registercvar("cl_spawn_near_teammate", "1");
+ registercvar("cl_weapon_switch_reload", "1");
+ registercvar("cl_weapon_switch_fallback_to_impulse", "1");
+
if(autocvar_cl_lockview)
cvar_set("cl_lockview", "0");
localcmd("\ncl_hook_shutdown\n");
+ localcmd("\n-button12\n");
+
deactivate_minigame();
HUD_MinigameMenu_Close(NULL, NULL, NULL);
}
race_laptime = 0;
race_checkpointtime = 0;
hud_dynamic_shake_factor = -1;
+ spectatee_status_changed_time = time;
}
if (autocvar_hud_panel_healtharmor_progressbar_gfx)
{
// The only parameter reflects if the entity is "new" to the client, meaning it just came into the client's PVS.
void CSQC_Ent_Update(entity this, bool isnew)
{
- this.sourceLoc = __FILE__ ":" STR(__LINE__);
+ this.sourceLoc = __FILE__":"STR(__LINE__);
int t = ReadByte();
// set up the "time" global for received entities to be correct for interpolation purposes
if(!joy_active && substring(key, 0, 3) == "JOY")
continue;
+ key = translate_key(key);
+
if (keys == "")
keys = key;
else