const float SHOWNAMES_FADESPEED = 4;
const float SHOWNAMES_FADEDELAY = 0.4;
+const float SHOWNAMES_MIN_ALPHA = 0.5;
void Draw_ShowNames(entity ent)
{
if(!autocvar_hud_shownames)
makevectors(view_angles);
+ if(getplayeralpha(ent.sv_entnum-1) >= SHOWNAMES_MIN_ALPHA)
if(ent.sameteam || (!ent.sameteam && autocvar_hud_shownames_enemies))
{
ent.origin_z += autocvar_hud_shownames_offset;