]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/weapons/projectile.qc
Merge branch 'master' into Mario/monsters
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / weapons / projectile.qc
index d58b7fec8d1ba09fb13d7cde8d7cdba37fb26e2b..604799ca7850cd9cd6695b79e11550639eeb105f 100644 (file)
@@ -88,17 +88,14 @@ void Projectile_Draw(entity this)
                drawn = (this.iflags & IFLAG_VALID);
                t = time;
        }
+       bool is_nade = Projectile_isnade(this.cnt);
 
        if (!(f & FL_ONGROUND))
        {
                rot = '0 0 0';
-               switch (this.cnt)
+               if (is_nade) rot = this.avelocity;
+               else switch (this.cnt)
                {
-                       /*
-                       case PROJECTILE_GRENADE:
-                           rot = '-2000 0 0'; // forward
-                           break;
-                       */
                        case PROJECTILE_GRENADE_BOUNCING:
                                rot = '0 -1000 0'; // sideways
                                break;
@@ -108,41 +105,45 @@ void Projectile_Draw(entity this)
                        case PROJECTILE_ROCKET:
                                rot = '0 0 720'; // spinning
                                break;
-                       default:
-                               break;
                }
 
-               if (Projectile_isnade(this.cnt))
-                       rot = this.avelocity;
-
-               this.angles = AnglesTransform_ToAngles(AnglesTransform_Multiply(AnglesTransform_FromAngles(this.angles), rot * (t - this.spawntime)));
+               if (rot)
+               {
+                       if (!rot.x && !rot.y)
+                       {
+                               // cheaper z-only rotation formula
+                               this.angles.z = (rot.z * (t - this.spawntime)) % 360;
+                               if (this.angles.z < 0)
+                                       this.angles.z += 360;
+                       }
+                       else
+                               this.angles = AnglesTransform_ToAngles(AnglesTransform_Multiply(AnglesTransform_FromAngles(this.angles), rot * (t - this.spawntime)));
+               }
        }
 
-       vector ang;
-       ang = this.angles;
-       ang.x = -ang.x;
-       makevectors(ang);
-
        a = 1 - (time - this.fade_time) * this.fade_rate;
        this.alpha = bound(0, this.alphamod * a, 1);
        if (this.alpha <= 0)
                drawn = 0;
        this.renderflags = 0;
 
+       vector ang = this.angles;
+       ang.x = -ang.x;
        trailorigin = this.origin;
-       switch (this.cnt)
+       if (is_nade)
+       {
+               makevectors(ang);
+               trailorigin += v_up * 4;
+       }
+       else switch (this.cnt)
        {
                case PROJECTILE_GRENADE:
                case PROJECTILE_GRENADE_BOUNCING:
+                       makevectors(ang);
                        trailorigin += v_right * 1 + v_forward * -10;
                        break;
-               default:
-                       break;
        }
 
-       if (Projectile_isnade(this.cnt))
-               trailorigin += v_up * 4;
-
        if (drawn)
                Projectile_DrawTrail(this, trailorigin);
        else