 * vid_conwidth;\
+menu_enable_maxsize_y = 0.18 * vid_conheight;\
+if(panel_size_x > panel_size_y)\
+{\
+       if(panel_size_y > menu_enable_maxsize_y)\
+       {\
+               menu_enable_size_y = menu_enable_maxsize_y;\
+               menu_enable_size_x = panel_size_x * (menu_enable_maxsize_y/panel_size_y);\
+               panel_size = (1 - autocvar__menu_alpha) * panel_size + (autocvar__menu_alpha) * menu_enable_size;\
+       }\
+}\
+else\
+{\
+       if(panel_size_x > menu_enable_maxsize_x)\
+       {\
+               menu_enable_size_x = menu_enable_maxsize_x;\
+               menu_enable_size_y = panel_size_y * (menu_enable_maxsize_x/panel_size_x);\
+               panel_size = (1 - autocvar__menu_alpha) * panel_size + (autocvar__menu_alpha) * menu_enable_size;\
+       }\
+}
 
 // Update all common cvars of given panel name
 #define HUD_Panel_UpdateCvars(name) \
-panel_enabled = autocvar_hud_##name##; \
-panel_pos = autocvar_hud_##name##_pos; \
-panel_size = autocvar_hud_##name##_size; \
-panel_bg_str = autocvar_hud_##name##_bg; \
-panel_bg_color = autocvar_hud_##name##_bg_color; \
-panel_bg_color_team_str = autocvar_hud_##name##_bg_color_team; \
-panel_bg_alpha_str = autocvar_hud_##name##_bg_alpha; \
-panel_bg_border_str = autocvar_hud_##name##_bg_border; \
-panel_bg_padding_str = autocvar_hud_##name##_bg_padding; \
-HUD_Panel_StringVars
+panel_enabled = autocvar_hud_panel_##name; \
+panel_pos = autocvar_hud_panel_##name##_pos; \
+panel_size = autocvar_hud_panel_##name##_size; \
+panel_bg_str = autocvar_hud_panel_##name##_bg; \
+panel_bg_color_str = autocvar_hud_panel_##name##_bg_color; \
+panel_bg_color_team_str = autocvar_hud_panel_##name##_bg_color_team; \
+panel_bg_alpha_str = autocvar_hud_panel_##name##_bg_alpha; \
+panel_bg_border_str = autocvar_hud_panel_##name##_bg_border; \
+panel_bg_padding_str = autocvar_hud_panel_##name##_bg_padding; \
+HUD_Panel_StringVars()\
+if(disable_menu_alphacheck == 2 && active_panel == highlightedPanel) {\
+       HUD_Panel_GetMenuSize()\
+       HUD_Panel_GetMenuPos()\
+}
 
 // Update all common cvars of given panel id
 #define HUD_Panel_UpdateCvarsForId(id) \
-active_panel = id; \
 switch(id) { \
-       case HUD_PANEL_WEAPONICONS: HUD_Panel_UpdateCvars(weaponicons) break; \
-       case HUD_PANEL_INVENTORY: HUD_Panel_UpdateCvars(inventory) break; \
+       case HUD_PANEL_WEAPONS: HUD_Panel_UpdateCvars(weapons) break; \
+       case HUD_PANEL_AMMO: HUD_Panel_UpdateCvars(ammo) break; \
        case HUD_PANEL_POWERUPS: HUD_Panel_UpdateCvars(powerups) break; \
        case HUD_PANEL_HEALTHARMOR: HUD_Panel_UpdateCvars(healtharmor) break; \
        case HUD_PANEL_NOTIFY: HUD_Panel_UpdateCvars(notify) break; \
@@ -181,14 +290,36 @@ switch(id) { \
        case HUD_PANEL_PRESSEDKEYS: HUD_Panel_UpdateCvars(pressedkeys) break; \
        case HUD_PANEL_CHAT: HUD_Panel_UpdateCvars(chat) break; \
        case HUD_PANEL_ENGINEINFO: HUD_Panel_UpdateCvars(engineinfo) break; \
+       case HUD_PANEL_INFOMESSAGES: HUD_Panel_UpdateCvars(infomessages) break; \
 }
 
-/* These cvars have to be placed separately wherever they are needed.
-panel_accuracy_yellow = autocvar_hud_##name##_accuracy_yellow; \
-panel_onlycurrent = autocvar_hud_##name##_onlycurrent; \
-panel_flip = autocvar_hud_##name##_flip; \
-panel_iconalign = autocvar_hud_##name##_iconalign; \
-panel_baralign = autocvar_hud_##name##_baralign; \
-panel_info_top = autocvar_hud_##name##_info_top; \
-panel_alreadyvoted_alpha = autocvar_hud_##name##_alreadyvoted_alpha;
-*/
+#define HUD_Panel_UpdatePosSize(name) \
+panel_pos = autocvar_hud_panel_##name##_pos; \
+panel_size = autocvar_hud_panel_##name##_size; \
+HUD_Panel_GetScaledVectors()\
+if(disable_menu_alphacheck == 2 && active_panel == highlightedPanel) {\
+       HUD_Panel_GetMenuSize()\
+       HUD_Panel_GetMenuPos()\
+}\
+panel_bg_border_str = autocvar_hud_panel_##name##_bg_border; \
+HUD_Panel_GetBorder()
+
+// Update pos and size of given panel id
+#define HUD_Panel_UpdatePosSizeForId(id) \
+switch(id) { \
+       case HUD_PANEL_WEAPONS: HUD_Panel_UpdatePosSize(weapons) break;\
+       case HUD_PANEL_AMMO: HUD_Panel_UpdatePosSize(ammo) break;\
+       case HUD_PANEL_POWERUPS: HUD_Panel_UpdatePosSize(powerups) break;\
+       case HUD_PANEL_HEALTHARMOR: HUD_Panel_UpdatePosSize(healtharmor) break;\
+       case HUD_PANEL_NOTIFY: HUD_Panel_UpdatePosSize(notify) break;\
+       case HUD_PANEL_TIMER: HUD_Panel_UpdatePosSize(timer) break;\
+       case HUD_PANEL_RADAR: HUD_Panel_UpdatePosSize(radar) break;\
+       case HUD_PANEL_SCORE: HUD_Panel_UpdatePosSize(score) break;\
+       case HUD_PANEL_RACETIMER: HUD_Panel_UpdatePosSize(racetimer) break;\
+       case HUD_PANEL_VOTE: HUD_Panel_UpdatePosSize(vote) break;\
+       case HUD_PANEL_MODICONS: HUD_Panel_UpdatePosSize(modicons) break;\
+       case HUD_PANEL_PRESSEDKEYS: HUD_Panel_UpdatePosSize(pressedkeys) break;\
+       case HUD_PANEL_CHAT: HUD_Panel_UpdatePosSize(chat) break;\
+       case HUD_PANEL_ENGINEINFO: HUD_Panel_UpdatePosSize(engineinfo) break;\
+       case HUD_PANEL_INFOMESSAGES: HUD_Panel_UpdatePosSize(infomessages)\
+}