const float TE_CSQC_LIGHTNINGARC = 105;
const float TE_CSQC_TEAMNAGGER = 106;
const float TE_CSQC_PINGPLREPORT = 107;
+const float TE_CSQC_SHOCKWAVEPARTICLE = 121;
const float TE_CSQC_ANNOUNCE = 110;
const float TE_CSQC_TARGET_MUSIC = 111;
const float TE_CSQC_KILLNOTIFY = 112;
const float ENT_CLIENT_SHOWNAMES = 31;
const float ENT_CLIENT_WARPZONE_TELEPORTED = 32;
const float ENT_CLIENT_MODEL = 33;
+const float ENT_CLIENT_ITEM = 34;
const float ENT_CLIENT_TURRET = 40;
const float ENT_CLIENT_AUXILIARYXHAIR = 50;
const float KEY_RIGHT = 8;
const float KEY_JUMP = 16;
const float KEY_CROUCH = 32;
+const float KEY_ATCK = 64;
+const float KEY_ATCK2 = 128;
///////////////////////////
// cvar constants
float PROJECTILE_WAKIROCKET = 28;
float PROJECTILE_WAKICANNON = 29;
+float PROJECTILE_BUMBLE_GUN = 30;
+float PROJECTILE_BUMBLE_BEAM = 31;
+
float SPECIES_HUMAN = 0;
float SPECIES_ROBOT_SOLID = 1;
float SPECIES_ALIEN = 2;
float DEATH_RAPTOR_CANNON = 10037;
float DEATH_RAPTOR_BOMB = 10038;
float DEATH_RAPTOR_BOMB_SPLIT = 10039;
-float DEATH_RAPTOR_DEATH = 10040;
-float DEATH_VHLAST = 10040;
+float DEATH_RAPTOR_DEATH = 10040;
+float DEATH_BUMB_GUN = 10041;
+float DEATH_BUMB_RAY = 10042;
+float DEATH_BUMB_RAY_HEAL = 10043;
+float DEATH_BUMB_DEATH = 10044;
+float DEATH_VHLAST = 10044;
#define DEATH_ISVEHICLE(t) ((t) >= DEATH_VHFIRST && (t) <= DEATH_VHLAST)
float DEATH_GENERIC = 10050;