#include <client/defs.qh>
#include <client/miscfunctions.qh>
#include <client/main.qh>
+#include <common/gamemodes/_mod.qh>
#include <common/mapinfo.qh>
#include <lib/csqcmodel/cl_player.qh>
{
if(!autocvar_hud_panel_physics) return;
if(spectatee_status == -1 && (autocvar_hud_panel_physics == 1 || autocvar_hud_panel_physics == 3)) return;
- if(autocvar_hud_panel_physics == 3 && !(ISGAMETYPE(RACE) || ISGAMETYPE(CTS))) return;
+ if(autocvar_hud_panel_physics == 3 && !MUTATOR_CALLHOOK(HUD_Physics_showoptional)) return;
}
HUD_Panel_LoadCvars();