]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/campaign_common.qh
Nades code: don't use booleans as array indexes for m_projectile, optimize spawn_held...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / campaign_common.qh
index 3bdc8725c2803b5c9c27f6f0f30c9841d6ea8294..8f70c51cfaf5e960b6c7c8982332926070f88242 100644 (file)
@@ -11,11 +11,13 @@ string campaign_gametype[CAMPAIGN_MAX_ENTRIES];
 string campaign_mapname[CAMPAIGN_MAX_ENTRIES];
 float campaign_bots[CAMPAIGN_MAX_ENTRIES];
 float campaign_botskill[CAMPAIGN_MAX_ENTRIES];
-float campaign_fraglimit[CAMPAIGN_MAX_ENTRIES];
-float campaign_timelimit[CAMPAIGN_MAX_ENTRIES];
+string campaign_fraglimit[CAMPAIGN_MAX_ENTRIES];
+string campaign_timelimit[CAMPAIGN_MAX_ENTRIES];
 string campaign_mutators[CAMPAIGN_MAX_ENTRIES];
+#ifndef SVQC
 string campaign_shortdesc[CAMPAIGN_MAX_ENTRIES];
 string campaign_longdesc[CAMPAIGN_MAX_ENTRIES];
+#endif
 string campaign_title; // filled upon loading
 
 // load the campaign file, but use the given offset and limit the number of
@@ -29,4 +31,4 @@ void CampaignFile_Unload();
 
 // Sets up the campaign for the n-th array item (meaning: campaign_offset+nth
 // level) using localcmd()
-void CampaignSetup(float n);
+void CampaignSetup(int n);