const float TE_CSQC_TARGET_MUSIC = 111;
const float TE_CSQC_NOTIFY = 112;
const float TE_CSQC_WEAPONCOMPLAIN = 113;
+const float TE_CSQC_BEAM = 114;
+const float TE_CSQC_CAMPINGRIFLE_SCOPE = 115;
const float RACE_NET_CHECKPOINT_HIT_QUALIFYING = 0; // byte checkpoint, short time, short recordtime, string recordholder
const float RACE_NET_CHECKPOINT_CLEAR = 1;
float WR_IMPACTEFFECT = 11; // (CSQC) impact effect
-float HUD_PANEL_WEAPONICONS = 0;
-float HUD_PANEL_INVENTORY = 1;
+float HUD_PANEL_WEAPONS = 0;
+float HUD_PANEL_AMMO = 1;
float HUD_PANEL_POWERUPS = 2;
float HUD_PANEL_HEALTHARMOR = 3;
float HUD_PANEL_NOTIFY = 4;
float HUD_PANEL_INFOMESSAGES = 14;
float HUD_PANEL_NUM = 15; // always last panel id + 1, please increment when adding a new panel
-string HUD_PANELNAME_WEAPONICONS = "weaponicons";
-string HUD_PANELNAME_INVENTORY = "inventory";
+string HUD_PANELNAME_WEAPONS = "weapons";
+string HUD_PANELNAME_AMMO = "ammo";
string HUD_PANELNAME_POWERUPS = "powerups";
string HUD_PANELNAME_HEALTHARMOR = "healtharmor";
string HUD_PANELNAME_NOTIFY = "notify";