Merge branch 'master' into terencehill/glowmod_color_fix
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / weapons / projectile.qc
index 6e4903f4d9648598df27fea9104ef81e3a7d5754..a8cdcf90c5724877f25a045e16dcb25800eeaae4 100644 (file)
@@ -276,7 +276,7 @@ NET_HANDLE(ENT_CLIENT_PROJECTILE, bool isnew)
                // TODO: projectiles use glowmaps for their color, not teams
                #if 0
                if(this.colormap > 0)
-                       this.glowmod = colormapPaletteColor(this.colormap & 0x0F, true) * 2;
+                       this.glowmod = colormapPaletteColor(this.colormap & 0x0F, true);
                else
                        this.glowmod = '1 1 1';
                #endif