#include "centerprint.qh"
-#include <client/scoreboard.qh>
+#include "scoreboard.qh"
// CenterPrint (#16)
}
// this panel fades only when the menu does
- float hud_fade_alpha_save = 0;
- if(scoreboard_fade_alpha)
- {
- hud_fade_alpha_save = hud_fade_alpha;
+ float hud_fade_alpha_save = hud_fade_alpha;
+ if(menu_enabled == 1)
+ hud_fade_alpha = 1;
+ else
hud_fade_alpha = 1 - autocvar__menu_alpha;
- }
+
HUD_Panel_UpdateCvars();
+ hud_fade_alpha = hud_fade_alpha_save;
if ( HUD_Radar_Clickable() )
{
panel_pos = eY * hud_panel_radar_bottom + eX * 0.5 * (vid_conwidth - panel_size_x);
panel_size_y = min(panel_size_y, vid_conheight - hud_panel_radar_bottom);
}
- else if(scoreboard_fade_alpha)
+ else if(!autocvar__hud_configure && scoreboard_fade_alpha)
{
- hud_fade_alpha = hud_fade_alpha_save;
-
// move the panel below the scoreboard
if (scoreboard_bottom >= 0.96 * vid_conheight)
return;
vector target_pos;
-
target_pos = eY * scoreboard_bottom + eX * 0.5 * (vid_conwidth - panel_size.x);
-
if(target_pos.y > panel_pos.y)
{
panel_pos = panel_pos + (target_pos - panel_pos) * sqrt(scoreboard_fade_alpha);