void Spawn_Draw(entity this)
{
+ if(this.alpha <= 0)
+ return;
+
__pointparticles(this.cnt, this.origin + '0 0 28', '0 0 2', bound(0, frametime, 0.1));
}
float alph;
vector org = getpropertyvec(VF_ORIGIN);
if(this.fade_start)
- alph = bound(0, (this.fade_end - vlen(org - this.origin - 0.5 * (this.mins + this.maxs))) / (this.fade_end - this.fade_start), 1);
+ {
+ if(vdist(org - this.origin, >, this.fade_end))
+ alph = 0; // save on some processing
+ else if(vdist(org - this.origin, <, this.fade_start))
+ alph = 1; // more processing saved
+ else
+ alph = bound(0, (this.fade_end - vlen(org - this.origin - 0.5 * (this.mins + this.maxs))) / (this.fade_end - this.fade_start), 1);
+ }
else
alph = 1;
//printf("%v <-> %v\n", view_origin, this.origin + 0.5 * (this.mins + this.maxs));
if(this.snd_looping > 0)
{
- sound(this, this.snd_looping, SND_Null, VOL_BASE, autocvar_g_jetpack_attenuation);
+ sound(this, this.snd_looping, SND_Null, VOL_BASE, autocvar_cl_jetpack_attenuation);
this.snd_looping = 0;
}
race_nextcheckpoint = ReadByte();
race_nextbesttime = ReadInt24_t();
- race_mybesttime = ReadInt24_t();
+ if(b != RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING) // not while spectating (matches server)
+ race_mybesttime = ReadInt24_t();
if(race_nextbestname)
strunzone(race_nextbestname);
string newname = ReadString();
- if(autocvar_cl_race_cptimes_onlyself)
+ if(autocvar_cl_race_cptimes_onlyself && b != RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING)
{
race_nextbesttime = race_mybesttime;
race_mybesttime = 0;