const float TE_CSQC_WEAPONCOMPLAIN = 113;
const float TE_CSQC_CAMPINGRIFLE_SCOPE = 115;
const float TE_CSQC_NEX_SCOPE = 116;
-const float TE_CSQC_NEX_VELOCITY = 117;
-const float TE_CSQC_CR_MAXBULLETS = 118;
+const float TE_CSQC_CR_MAXBULLETS = 117;
const float RACE_NET_CHECKPOINT_HIT_QUALIFYING = 0; // byte checkpoint, short time, short recordtime, string recordholder
const float RACE_NET_CHECKPOINT_CLEAR = 1;
const float STAT_SHOTORG = 46; // compressShotOrigin
const float STAT_LEADLIMIT = 47;
const float STAT_BULLETS_LOADED = 48;
+const float STAT_NEX_CHARGE = 49;
+
+const float STAT_DOM_TOTAL_PPS = 70;
+const float STAT_DOM_PPS_RED = 71;
+const float STAT_DOM_PPS_BLUE = 72;
+const float STAT_DOM_PPS_PINK = 73;
+const float STAT_DOM_PPS_YELLOW = 74;
// see DP source, quakedef.h
const float STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW = 222;