#include "hud/all.qh"
#include "mapvoting.qh"
#include "mutators/events.qh"
+#include "hud/panel/scoreboard.qh"
#include "hud/panel/quickmenu.qh"
-#include "scoreboard.qh"
#include "shownames.qh"
#include <common/t_items.qh>
#include "wall.qh"
gametype = 0;
- // hud_fields uses strunzone on the titles!
- for(int i = 0; i < MAX_HUD_FIELDS; ++i)
- hud_title[i] = strzone("(null)");
+ // sbt_fields uses strunzone on the titles!
+ for(int i = 0; i < MAX_SBT_FIELDS; ++i)
+ sbt_field_title[i] = strzone("(null)");
- Cmd_HUD_SetFields(0);
+ Cmd_Scoreboard_SetFields(0);
postinit = false;
e.ping_movementloss = 0;
//e.gotscores = 0; // we might already have the scores...
int t = entcs_GetScoreTeam(i);
- if (t) SetTeam(e, t); // will not hurt; later updates come with HUD_UpdatePlayerTeams
+ if (t) SetTeam(e, t); // will not hurt; later updates come with Scoreboard_UpdatePlayerTeams
RegisterPlayer(e);
- HUD_UpdatePlayerPos(e);
+ Scoreboard_UpdatePlayerPos(e);
}
}
}
return = true;
if(o.sort_prev)
- HUD_UpdatePlayerPos(o); // if not registered, we cannot do this yet!
+ Scoreboard_UpdatePlayerPos(o); // if not registered, we cannot do this yet!
this.entremove = Ent_RemovePlayerScore;
}
return = true;
- HUD_UpdateTeamPos(o);
+ Scoreboard_UpdateTeamPos(o);
}
NET_HANDLE(ENT_CLIENT_CLIENTDATA, bool isnew)
teamscores_flags(i) = ReadByte();
}
return = true;
- HUD_InitScores();
+ Scoreboard_InitScores();
Gamemode_Init();
}