]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/view.qc
Remove a legacy hack to test cs_project breakage that predates Xonotic and is very...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / view.qc
index 855d20f818fbf7d04028cd255ec5067f42ab25f8..5f95d4f77a7645c9803eb13c0c4820b472e3ae29 100644 (file)
@@ -359,11 +359,6 @@ STATIC_INIT(viewmodel) {
 vector project_3d_to_2d(vector vec)
 {
        vec = cs_project(vec);
-       if(cs_project_is_b0rked > 0)
-       {
-               vec.x *= vid_conwidth / vid_width;
-               vec.y *= vid_conheight / vid_height;
-       }
        return vec;
 }
 
@@ -868,41 +863,46 @@ void HUD_Draw(entity this)
        Hud_Dynamic_Frame();
 
        if(!intermission)
-       if (MUTATOR_CALLHOOK(HUD_Draw_overlay))
-       {
-               drawfill('0 0 0', vec2(vid_conwidth, vid_conheight), M_ARGV(0, vector), autocvar_hud_colorflash_alpha * M_ARGV(1, float), DRAWFLAG_ADDITIVE);
-       }
-       else if(STAT(FROZEN))
        {
-               vector col = '0.25 0.90 1';
-               float col_fade = max(0, STAT(REVIVE_PROGRESS) * 2 - 1);
-               float alpha_fade = 0.3 + 0.7 * (1 - max(0, STAT(REVIVE_PROGRESS) * 4 - 3));
-               if(col_fade)
-                       col += vec3(col_fade, -col_fade, -col_fade);
-               drawfill('0 0 0', vec2(vid_conwidth, vid_conheight), col, autocvar_hud_colorflash_alpha * alpha_fade, DRAWFLAG_ADDITIVE);
+               if (MUTATOR_CALLHOOK(HUD_Draw_overlay))
+               {
+                       drawfill('0 0 0', vec2(vid_conwidth, vid_conheight), M_ARGV(0, vector), autocvar_hud_colorflash_alpha * M_ARGV(1, float), DRAWFLAG_ADDITIVE);
+               }
+               else if(STAT(FROZEN))
+               {
+                       vector col = '0.25 0.90 1';
+                       float col_fade = max(0, STAT(REVIVE_PROGRESS) * 2 - 1);
+                       float alpha_fade = 0.3 + 0.7 * (1 - max(0, STAT(REVIVE_PROGRESS) * 4 - 3));
+                       if(col_fade)
+                               col += vec3(col_fade, -col_fade, -col_fade);
+                       drawfill('0 0 0', vec2(vid_conwidth, vid_conheight), col, autocvar_hud_colorflash_alpha * alpha_fade, DRAWFLAG_ADDITIVE);
+               }
        }
 
        HUD_Scale_Enable();
        if(!intermission)
-       if(STAT(NADE_TIMER) && autocvar_cl_nade_timer) // give nade top priority, as it's a matter of life and death
-       {
-               vector col = '0.25 0.90 1' + vec3(STAT(NADE_TIMER), -STAT(NADE_TIMER), -STAT(NADE_TIMER));
-               DrawCircleClippedPic(vec2(0.5 * vid_conwidth, 0.6 * vid_conheight), 0.1 * vid_conheight, "gfx/crosshair_ring", STAT(NADE_TIMER), col, autocvar_hud_colorflash_alpha, DRAWFLAG_ADDITIVE);
-               drawstring_aspect(eY * 0.64 * vid_conheight, ((autocvar_cl_nade_timer == 2) ? _("Nade timer") : ""), vec2(vid_conwidth, 0.025 * vid_conheight), '1 1 1', 1, DRAWFLAG_NORMAL);
-       }
-       else if(STAT(CAPTURE_PROGRESS))
        {
-               DrawCircleClippedPic(vec2(0.5 * vid_conwidth, 0.6 * vid_conheight), 0.1 * vid_conheight, "gfx/crosshair_ring", STAT(CAPTURE_PROGRESS), '0.25 0.90 1', autocvar_hud_colorflash_alpha, DRAWFLAG_ADDITIVE);
-               drawstring_aspect(eY * 0.64 * vid_conheight, _("Capture progress"), vec2(vid_conwidth, 0.025 * vid_conheight), '1 1 1', 1, DRAWFLAG_NORMAL);
-       }
-       else if(STAT(REVIVE_PROGRESS))
-       {
-               DrawCircleClippedPic(vec2(0.5 * vid_conwidth, 0.6 * vid_conheight), 0.1 * vid_conheight, "gfx/crosshair_ring", STAT(REVIVE_PROGRESS), '0.25 0.90 1', autocvar_hud_colorflash_alpha, DRAWFLAG_ADDITIVE);
-               drawstring_aspect(eY * 0.64 * vid_conheight, _("Revival progress"), vec2(vid_conwidth, 0.025 * vid_conheight), '1 1 1', 1, DRAWFLAG_NORMAL);
+               if(STAT(NADE_TIMER) && autocvar_cl_nade_timer) // give nade top priority, as it's a matter of life and death
+               {
+                       vector col = '0.25 0.90 1' + vec3(STAT(NADE_TIMER), -STAT(NADE_TIMER), -STAT(NADE_TIMER));
+                       DrawCircleClippedPic(vec2(0.5 * vid_conwidth, 0.6 * vid_conheight), 0.1 * vid_conheight, "gfx/crosshair_ring", STAT(NADE_TIMER), col, autocvar_hud_colorflash_alpha, DRAWFLAG_ADDITIVE);
+                       drawstring_aspect(eY * 0.64 * vid_conheight, ((autocvar_cl_nade_timer == 2) ? _("Nade timer") : ""), vec2(vid_conwidth, 0.025 * vid_conheight), '1 1 1', 1, DRAWFLAG_NORMAL);
+               }
+               else if(STAT(CAPTURE_PROGRESS))
+               {
+                       DrawCircleClippedPic(vec2(0.5 * vid_conwidth, 0.6 * vid_conheight), 0.1 * vid_conheight, "gfx/crosshair_ring", STAT(CAPTURE_PROGRESS), '0.25 0.90 1', autocvar_hud_colorflash_alpha, DRAWFLAG_ADDITIVE);
+                       drawstring_aspect(eY * 0.64 * vid_conheight, _("Capture progress"), vec2(vid_conwidth, 0.025 * vid_conheight), '1 1 1', 1, DRAWFLAG_NORMAL);
+               }
+               else if(STAT(REVIVE_PROGRESS))
+               {
+                       DrawCircleClippedPic(vec2(0.5 * vid_conwidth, 0.6 * vid_conheight), 0.1 * vid_conheight, "gfx/crosshair_ring", STAT(REVIVE_PROGRESS), '0.25 0.90 1', autocvar_hud_colorflash_alpha, DRAWFLAG_ADDITIVE);
+                       drawstring_aspect(eY * 0.64 * vid_conheight, _("Revival progress"), vec2(vid_conwidth, 0.025 * vid_conheight), '1 1 1', 1, DRAWFLAG_NORMAL);
+               }
        }
        HUD_Scale_Disable();
 
        if(autocvar_r_letterbox == 0)
+       {
                if(autocvar_viewsize < 120)
                {
                        if(!MUTATOR_CALLHOOK(DrawScoreboardAccuracy))
@@ -911,6 +911,7 @@ void HUD_Draw(entity this)
                        HUD_Main();
                        HUD_Scale_Disable();
                }
+       }
 
        // crosshair goes VERY LAST
        UpdateDamage();
@@ -1647,7 +1648,12 @@ void CSQC_UpdateView(entity this, float w, float h)
        {
                if(calledhooks & HOOK_START)
                {
+                       int gamecount = cvar("cl_matchcount");
                        localcmd("\ncl_hook_gameend\n");
+                       // NOTE: using localcmd here to ensure it's executed AFTER cl_hook_gameend
+                       // earlier versions of the game abuse the hook to set this cvar
+                       localcmd(strcat("cl_matchcount ", itos(gamecount + 1), "\n"));
+                       //cvar_set("cl_matchcount", itos(gamecount + 1));
                        calledhooks |= HOOK_END;
                }
        }
@@ -1715,34 +1721,6 @@ void CSQC_UpdateView(entity this, float w, float h)
                NextFrameCommand = string_null;
        }
 
-       // we must do this check AFTER a frame was rendered, or it won't work
-       if(cs_project_is_b0rked == 0)
-       {
-               string w0, h0;
-               w0 = ftos(autocvar_vid_conwidth);
-               h0 = ftos(autocvar_vid_conheight);
-               //setproperty(VF_VIEWPORT, '0 0 0', '640 480 0');
-               //setproperty(VF_FOV, '90 90 0');
-               setproperty(VF_ORIGIN, '0 0 0');
-               setproperty(VF_ANGLES, '0 0 0');
-               setproperty(VF_PERSPECTIVE, 1);
-               vector forward, right, up;
-               MAKE_VECTORS('0 0 0', forward, right, up);
-               vector v1, v2;
-               cvar_set("vid_conwidth", "800");
-               cvar_set("vid_conheight", "600");
-               v1 = cs_project(forward);
-               cvar_set("vid_conwidth", "640");
-               cvar_set("vid_conheight", "480");
-               v2 = cs_project(forward);
-               if(v1 == v2)
-                       cs_project_is_b0rked = 1;
-               else
-                       cs_project_is_b0rked = -1;
-               cvar_set("vid_conwidth", w0);
-               cvar_set("vid_conheight", h0);
-       }
-
        HUD_Mouse(local_player);
 
        cl_notice_run();