// TODO: projectiles use glowmaps for their color, not teams
#if 0
if(this.colormap > 0)
- this.glowmod = colormapPaletteColor(this.colormap & 0x0F, true) * 2;
+ this.glowmod = colormapPaletteColor(this.colormap & 0x0F, true);
else
this.glowmod = '1 1 1';
#endif
if (!(this.count & 0x80))
InterpolateOrigin_Note(this);
- this.classname = "csqcprojectile";
this.draw = Projectile_Draw;
if (isnew) IL_PUSH(g_drawables, this);
this.entremove = Ent_RemoveProjectile;