localcmd("\ncl_hook_shutdown\n");
- localcmd("\n-button14\n");
+ localcmd("\n-button12\n");
deactivate_minigame();
HUD_MinigameMenu_Close(NULL, NULL, NULL);
// The only parameter reflects if the entity is "new" to the client, meaning it just came into the client's PVS.
void CSQC_Ent_Update(entity this, bool isnew)
{
- this.sourceLoc = __FILE__ ":" STR(__LINE__);
+ this.sourceLoc = __FILE__":"STR(__LINE__);
int t = ReadByte();
// set up the "time" global for received entities to be correct for interpolation purposes
if(!joy_active && substring(key, 0, 3) == "JOY")
continue;
+ key = translate_key(key);
+
if (keys == "")
keys = key;
else