]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/view.qc
Merge branch 'master' into terencehill/hud_updates
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / view.qc
index 47cf9337d9a98e3375aa3dae1e0ed5f706c89f57..db05c4fe3ff1f2fcaf21b3b412b8a749374113f3 100644 (file)
@@ -1,10 +1,10 @@
 #include "view.qh"
 
 #include "announcer.qh"
-#include "hud/all.qh"
+#include "hud/_mod.qh"
 #include "mapvoting.qh"
-#include "scoreboard.qh"
 #include "shownames.qh"
+#include "hud/panel/scoreboard.qh"
 #include "hud/panel/quickmenu.qh"
 
 #include "mutators/events.qh"
 #include <common/constants.qh>
 #include <common/debug.qh>
 #include <common/mapinfo.qh>
-#include <common/gamemodes/all.qh>
+#include <common/gamemodes/_mod.qh>
 #include <common/physics/player.qh>
 #include <common/stats.qh>
 #include <common/triggers/target/music.qh>
 #include <common/teams.qh>
 
 #include <common/vehicles/all.qh>
-#include <common/weapons/all.qh>
+#include <common/weapons/_all.qh>
 #include <common/viewloc.qh>
 #include <common/minigames/cl_minigames.qh>
 #include <common/minigames/cl_minigames_hud.qh>
@@ -293,7 +293,7 @@ void viewmodel_draw(entity this)
        else if (wasinvehicle) a = 1;
        wasinvehicle = invehicle;
        Weapon wep = activeweapon;
-       int c = stof(getplayerkeyvalue(current_player, "colors"));
+       int c = entcs_GetClientColors(current_player);
        vector g = weaponentity_glowmod(wep, c);
        entity me = CSQCModel_server2csqc(player_localentnum - 1);
        int fx = ((me.csqcmodel_effects & EFMASK_CHEAP)
@@ -710,7 +710,7 @@ float TrueAimCheck()
 
 void PostInit();
 void CSQC_Demo_Camera();
-float HUD_WouldDrawScoreboard();
+float Scoreboard_WouldDraw();
 float camera_mode;
 const float CAMERA_FREE = 1;
 const float CAMERA_CHASE = 2;
@@ -792,7 +792,7 @@ void UpdateDamage()
        if (damage_dealt_time != damage_dealt_time_prev)
        {
                unaccounted_damage += unaccounted_damage_new;
-               LOG_TRACE("dmg total: ", ftos(unaccounted_damage), " (+", ftos(unaccounted_damage_new), ")", "\n");
+               LOG_TRACE("dmg total: ", ftos(unaccounted_damage), " (+", ftos(unaccounted_damage_new), ")");
        }
        damage_dealt_time_prev = damage_dealt_time;
 
@@ -832,7 +832,7 @@ void HitSound()
                                pitch_shift = mirror_value + (mirror_value - pitch_shift);
                        }
 
-                       LOG_TRACE("dmg total (dmg): ", ftos(unaccounted_damage), " , pitch shift: ", ftos(pitch_shift), "\n");
+                       LOG_TRACE("dmg total (dmg): ", ftos(unaccounted_damage), " , pitch shift: ", ftos(pitch_shift));
 
                        // todo: avoid very long and very short sounds from wave stretching using different sound files? seems unnecessary
                        // todo: normalize sound pressure levels? seems unnecessary
@@ -937,7 +937,7 @@ void HUD_Crosshair(entity this)
        float f, i, j;
        vector v;
        if(!scoreboard_active && !camera_active && intermission != 2 &&
-               spectatee_status != -1 && !csqcplayer.viewloc &&
+               spectatee_status != -1 && !csqcplayer.viewloc && !MUTATOR_CALLHOOK(DrawCrosshair) &&
                !HUD_MinigameMenu_IsOpened() )
        {
                if (!autocvar_crosshair_enabled) // main toggle for crosshair rendering
@@ -1337,6 +1337,11 @@ void HUD_Draw(entity this)
                DrawCircleClippedPic(eX * 0.5 * vid_conwidth + eY * 0.6 * vid_conheight, 0.1 * vid_conheight, "gfx/crosshair_ring.tga", STAT(NADE_TIMER), '0.25 0.90 1' + ('1 0 0' * STAT(NADE_TIMER)) - ('0 1 1' * STAT(NADE_TIMER)), autocvar_hud_colorflash_alpha, DRAWFLAG_ADDITIVE);
                drawstring_aspect(eY * 0.64 * vid_conheight, ((autocvar_cl_nade_timer == 2) ? _("Nade timer") : ""), eX * vid_conwidth + eY * 0.025 * vid_conheight, '1 1 1', 1, DRAWFLAG_NORMAL);
        }
+       else if(STAT(CAPTURE_PROGRESS))
+       {
+               DrawCircleClippedPic(eX * 0.5 * vid_conwidth + eY * 0.6 * vid_conheight, 0.1 * vid_conheight, "gfx/crosshair_ring.tga", STAT(CAPTURE_PROGRESS), '0.25 0.90 1', autocvar_hud_colorflash_alpha, DRAWFLAG_ADDITIVE);
+               drawstring_aspect(eY * 0.64 * vid_conheight, _("Capture progress"), eX * vid_conwidth + eY * 0.025 * vid_conheight, '1 1 1', 1, DRAWFLAG_NORMAL);
+       }
        else if(STAT(REVIVE_PROGRESS))
        {
                DrawCircleClippedPic(eX * 0.5 * vid_conwidth + eY * 0.6 * vid_conheight, 0.1 * vid_conheight, "gfx/crosshair_ring.tga", STAT(REVIVE_PROGRESS), '0.25 0.90 1', autocvar_hud_colorflash_alpha, DRAWFLAG_ADDITIVE);
@@ -1368,6 +1373,7 @@ float oldr_useportalculling;
 float oldr_useinfinitefarclip;
 
 void cl_notice_run();
+
 float prev_myteam;
 int lasthud;
 float vh_notice_time;
@@ -1407,10 +1413,6 @@ void CSQC_UpdateView(entity this, float w, float h)
        else
                view_quality = 1;
 
-       // this needs to be updated manually now due to the destruction of engine physics stats
-       if(!isdemo() && autocvar_slowmo != STAT(MOVEVARS_TIMESCALE))
-               cvar_set("slowmo", ftos(STAT(MOVEVARS_TIMESCALE)));
-
        button_attack2 = PHYS_INPUT_BUTTON_ATCK2(this);
        button_zoom = PHYS_INPUT_BUTTON_ZOOM(this);
 
@@ -1733,6 +1735,9 @@ void CSQC_UpdateView(entity this, float w, float h)
        if(!postinit)
                PostInit();
 
+       if(intermission && !gameover_time)
+               gameover_time = time;
+
        if(intermission && !isdemo() && !(calledhooks & HOOK_END))
        {
                if(calledhooks & HOOK_START)
@@ -1776,7 +1781,7 @@ void CSQC_UpdateView(entity this, float w, float h)
        if(f != teamplay)
        {
                teamplay = f;
-               HUD_InitScores();
+               Scoreboard_InitScores();
        }
 
        if(last_switchweapon != switchweapon)
@@ -1829,8 +1834,7 @@ void CSQC_UpdateView(entity this, float w, float h)
        else if(csqcplayer.viewloc) { setproperty(VF_FOV, GetViewLocationFOV(110)); } // enforce 110 fov, so things dont look odd
        else { setproperty(VF_FOV, GetCurrentFov(fov)); }
 
-       // Camera for demo playback
-       if(camera_active)
+       if(camera_active) // Camera for demo playback
        {
                if(autocvar_camera_enable)
                        CSQC_Demo_Camera();
@@ -2205,7 +2209,7 @@ void CSQC_UpdateView(entity this, float w, float h)
        Draw_ShowNames_All();
        Debug_Draw();
 
-       scoreboard_active = HUD_WouldDrawScoreboard();
+       scoreboard_active = Scoreboard_WouldDraw();
 
        HUD_Draw(this); // this parameter for deep vehicle function