#include "wall.qh"
#include "waypointsprites.qh"
-#include "vehicles/vehicles.qh"
-
-#include "../server/vehicles/bumblebee.qh"
+#include "../common/vehicles/unit/bumblebee.qh"
+#include "../common/vehicles/cl_vehicles.qh"
+#include "../common/vehicles/vehicles.qh"
#include "../common/net_notice.qh"
// needs to be done so early because of the constants they create
CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
+ CALL_ACCUMULATED_FUNCTION(RegisterVehicles);
CALL_ACCUMULATED_FUNCTION(RegisterMonsters);
CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
Hook_Precache();
GibSplash_Precache();
Casings_Precache();
- Vehicles_Precache();
turrets_precache();
Tuba_Precache();
CSQCPlayer_Precache();